On Friday, 20 February 2015 at 17:28:48 UTC, Nicholas Wilson
wrote:
On Friday, 20 February 2015 at 06:19:29 UTC, Gan wrote:
On Friday, 20 February 2015 at 06:10:51 UTC, Nicholas Wilson
wrote:
On Friday, 20 February 2015 at 03:26:47 UTC, Gan wrote:
Also I can't get my application to load images
On Friday, 20 February 2015 at 06:10:51 UTC, Nicholas Wilson
wrote:
On Friday, 20 February 2015 at 03:26:47 UTC, Gan wrote:
Also I can't get my application to load images that I place in
the Resources folder(or any folder in the bundle for that
matter).
I suggest to have a look at the projects
I managed to copy an application bundle and change stuff inside
it to run my executable, but it was very manual and kinda
hackish. Also I can't get my application to load images that I
place in the Resources folder(or any folder in the bundle for
that matter).
Is there an official way to tur
On Sunday, 8 February 2015 at 09:52:50 UTC, Namespace wrote:
On Sunday, 8 February 2015 at 01:39:19 UTC, Gan wrote:
On Saturday, 7 February 2015 at 23:29:01 UTC, Namespace wrote:
On Saturday, 7 February 2015 at 22:09:03 UTC, Gan wrote:
Is there a better D graphics library in the works?
I'm us
On Saturday, 7 February 2015 at 23:29:01 UTC, Namespace wrote:
On Saturday, 7 February 2015 at 22:09:03 UTC, Gan wrote:
Is there a better D graphics library in the works?
I'm using SFML(which is very easy and has lots of features)
but it seems to use a lot of ram(if you leave it running for a
Is there a better D graphics library in the works?
I'm using SFML(which is very easy and has lots of features) but
it seems to use a lot of ram(if you leave it running for a while
on a graphic intensive scene) and trying to make it include the
dependencies with the compiled executable is compl
Is there a simple way of conversion? Something like:
uint length = to!uint(buffer[0 .. 4]);
Right now I have:
uint length = *cast(uint*)buffer[0 .. 4].ptr;
Which I'm not entirely sure is the correct way to do that.
On Friday, 6 February 2015 at 01:36:17 UTC, Mike Parker wrote:
On 2/6/2015 9:50 AM, Gan wrote:
On Friday, 6 February 2015 at 00:35:12 UTC, Adam D. Ruppe
wrote:
On Friday, 6 February 2015 at 00:31:37 UTC, Gan wrote:
Or am I misunderstanding the receive function? Does it send
whole
messages or
On Friday, 6 February 2015 at 00:35:12 UTC, Adam D. Ruppe wrote:
On Friday, 6 February 2015 at 00:31:37 UTC, Gan wrote:
Or am I misunderstanding the receive function? Does it send
whole messages or just message chunks?
It sends as much as it can when you call it. So if there's only
12 bytes a
On Friday, 6 February 2015 at 00:28:00 UTC, Gan wrote:
On Friday, 6 February 2015 at 00:24:54 UTC, Adam D. Ruppe wrote:
On Friday, 6 February 2015 at 00:15:15 UTC, Gan wrote:
ubyte[] buf = new ubyte[](0);
This is your problem: receive fills a preexisting buffer, and
you alloc
On Friday, 6 February 2015 at 00:24:54 UTC, Adam D. Ruppe wrote:
On Friday, 6 February 2015 at 00:15:15 UTC, Gan wrote:
ubyte[] buf = new ubyte[](0);
This is your problem: receive fills a preexisting buffer, and
you allocated zero bytes for it to fill, so it can't give you
an
I managed to get the client to connect but immediately on the
server side, this happens:
long length = player.playerSocket.receive(buf);
if (length == 0) { //No longer connected
player.playerSocket.shutdown(SocketShutdown.BOTH);
pla
On Thursday, 5 February 2015 at 02:13:23 UTC, Gan wrote:
On Wednesday, 4 February 2015 at 22:14:31 UTC, Ali Çehreli
wrote:
On 02/04/2015 12:10 PM, Gan wrote:
I'm looking for a non-blocking way of a thread pushing
objects into a
list and another thread able to pull objects from the same
list. T
On Wednesday, 4 February 2015 at 22:14:31 UTC, Ali Çehreli wrote:
On 02/04/2015 12:10 PM, Gan wrote:
I'm looking for a non-blocking way of a thread pushing objects
into a
list and another thread able to pull objects from the same
list. Thread
1 pushes objects onto the list, Thread 2 pulls the o
I'm looking for a non-blocking way of a thread pushing objects
into a list and another thread able to pull objects from the same
list. Thread 1 pushes objects onto the list, Thread 2 pulls the
oldest objects off the list.
Does D language have something like that?
On Wednesday, 28 January 2015 at 02:50:11 UTC, FG wrote:
On 2015-01-28 at 03:04, Vladimir Panteleev wrote:
What type is CircleShape?
