Re: Custom test runner
On 2016-09-21 07:51, Nick Sabalausky wrote: IIRC, there is some way to hook in and use a custom unittest-runner. How does one go about that? http://dlang.org/phobos/core_runtime.html#.Runtime.moduleUnitTester -- /Jacob Carlborg
Re: What exactly does the compiler switch -betterC do?
On 2016-09-21 02:25, Anonymouse wrote: On Monday, 20 June 2016 at 06:35:32 UTC, Jacob Carlborg wrote: It is intended to allow you to link an application without druntime. [...] What is the equavilent in gdc and ldc? No idea, try ldc/gdc --help ;) -- /Jacob Carlborg
Re: setting fields of object using traits
On 2016-09-20 21:45, Ram_B wrote: I'm trying to set fields of object from JSON with traits library. How i can to it properly? import std.stdio; import std.json; import std.traits; import std.meta: Alias; class Obj{ void fromJSON(this T)(JSONValue j){ foreach(field; FieldNameTuple!T){ alias member = Alias!(__traits(getMember, T, field)); static if (__traits(hasMember, member, "fromJSON")){ member.fromJSON(j[field]); } else { member = j[field]; I'm pretty sure this won't work. You need to use "this.tupleof[index] = value" to set a value. You can iterate all fields using "T.tupleof" and then get the name of a field using "__traits(identifier, T.tupleof[index]);". Or you can use a string mixin. -- /Jacob Carlborg
Custom test runner
IIRC, there is some way to hook in and use a custom unittest-runner. How does one go about that?
Re: D and math, can you isolate this ?
On Tuesday, 20 September 2016 at 12:35:18 UTC, Basile B. wrote: I've recently started an easing/interpolation family of function in my D user library. It's based on something I know well since I've already used them in 2012 in a VST plugin called GrainPlot (RIP). However for one of the function, I can't manage to get the inverse. A function that's fully implemented: https://github.com/BBasile/iz/blob/master/import/iz/math.d#L598 - f(x,c) = x*x*x - x*x*c + x*c; - c(f(0.5)) = 4 * (y - 0.125)); Another: https://github.com/BBasile/iz/blob/master/import/iz/math.d#L749 - f(x,c) = pow(x, c); - c(f(0.5)) = log(y) / log(0.5)); The problem is here: https://github.com/BBasile/iz/blob/master/import/iz/math.d#L849 - f(x,c) = 1.0 - pow(1.0 - pow(x, 2.0/c), c * 0.5); - c(f0.5)) = ? Which means that I ask you if you can isolate c for y = 1.0 - pow(1.0 - pow(0.5, 2.0/c), c * 0.5); y is always f(0.5,c) So if we rearrange and take the logs of both sides and divide by c we get 2*log(1-y)/c = log(1-2^(-2/c)) and then that we have one occurrence of c on each side do an iterative back substitution to find the intersection given that you know for y=0.5 ,c = 2. We used this method for finding voltages and currents in circuits with semiconductors.
Re: What exactly does the compiler switch -betterC do?
On Monday, 20 June 2016 at 06:35:32 UTC, Jacob Carlborg wrote: On 2016-06-19 21:53, Gary Willoughby wrote: When compiling, what exactly does the -betterC flag do? The command help says "omit generating some runtime information and helper functions" but what does this really mean? Is there any specifics somewhere? It is intended to allow you to link an application without druntime. [...] What is the equavilent in gdc and ldc?
Re: Append const to array
On Tuesday, 20 September 2016 at 22:38:33 UTC, Jonathan M Davis wrote: On Tuesday, September 20, 2016 22:23:08 Yuxuan Shui via Digitalmars-d-learn wrote: struct A { ulong[] x; } struct B { ulong x; } void main() { B[] b; const(B) xx = B(1); b ~= xx; // Works A[] c; const(A) yy = A([1]); c ~= yy; // Does not } What gives? const(A) means that the ulong[] inside is const(ulong[]). When yy is copied to be appended to c, it goes from const(A) to A, which means that const(ulong[]) would need to be sliced and and set to ulong[], which would violate const, because it would mean that the last element in c could mutate then elements of its x, which would then mutate the elements in yy. - Jonathan M Davis That makes sense, thanks.
