Re: [Windows DMD] No callstack when crash with Access violation reading location 0x00000000

2014-01-29 Thread Xavier Bigand
Le 22/01/2014 14:13, Flamaros a écrit : On Wednesday, 22 January 2014 at 02:11:02 UTC, TheFlyingFiddle wrote: On Saturday, 18 January 2014 at 19:40:38 UTC, Xavier Bigand wrote: I am not sure the issue come really from my code, cause it just works fine on ATI cards, I do something Nvidia

Re: [Windows DMD] No callstack when crash with Access violation reading location 0x00000000

2014-01-22 Thread Flamaros
On Wednesday, 22 January 2014 at 02:11:02 UTC, TheFlyingFiddle wrote: On Saturday, 18 January 2014 at 19:40:38 UTC, Xavier Bigand wrote: I am not sure the issue come really from my code, cause it just works fine on ATI cards, I do something Nvidia drivers dislike. I tried to replace

Re: [Windows DMD] No callstack when crash with Access violation reading location 0x00000000

2014-01-21 Thread TheFlyingFiddle
On Saturday, 18 January 2014 at 19:40:38 UTC, Xavier Bigand wrote: I am not sure the issue come really from my code, cause it just works fine on ATI cards, I do something Nvidia drivers dislike. I tried to replace GL_LINE_LOOP by triangles, increase buffer size, put the

Re: [Windows DMD] No callstack when crash with Access violation reading location 0x00000000

2014-01-19 Thread Xavier Bigand
Le 13/01/2014 22:47, Benjamin Thaut a écrit : Am 13.01.2014 21:52, schrieb Xavier Bigand: glBindBuffer(GL_ELEMENT_ARRAY_BUFFER,9) glBindBuffer(GL_ARRAY_BUFFER,10) glEnableVertexAttribArray(0) glVertexAttribPointer(0,3,GL_FLOAT,false,12,) glBindBuffer(GL_ARRAY_BUFFER,11)

Re: [Windows DMD] No callstack when crash with Access violation reading location 0x00000000

2014-01-13 Thread Xavier Bigand
Le 12/01/2014 18:01, Benjamin Thaut a écrit : Am 12.01.2014 17:18, schrieb Xavier Bigand: Le 12/01/2014 11:16, Benjamin Thaut a écrit : Am 12.01.2014 00:47, schrieb Xavier Bigand: I didn't know this menu settings, but activate Access Violation don't change anything. It seems that your

Re: [Windows DMD] No callstack when crash with Access violation reading location 0x00000000

2014-01-13 Thread Xavier Bigand
Le 13/01/2014 20:42, Xavier Bigand a écrit : Le 12/01/2014 18:01, Benjamin Thaut a écrit : Am 12.01.2014 17:18, schrieb Xavier Bigand: Le 12/01/2014 11:16, Benjamin Thaut a écrit : Am 12.01.2014 00:47, schrieb Xavier Bigand: I didn't know this menu settings, but activate Access Violation

Re: [Windows DMD] No callstack when crash with Access violation reading location 0x00000000

2014-01-13 Thread Benjamin Thaut
Am 13.01.2014 21:52, schrieb Xavier Bigand: glBindBuffer(GL_ELEMENT_ARRAY_BUFFER,9) glBindBuffer(GL_ARRAY_BUFFER,10) glEnableVertexAttribArray(0) glVertexAttribPointer(0,3,GL_FLOAT,false,12,) glBindBuffer(GL_ARRAY_BUFFER,11) glEnableVertexAttribArray(1)

Re: [Windows DMD] No callstack when crash with Access violation reading location 0x00000000

2014-01-12 Thread Benjamin Thaut
Am 12.01.2014 00:47, schrieb Xavier Bigand: I didn't know this menu settings, but activate Access Violation don't change anything. It seems that your crash happens inside the OpenGL part of the graphics driver. It is caused by DQuick\src\dquick\renderer3D\openGL\mesh.d line 125 I assume

Re: [Windows DMD] No callstack when crash with Access violation reading location 0x00000000

2014-01-12 Thread Xavier Bigand
Le 12/01/2014 11:16, Benjamin Thaut a écrit : Am 12.01.2014 00:47, schrieb Xavier Bigand: I didn't know this menu settings, but activate Access Violation don't change anything. It seems that your crash happens inside the OpenGL part of the graphics driver. It is caused by

Re: [Windows DMD] No callstack when crash with Access violation reading location 0x00000000

2014-01-12 Thread Benjamin Thaut
Am 12.01.2014 17:18, schrieb Xavier Bigand: Le 12/01/2014 11:16, Benjamin Thaut a écrit : Am 12.01.2014 00:47, schrieb Xavier Bigand: I didn't know this menu settings, but activate Access Violation don't change anything. It seems that your crash happens inside the OpenGL part of the

Re: [Windows DMD] No callstack when crash with Access violation reading location 0x00000000

2014-01-11 Thread Namespace
On Saturday, 11 January 2014 at 16:24:08 UTC, Xavier Bigand wrote: I get some troubles to solve a memory bug, just cause I don't have any informations for debuggers and I can't neither use DrMemory. Is it possible to get the callstack when calling a method on a null pointer with specifics

