Just in case any one missed it... These is a hardware bug in the Athlon
processor's extended paging (PSE) that cause serious problems when AGP
is in use. I've attached a copy of the article as the site is currently
slashdotted.
The bad news is that a major Athlon CPU bug has been discovered,
Conversely, if MS considers OpenGL to be dead and buried,
period, it seems that Bill would be bit silly to want to
spend $62.5 to become the owner of said dead + buried
technology!!
Mike
Gareth Hughes wrote:
Philip Brown wrote:
but I would say that microsoft DOES want to kill OpenGL,
We are presently acquiring a rather large cluster
to build a distributed rendering system that
will include some DRI related components.
Some vendors responding to our bid have suggested
replacing the specified 850 with the newer 860.
Can anyone tell me if the existing DRI components
are
Mike Westall wrote:
We are presently acquiring a rather large cluster
to build a distributed rendering system that
will include some DRI related components.
Some vendors responding to our bid have suggested
replacing the specified 850 with the newer 860.
Can anyone tell me if the
On Monday 21 January 2002 09:21 am, Mike Westall wrote:
Conversely, if MS considers OpenGL to be dead and buried,
period, it seems that Bill would be bit silly to want to
spend $62.5 to become the owner of said dead + buried
technology!!
OpenGL is not really technology- it's an API that
I think the question is not wether they want to kill openGL or not.
Microsoft doesn't have anything to replace openGL therefore they are
not capable of killing it even if they wanted to. I wish people
wouldn't get excited about this, because SGI wouldn't be stupid enough
to let Microsoft
On Mon, Jan 21, 2002 at 09:21:54AM -0500, Mike Westall wrote:
| Conversely, if MS considers OpenGL to be dead and buried,
| period, it seems that Bill would be bit silly to want to
| spend $62.5 to become the owner of said dead + buried
| technology!!
I doubt that most of SGI's patents are
On Mon, Jan 21, 2002 at 04:09:29PM +, Josef Karthauser wrote:
| You reckon? I was told by a group of games writing guys (currently
| working on Xbox) that Direct3D is getting closer and closer to OpenGL in
| functionality.
|
| Which opinion is correct?
D3D has been absorbing OpenGL
Frank C. Earl wrote:
On Monday 21 January 2002 09:21 am, Mike Westall wrote:
Conversely, if MS considers OpenGL to be dead and buried,
period, it seems that Bill would be bit silly to want to
spend $62.5 to become the owner of said dead + buried
technology!!
OpenGL is not really
On Sun, Jan 20, 2002 at 06:20:25PM +, José Fonseca wrote:
I've finished compiling the the information gathered from the dri-devel
archives into the FAQ.
Even if the answers aren't available yet, a section should be added on the
environment variables that effect DRI and what they mean.
On Sun, Jan 20, 2002 at 09:24:27PM -0700, Jens Owen wrote:
Andreas Ehliar wrote:
Just wondering where the IRC-based meeting is supposed to take place?
#dri on irc.openprojects.net ?
I was wondering the same thing. Your suggestion sounds good. Let's go
with that.
Did you
Just to make everything clear:
Starting at 5pm pacific (that's about one hour from now)
On irc.openprojects.net
channel #dri-devel
We don't have anything formal planned. It'll probably be mostly a
QA. Several of the developers should make it for at least some of the
time.
We can try to
Hi!
I hope I'm not gonna be completely offtopic, but I wanted to say that it isn't
necessary to have 10+ years of X experience to contribute useful code to DRI
project. The Use the source Luke is ALMOST sufficient (the docs available
are not, and often have obsolete information, but I think that
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