Re: Append const to array
On Tuesday, September 20, 2016 22:23:08 Yuxuan Shui via Digitalmars-d-learn wrote: > struct A { > ulong[] x; > } > struct B { > ulong x; > } > void main() { > B[] b; > const(B) xx = B(1); > b ~= xx; // Works > > A[] c; > const(A) yy = A([1]); > c ~= yy; // Does not > } > > What gives? const(A) means that the ulong[] inside is const(ulong[]). When yy is copied to be appended to c, it goes from const(A) to A, which means that const(ulong[]) would need to be sliced and and set to ulong[], which would violate const, because it would mean that the last element in c could mutate then elements of its x, which would then mutate the elements in yy. - Jonathan M Davis
Append const to array
struct A { ulong[] x; } struct B { ulong x; } void main() { B[] b; const(B) xx = B(1); b ~= xx; // Works A[] c; const(A) yy = A([1]); c ~= yy; // Does not } What gives?
Re: Using Libraries
On Tuesday, 20 September 2016 at 15:38:55 UTC, Darren wrote: On Tuesday, 20 September 2016 at 15:07:53 UTC, rikki cattermole wrote: Ok lets start at the very beginning... I think I need to start before that, haha. I might need more of a step-by-step guide. I'm a complete beginner to programming, not just D. I worked through Programming in D, where I was just compiling with dmd, then when I decided to learn OpenGL I seem to be using dub for everything. There have been a few libraries I've wanted to use but couldn't because they didn't have a pre-compiled binary, which is all I've been able to get working through sheer trial and error. Some sites say to use things like CMake and cygwin, but I'm uncomfortable using things I have no idea about. Dub is like a package manager for D (like what npm is to node.js). All dub libraries are hosted at code.dlang.org. When you see a library at code.dlang.org you want to use, you could either type "dub install packagename" whilst in the dub project ROOT or specify dependencies in the dub.json file. You can then run "dub run" which will take care of fetching and building dependencies/libraries from code.dlang.org (including linking and running the binary). For example, there is a web framework called vibe.d. If I want to use vide.d, I can specify dependencies as; dependencies: { "vide-d":"^0.7.29" } In my app.d file (which is available for any dub project created using "dub init projectname") I can import vibe.d using; import vide.d; void main() { ... } I can now compile and run the program with "dub run" or "dub build" to only build and link without running.
setting fields of object using traits
I'm trying to set fields of object from JSON with traits library. How i can to it properly? import std.stdio; import std.json; import std.traits; import std.meta: Alias; class Obj{ void fromJSON(this T)(JSONValue j){ foreach(field; FieldNameTuple!T){ alias member = Alias!(__traits(getMember, T, field)); static if (__traits(hasMember, member, "fromJSON")){ member.fromJSON(j[field]); } else { member = j[field]; } } } } class A : Obj{ int a,b; C c; this(){ c = new C(); } } class C : Obj{ int a; this(){ a = 0; }; } int main(string[] argv) { string s = "{\"a\": 1, \"b\": 2, \"c\": {\"a\": 3} }"; JSONValue j = parseJSON(s); A a = new A(); a.fromJSON(j); writeln(a.b); readln(); return 0; } main.d(14): Error: need 'this' for 'a' of type 'int' main.d(14): Error: need 'this' for 'b' of type 'int' main.d(12): Error: template main.Obj.fromJSON cannot deduce function from argument types !(c)(JSONValue), candidates are: main.d(8):main.Obj.fromJSON(this T)(JSONValue j) main.d(41): Error: template instance main.Obj.fromJSON!(A) error instantiating
Re: thisExePath purity
On Tuesday, 20 September 2016 at 13:35:27 UTC, Steven Schveighoffer wrote: Yes, but if your code does instantiate it, it is called, even if you don't ever call the function that calls it. Yes, it's not ideal but better then just global variable and static block - it's called in any case, even if variable is not used at all. Ideal solution will be something like attribute for static block leading to make it optional, so module will not be included if no usage of other symbols found. But I don't know way how to make it so template is used. Note that if you don't import the module that contains the static ctor, it should be trimmed by the linker. Let's imagine linker can trim even imported module with static ctor, if we have something like: immutable string executablePath; @local shared static this() { import std.file : thisExePath; executablePath = thisExePath(); } and there is no references to executablePath. Here it would be useful, I think. Attribute @local (or @module? the name does not matter) mean this block used only to init other symbols in this module so it can be skipped if no references. I would absolutely caution you from putting static this() inside any template. Unfortunately, due to the way D generates these static constructors, any module that uses staticMemoize, or *imports a module that uses it*, will be marked as having a static constructor, and will potentially create cycles. Please be more detail about cycles. Do you mean something like this? https://isocpp.org/wiki/faq/ctors#static-init-order
Re: thisExePath purity
On Tuesday, 20 September 2016 at 09:14:39 UTC, Marc Schütz wrote: Have a look at `std.concurrency.initOnce`: https://dlang.org/phobos/std_concurrency.html#.initOnce But you will still need to use assumePure() for calling `thisExePath`, and it might do other things that are impure... Yes, it's near but in this case I try to fix purity, so any variants of lazy initialization is not applicable here.