Re: [Windows DMD] No callstack when crash with Access violation reading location 0x00000000

2014-01-11 Thread Benjamin Thaut
Am 11.01.2014 17:24, schrieb Xavier Bigand: I get some troubles to solve a memory bug, just cause I don't have any informations for debuggers and I can't neither use DrMemory. Is it possible to get the callstack when calling a method on a null pointer with specifics DMD flags? Maybe DMD need

Re: [Windows DMD] No callstack when crash with Access violation reading location 0x00000000

2014-01-11 Thread Namespace
On Saturday, 11 January 2014 at 16:24:08 UTC, Xavier Bigand wrote: I get some troubles to solve a memory bug, just cause I don't have any informations for debuggers and I can't neither use DrMemory. Is it possible to get the callstack when calling a method on a null pointer with specifics

Re: [Windows DMD] No callstack when crash with Access violation reading location 0x00000000

2014-01-11 Thread Xavier Bigand
Le 11/01/2014 18:20, Namespace a écrit : On Saturday, 11 January 2014 at 16:24:08 UTC, Xavier Bigand wrote: I get some troubles to solve a memory bug, just cause I don't have any informations for debuggers and I can't neither use DrMemory. Is it possible to get the callstack when calling a

Re: [Windows DMD] No callstack when crash with Access violation reading location 0x00000000

2014-01-11 Thread Xavier Bigand
Le 11/01/2014 17:24, Xavier Bigand a écrit : I get some troubles to solve a memory bug, just cause I don't have any informations for debuggers and I can't neither use DrMemory. Is it possible to get the callstack when calling a method on a null pointer with specifics DMD flags? Maybe DMD need

Re: [Windows DMD] No callstack when crash with Access violation reading location 0x00000000

2014-01-11 Thread Xavier Bigand
Le 11/01/2014 18:45, Benjamin Thaut a écrit : Am 11.01.2014 17:24, schrieb Xavier Bigand: I get some troubles to solve a memory bug, just cause I don't have any informations for debuggers and I can't neither use DrMemory. Is it possible to get the callstack when calling a method on a null

Re: [Windows DMD] No callstack when crash with Access violation reading location 0x00000000

2014-01-11 Thread Benjamin Thaut
Am 11.01.2014 19:16, schrieb Xavier Bigand: Le 11/01/2014 18:45, Benjamin Thaut a écrit : Am 11.01.2014 17:24, schrieb Xavier Bigand: I get some troubles to solve a memory bug, just cause I don't have any informations for debuggers and I can't neither use DrMemory. Is it possible to get the

Re: [Windows DMD] No callstack when crash with Access violation reading location 0x00000000

2014-01-11 Thread Xavier Bigand
Le 11/01/2014 19:40, Benjamin Thaut a écrit : Am 11.01.2014 19:16, schrieb Xavier Bigand: Le 11/01/2014 18:45, Benjamin Thaut a écrit : Am 11.01.2014 17:24, schrieb Xavier Bigand: I get some troubles to solve a memory bug, just cause I don't have any informations for debuggers and I can't

Re: [Windows DMD] No callstack when crash with Access violation reading location 0x00000000

2014-01-11 Thread Benjamin Thaut
Am 11.01.2014 20:50, schrieb Xavier Bigand: Yes I have no stack trace and adding import core.sys.windows.stacktrace change nothing. That is very strange. Can you reduce this? Or is this project on github somewhere? Did you try using a debugger? Kind Regards Benjamin Thaut

Re: [Windows DMD] No callstack when crash with Access violation reading location 0x00000000

2014-01-11 Thread Xavier Bigand
Le 11/01/2014 22:15, Benjamin Thaut a écrit : Am 11.01.2014 20:50, schrieb Xavier Bigand: Yes I have no stack trace and adding import core.sys.windows.stacktrace change nothing. That is very strange. Can you reduce this? Or is this project on github somewhere? Did you try using a debugger?

Re: [Windows DMD] No callstack when crash with Access violation reading location 0x00000000

2014-01-11 Thread Benjamin Thaut
Am 11.01.2014 22:56, schrieb Xavier Bigand: Le 11/01/2014 22:15, Benjamin Thaut a écrit : Am 11.01.2014 20:50, schrieb Xavier Bigand: Yes I have no stack trace and adding import core.sys.windows.stacktrace change nothing. That is very strange. Can you reduce this? Or is this project on

Re: [Windows DMD] No callstack when crash with Access violation reading location 0x00000000

2014-01-11 Thread Xavier Bigand
Le 12/01/2014 00:30, Benjamin Thaut a écrit : Am 11.01.2014 22:56, schrieb Xavier Bigand: Le 11/01/2014 22:15, Benjamin Thaut a écrit : Am 11.01.2014 20:50, schrieb Xavier Bigand: Yes I have no stack trace and adding import core.sys.windows.stacktrace change nothing. That is very strange.

Re: [Windows DMD] No callstack when crash with Access violation reading location 0x00000000

2014-01-11 Thread Benjamin Thaut
Ok, I can reproduce this, and it seems that the crash happens somewhere in no mans land. That means there is no debugging information present and the stack frame isn't valid either. So the debugger and druntimes buildin stacktrace code has no chance. My guess would be that this happens inside