Re: [Dri-devel] BillardGL problems

2004-03-04 Thread Brian Paul
Michel DÃnzer wrote: On Mon, 2004-03-01 at 19:23, Brian Paul wrote: MickaÃl Cornet wrote: Le samedi 28 FÃvrier 2004 14:16, Michel DÃnzer a Ãcrit : The ball shadows are white, and I get lots of Mesa implementation error: User called no-op dispatch function (not part of Mesa subset?) Please rep

Re: [Dri-devel] BillardGL problems

2004-03-02 Thread Michel Dänzer
On Mon, 2004-03-01 at 19:23, Brian Paul wrote: > MickaÃl Cornet wrote: > > Le samedi 28 FÃvrier 2004 14:16, Michel DÃnzer a Ãcrit : > > > >>The ball shadows are white, and I get lots of > >> > >>Mesa implementation error: User called no-op dispatch function (not part > >>of Mesa subset?) > >>Plea

Re: [Dri-devel] BillardGL problems

2004-03-02 Thread Sérgio Monteiro Basto
> > > > > The ball shadows are white, and I get lots of > > > > > > > > > > Mesa implementation error: User called no-op dispatch function (not > > > > > part of Mesa subset?) > > > > > Please report to the Mesa bug database at www.mesa3d.org Well with current Mesa CVS and current DRI. I got this

Re: [Dri-devel] BillardGL problems

2004-03-01 Thread Brian Paul
MickaÃl Cornet wrote: Le samedi 28 FÃvrier 2004 14:16, Michel DÃnzer a Ãcrit : The ball shadows are white, and I get lots of Mesa implementation error: User called no-op dispatch function (not part of Mesa subset?) Please report to the Mesa bug database at www.mesa3d.org Is this a BillardGL bug?

Re: [Dri-devel] BillardGL problems

2004-03-01 Thread Mickaël Cornet
Le lundi 1 Mars 2004 14:22, Michel DÃnzer a ÃcritÂ: > On Sun, 2004-02-29 at 04:47, SÃrgio Monteiro Basto wrote: > > On Sat, 2004-02-28 at 17:22, MickaÃl Cornet wrote: > > > Le samedi 28 FÃvrier 2004 14:16, Michel DÃnzer a Ãcrit : > > > > The ball shadows are white, and I get lots of > > > > > > > >

Re: [Dri-devel] BillardGL problems

2004-03-01 Thread Michel Dänzer
On Sun, 2004-02-29 at 04:47, SÃrgio Monteiro Basto wrote: > On Sat, 2004-02-28 at 17:22, MickaÃl Cornet wrote: > > Le samedi 28 FÃvrier 2004 14:16, Michel DÃnzer a Ãcrit : > > > The ball shadows are white, and I get lots of > > > > > > Mesa implementation error: User called no-op dispatch function

Re: [Dri-devel] BillardGL problems

2004-02-29 Thread Andrew J. Montalenti
Michel, The shadows became white for me on my Radeon 8500 (r200) after upgrading to a DRI snapshot recently. I hadn't upgraded BillardGL at all. I think it's some change in the DRI snapshot that's causing it, not a BillardGL bug... -Andrew

Re: [Dri-devel] BillardGL problems

2004-02-29 Thread Sérgio Monteiro Basto
On Sun, 2004-02-29 at 03:47, Sérgio Monteiro Basto wrote: > > > Is this a BillardGL bug? If not, how can I track it down? > > I've got same problems with my savage TwisterK. Well other thing to say about BillardGL. 2.9 hangs my computer but with foobillard-2.8 and with # ./configure --enable-nvidi

Re: [Dri-devel] BillardGL problems

2004-02-28 Thread Sérgio Monteiro Basto
On Sat, 2004-02-28 at 17:22, Mickaël Cornet wrote: > Le samedi 28 Février 2004 14:16, Michel Dänzer a écrit : > > The ball shadows are white, and I get lots of > > > > Mesa implementation error: User called no-op dispatch function (not part > > of Mesa subset?) > > Please report to the Mesa bug dat

Re: [Dri-devel] BillardGL problems

2004-02-28 Thread Mickaël Cornet
Le samedi 28 FÃvrier 2004 14:16, Michel DÃnzer a ÃcritÂ: > The ball shadows are white, and I get lots of > > Mesa implementation error: User called no-op dispatch function (not part > of Mesa subset?) > Please report to the Mesa bug database at www.mesa3d.org > > Is this a BillardGL bug? If not, ho

[Dri-devel] BillardGL problems

2004-02-28 Thread Michel Dänzer
The ball shadows are white, and I get lots of Mesa implementation error: User called no-op dispatch function (not part of Mesa subset?) Please report to the Mesa bug database at www.mesa3d.org Is this a BillardGL bug? If not, how can I track it down? -- Earthling Michel DÃnzer | Debi