Re: thisExePath purity
On Tuesday, 20 September 2016 at 04:26:05 UTC, Jonathan M Davis wrote: On Tuesday, September 20, 2016 04:17:21 crimaniak via Digitalmars-d-learn wrote: static shared immutable ReturnType!T value; I would point out that immutable is implicitly shared, so there's no reason to put shared on an immutable variable. However, you _do_ want to put shared on a static constructor that initializes an immutable variable so that it's only run once for the program instead of once per thread (the compiler really should enforce that, but there's a longstanding bug that allows you to reinitialize an immutable variable by not putting shared on the static constructor and starting multiple threads). Ok, I got it. Thanks.
Re: What blogs about D do you read?
On Tuesday, 20 September 2016 at 08:49:59 UTC, sarn wrote: Don't forget the Planet D aggregator :) http://planet.dsource.org/ Here's my contribution: https://theartofmachinery.com/tags/dlang/ Thanks for both of those :)
Re: D and math, can you isolate this ?
On Tue, Sep 20, 2016 at 09:22:19AM -0700, H. S. Teoh via Digitalmars-d-learn wrote: > On Tue, Sep 20, 2016 at 12:35:18PM +, Basile B. via Digitalmars-d-learn > wrote: > [...] [...] > > Which means that I ask you if you can isolate c for > > > > y = 1.0 - pow(1.0 - pow(0.5, 2.0/c), c * 0.5); > > > > y is always f(0.5,c) [...] > That probably means the inverse cannot be expressed in terms of > elementary functions. Probably the only thing you can do is to use > some kind of numerical approximation, like some form of Newton's > method or some such, to find the value of c. [...] It may be analytically very hard to solve this equation, but it's probably not so hard to solve numerically. Based on the graph of the equation produced by Wolfram Alpha, it seems that y must always lie between 0 and 1, and that it has a horizontal asymptote at y=1. At around c=6 or thereabouts, y becomes very close to 1. The value of c for y=0.5 is approximately 2, so that seems like a good initial guess for an iterative method. So if y<0 or y>1, return NaN. If y=1, return +inf. Otherwise, use an iterative method with a starting value of c=2. Because of the horizontal asymptote at y=1, though, values of c much greater than 6 will probably be quite inaccurate, so hopefully your application doesn't depend on the exact value in that case! T -- Freedom of speech: the whole world has no right *not* to hear my spouting off!
Re: D and math, can you isolate this ?
On Tuesday, 20 September 2016 at 16:22:19 UTC, H. S. Teoh wrote: On Tue, Sep 20, 2016 at 12:35:18PM +, Basile B. via Digitalmars-d-learn wrote: [...] The problem is here: https://github.com/BBasile/iz/blob/master/import/iz/math.d#L849 - f(x,c) = 1.0 - pow(1.0 - pow(x, 2.0/c), c * 0.5); - c(f0.5)) = ? Which means that I ask you if you can isolate c for y = 1.0 - pow(1.0 - pow(0.5, 2.0/c), c * 0.5); y is always f(0.5,c) I couldn't manage to solve it. Nested exponentials are very nasty to invert. :-( At first, I thought it might be solvable in terms of the Lambert W function (aka ProductLog) but I couldn't manage to get the equation into the right form. Then I checked on Wolfram Alpha and it says "no result found in terms of standard mathematical functions". That probably means the inverse cannot be expressed in terms of elementary functions. Probably the only thing you can do is to use some kind of numerical approximation, like some form of Newton's method or some such, to find the value of c. T Thanks for trying, you're not the first to tell me about the Newton's method...
Re: D and math, can you isolate this ?
On Tue, Sep 20, 2016 at 12:35:18PM +, Basile B. via Digitalmars-d-learn wrote: [...] > The problem is here: > https://github.com/BBasile/iz/blob/master/import/iz/math.d#L849 > - f(x,c) = 1.0 - pow(1.0 - pow(x, 2.0/c), c * 0.5); > - c(f0.5)) = ? > > Which means that I ask you if you can isolate c for > > y = 1.0 - pow(1.0 - pow(0.5, 2.0/c), c * 0.5); > > y is always f(0.5,c) I couldn't manage to solve it. Nested exponentials are very nasty to invert. :-( At first, I thought it might be solvable in terms of the Lambert W function (aka ProductLog) but I couldn't manage to get the equation into the right form. Then I checked on Wolfram Alpha and it says "no result found in terms of standard mathematical functions". That probably means the inverse cannot be expressed in terms of elementary functions. Probably the only thing you can do is to use some kind of numerical approximation, like some form of Newton's method or some such, to find the value of c. T -- Questions are the beginning of intelligence, but the fear of God is the beginning of wisdom.
