On Thursday, 16 September 2021 at 18:02:44 UTC, Steven
Schveighoffer wrote:
Are you sure? Be very pedantic about what C functions do with
the data you send it. Sometimes they store it somewhere to use
later. Sometimes they expect it to be allocated by the C heap,
etc.
Without seeing how you
On Friday, 17 September 2021 at 05:01:36 UTC, james.p.leblanc
wrote:
Again, thanks to you and many of the D community with helping
to learn and
appreciate the capabilities of D. It is nice to be here.
Yeah. The improved joinStruct is nice enough that I think it's
probably a good thing to do.
On Friday, 17 September 2021 at 00:36:42 UTC, ag0aep6g wrote:
On 16.09.21 22:53, jfondren wrote:
string joinstruct(A, B)(string name) {
struct JoinStruct(Structs ...)
{
static foreach (S; Structs)
{
static foreach (i, alias f; S.tupleof)
{
mixin("typeof(f) "
On 16.09.21 22:53, jfondren wrote:
string joinstruct(A, B)(string name) {
string s = "struct " ~ name ~ " {";
alias memA = __traits(allMembers, A);
alias memB = __traits(allMembers, B);
alias initA = A.init.tupleof;
alias initB = B.init.tupleof;
static foreach (i; 0
On Thursday, 16 September 2021 at 20:49:28 UTC, seany wrote:
I compile with : `dub build -b release --compiler=ldc2`
The result executing the compiled binary 'myproj' is is (
whether `writeln (a[1])` is uncommented, or the `test()`
function is uncommented) some random number, usually negativ
On Thursday, 16 September 2021 at 20:53:34 UTC, Elmar wrote:
Hello D community.
I was browsing the `__traits` keywords and I found `isFuture`
whose descriptions says something about `@future`-annotated
variables.
[link](https://dlang.org/spec/traits.html#isFuture)
I didn't find anything abo
Hello D community.
I was browsing the `__traits` keywords and I found `isFuture`
whose descriptions says something about `@future`-annotated
variables.
[link](https://dlang.org/spec/traits.html#isFuture)
I didn't find anything about `@future` for the D programming
language. I only found tha
On Thursday, 16 September 2021 at 20:12:03 UTC, james.p.leblanc
wrote:
Is there some obvious, and simple solution to this
conundrum of mine?
I would consider AAs.
```d
struct A {
int alpha;
float x = 1.23;
}
struct B {
int beta;
float y = 4.4;
string s = "this is fine.";
}
On Thursday, 16 September 2021 at 20:49:28 UTC, seany wrote:
I create a new project with : `dub init myproj`.
Then I change the source/app.d file with this :
[...]
PS :compiling with : `dub build -b release ` ( i.e. no ldc2) is a
direct segfault of the code posted above.
PPS : my system is
On 9/16/21 1:12 PM, james.p.leblanc wrote:
> I really thought that this would be a simple enough
> small project in meta programming/reflection.
It should be doable. One question is how to resolve conflicting members
of the two structs, which can be defaulted to one of the policies "cause
comp
I create a new project with : `dub init myproj`.
Then I change the source/app.d file with this :
`
import std.stdio;
import std.math;
import std.stdio;
import std.conv;
import std.format;
import std.math;
import std.algorithm;
I also should discourage its current form with large
`tupleSize`s. The computation is in O(exp(values.length)).
Instead of `~=` I would suggest an `std.array.appender` of arrays
instead of an 2D-array for the `choices`, if the `choices` become
large. Most efficient is a preallocated array capac
Dear All,
I really thought that this would be a simple enough
small project in meta programming/reflection. Consisely,
merge two structures, which are coming from two different
elements of the code base. (One contains standard input
options for getopt, and the other is for user customization
fo
On Saturday, 11 September 2021 at 19:37:42 UTC, Vino wrote:
Hi All,
Request your help on the below to print the below array as
"Required output", Was able to get these values
"[1,2],[2,3],[3,4],[4,5]" by using list.slide(2), need your
help to get values "1,3],[1,4],[1,5],[2,4],[2,5],[3,5]"
On 9/16/21 1:08 PM, frame wrote:
On Thursday, 16 September 2021 at 15:34:25 UTC, Steven Schveighoffer wrote:
`dup` is a GC allocation. Are you using that in your C code? the GC
might be collecting that string.
The compiler doesn't show that lines with -vgc. Maybe it knows that it
is only sta
On Thursday, 16 September 2021 at 15:34:25 UTC, Steven
Schveighoffer wrote:
`dup` is a GC allocation. Are you using that in your C code?
the GC might be collecting that string.
The compiler doesn't show that lines with -vgc. Maybe it knows
that it is only stack allocated?
Technically, the
On 9/16/21 6:28 AM, frame wrote:
I have C-code translated in D that acts sometimes incorrect if the GC
has made some collect. I would like to know why.
- Code runs correct if the GC collections are off
- There are no allocations within the C-translated-code except `throw
new` (but they are not
On Thursday, 16 September 2021 at 11:35:27 UTC, frame wrote:
On Thursday, 16 September 2021 at 11:11:56 UTC, bauss wrote:
On Thursday, 16 September 2021 at 11:06:04 UTC, frame wrote:
On Thursday, 16 September 2021 at 10:48:19 UTC, bauss wrote:
Use toStringz and not .ptr.
Or append \0 to you
On Thursday, 16 September 2021 at 11:11:56 UTC, bauss wrote:
On Thursday, 16 September 2021 at 11:06:04 UTC, frame wrote:
On Thursday, 16 September 2021 at 10:48:19 UTC, bauss wrote:
Use toStringz and not .ptr.
Or append \0 to your string.
Stupid me should really know that already, thanks
On Thursday, 16 September 2021 at 11:06:04 UTC, frame wrote:
On Thursday, 16 September 2021 at 10:48:19 UTC, bauss wrote:
Use toStringz and not .ptr.
Or append \0 to your string.
Stupid me should really know that already, thanks =)
Of course I have dup'ed the \0 from the string away...
But
On Thursday, 16 September 2021 at 10:48:19 UTC, bauss wrote:
Use toStringz and not .ptr.
Or append \0 to your string.
Stupid me should really know that already, thanks =)
Of course I have dup'ed the \0 from the string away...
But still I don't know why it works if the GC is off?
On Thursday, 16 September 2021 at 10:48:19 UTC, bauss wrote:
On Thursday, 16 September 2021 at 10:28:37 UTC, frame wrote:
I have C-code translated in D that acts sometimes incorrect if
the GC has made some collect. I would like to know why.
- Code runs correct if the GC collections are off
- T
On Thursday, 16 September 2021 at 10:28:37 UTC, frame wrote:
I have C-code translated in D that acts sometimes incorrect if
the GC has made some collect. I would like to know why.
- Code runs correct if the GC collections are off
- There are no allocations within the C-translated-code except
`
I have C-code translated in D that acts sometimes incorrect if
the GC has made some collect. I would like to know why.
- Code runs correct if the GC collections are off
- There are no allocations within the C-translated-code except
`throw new` (but they are not called)
- All allocations made in
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