Re: [IxDA Discuss] DEFINE: Affordance

2008-03-21 Thread Katie Albers
You see, here's the problem...technically an affordance does not 
permit a certain type of use, but rather makes it clear through the 
object's form, location and generally the circumstances of its 
existence -- that the object is to be used in a particular way.

That may very well be what you meant, but it's also an excellent 
example of why the term is less than perfectly communicative.

Katie
At 1:35 PM -0700 3/20/08, christine chastain wrote:
I too, have become very careful in the use of the word in general but
I find that in my work, most often the affordance of an object or
experience is, quite simply, the qualities of that object or
experience that permit it to be used in a specific way.

-- 


Katie Albers
[EMAIL PROTECTED]

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Re: [IxDA Discuss] DEFINE: Affordance

2008-03-21 Thread antonio rizzo
%u2026 following my previous post

Thus, in our brain exists neuron deputed to the coding of objective,
named visuo-motor neuron (which match the intuition of Gibson). But,
for how astonishing was this discovery, it was nothing in respect to
the next step made by the Rizzolatti%u2019s group, that is, the
discovery that some of these neuron does fire not only when the
animal is to perform grasping, but also when the animal see another
individual grasping. These neurons do not tell if the goal-oriented
action is carried out by the individual they belong to or by another
individual, there are sensible just to the goal that has to be
pursued. Rizzolatti named these neurons %u201Cmirror neuron%u201D.
The current interpretation is that mirror neuron allow to an animal
to understand what other individuals are trying to do. When mirror
neuron fires in a %u201Cpassive%u201D way they signal to the organism
the same action that they signal when it is actually carried out. In
this way an individual who observe put herself in the boots of the
real actor of the scene. I understand what another does since this
give rise in me a close neural activity to the one I produce when I
perform that action.

For a fancy introduction to mirror neuron
http://www.pbs.org/wgbh/nova/sciencenow/3204/01.html

For a proper understanding
Rizzolatti, G. and Craighero, L. (2004). The Mirror-Neuron System.
Annual Review of Neuroscience. vol27: 169%u2013192.

The mirroring process mediated by these neurons allow us to know the
world through the action we can perform in the world, and such
performance would be defined by the intentional states we learn to
generate along our social life, from birth forward.

When children observe other people using cultural tools and
artefacts, they often engage in the process of imitative learning in
which they attempt to place themselves in the %u201Cintentional
space%u201D of the user%u2014discerning the user%u2019s goal, what
she is using the artefact %u201Cfor.%u201D By engaging in this
imitative learning, the child joins the other person in affirming
what %u201Cwe%u201D use this object %u201Cfor%u201D: we use hammers
for hanging frames, a vacuum cleaner to make mommy happy, a
refrigerator to prepare dinner. 

As children are involved in such intentional mirroring process they
start to perceive objects and artefacts as elements that evoke,
beyond basic sensory-motor affordances, another set of affordances,
the intentional affordances, as named by Micheal Tomasello. Such
affordances rest upon the understanding of the intentional relations
that other persons have with that object or artefact%u2014that is,
the intentional relations that other persons have to the world
through the artefact. Affordances have a double nature that can be
mutually supported and that is nested in the history of the artefacts
and in their social evolution as well as in the ontogenetic
development of each individual.  

Designing intentional affordances means allowing people that are
going to use our new products the production of new intentions and
goals that, perhaps, where not even thinkable before the creation of
the new artefact.

 The interplay between sensory-motor and intentional affordances is
an extremely interesting issue both for the cognitive scientist and
for the designer, and the dynamics between them open new spaces for
design that will act at the core of interaction design.  

