Re: [Dri-devel] mach64-0-0-3-branch multitexture fix

2002-03-22 Thread Sergey V. Udaltsov
I just downloaded it and was getting good fps. Check ~/.ArmageTronrc and make sure the GL_RENDERER line says Mesa DRI Mach64 Maybe your SDL library isn't using the right libGL? Strange, I have different situation. Yes, armagatron does use the right opengl library. What is your card?

[Dri-devel] phantom tux in tuxracer with mach64-0-0-3-branch

2002-03-22 Thread José Fonseca
This is a bug which still hasn't disappeared with the latest updates. In the game the penguin flashes randomly as it slides downhill. He still drawn but just its bright, as a phantom. I've been trying to hunt this down but I still didn't had much success so far. Could someone tell me if this

Re: [Dri-devel] phantom tux in tuxracer with mach64-0-0-3-branch

2002-03-22 Thread Michael Thaler
Hi Jose This is a bug which still hasn't disappeared with the latest updates. In the game the penguin flashes randomly as it slides downhill. He still drawn but just its bright, as a phantom. I've been trying to hunt this down but I still didn't had much success so far. Could someone tell

Re: [Dri-devel] Restoring DRM Library Device Independence

2002-03-22 Thread Jens Owen
Alan Hourihane wrote: On Fri, Mar 15, 2002 at 08:38:20AM -0700, Jens Owen wrote: I would like to move the device dependent functionality currently included in the drm library back into the device driver layer. My objective is to make sure new driver suites can be independently

[Dri-devel] phantom tux in tuxracer

2002-03-22 Thread David Bronaugh
I'm using an older version of the mach64 code, but I also get this. Perhaps there's an issue with the Z buffer or such? I don't know a lot but that sounds probable if it's not being consistently drawn. Rage Mobility P/M here on a Toshiba Satellite 1750CDT. David Bronaugh

Re: [Dri-devel] phantom tux in tuxracer with mach64-0-0-3-branch

2002-03-22 Thread Leif Delgass
On Fri, 22 Mar 2002, José Fonseca wrote: This is a bug which still hasn't disappeared with the latest updates. In the game the penguin flashes randomly as it slides downhill. He still drawn but just its bright, as a phantom. I've been trying to hunt this down but I still didn't had much

Re: [Dri-devel] Radeon AGP?

2002-03-22 Thread Ian Romanick
On Wed, Mar 20, 2002 at 11:27:39PM +, Michael wrote: On Wed, Mar 20, 2002 at 01:51:06PM -0800, Ian Romanick wrote: Michael also implemented agp support for radeon with a similar simplistic strategy, but ran into some issues looking at tcl and/or mesa-4-0. I think these turned out

[Dri-devel] MGA filtering question

2002-03-22 Thread Ian Romanick
I don't have the G400 documentation, so I can't just look this up. I'm just curious, what are TF_{min,mag}filter_cnst supposed to do? I modified the driver to use them just to see what they did, and it's not exactly clear what they do! It looks like it just makes the hardware to an unweighted

Re: [Dri-devel] Radeon AGP?

2002-03-22 Thread Michael
On Fri, Mar 22, 2002 at 02:01:53PM -0800, Ian Romanick wrote: That said, I personally believe that it is only a matter of time until this approval is given. I have been working for some weeks on this project, but I have been very quite about what I'm doing. The main reason for my silence

Re: [Dri-devel] phantom tux in tuxracer

2002-03-22 Thread José Fonseca
First, I would like to thank you all for your replies. On 2002.03.22 19:08 David Bronaugh wrote: I'm using an older version of the mach64 code, but I also get this. Perhaps there's an issue with the Z buffer or such? I don't know a lot but that sounds probable if it's not being consistently