[Dri-devel] mach64: performanc = f (phys. screen res.)

2002-04-11 Thread Felix Kühling
Hi, I recently found out that the 3d performance of the mach64 branch (in terms of glxgears frame rates) is related to the physical screen resolution. I got the following glxgears frame rates with different resolutions: 1152x864: 155.2 fps 1024x768: 165.6 fps 800x600: 209.6 fps 640x480:

[Dri-devel] mach64: performanc = f (phys. screen res.)

2002-04-11 Thread Felix Kühling
[Sorry, my last message got sent a little early.] Hi, I recently found out that the 3d performance of the mach64 branch (in terms of glxgears frame rates) is related to the physical screen resolution. I got the following glxgears frame rates with different resolutions: 1152x864: 155.2 fps

Re: [Dri-devel] mach64: performanc = f (phys. screen res.)

2002-04-11 Thread Gareth Hughes
Felix Kühling wrote: Hi, I recently found out that the 3d performance of the mach64 branch (in terms of glxgears frame rates) is related to the physical screen resolution. I got the following glxgears frame rates with different resolutions: 1152x864: 155.2 fps 1024x768: 165.6 fps

Re: [Dri-devel] mach64: performanc = f (phys. screen res.)

2002-04-11 Thread Jose Fonseca
On Thu, 2002-04-11 at 15:35, Felix Kühling wrote: Hi, I recently found out that the 3d performance of the mach64 branch (in terms of glxgears frame rates) is related to the physical screen resolution. I got the following glxgears frame rates with different resolutions: But with the

RE: [Dri-devel] mach64: performanc = f (phys. screen res.)

2002-04-11 Thread Alexander Stohr
I recently found out that the 3d performance of the mach64 branch (in terms of glxgears frame rates) is related to the physical screen resolution. I got the following glxgears frame rates with different resolutions: 1152x864: 155.2 fps 1024x768: 165.6 fps 800x600: 209.6 fps 640x480:

Re: [Dri-devel] mach64: performanc = f (phys. screen res.)

2002-04-11 Thread Keith Whitwell
Jose Fonseca wrote: On Thu, 2002-04-11 at 15:35, Felix Kühling wrote: Hi, I recently found out that the 3d performance of the mach64 branch (in terms of glxgears frame rates) is related to the physical screen resolution. I got the following glxgears frame rates with different

Re: [Dri-devel] mach64: performanc = f (phys. screen res.)

2002-04-11 Thread Felix Kühling
You aren't running the app maximized, are you? :-) No :-), I the app is always the same size. I thought about it again and made a plot of the fps over the pixel clock. This indicates that the different performance is *only* related to the CRT refresh. This is the Octave code I used to generate

RE: [Dri-devel] mach64: performanc = f (phys. screen res.)

2002-04-11 Thread Alexander Stohr
I thought about it again and made a plot of the fps over the pixel clock. This indicates that the different performance is *only* related to the CRT refresh. This is the Octave code I used to generate the plot: modes=[125.00; 115.50; 69.65; 45.80; 57.75; 34.83]; fps =[155.20;

Re: [Dri-devel] mach64: performanc = f (phys. screen res.)

2002-04-11 Thread Felix Kühling
If you had changed the last but one with the last but two value, then your eps would have looked nicer. I chose that order intentionally. It is the order of screen resolutions. The last two modes are double scan modes. Even though they have a lower resolution they are slower, since the pixel