With my colleague (Silvia, Leonardo, Maria) we have experimented both
in establishing affordances for objects in young children (12-18
months) and in adults. You can find a first sketch of these
researches here:

Rizzo, A. (2006).The origin and design of intentional affordances.
Invited Speech
Proceedings of the 6th ACM Cconference on Designing Interactive
systems %u2013. New York: ACM Press

Sorry for the long post, 

Ciao

antonio



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Re: [IxDA Discuss] DEFINE: Affordance

2008-03-21 Thread David Conrad
Just out of sheer curiosity, is that essentially the same as saying,

A property in which the physical characteristics of an object or  
environment {inform the user of} its function.

This seems a little more in-line with Robert's (well-put) definition.


On Mar 20,2008, at 12:20 , Angel Marquez wrote:

 A property in which the physical characteristics of an object or
 environment influence its function.

 -Universal Principles of Design
 
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Re: [IxDA Discuss] Valuable courses for interaction Designers

2008-03-21 Thread mark schraad
In order if importance:
1 A cog psych course - sensation, perception cognition - leave the eye
tracking machine alone
2 A behavioral psych course

3 A basic Anthropology/ethnographic course

Note the emphasis on people, not technology. Of course if your undergrad is
in any one of these feels you should explore other directions.




On Thu, Mar 20, 2008 at 3:47 PM, [EMAIL PROTECTED] wrote:


 A question for experienced Interaction Designers:

 what academic courses have proven to be the most valuable in providing you
 with the conceptual and practical skills to succeed at your profession??

 what academic courses were not valuable?

 Your guidance may help the next generation of students tailor their degree
 programs more accurately.?


 
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Re: [IxDA Discuss] Sign-up experience

2008-03-21 Thread Michael Moore
Just today I had to use a registration process that was so abysmally bad
that I felt I needed to share.  I'm one of the (apparently many) people here
who've switched from Mac to PC and one of my clients requires a Cisco client
to access their VPN.
So I head over to Cisco.com to find out if they have a Mac version. Click on
Support, then click on Download Software, then click on VPN software. So
far, so good.

Uh-oh, I have to register before I can find out if they have what I want.
Well, OK, I need it for work. But I have to pick now between Registered
Guest and Registered Customer. Hmmm. Guest sounds faster, so I choose
that.

I click the Register Now button and I get a drop down list of languages next
to a Choose Language label. Then my name, email, email again, and...
another dropdown for Language Preference. What?? Didn't I just answer
that?

Now they want a user name, but instead of being able to use my regular one,
they require it be at least 9 characters (but no more than 50 - now who has
a 50 character user name?)

Then there's a bunch of stuff letting me choose not to be spammed. So I say
no to all the emails they so generously want to send me, and I leave the
email preferences (HTML or text) choice blank - because I don't want any
email. But no, email format preference is required. Argh.

On to Page 2 of 6 (sigh). Enter my address, my phone number, my job role.
Weirdly I have to enter my country as part of my address, and then select my
country code as part of my phone number. I don't know about you, but my
phone is typically in the same country as me. Is this a computer company?
Can they look this stuff up?  Next...

Page 3 of 6 - My Interests and Preferences Right now I would prefer not to
have to deal with this dumb registration process. Oh look, they're asking me
what language I prefer. Didn't I answer that twice before? Happily there is
a Skip this Step button at the bottom.

Page 4 or 6 - Two security questions. Ok, I fill out one and click Submit.
But oh, no. They say I must fill them both out. I guess I might forget the
name of my first pet and have to fall back to my favorite car.

Page 5 of 6 - fill out your password. OK, I enter in my usual password for
stuff I don't care about. Nope, I read the rules and (no kidding) here's
what they require:

   - a minimum of 8 alphanumeric characters
   - both upper and lowercase characters (a-z, A-Z)
   - at least one numeral
   - have at least one symbol ([EMAIL PROTECTED]*)

At this point I give up in disgust. I am a beaten man. There's just no way
their crummy VPN client software is worth this. I'll use the old PC for
getting access.

And that, my friends, is how to design a registration process so secure, so
Byzantine that you'll never be bothered by those pesky users ever again.

Thanks for letting me get that off my chest.

