Re: [E-devel] a bug fix for zoom-out in elm_map

2011-09-29 Thread The Rasterman
-- > > Let's run together for the best moment! > > -Regards, Hermet- > > > > -Original Message- > > From: "Kim Yunhan"<spb...@gmail.com> > > To: "Enlightenment developer list"& > > lt;enlighte

Re: [E-devel] a bug fix for zoom-out in elm_map

2011-09-21 Thread Kim Yunhan
unhan > > thanks for your contribution of elm_map... :) > > i expect yunhan's cool activity for elm_map. > > > >> From: Daniel Juyung Seo > >> Subject: Re: [E-devel] a bug fix for zoom-out in elm_map > >> To: Enlightenment developer list > &

Re: [E-devel] a bug fix for zoom-out in elm_map

2011-09-21 Thread Daniel Juyung Seo
; >> From: Daniel Juyung Seo >> Subject: Re: [E-devel] a bug fix for zoom-out in elm_map >> To: Enlightenment developer list >>         >> Message-ID: >>         >> Content-Type: text/plain; charset=ISO-8859-1 >> >> Dear Kim Yunhan, >> Thanks

Re: [E-devel] a bug fix for zoom-out in elm_map

2011-09-19 Thread sangho park
@soez sorry for late reply... i just review & test this patch. for me... this patch is fine. @yunhan thanks for your contribution of elm_map... :) i expect yunhan's cool activity for elm_map. > From: Daniel Juyung Seo > Subject: Re: [E-devel] a bug fix for zoom-out

Re: [E-devel] a bug fix for zoom-out in elm_map

2011-09-19 Thread Kim Yunhan
gt; -Regards, Hermet- > > -Original Message- > From: "Kim Yunhan"<spb...@gmail.com> > To: "Enlightenment developer list"& > lt;enlightenment-devel@lists.sourceforge.net> > Cc: > Sent: 11-09-20(화) 02:41:13 > Subject: Re: [E-devel] a

Re: [E-devel] a bug fix for zoom-out in elm_map

2011-09-19 Thread ChunEon Park
--- Let's run together for the best moment! -Regards, Hermet- -Original Message- From: "Kim Yunhan"<spb...@gmail.com> To: "Enlightenment developer list"<enlightenment-devel@lists.sourceforge.net> Cc: Sent: 11-09-20(화) 02:41:13 Subject: Re: [

Re: [E-devel] a bug fix for zoom-out in elm_map

2011-09-19 Thread Kim Yunhan
Hello. When you test elm_map with mouse wheel, it worked abnormally because of some bug. So I made some more patch for fixing it. This patch file also includes a previous patch (zoom-out issue). My previous patch code is not reviewed from any other people except SeoZ. :'-( Please review again. T

Re: [E-devel] a bug fix for zoom-out in elm_map

2011-09-13 Thread Kim Yunhan
Hello, SeoZ. I tried to re-occur symptom that you mentioned. But I succeeded just one time in several tries. :'-( I suspected that zoom-out need file downloading. (not zoom-in) And if some file transferring error is occurred, the texture can be broken. Actually, in my case, the console printed ou

Re: [E-devel] a bug fix for zoom-out in elm_map

2011-09-11 Thread Daniel Juyung Seo
Hello Yunhan, This is my test environment. Engines: Software Memory Buffer.: yes Software X11...: yes (Xlib: yes) (XCB: no) OpenGL X11.: yes (Xlib: yes) (XCB: no) (GLES: no) (SGX: no) (s3c6410: no) Software GDI...: no Software DirectDraw...

Re: [E-devel] a bug fix for zoom-out in elm_map

2011-09-08 Thread Kim Yunhan
Hello, seoz. Wow, testing with valgrind is great idea! I did test on my computer and my device. But I couldn't see your mentioned symptom. I guess that evas_map is related with its back-end evas render engine. So, I think your render is different with mine. This is my testing environment on evas

Re: [E-devel] a bug fix for zoom-out in elm_map

2011-09-08 Thread Daniel Juyung Seo
Dear Kim Yunhan, Thanks for you patch. Watchwolf and gouache can review your patch well. But I think nobody are active now. I just applied your patch and ran elementary_test "Map". I GUESS broken tile on zooming out issue is fixed. (I'm not sure we're talking about the same issue.) But I got nois

Re: [E-devel] a bug fix for zoom-out in elm_map

2011-09-08 Thread Kim Yunhan
Is there anybody to review this patch? :'-( On Tue, Sep 6, 2011 at 2:41 AM, Kim Yunhan wrote: > > Hello. > > I wrote a patch that handles a bug while zooming-out in elm_map. > When I try to zoom out, some tiles are broken. > But it is hard to notice because broken frame disappears quickly. > > I