On 2/2/14, 9:10 AM, extrawurst wrote:
On Sunday, 2 February 2014 at 17:02:33 UTC, Andrei Alexandrescu wrote:
On 2/2/14, 8:55 AM, extrawurst wrote:
http://www.extrawurst.org/blog11/2014/01/stack4-and-the-d-programming-language-part3/
How many parts total?
Andrei
At the start I thought
On Saturday, 11 January 2014 at 18:44:28 UTC, extrawurst wrote:
On Saturday, 11 January 2014 at 13:11:51 UTC, Arjan wrote:
On Sunday, 22 December 2013 at 13:38:22 UTC, extrawurst wrote:
Hello fellow Dlers ;)
about a week ago I released the multiplayer version of my
android app STACK4
On 2/2/14, 8:55 AM, extrawurst wrote:
http://www.extrawurst.org/blog11/2014/01/stack4-and-the-d-programming-language-part3/
How many parts total?
Andrei
On Sunday, 2 February 2014 at 17:02:33 UTC, Andrei Alexandrescu
wrote:
On 2/2/14, 8:55 AM, extrawurst wrote:
http://www.extrawurst.org/blog11/2014/01/stack4-and-the-d-programming-language-part3/
How many parts total?
Andrei
At the start I thought about 4 parts including the other
On 2/2/14, 9:10 AM, extrawurst wrote:
On Sunday, 2 February 2014 at 17:02:33 UTC, Andrei Alexandrescu wrote:
On 2/2/14, 8:55 AM, extrawurst wrote:
http://www.extrawurst.org/blog11/2014/01/stack4-and-the-d-programming-language-part3/
How many parts total?
Andrei
At the start I thought
On 28.12.2013 19:22, Stephan Dilly wrote:
Well yeah that was alreday clear... i meant the answer someone posted
there: Just go to settings-apps and transfer the game from internal
onto your phone memory. It's a common issue
Does this solve the problem ?
Sorry, missed that. Yes that solves
On Friday, 10 January 2014 at 20:30:34 UTC, John Colvin wrote:
I don't think i've ever run anything using unity before. Also,
I'm on an Intel AZ-210 so it's x86-android, which probably
means quite a few untested corner-cases for unity and other
libs.
Wow, one of the mythical Android/x86
On Saturday, 11 January 2014 at 13:11:51 UTC, Arjan wrote:
On Sunday, 22 December 2013 at 13:38:22 UTC, extrawurst wrote:
Hello fellow Dlers ;)
about a week ago I released the multiplayer version of my
android app STACK4
(https://play.google.com/store/apps/details?id=com.Extrawurst.FIR).
On 12/24/2013 7:37 AM, John Colvin wrote:
On Tuesday, 24 December 2013 at 10:44:56 UTC, extrawurst wrote:
On Sunday, 22 December 2013 at 19:48:03 UTC, John Colvin wrote:
Haven't tried the multiplayer, but it seems a really cool game. It
took an absolute age to load, however.
What exactly
On Friday, 10 January 2014 at 19:43:08 UTC, Nick Sabalausky wrote:
On 12/24/2013 7:37 AM, John Colvin wrote:
On Tuesday, 24 December 2013 at 10:44:56 UTC, extrawurst wrote:
On Sunday, 22 December 2013 at 19:48:03 UTC, John Colvin
wrote:
Haven't tried the multiplayer, but it seems a really
On Thursday, 9 January 2014 at 03:03:23 UTC, Andrei Alexandrescu
wrote:
On 1/8/14 4:54 PM, extrawurst wrote:
On Tuesday, 7 January 2014 at 16:55:04 UTC, Andrei
Alexandrescu wrote:
On 1/6/14 3:53 PM, extrawurst wrote:
On Friday, 3 January 2014 at 05:27:28 UTC, Rob wrote:
Works great on my S4
On 1/8/14 7:03 PM, Andrei Alexandrescu wrote:
On 1/8/14 4:54 PM, extrawurst wrote:
On Tuesday, 7 January 2014 at 16:55:04 UTC, Andrei Alexandrescu wrote:
On 1/6/14 3:53 PM, extrawurst wrote:
On Friday, 3 January 2014 at 05:27:28 UTC, Rob wrote:
Works great on my S4 against AI (damned AI
On Tuesday, 7 January 2014 at 16:55:04 UTC, Andrei Alexandrescu
wrote:
On 1/6/14 3:53 PM, extrawurst wrote:
On Friday, 3 January 2014 at 05:27:28 UTC, Rob wrote:
Works great on my S4 against AI (damned AI beats me every
time).
Haven't tried on-line game play yet. Looking forward to your
On 1/8/14 4:54 PM, extrawurst wrote:
On Tuesday, 7 January 2014 at 16:55:04 UTC, Andrei Alexandrescu wrote:
On 1/6/14 3:53 PM, extrawurst wrote:
On Friday, 3 January 2014 at 05:27:28 UTC, Rob wrote:
Works great on my S4 against AI (damned AI beats me every time).
Haven't tried on-line game
On Monday, 6 January 2014 at 23:53:21 UTC, extrawurst wrote:
http://www.extrawurst.org/blog11/2014/01/stack4-and-the-d-programming-language-part1/
And it is on reddit now:
http://www.reddit.com/r/programming/comments/1um3e9/stack4_and_the_d_programming_language_part_1/
It works fine on Nexus 5 (it also loaded promptly the first
time). I lost to the AI a couple of times before I tried to play
multiplayer, but gave up after waiting a couple of minutes for
another player to come online.