-- 
Michael B. Moore • Pure InfoDesign • 415.246.6690 M • www.pureinfodesign.com

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Re: [IxDA Discuss] DEFINE: Affordance

2008-03-21 Thread Rob Tannen
A little more depth on this topic:

The original meaning of affordance (in the context of Gibsonian
psychology) is a RELATIONSHIP.  The relationship exists between an
actor and the environment and/or object.  

The classic example is that a chair affords sitting - but that is an
oversimplification.  It really about a very specific relationship
meaning a specific chair, affording sitting to a certain actor under
certain circumstances.  The same chair that affords sitting to a
small child, may not afford sitting to an adult when it collapses
under the greater weight.

Moreover, the existence of a relationship (affordance) is necessary,
but not sufficient for the perception or ability to act on that
relationship.  I don't need to sit or even see the chair for the
affordance of me sitting on that chair to exist.

In fact, strictly speaking, the ability perceive the chair is in
itself the result of an affordance.  For example viewability requires
a relationship between the actor (ability to detect optical
information in a certain light spectrum) and the object/environment
(transmitting or reflecting a specific light pattern with a
particular spectrum).

In practical terms, we should be careful in applying the term
affordance too broadly.  Effective design is about defining the
components of the relationship and then bringing them together in the
most appropriate manner.


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Re: [IxDA Discuss] What's exciting in Adobe Thermo?

2008-03-21 Thread Charusmitha Ram
Oleg,
What is most compelling to me, as an Interaction Designer, is that Thermo
would allow me to do rapid prototyping using some very simple interactions.
I usually create my wireframes in InDesign and publish them as PDFs. Thermo
would save a lot of time and effort when I need to create these click-thrus.
I also think this is very useful for high fidelity prototypes.
Whether or not the built-in interactions are scalable enough for actual
development needs is yet to be tested. But at this point it looks quite
promising as a prototyping tool.

- Smitha Ram

On Mar 20, 2008, at 11:49 AM, Oleg Krupnov wrote:

 I agree, and so I'm not asking what the product itself feels like,
 but what
 you expect it to be, in context of  your work, and in a more
 specific way
 than just WOW :)

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[IxDA Discuss] [job] Interaction Design Trainer, Istanbul, Turkey, FoA, Contract

2008-03-21 Thread oguzhan ozcan
The Foundation of Advertising (FoA) and Turkish Association of  
Advertising Agencies (TAAA) are applying to a call for proposals  
opened by the EU for “improving the employment prospects of currently  
unemployed young graduates”.

The project aims at providing training in interactive media design for  
opening the recruitment path to young graduates from related  
departments such as computer engineering and visual communication and  
design.



FoA needs approximately 5 experts for the technology and design  
sessions of the training program. Experts (professionals of  
interactive agencies, advertisers and academia) to be invited are  
expected to lecture on one or more of the following areas:



Technology:

Past and future of digital platforms
New trends in interactive platforms


Essential programming
Clientside programming
Serverside programming
Object oriented programming


Cross media  platform development
Rich media development
Mobile application development
XML
Sockets


Design



Theoretical and historical overview on design
Understanding and describing the main problem in interactive design
Brainstorming
Research, interpretation and report


Visual communication
Customer journey
Human Computer Interaction
Usability
Accesibility
Wireframes
Storytelling


Each expert will be asked to stay 5 days in Istanbul. His/her flight  
and accomodation expenses will be covered by FoA and he/she will be  
paid 1.000 € in total for the 5-day lecture.

Since the project also aims at conducting “train the trainee sessions”  
for maintaining the sustainability of the program in Turkey, the  
experts will also be asked to make presentations for the train the  
trainee sessions according to their area of expertise during those  
five days.



The training program will start on January 2009. Please find attached  
the details of the project.



We shall remain grateful, if you bring us in touch with experts  
(especially from Europe) in interaction design who would be willing to  
share their vision and insight in above-mentioned areas.