Re: Using Libraries
On Tuesday, 20 September 2016 at 15:07:53 UTC, rikki cattermole wrote: Ok lets start at the very beginning... I think I need to start before that, haha. I might need more of a step-by-step guide. I'm a complete beginner to programming, not just D. I worked through Programming in D, where I was just compiling with dmd, then when I decided to learn OpenGL I seem to be using dub for everything. There have been a few libraries I've wanted to use but couldn't because they didn't have a pre-compiled binary, which is all I've been able to get working through sheer trial and error. Some sites say to use things like CMake and cygwin, but I'm uncomfortable using things I have no idea about.
Re: Using Libraries
On 21/09/2016 3:01 AM, Darren wrote: Hey, all I keep hitting roadblocks and that's mainly due to not knowing how to include libraries. So far I've been getting by with downloading .dll's and including the necessary dependencies in the dub.json file and having that build/run my project. I'm sure I'm making a mess of that, too, but it works and now I need to learn how to include static libraries (and probably understand github and other dub features). Right now, for example, I want to use the gl3n package: https://github.com/Dav1dde/gl3n What do I need in order to build libraries, and have dub include them when I import modules? Can I keep all of the libraries in one place so I'm not copy-pasting them (like in lib and bin folders that I keep seeing)? As you can tell, I'm still very new to all of this and I have no idea where to start. Thank you for your time! Ok lets start at the very beginning with straight dmd. You have a total of two things you can pass in, an import directory and source files. Source files are compiled in and import directories are basically a way to tell the compiler that certain symbols can exist but it won't create them. Now from this you abstract away into dependencies such as packages / subpackages. This is where dub comes in, it will fetch (known) projects with dub definition files (dub.json/sdl), place them into a folder under your profile directory and allow you to build against them and automatically provide them as import directories as required. So how do you do that? Simple. "dependencies": { "mypackage": ">=0.0.0" } Inside of a dub.json file (sdl is a little different check code.dlang.org for more help on the subject).
Using Libraries
Hey, all I keep hitting roadblocks and that's mainly due to not knowing how to include libraries. So far I've been getting by with downloading .dll's and including the necessary dependencies in the dub.json file and having that build/run my project. I'm sure I'm making a mess of that, too, but it works and now I need to learn how to include static libraries (and probably understand github and other dub features). Right now, for example, I want to use the gl3n package: https://github.com/Dav1dde/gl3n What do I need in order to build libraries, and have dub include them when I import modules? Can I keep all of the libraries in one place so I'm not copy-pasting them (like in lib and bin folders that I keep seeing)? As you can tell, I'm still very new to all of this and I have no idea where to start. Thank you for your time!
Re: D and math, can you isolate this ?
On Tuesday, 20 September 2016 at 12:35:18 UTC, Basile B. wrote: I've recently started an easing/interpolation family of function in my D user library. It's based on something I know well since I've already used them in 2012 in a VST plugin called GrainPlot (RIP). However for one of the function, I can't manage to get the inverse. [...] The problem is here: https://github.com/BBasile/iz/blob/master/import/iz/math.d#L849 - f(x,c) = 1.0 - pow(1.0 - pow(x, 2.0/c), c * 0.5); - c(f0.5)) = ? Which means that I ask you if you can isolate c for y = 1.0 - pow(1.0 - pow(0.5, 2.0/c), c * 0.5); y is always f(0.5,c) If you don't understand, these function have a control point, for "parabol" and "pow" it's easy to get the c Coefficient that manages the slope. But for the ellipse (aka the super ellipse) it's a math nightmare ) For example is use the three functions in the same order (parabol, pow, ellipse): http://sendvid.com/ygti5jmr for the ellipse you can see that the mouse position is not in sync with the control point at the middle...it's the problem. I need to isolate c when "y = 1.0 - pow(1.0 - pow(0.5, 2.0/c), c * 0.5)". I know it's hard...otherwise I wouldn't ask ;]
Re: thisExePath purity
On 9/20/16 12:17 AM, crimaniak wrote: Hi and thanks all! On Tuesday, 20 September 2016 at 00:43:10 UTC, Jonathan M Davis wrote: immutable string executablePath; shared static this() { import std.file : thisExePath(); executablePath = thisExePath(); } This code is good for my needs but I start to think about how to call thisExePath only if it is really used and come to this solution: import std.traits: ReturnType, Parameters; string staticMemoize(alias T, Parms = Parameters!T)() pure { struct Holder(alias T) { static shared immutable ReturnType!T value; shared static this(){ value = T(Parms); } } return Holder!T.value; } unittest { import std.file : thisExePath; assert(staticMemoize!thisExePath == thisExePath); } Something like this. Need to refine about input parameters, but I hope, idea is clear. Unlike the function memoize from phobos staticMemoize really pure. And unlike proposed solution with ordinary variable staticMemoize is lazy, because no call - no instantiation. Yes, but if your code does instantiate it, it is called, even if you don't ever call the function that calls it. Note that if you don't import the module that contains the static ctor, it should be trimmed by the linker. I would absolutely caution you from putting static this() inside any template. Unfortunately, due to the way D generates these static constructors, any module that uses staticMemoize, or *imports a module that uses it*, will be marked as having a static constructor, and will potentially create cycles. -Steve
Re: What exactly does the compiler switch -betterC do?