On Tuesday, 7 January 2014 at 12:44:28 UTC, Ben Cumming wrote:
It works fine on Nexus 5 (it also loaded promptly the first
time). I lost to the AI a couple of times before I tried to play
multiplayer, but gave up after waiting a couple of minutes for
another player to come online.
You should
On 1/6/14 3:53 PM, extrawurst wrote:
On Friday, 3 January 2014 at 05:27:28 UTC, Rob wrote:
Works great on my S4 against AI (damned AI beats me every time).
Haven't tried on-line game play yet. Looking forward to your write up.
Ok since this is gonna be a rather lengthy topic I decided to but
On Tuesday, 7 January 2014 at 16:55:04 UTC, Andrei Alexandrescu
wrote:
On 1/6/14 3:53 PM, extrawurst wrote:
On Friday, 3 January 2014 at 05:27:28 UTC, Rob wrote:
Works great on my S4 against AI (damned AI beats me every
time).
Haven't tried on-line game play yet. Looking forward to your
On Friday, 3 January 2014 at 05:27:28 UTC, Rob wrote:
Works great on my S4 against AI (damned AI beats me every
time). Haven't tried on-line game play yet. Looking forward to
your write up.
Ok since this is gonna be a rather lengthy topic I decided to but
it into parts. Part 1 is published
On 2013-12-22 05:38, extrawurst wrote:
Hello fellow Dlers ;)
about a week ago I released the multiplayer version of my android app
STACK4 (https://play.google.com/store/apps/details?id=com.Extrawurst.FIR).
The app itself is using the free unity3d engine (C#) for the frontend
but, after quite a
On Friday, 27 December 2013 at 16:38:16 UTC, Martin Krejcirik
wrote:
On 27.12.2013 12:33, extrawurst wrote:
Does this maybe look like the problem you are having ?
http://forum.xda-developers.com/showthread.php?t=2580084
Yes, just blank screen and nothing happens.
Well yeah that was alreday
On Tuesday, 24 December 2013 at 22:52:15 UTC, Martin Krejcirik
wrote:
On 22.12.2013 14:38, extrawurst wrote:
would ask everyone who has access to an android device to test
the app
and give me feedback about every kind of problem you may
encounter!
Doesn't work for me on Xperia L. Stuck on
On 27.12.2013 12:33, extrawurst wrote:
Does this maybe look like the problem you are having ?
http://forum.xda-developers.com/showthread.php?t=2580084
Yes, just blank screen and nothing happens.
--
mk
On Tuesday, 24 December 2013 at 22:52:15 UTC, Martin Krejcirik
wrote:
On 22.12.2013 14:38, extrawurst wrote:
would ask everyone who has access to an android device to test
the app
and give me feedback about every kind of problem you may
encounter!
Doesn't work for me on Xperia L. Stuck on
My only problem is I can't beat the dang AI. :)
On Sunday, 22 December 2013 at 19:48:03 UTC, John Colvin wrote:
On Sunday, 22 December 2013 at 13:38:22 UTC, extrawurst wrote:
Hello fellow Dlers ;)
about a week ago I released the multiplayer version of my
android app STACK4
On Tuesday, 24 December 2013 at 10:44:56 UTC, extrawurst wrote:
On Sunday, 22 December 2013 at 19:48:03 UTC, John Colvin wrote:
On Sunday, 22 December 2013 at 13:38:22 UTC, extrawurst wrote:
Hello fellow Dlers ;)
about a week ago I released the multiplayer version of my
android app STACK4
I used this device (with Android):
http://utilite-computer.com/web/home
However, I believe any Android device with a USB plug might serve
the task.
On 22.12.2013 14:38, extrawurst wrote:
would ask everyone who has access to an android device to test the app
and give me feedback about every kind of problem you may encounter!
Doesn't work for me on Xperia L. Stuck on black screen with small purple
logo in the top left corner.
--
mk
I was not able to play with a mouse.
Connecting to the same device a touchscreen - all right, mouse -
like nothing.
Additionally these are the open source utility libs that I
created to while developing the server:
google cloud messaging helper lib:
https://github.com/Extrawurst/gcm-d
sockjs long polling implementation based on vibe.d:
https://github.com/Extrawurst/sockjs-d
tool to keep the server running
Am 22.12.2013 14:38, schrieb extrawurst:
Hello fellow Dlers ;)
about a week ago I released the multiplayer version of my android app
STACK4 (https://play.google.com/store/apps/details?id=com.Extrawurst.FIR).
The app itself is using the free unity3d engine (C#) for the frontend
but, after
On Sunday, 22 December 2013 at 18:48:02 UTC, Sönke Ludwig wrote:
Am 22.12.2013 14:38, schrieb extrawurst:
Hello fellow Dlers ;)
about a week ago I released the multiplayer version of my
android app
STACK4
(https://play.google.com/store/apps/details?id=com.Extrawurst.FIR).
The app itself is
On Sunday, 22 December 2013 at 13:38:22 UTC, extrawurst wrote:
Hello fellow Dlers ;)
about a week ago I released the multiplayer version of my
android app STACK4
(https://play.google.com/store/apps/details?id=com.Extrawurst.FIR).
The app itself is using the free unity3d engine (C#) for the
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