If it is a class, or otherwise contains pointers, then this is
probably the source of your problem.
class CircleShape : Shape is defined in
dsfml.graphics.circ
On Tuesday, 27 January 2015 at 22:42:25 UTC, Rikki Cattermole
wrote:
On 28/01/2015 11:39 a.m., Gan wrote:
On Tuesday, 27 January 2015 at 22:30:13 UTC, Gan wrote:
On Tuesday, 27 January 2015 at 21:36:51 UTC, Rikki Cattermole
wrote:
On 28/01/2015 9:59 a.m., Gan wrote:
On Tuesday, 27 January 201
On Tuesday, 27 January 2015 at 22:30:13 UTC, Gan wrote:
On Tuesday, 27 January 2015 at 21:36:51 UTC, Rikki Cattermole
wrote:
On 28/01/2015 9:59 a.m., Gan wrote:
On Tuesday, 27 January 2015 at 19:59:08 UTC, Gan wrote:
On Tuesday, 27 January 2015 at 19:26:12 UTC, bearophile
wrote:
Gan:
Is ther
On Tuesday, 27 January 2015 at 21:36:51 UTC, Rikki Cattermole
wrote:
On 28/01/2015 9:59 a.m., Gan wrote:
On Tuesday, 27 January 2015 at 19:59:08 UTC, Gan wrote:
On Tuesday, 27 January 2015 at 19:26:12 UTC, bearophile wrote:
Gan:
Is there some special stuff I gotta do extra with structs?
Do t
On Tuesday, 27 January 2015 at 19:59:08 UTC, Gan wrote:
On Tuesday, 27 January 2015 at 19:26:12 UTC, bearophile wrote:
Gan:
Is there some special stuff I gotta do extra with structs? Do
they need manually allocated and released?
Most of your usages of tiny structs should be by value. So
jus
On Tuesday, 27 January 2015 at 19:26:12 UTC, bearophile wrote:
Gan:
Is there some special stuff I gotta do extra with structs? Do
they need manually allocated and released?
Most of your usages of tiny structs should be by value. So just
keep in mind they are values. Even when you iterate wit
On Tuesday, 27 January 2015 at 15:45:47 UTC, bearophile wrote:
Gan:
How can I make it use less CPU/RAM?
Most tiny classes probably should be structs. More generally,
use a struct every time you don't need a class.
You can start with those two:
struct SBRange {
double left = 0.0, right
I feel like the only way I can get better right now is if someone
with more knowledge can give me some advice on the code I have
written.
Here's the link: http://cl.ly/0s0Q1L1S3v0E
How can I make it use less CPU/RAM?
(Most code is in the Misc/SpaceBackground.d)
On Tuesday, 27 January 2015 at 06:16:03 UTC, H. S. Teoh wrote:
On Tue, Jan 27, 2015 at 06:02:38AM +, Gan via
Digitalmars-d-learn wrote:
On Tuesday, 27 January 2015 at 06:00:50 UTC, Gan wrote:
>On Tuesday, 27 January 2015 at 05:32:09 UTC, Gan wrote:
>>Hey I'm using normal
On Tuesday, 27 January 2015 at 06:00:50 UTC, Gan wrote:
On Tuesday, 27 January 2015 at 05:32:09 UTC, Gan wrote:
Hey I'm using normal arrays for my project:
//Declaring the array
SBTile[] tiles;
//Initializing the array
tiles = new SBTile[](0);
//Clearing the array
tiles = [];
//Removing a til
On Tuesday, 27 January 2015 at 05:32:09 UTC, Gan wrote:
Hey I'm using normal arrays for my project:
//Declaring the array
SBTile[] tiles;
//Initializing the array
tiles = new SBTile[](0);
//Clearing the array
tiles = [];
//Removing a tile at index i from the array
tiles.remove(i);
//Adding a
Hey I'm using normal arrays for my project:
//Declaring the array
SBTile[] tiles;
//Initializing the array
tiles = new SBTile[](0);
//Clearing the array
tiles = [];
//Removing a tile at index i from the array
tiles.remove(i);
//Adding a tile to the array
tiles ~= tile;
But I think I'm doing s
On Monday, 26 January 2015 at 06:37:34 UTC, tcak wrote:
On Monday, 26 January 2015 at 03:36:32 UTC, Gan wrote:
With Xamarin Studio I create a D project and run it. It runs
an Executable Unix file through the terminal. How can I turn
that into an Application that doesn't open the Terminal?
Tha
I've been working on my game and am getting some pretty gnarly
memory problems. I think it's how I'm allocating.
Sometimes when I use variables I can do Color(255, 255, 255). But
why is that different than new Color(255, 255, 255)?
Same when I'm making arrays. new int[](0) vs [].
What's the
With Xamarin Studio I create a D project and run it. It runs an
Executable Unix file through the terminal. How can I turn that
into an Application that doesn't open the Terminal?
Thanks.
Thanks. I didn't realize that could conflict.
On Sunday, 25 January 2015 at 21:22:50 UTC, Ali Çehreli wrote:
On 01/25/2015 11:30 AM, Gan wrote:
Here's a screenshot: http://cl.ly/image/2n282v0B1X2M
The error is:
/Users/Matt/Projects/spacecraft/source/Game/Game.d(0,0):
Error: class Game.Game.Ga
Here's a screenshot: http://cl.ly/image/2n282v0B1X2M
The error is:
/Users/Matt/Projects/spacecraft/source/Game/Game.d(0,0): Error:
class Game.Game.Game conflicts with import Game.Game.Game at
source/Game/Game.d(2) (spacecraft)
I figure it's because I did imports wrong or something. I'm still
32 matches
Mail list logo