On Sun, Jan 15, 2012 at 2:36 AM, Michael Blumenkrantz <
[email protected]> wrote:
> On Sun, 15 Jan 2012 08:26:17 +0100
> Vincent Torri wrote:
>
> > On Sun, Jan 15, 2012 at 8:06 AM, David Seikel wrote:
> > > On Sun, 15 Jan 2012 08:00:06 +0100 Vincent Torri
> > > wrote:
> > >
> > >>
The PS3 OS's system call for threads/mutex/cond/sem is almost the same as
pthread, so it shouldn't be very compilcated.. I already ported
pthread-embeded to the ps3 but I don't like their implementation (and it
causes some issues with the newlib headers used by the toolchain.
I will think about it
On Sun, Jan 15, 2012 at 8:40 AM, Youness Alaoui
wrote:
> Yes I could, but I don't really see the point to be honest, I think porting
> pthreads would be much more convenient rather than porting every library
> that uses pthread into using the ps3 specific API. I just lack
> time/motivation to do i
Yes I could, but I don't really see the point to be honest, I think porting
pthreads would be much more convenient rather than porting every library
that uses pthread into using the ps3 specific API. I just lack
time/motivation to do it, but it should be pretty straighforward...
On Sun, Jan 15, 20
On Sun, 15 Jan 2012 08:26:17 +0100
Vincent Torri wrote:
> On Sun, Jan 15, 2012 at 8:06 AM, David Seikel wrote:
> > On Sun, 15 Jan 2012 08:00:06 +0100 Vincent Torri
> > wrote:
> >
> >> as we have epp source code, why creating a program and trying to
> >> execute it, instead of having a function
On Sun, Jan 15, 2012 at 8:06 AM, Youness Alaoui
wrote:
> On Sun, Jan 15, 2012 at 1:52 AM, David Seikel wrote:
>
>> On Sat, 14 Jan 2012 23:15:37 -0500 Youness Alaoui
>> wrote:
>>
>> > Hi,
>> >
>> > I've just updated my EFL build for the PS3 and it was broken.
>> > eina_init isn't working anymore
On Sun, Jan 15, 2012 at 8:06 AM, David Seikel wrote:
> On Sun, 15 Jan 2012 08:00:06 +0100 Vincent Torri
> wrote:
>
>> as we have epp source code, why creating a program and trying to
>> execute it, instead of having a function that takes a buffer as input
>> and create a preprocessed buffer as ou
On Sun, 15 Jan 2012 08:00:06 +0100 Vincent Torri
wrote:
> as we have epp source code, why creating a program and trying to
> execute it, instead of having a function that takes a buffer as input
> and create a preprocessed buffer as ouput ? Imho, it would be cleaner.
I suspect the epp licence is
On Sun, Jan 15, 2012 at 1:52 AM, David Seikel wrote:
> On Sat, 14 Jan 2012 23:15:37 -0500 Youness Alaoui
> wrote:
>
> > Hi,
> >
> > I've just updated my EFL build for the PS3 and it was broken.
> > eina_init isn't working anymore because eina_value doesn't init
> > itself correctly. The issue is
Hey
as we have epp source code, why creating a program and trying to
execute it, instead of having a function that takes a buffer as input
and create a preprocessed buffer as ouput ? Imho, it would be cleaner.
Vincent
--
On Sat, 14 Jan 2012 23:15:37 -0500 Youness Alaoui
wrote:
> Hi,
>
> I've just updated my EFL build for the PS3 and it was broken.
> eina_init isn't working anymore because eina_value doesn't init
> itself correctly. The issue is that if it's unable to iitialize a
> lock, it will fail the init whi
On Sun, Jan 15, 2012 at 5:19 AM, Michael Blumenkrantz
wrote:
> On Sat, 14 Jan 2012 23:15:37 -0500
> Youness Alaoui wrote:
>
>> Hi,
>>
>> I've just updated my EFL build for the PS3 and it was broken. eina_init
>> isn't working anymore because eina_value doesn't init itself correctly. The
>> issue
would it be posible to pass --disable-static for the compilation on Windows ?
Vincent
On Sun, Jan 15, 2012 at 3:21 AM, Enlightenment SVN
wrote:
> Log:
> try to fix 'make distcheck' by adding PKG_CONFIG_PATH, fix distcheck clean.
>
> distcheck may leave directories without write permissions, the
On Sat, Jan 14, 2012 at 11:38 PM, Gustavo Sverzut Barbieri <
[email protected]> wrote:
> On Sun, Jan 15, 2012 at 2:19 AM, Michael Blumenkrantz
> wrote:
> > On Sat, 14 Jan 2012 23:15:37 -0500
> > Youness Alaoui wrote:
> >
> >> Hi,
> >>
> >> I've just updated my EFL build for the PS3 and it
On Sun, Jan 15, 2012 at 2:19 AM, Michael Blumenkrantz
wrote:
> On Sat, 14 Jan 2012 23:15:37 -0500
> Youness Alaoui wrote:
>
>> Hi,
>>
>> I've just updated my EFL build for the PS3 and it was broken. eina_init
>> isn't working anymore because eina_value doesn't init itself correctly. The
>> issue
On Sun, Jan 15, 2012 at 2:15 AM, Youness Alaoui
wrote:
> Hi,
>
> I've just updated my EFL build for the PS3 and it was broken. eina_init
> isn't working anymore because eina_value doesn't init itself correctly. The
> issue is that if it's unable to iitialize a lock, it will fail the init
> which f
On Sat, 14 Jan 2012 23:15:37 -0500
Youness Alaoui wrote:
> Hi,
>
> I've just updated my EFL build for the PS3 and it was broken. eina_init
> isn't working anymore because eina_value doesn't init itself correctly. The
> issue is that if it's unable to iitialize a lock, it will fail the init
> whi
Hi,
I've just updated my EFL build for the PS3 and it was broken. eina_init
isn't working anymore because eina_value doesn't init itself correctly. The
issue is that if it's unable to iitialize a lock, it will fail the init
which fails eina_init (and ecore_init, etc..)
The problem is that on the P
18 matches
Mail list logo