Please  contact



Kind regards, [EMAIL PROTECTED]

Oguzhan Ozcan



PS: Since the training part of the project will start on January 2009,  
we are not expecting experts to guarantee their participation in the  
project, however, in the application procedure we need to inform the  
related department of the Turkish Government about potential lecturers  
and provide them with their CVs.







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[IxDA Discuss] looking for name of BA program

2008-03-21 Thread oguzhan ozcan
Dear  List member

I am looking for undergraduate program titled exactly  interactive  
media design or interaction design in Europe ( except UK)


---
Prof. Dr. Oguzhan Ozcan
http://oguzhan.ozcan.info
http://interaktif.tasarim.okulu.info








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Re: [IxDA Discuss] Valuable courses for interaction Designers

2008-03-21 Thread Dan Saffer
Typography
Sketching and Modeling
Design Theory
Mapping and Diagramming
Conceptual Modeling
Design Research

These are the ones I find myself referring to/thinking about/putting  
into practice repeatedly.

Dan



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Re: [IxDA Discuss] Why Import/Export - A broken metaphor. More Semantic thoughts from the underground.

2008-03-21 Thread Matt Theakston
When is it too late to change an accepted cultural convention in the
computer world?
I ran into to albeit lighthearted taboo at work when i made it clear i had
to look at the keyboard when i typed. Everyone(for the most part) accepts
qwerty. we've learned broken metaphors, and adapted to innefficient and
unintuitive input methods, because amongst other things humans are so
adaptive. But if people working in this field can't look to change these
things, who will?

Matt


On 3/20/08, W Evans [EMAIL PROTECTED] wrote:

 Your right to the extent that many aren't right - or at least aren't right
 anymore - and most metaphors we use in interaction/interface design are
 partially broken. The other thing is that I wonder if the good academic
 work
 of HCI was actually happening after people already had come up with for
 instance the signifiers (as icons), and the basic first order metaphors,
 and
 HCI as discipline came along later to sweep up the mess and try to put it
 in
 context. What spurned my thought was just reading some parts of Eco's
 Semiotics and thinking about the cognitive processes behind the use of
 labels/metaphors/icons to point to the signified (usually an action - not
 noun), and how import/export just didn't make any sense to me - although I
 have completely accepted it as the way things are.

 On Thu, Mar 20, 2008 at 7:56 PM, Uday Gajendar [EMAIL PROTECTED] wrote:

   which you save it with a different name, and extension. So why use
   words
   whose meaning refers to space (import is moving to here, export is
   moving to
   there) - to mean translation?
 
 
  Aren't all metaphors inherently broken? :-) In the sense that no
  metaphor is 100% verisimilitude, but a language device to achieve a
  necessary, yet sufficient level of understanding  to basically grok a
  concept, make it just *meaningful* enough to act on it given a certain
  context and situation. (and overcome difficulties in interpretation,
  as a sense-making device). I can't move real office windows around, i
  normally don't duplicate physical files and folders with a finger
  stroke, and animal mice don't have buttons. But i know through learned
  behavior, observation and cultural convention the computer
  equivalents work in specific ways (and evolve over time, like
  spring loaded folders and wheel mice) and mean certain things.
 
  And, who knows what the inventors of import/export were thinking (I
  doubt East India Tea and tariffs)... Probably just wanted a quick one
  word for bring data in and send data out to use as  a short
  command, twisted it to be about directionality, and it stuck for
  better or worse. Now it's simply accepted cultural convention in the
  computer world.  Just deal with it :-)
 
 
 
  Uday Gajendar
  Sr. Interaction Designer
  Voice Technology Group
  Cisco | San Jose
  --
  [EMAIL PROTECTED]
  +1 408 902 2137
 
 
 


 --
 ~ will

 Where you innovate, how you innovate,
 and what you innovate are design problems


 -
 Will Evans | CrowdSprout
 tel +1.617.281.1281 | fax +1.617.507.6016 | [EMAIL PROTECTED]
 
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[IxDA Discuss] [JOB]-User Experience Architect-San Diego- Acquity Group-Recruiter-Alexa Baise-Contract

2008-03-21 Thread Baise, Alexa
 

 

Good afternoon!

