On 5/28/07, Jason Tackaberry <[EMAIL PROTECTED]> wrote:
>
> Do you know the reason for the change to int? Was it just because none
> of the engines took advantage of it? Obviously I'd like to see
> Evas_Coord be a float. :) But perhaps the reason for the change to int
> is indicative of a deeper
On Mon, 2007-28-05 at 21:14 -0500, Nathan Ingersoll wrote:
> Evas_Coord was originally defined as a float, so you may see a few
> remnants like that. Also there was originally support for non
> one-to-one mappings of evas coordinate space to world coordinates.
Do you know the reason for the change
On 5/27/07, Gustavo Sverzut Barbieri <[EMAIL PROTECTED]> wrote:
>
> I'm not sure about overhead, need to evaluate on small/embedded
> devices (I'm more than surprised by the bottlenecks I've found while
> running on omap2420/arm6/maemo).
>
> As for API, most places uses Evas_Coord, which now is typ
On 5/28/07, Jason Tackaberry <[EMAIL PROTECTED]> wrote:
> On Tue, 2007-08-05 at 15:28 -0400, Jason Tackaberry wrote:
> >3. Lack of subpixel precision. Makes stuff like the Ken Burns Effect
> > impossible (or possible, but lame). However this is probably not
> > practical without
On Tue, 2007-08-05 at 15:28 -0400, Jason Tackaberry wrote:
>3. Lack of subpixel precision. Makes stuff like the Ken Burns Effect
> impossible (or possible, but lame). However this is probably not
> practical without a big evas rewrite.
I was thinking about this ... it sounds li
> > about that, why not doing a branch in cvs ? Branches exist for
> > that kind of stuff.
>
> a perfectly sane idea. we use branches rarely - but this is a case
> where it would be good. we should add jose to the cvs access/devs.
> jose - if you want, send me your ssh public key (id_dsa.pub in
>
On Wed, 16 May 2007 04:12:44 GMT "[EMAIL PROTECTED]" <[EMAIL PROTECTED]>
babbled:
>
> Gustavo wrote:
>
> > Great you're already doing it, at least it will serve as reference
> > if not integrated/used... is there any CVS/SVN/GIT/... we can follow
> > and do some testing?
>
> None ex
On Wed, 16 May 2007 07:53:01 +0200 (CEST) Vincent Torri <[EMAIL PROTECTED]>
babbled:
>
>
> On Tue, 15 May 2007, Gustavo Sverzut Barbieri wrote:
>
> > On 5/15/07, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
> >> I should've added: and that involves a very large rewrite
> >> of the engin
On Tue, 15 May 2007 21:33:29 GMT "[EMAIL PROTECTED]" <[EMAIL PROTECTED]>
babbled:
>
> > > The way Carsten setup clip-object semantics in evas is
> > > that any object can clip any other, and this can be arbitrarily
> > > iterated (since a clip object can have a clip object as well).
> > > Als
On Tue, 15 May 2007 10:29:49 GMT "[EMAIL PROTECTED]" <[EMAIL PROTECTED]>
babbled:
>
> Gustavo wrote:
>
> > I want to know how difficult would be to implement support for clip
> > using gradient objects.
> > ...
> > ...
> >
> > We are willing to implement it if you give us some hints :-)
On Sat, 12 May 2007 07:16:23 GMT "[EMAIL PROTECTED]" <[EMAIL PROTECTED]>
babbled:
>
> Carsten wrote:
>
> > the advice is "i would like this and it would be good" but its not
> > trivial to do right/well and right now i really don't have the time
> > to do it - thus it's one of those backbu
On Tue, 15 May 2007, Gustavo Sverzut Barbieri wrote:
> On 5/15/07, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
>> I should've added: and that involves a very large rewrite
>> of the engine level internals. There is no way to avoid this -- if
>> one wants evas to be able to do much of an
Gustavo wrote:
> Great you're already doing it, at least it will serve as reference
> if not integrated/used... is there any CVS/SVN/GIT/... we can follow
> and do some testing?
None except my local copy.. and as it's partly working, partly
in the process of being worked out.. un
On 5/15/07, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
> I should've added: and that involves a very large rewrite
> of the engine level internals. There is no way to avoid this -- if
> one wants evas to be able to do much of anything beyond what it now
> does.
>
> It's what I've
I wrote:
> Let's take your example of an 'evas_object_transform_set'
> api function that you want.
> Ok, when you come to actually implement this, you will add
> some 'transform' to the evas object structure so that all objects
> keep the transform state. Then, when the canvas
> > The way Carsten setup clip-object semantics in evas is
> > that any object can clip any other, and this can be arbitrarily
> > iterated (since a clip object can have a clip object as well).
> > Also, an object can clip any number of objects.
>
> right now clip is all about rectangle opera
On 5/15/07, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
>
> Gustavo wrote:
>
> > I want to know how difficult would be to implement support for clip
> > using gradient objects.
> > ...
> > ...
> >
> > We are willing to implement it if you give us some hints :-)
>
> Just thought I'
Gustavo wrote:
> I want to know how difficult would be to implement support for clip
> using gradient objects.
> ...
> ...
>
> We are willing to implement it if you give us some hints :-)
Just thought I'd go back to this a bit here, and see if
I can give you an idea of what's
Gustavo wrote:
> On 5/12/07, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
> > > Carsten wrote:
> >
> > > the advice is "i would like this and it would be good" but its
> > > not trivial to do right/well and right now i really don't have
> > > the time to do it - thus it's one of those ba
On 5/12/07, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
>
> Carsten wrote:
>
> > the advice is "i would like this and it would be good" but its not
> > trivial to do right/well and right now i really don't have the time
> > to do it - thus it's one of those backburner "when i get to it"
>
Carsten wrote:
> the advice is "i would like this and it would be good" but its not
> trivial to do right/well and right now i really don't have the time
> to do it - thus it's one of those backburner "when i get to it"
> things.
Ahhh... Well, if you're going to do it.. then I'll
On Tue, 08 May 2007 15:28:16 -0400 Jason Tackaberry <[EMAIL PROTECTED]> babbled:
> On 2007-05-08 13:42, Gustavo Sverzut Barbieri wrote:
> > Motivation to do so is to have clip border as fade out instead of hard
> > "cut". We need it for our software, Canola, but talking to Freevo guys
> > show the
On Tue, 8 May 2007 14:42:37 -0300 "Gustavo Sverzut Barbieri"
<[EMAIL PROTECTED]> babbled:
> I want to know how difficult would be to implement support for clip
> using gradient objects.
>
> Motivation to do so is to have clip border as fade out instead of hard
> "cut". We need it for our software
Jason wrote:
> 2. GL engine a second class citizen. I sometimes read on e-devel
> about how this or that isn't working properly in the GL engine.
> At some point configure was updated to no longer build it by
> default. I'm afraid one day I'll do a svn update and discove
Jason wrote:
> This is definitely a big deal for us (Freevo). We've been resorting
> to ugly hacks to get this effect in text (i.e. using Imlib2 to render
> the text to an evas image object and fiddling with the alpha channel
> after), but other hacks are increasingly impractical for use
On 2007-05-08 13:42, Gustavo Sverzut Barbieri wrote:
> Motivation to do so is to have clip border as fade out instead of hard
> "cut". We need it for our software, Canola, but talking to Freevo guys
> show the same problem.
This is definitely a big deal for us (Freevo). We've been resorting to
ug
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