--
> > Let's run together for the best moment!
> > -Regards, Hermet-
> >
> > -Original Message-
> > From: "Kim Yunhan"<spb...@gmail.com>
> > To: "Enlightenment developer list"&
> > lt;enlighte
unhan
> > thanks for your contribution of elm_map... :)
> > i expect yunhan's cool activity for elm_map.
> >
> >> From: Daniel Juyung Seo
> >> Subject: Re: [E-devel] a bug fix for zoom-out in elm_map
> >> To: Enlightenment developer list
> &
;
>> From: Daniel Juyung Seo
>> Subject: Re: [E-devel] a bug fix for zoom-out in elm_map
>> To: Enlightenment developer list
>>
>> Message-ID:
>>
>> Content-Type: text/plain; charset=ISO-8859-1
>>
>> Dear Kim Yunhan,
>> Thanks
@soez
sorry for late reply...
i just review & test this patch.
for me... this patch is fine.
@yunhan
thanks for your contribution of elm_map... :)
i expect yunhan's cool activity for elm_map.
> From: Daniel Juyung Seo
> Subject: Re: [E-devel] a bug fix for zoom-out
gt; -Regards, Hermet-
>
> -Original Message-
> From: "Kim Yunhan"<spb...@gmail.com>
> To: "Enlightenment developer list"&
> lt;enlightenment-devel@lists.sourceforge.net>
> Cc:
> Sent: 11-09-20(화) 02:41:13
> Subject: Re: [E-devel] a
---
Let's run together for the best moment!
-Regards, Hermet-
-Original Message-
From: "Kim Yunhan"<spb...@gmail.com>
To: "Enlightenment developer
list"<enlightenment-devel@lists.sourceforge.net>
Cc:
Sent: 11-09-20(화) 02:41:13
Subject: Re: [
Hello.
When you test elm_map with mouse wheel, it worked abnormally because of some
bug.
So I made some more patch for fixing it.
This patch file also includes a previous patch (zoom-out issue).
My previous patch code is not reviewed from any other people except SeoZ.
:'-(
Please review again.
T
Hello, SeoZ.
I tried to re-occur symptom that you mentioned.
But I succeeded just one time in several tries. :'-(
I suspected that zoom-out need file downloading. (not zoom-in)
And if some file transferring error is occurred, the texture can be broken.
Actually, in my case, the console printed ou
Hello Yunhan,
This is my test environment.
Engines:
Software Memory Buffer.: yes
Software X11...: yes (Xlib: yes) (XCB: no)
OpenGL X11.: yes (Xlib: yes) (XCB: no) (GLES: no)
(SGX: no) (s3c6410: no)
Software GDI...: no
Software DirectDraw...
Hello, seoz.
Wow, testing with valgrind is great idea!
I did test on my computer and my device.
But I couldn't see your mentioned symptom.
I guess that evas_map is related with its back-end evas render engine.
So, I think your render is different with mine.
This is my testing environment on evas
Dear Kim Yunhan,
Thanks for you patch.
Watchwolf and gouache can review your patch well. But I think nobody
are active now.
I just applied your patch and ran elementary_test "Map".
I GUESS broken tile on zooming out issue is fixed. (I'm not sure we're
talking about the same issue.)
But I got nois
Is there anybody to review this patch?
:'-(
On Tue, Sep 6, 2011 at 2:41 AM, Kim Yunhan wrote:
>
> Hello.
>
> I wrote a patch that handles a bug while zooming-out in elm_map.
> When I try to zoom out, some tiles are broken.
> But it is hard to notice because broken frame disappears quickly.
>
> I
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