 

We're looking for experienced User Experience professionals in the San
Diego area to partner with and support multiple projects throughout the
year. We currently have two separate opportunities that will both last
for 12 weeks.

 

This is a unique opportunity to help guide/influence end-to-end business
solutions to maximize audience engagement and transform our clients'
businesses.  Our User Experience Architects work in tandem with Business
Analysts and Technical Architects to analyze, define and provide
holistic solutions while supporting Visual Design, Front End Development
and Digital Marketing teams.   

 


Qualifications  


*   A minimum of 6 years' experience, including leadership roles in
client engagements and project management
*   Strong client relations and thought-leadership abilities
*   Proven ability to design and lead discovery activities including
stakeholder interviews, user inquiry, website and business performance
metrics audits
*   Hands-on experience with project deliverables-discovery
findings, heuristic evaluations, information architecture, wireframes,
interaction specifications, user interface guides, etc.
*   Experience or interest in working closely with business,
technical and process analysts.
*   Strong interpersonal and communication skills
*   Strong understanding and application of Web technologies
*   Experience designing and leading user research and/or
translating user research into design decisions
*   Experience or interest in content management, business and other
back-end technologies
*   Strong analytic and strategic problem-solving skills
*   Strong writing, and presentation skills required
*   Experience in marketing strategy, customer segmentation and
analysis and multi-channel communications or Visual Design skills a
plus.

 

 

If you are interested in this opportunity please send you resume and
work samples to [EMAIL PROTECTED]

 

 

 


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Re: [IxDA Discuss] DEFINE: Affordance

2008-03-21 Thread ScottL

I would agree that the term is less than perfectly communicative but
from my own opinion I think this has come from Normans second
interpretation of the term and where 'perceived affordances' has
dirtied the waters and where Norman  has openly admitted that has had
to spend much time in clarifying his own interpretation. 

I believe thats where the problems have risen in discipline of IxD
both terms by Gibson and Norman are being used and applied, however I
would always recommend going back to the original term and the
understanding as set out by Gibson, as many a time the term
affordance is used to actually mean symbolic communication.

So I am of the opinion to ever use only one to and to ensure that  
that the clarity of the term(it was recommended by a friend to use a
drum to explain the concept too and what a affordances a drum
provides, and move away from a door which I have found helpful in
communicating the idea) as I truly believe affordances can provide a
real insight for designers. 

Some really helpful material I have used if your interested further: 

Gaver, W. (1996).  Affordances for interaction:  The social is
material for design.  Ecological Psychology, 8(2).

Gaver, W. (1991).  Technology affordances. Proceedings of CHI, 1991 
(New Orleans, Lousiana, USA, April 28 - May 2, 1991)  ACM, New York. 

Joanna McGrenere  and Wayne Ho  (2000)Affordances: Clarifying and
Evolving a Concept, Graphics Interface,   pg 179--186

The use of affordances by Sellen  Harper in the book the myth of the
paperless office I have also found as a good application of the term
in understanding paper. 





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[IxDA Discuss] Interaction design and tissues

2008-03-21 Thread Steve.Boyd

I encountered this interaction design a few minutes ago and it moved me
to post :)
 
I've been sick all week with a sinus infection and have gone through
several boxes of tissues at home and work. Our brand of choice for the
home is Kleenex. No affiliation, just personal preferance. At work they
provide Angel Soft. A few minutes ago I grabbed for a tissue and noticed
that the one that popped up after was a different color. Not
significantly different, just not white. 
 
After some investigation of the box I realized that a) the rest of the
tissues in the box were this same different color and b) there were only
about 10 tissues left.
 
