On Mon, 23 Jun 2008, Kim Woelders wrote:
Hello all:
blender (-w) sets _NET_WM_STATE_MAXIMIZED_VERT and
_NET_WM_STATE_MAXIMIZED_HORZ (and WM_NORMAL_HINTS x,y = (0,0) w,h =
(screen size)) before mapping.
This might not be handled properly.
And it's not correct, the current code in blender
Diego Hernan Borghetti wrote:
On Mon, 23 Jun 2008, Kim Woelders wrote:
Hello all:
blender (-w) sets _NET_WM_STATE_MAXIMIZED_VERT and
_NET_WM_STATE_MAXIMIZED_HORZ (and WM_NORMAL_HINTS x,y = (0,0) w,h =
(screen size)) before mapping.
This might not be handled properly.
And it's not
blender (-w) sets _NET_WM_STATE_MAXIMIZED_VERT and
_NET_WM_STATE_MAXIMIZED_HORZ (and WM_NORMAL_HINTS x,y = (0,0) w,h =
(screen size)) before mapping.
This might not be handled properly.
/Kim
Carsten Haitzler (The Rasterman) wrote:
On Thu, 7 Feb 2008 20:38:07 +0100 Andreas Volz [EMAIL
On Thu, 7 Feb 2008 20:38:07 +0100 Andreas Volz [EMAIL PROTECTED] babbled:
yes. got it working. it does do slightly strange things. i have to
investigate...
Am Sat, 19 Jan 2008 10:37:21 +1100 schrieb Carsten Haitzler (The
Rasterman):
Hi,
did you get your OpenGL back and were able to test
On Jan 18, 2008 6:37 PM, The Rasterman Carsten Haitzler
[EMAIL PROTECTED] wrote:
On Sun, 30 Dec 2007 13:56:45 +0100 Andreas Volz [EMAIL PROTECTED] babbled:
hmm - is blender MANUALLY resizing its window? can o0ther people reproduce? me
- i just am happily having my whole xserver segv when any
Am Sat, 19 Jan 2008 10:37:21 +1100 schrieb Carsten Haitzler (The
Rasterman):
Hi,
did you get your OpenGL back and were able to test Blender?
regards
Andreas
On Sun, 30 Dec 2007 13:56:45 +0100 Andreas Volz [EMAIL PROTECTED]
babbled:
hmm - is blender MANUALLY resizing its window? can o0ther
apologies for the spam, but... what heaven ...my 2 fav things in the
whole computing world discussed together sigh
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On Sun, 30 Dec 2007 13:56:45 +0100 Andreas Volz [EMAIL PROTECTED] babbled:
hmm - is blender MANUALLY resizing its window? can o0ther people reproduce? me
- i just am happily having my whole xserver segv when any opengl app is run at
the moment so i can;'t test until i fix this.
Hello,
I'm
Hello,
I'm not sure if there's a bug in the E17 fullscreen policy or in
Blender, so I'll ask here before filing a bug.
blender --help
...
Window options:
-wForce opening with borders (default)
-WForce opening without borders
-p sx sy w h Open with lower left