Re: [E-devel] edje and epp

2012-01-14 Thread Youness Alaoui
On Sun, Jan 15, 2012 at 2:36 AM, Michael Blumenkrantz < [email protected]> wrote: > On Sun, 15 Jan 2012 08:26:17 +0100 > Vincent Torri wrote: > > > On Sun, Jan 15, 2012 at 8:06 AM, David Seikel wrote: > > > On Sun, 15 Jan 2012 08:00:06 +0100 Vincent Torri > > > wrote: > > > > > >>

Re: [E-devel] eina_lock_void issue

2012-01-14 Thread Youness Alaoui
The PS3 OS's system call for threads/mutex/cond/sem is almost the same as pthread, so it shouldn't be very compilcated.. I already ported pthread-embeded to the ps3 but I don't like their implementation (and it causes some issues with the newlib headers used by the toolchain. I will think about it

Re: [E-devel] eina_lock_void issue

2012-01-14 Thread Vincent Torri
On Sun, Jan 15, 2012 at 8:40 AM, Youness Alaoui wrote: > Yes I could, but I don't really see the point to be honest, I think porting > pthreads would be much more convenient rather than porting every library > that uses pthread into using the ps3 specific API. I just lack > time/motivation to do i

Re: [E-devel] eina_lock_void issue

2012-01-14 Thread Youness Alaoui
Yes I could, but I don't really see the point to be honest, I think porting pthreads would be much more convenient rather than porting every library that uses pthread into using the ps3 specific API. I just lack time/motivation to do it, but it should be pretty straighforward... On Sun, Jan 15, 20

Re: [E-devel] edje and epp

2012-01-14 Thread Michael Blumenkrantz
On Sun, 15 Jan 2012 08:26:17 +0100 Vincent Torri wrote: > On Sun, Jan 15, 2012 at 8:06 AM, David Seikel wrote: > > On Sun, 15 Jan 2012 08:00:06 +0100 Vincent Torri > > wrote: > > > >> as we have epp source code, why creating a program and trying to > >> execute it, instead of having a function

Re: [E-devel] eina_lock_void issue

2012-01-14 Thread Vincent Torri
On Sun, Jan 15, 2012 at 8:06 AM, Youness Alaoui wrote: > On Sun, Jan 15, 2012 at 1:52 AM, David Seikel wrote: > >> On Sat, 14 Jan 2012 23:15:37 -0500 Youness Alaoui >> wrote: >> >> > Hi, >> > >> > I've just updated my EFL build for the PS3 and it was broken. >> > eina_init isn't working anymore

Re: [E-devel] edje and epp

2012-01-14 Thread Vincent Torri
On Sun, Jan 15, 2012 at 8:06 AM, David Seikel wrote: > On Sun, 15 Jan 2012 08:00:06 +0100 Vincent Torri > wrote: > >> as we have epp source code, why creating a program and trying to >> execute it, instead of having a function that takes a buffer as input >> and create a preprocessed buffer as ou

Re: [E-devel] edje and epp

2012-01-14 Thread David Seikel
On Sun, 15 Jan 2012 08:00:06 +0100 Vincent Torri wrote: > as we have epp source code, why creating a program and trying to > execute it, instead of having a function that takes a buffer as input > and create a preprocessed buffer as ouput ? Imho, it would be cleaner. I suspect the epp licence is

Re: [E-devel] eina_lock_void issue

2012-01-14 Thread Youness Alaoui
On Sun, Jan 15, 2012 at 1:52 AM, David Seikel wrote: > On Sat, 14 Jan 2012 23:15:37 -0500 Youness Alaoui > wrote: > > > Hi, > > > > I've just updated my EFL build for the PS3 and it was broken. > > eina_init isn't working anymore because eina_value doesn't init > > itself correctly. The issue is

[E-devel] edje and epp

2012-01-14 Thread Vincent Torri
Hey as we have epp source code, why creating a program and trying to execute it, instead of having a function that takes a buffer as input and create a preprocessed buffer as ouput ? Imho, it would be cleaner. Vincent --

Re: [E-devel] eina_lock_void issue

2012-01-14 Thread David Seikel
On Sat, 14 Jan 2012 23:15:37 -0500 Youness Alaoui wrote: > Hi, > > I've just updated my EFL build for the PS3 and it was broken. > eina_init isn't working anymore because eina_value doesn't init > itself correctly. The issue is that if it's unable to iitialize a > lock, it will fail the init whi

Re: [E-devel] eina_lock_void issue

2012-01-14 Thread Vincent Torri
On Sun, Jan 15, 2012 at 5:19 AM, Michael Blumenkrantz wrote: > On Sat, 14 Jan 2012 23:15:37 -0500 > Youness Alaoui wrote: > >> Hi, >> >> I've just updated my EFL build for the PS3 and it was broken. eina_init >> isn't working anymore because eina_value doesn't init itself correctly. The >> issue

Re: [E-devel] E SVN: barbieri IN trunk: . SCRIPTS/buildbot

2012-01-14 Thread Vincent Torri
would it be posible to pass --disable-static for the compilation on Windows ? Vincent On Sun, Jan 15, 2012 at 3:21 AM, Enlightenment SVN wrote: > Log: > try to fix 'make distcheck' by adding PKG_CONFIG_PATH, fix distcheck clean. > >  distcheck may leave directories without write permissions, the

Re: [E-devel] eina_lock_void issue

2012-01-14 Thread Youness Alaoui
On Sat, Jan 14, 2012 at 11:38 PM, Gustavo Sverzut Barbieri < [email protected]> wrote: > On Sun, Jan 15, 2012 at 2:19 AM, Michael Blumenkrantz > wrote: > > On Sat, 14 Jan 2012 23:15:37 -0500 > > Youness Alaoui wrote: > > > >> Hi, > >> > >> I've just updated my EFL build for the PS3 and it

Re: [E-devel] eina_lock_void issue

2012-01-14 Thread Gustavo Sverzut Barbieri
On Sun, Jan 15, 2012 at 2:19 AM, Michael Blumenkrantz wrote: > On Sat, 14 Jan 2012 23:15:37 -0500 > Youness Alaoui wrote: > >> Hi, >> >> I've just updated my EFL build for the PS3 and it was broken. eina_init >> isn't working anymore because eina_value doesn't init itself correctly. The >> issue

Re: [E-devel] eina_lock_void issue

2012-01-14 Thread Gustavo Sverzut Barbieri
On Sun, Jan 15, 2012 at 2:15 AM, Youness Alaoui wrote: > Hi, > > I've just updated my EFL build for the PS3 and it was broken. eina_init > isn't working anymore because eina_value doesn't init itself correctly. The > issue is that if it's unable to iitialize a lock, it will fail the init > which f

Re: [E-devel] eina_lock_void issue

2012-01-14 Thread Michael Blumenkrantz
On Sat, 14 Jan 2012 23:15:37 -0500 Youness Alaoui wrote: > Hi, > > I've just updated my EFL build for the PS3 and it was broken. eina_init > isn't working anymore because eina_value doesn't init itself correctly. The > issue is that if it's unable to iitialize a lock, it will fail the init > whi

[E-devel] eina_lock_void issue

2012-01-14 Thread Youness Alaoui
Hi, I've just updated my EFL build for the PS3 and it was broken. eina_init isn't working anymore because eina_value doesn't init itself correctly. The issue is that if it's unable to iitialize a lock, it will fail the init which fails eina_init (and ecore_init, etc..) The problem is that on the P