I'd like to believe that the Angel Soft people did this on purpose as an
indicator to let me know the box was close to empty. If you've got a
free-standing box you can usually tell when it's getting close to empty
b/c it will lift off the table when you pull a tissue. But if your box
is in some sort of decorative holder it's often impossible to tell when
you're running out. The Kleenexes we use at home offer no indicator.
 
So here's to you, Mr. Tissue Box Interaction Designer, for not giving up
on your dream of making that little square box a bit more useful.
 
Happy Friday,
 
Steven Boyd
  //AmeriCredit ITS
  817-525-7563
  [EMAIL PROTECTED]
 


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Re: [IxDA Discuss] Interaction design and tissues

2008-03-21 Thread Maxim Soloviev
Excellent example, thank you :)

Another thing I recently read about is that Russian soldiers back in
Afganistan started to put tracer bullet closer to the bottom of their
magazines. In this case they know when magazine is going to be empty soon
(there is visual difference in shooting with regular and tracer ammo).

Most likely other soldiers do it as well, but that's example I know about.
-- 
Maxim

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Re: [IxDA Discuss] Valuable courses for interaction Designers

2008-03-21 Thread dave malouf
Maybe it is just that titles aren't saying it and it is in the
coursework, but I haven't seen any studio classes.

My two were Drawing/Sketching for Product Design Studio  Product
Design Studio.

Studio courses in general to me are key to ANY design education just
not IxD. They are the cornerstone that all theory and practice should
be built on top of.

BTW, the figure drawing class Uday recommended was a recommendation
made to me as well, as I still struggle with sketching and drawing as
a form of communication. Having this skill to me is something I really
notice I miss a lot in my day-to-day practice.

To that point, one technical class on a prototyping format in 2D
software programming. (I recommend Flash or a high level XHTML,
JavaScript, CSS course.) If you can't prototype your work at the
right level of fidelity (which is sometimes hi-fidelity) you are at a
disadvantage.

-- dave


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Re: [IxDA Discuss] DEFINE: Affordance

2008-03-21 Thread ScottL
Would you consider the term defined as  

A property in which the physical characteristics of an object or
environment {inform the user of} its function.

To sufficiently clarify the following ?

-An affordance exists relative to the action capabilities of a
particular actor.
-The existence of an affordance is independent of the actor%u2019s
ability to perceive it.
-An affordance does not change as the needs and goals of the actor
change.
 
Which is referenced from the paper of McGrenere  Ho (2000)

And I think the FOX car is great example of how design has a  need to
fully appreciate the term and understand its application, as users do
blame themselves. 



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Posted from the new ixda.org
http://www.ixda.org/discuss?post=27380



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Re: [IxDA Discuss] Sign-up experience

2008-03-21 Thread vlad
Jeff: right. Thanks for pointing this out. I agree. They probably do a good
job blocking spam behind the doors... Your question still remains, though
(how to convince skeptics), and I can't think of a better solution than some
sort of disclaimer or something.

Michael: so very interesting. People should definitely check this signup
form: http://tools.cisco.com/RPF/register/register.do
Because you are doing it so much injustice!
First of all, it is huge and unnerving. And it gives you a hint about this
only being step 1. There is no of 6, as you said, so I have no idea that I
will need to go through 5 more steps. (They were smart here, if they had
indeed written step 1 of 6, I would've given up right from the start)
Right. Step 2 of 6. Now they tell me. I quit, sorry. No, I'll push through.
I skip #3. Good. Step 6 is the email activation. It starts blatantly with
CLICK HERE.
Good, I'm logged in.

Michael, you've been one step away from Cisco heaven. Which is one humongous
profile manager (doh!) Sorry, you lost the best part :)
On a more serious tone, this is not so secure as it is irritating. The
only secure thing is the old-style email activation. Now I'm more convinced
that Jeff is right.

P.S.: Yes, you do have to choose language twice. On the first page. Amongst
the first 5 form fields. Can't miss it. Can't skip it, either.

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