On Fri, 2004-05-28 at 23:18 -0500, Adam Jackson wrote:
> On Friday 28 May 2004 19:49, Michel DÃnzer wrote:
> > On Thu, 2004-05-27 at 11:08 -0700, Mike Mestnik wrote:
> > > I try to keep each paragraph on topic, however this thread all started
> > > with MergedFB. So I see where you could have gott
On Friday 28 May 2004 19:49, Michel DÃnzer wrote:
> On Thu, 2004-05-27 at 11:08 -0700, Mike Mestnik wrote:
> > I try to keep each paragraph on topic, however this thread all started
> > with MergedFB. So I see where you could have gotten confused. What
> > should we call the 3dOutputClipRects?
>
On Thu, 2004-05-27 at 11:08 -0700, Mike Mestnik wrote:
> --- Michel Dnzer <[EMAIL PROTECTED]> wrote:
> > On Thu, 2004-05-27 at 15:00, Mike Mestnik wrote:
> > >
> > > The data was shifted to the right, making it offcenter. I will need
> > to
> > > find a way of undoing/compinsating-for this inorde
--- Michel Dänzer <[EMAIL PROTECTED]> wrote:
> On Thu, 2004-05-27 at 15:00, Mike Mestnik wrote:
> > --- Michel Dnzer <[EMAIL PROTECTED]> wrote:
> > > On Wed, 2004-05-26 at 12:34, Mike Mestnik wrote:
> > > > Attached is a screen shoot of the effect of adding 1024 to the
> > > > ColorOffset.
> >
On Thu, 2004-05-27 at 15:00, Mike Mestnik wrote:
> --- Michel Dnzer <[EMAIL PROTECTED]> wrote:
> > On Wed, 2004-05-26 at 12:34, Mike Mestnik wrote:
> > > Attached is a screen shoot of the effect of adding 1024 to the
> > > ColorOffset.
> >
> > It's hard for me to recognize anything; can you des
--- Michel Dänzer <[EMAIL PROTECTED]> wrote:
> On Wed, 2004-05-26 at 12:34, Mike Mestnik wrote:
> > Attached is a screen shoot of the effect of adding 1024 to the
> > ColorOffset.
>
> It's hard for me to recognize anything; can you describe your
> observations?
>
The data was shifted to the r
On Wed, 2004-05-26 at 12:34, Mike Mestnik wrote:
> Attached is a screen shoot of the effect of adding 1024 to the
> ColorOffset.
It's hard for me to recognize anything; can you describe your
observations?
> I still have to find where rmesa->state.color.drawOffset comes from and
> what effect
Attached is a screen shoot of the effect of adding 1024 to the
ColorOffset. I still have to find where rmesa->state.color.drawOffset
comes from and what effect the first 4 bits(define RADEON_COLOROFFSET_MASK
0xfff0) are for(Why "& RADEON_COLOROFFSET_MASK" was missing from
_lock.c and _ioc