On 2016-09-19 23:09, Gary Willoughby wrote: $ rdmd --build-only --force -betterC -de -O -inline -release -w test.d $ nm test Indeed. I just noticed now that there's a difference between 2.070.0 and 2.071.0. I get 4 symbols with 2.070.0 and 2428 with 2.071.0. I would say it's a bug. -- /Jacob Carlborg
D and math, can you isolate this ?
I've recently started an easing/interpolation family of function in my D user library. It's based on something I know well since I've already used them in 2012 in a VST plugin called GrainPlot (RIP). However for one of the function, I can't manage to get the inverse. A function that's fully implemented: https://github.com/BBasile/iz/blob/master/import/iz/math.d#L598 - f(x,c) = x*x*x - x*x*c + x*c; - c(f(0.5)) = 4 * (y - 0.125)); Another: https://github.com/BBasile/iz/blob/master/import/iz/math.d#L749 - f(x,c) = pow(x, c); - c(f(0.5)) = log(y) / log(0.5)); The problem is here: https://github.com/BBasile/iz/blob/master/import/iz/math.d#L849 - f(x,c) = 1.0 - pow(1.0 - pow(x, 2.0/c), c * 0.5); - c(f0.5)) = ? Which means that I ask you if you can isolate c for y = 1.0 - pow(1.0 - pow(0.5, 2.0/c), c * 0.5); y is always f(0.5,c)
Re: thisExePath purity
On Tuesday, 20 September 2016 at 04:17:21 UTC, crimaniak wrote: Hi and thanks all! On Tuesday, 20 September 2016 at 00:43:10 UTC, Jonathan M Davis wrote: immutable string executablePath; shared static this() { import std.file : thisExePath(); executablePath = thisExePath(); } This code is good for my needs but I start to think about how to call thisExePath only if it is really used and come to this solution: import std.traits: ReturnType, Parameters; string staticMemoize(alias T, Parms = Parameters!T)() pure { struct Holder(alias T) { static shared immutable ReturnType!T value; shared static this(){ value = T(Parms); } } return Holder!T.value; } unittest { import std.file : thisExePath; assert(staticMemoize!thisExePath == thisExePath); } Something like this. Need to refine about input parameters, but I hope, idea is clear. Unlike the function memoize from phobos staticMemoize really pure. And unlike proposed solution with ordinary variable staticMemoize is lazy, because no call - no instantiation. Have a look at `std.concurrency.initOnce`: https://dlang.org/phobos/std_concurrency.html#.initOnce But you will still need to use assumePure() for calling `thisExePath`, and it might do other things that are impure...
Re: What blogs about D do you read?
Don't forget the Planet D aggregator :) http://planet.dsource.org/ Here's my contribution: https://theartofmachinery.com/tags/dlang/
Re: What blogs about D do you read?
On Monday, 19 September 2016 at 19:36:22 UTC, Karabuta wrote: On Monday, 19 September 2016 at 19:29:25 UTC, A D dev wrote: On Monday, 19 September 2016 at 17:42:51 UTC, A D dev wrote: Hi list, What blogs about D do you read? To be more clear: - what blogs that include posts on D, would you recommend to a D beginner? Thanks. I have one here on Vibe.d for beginners https://laberba.github.io/2016/hello-world-app-with-the-vibe.d-web-framework/ I will be writing more for-beginners blogs in the coming few weeks. You blog looks gorgeous. Absolutely beautiful!