Re: [E-devel] Blender fullscreen mode
On Mon, 23 Jun 2008, Kim Woelders wrote: Hello all: blender (-w) sets _NET_WM_STATE_MAXIMIZED_VERT and _NET_WM_STATE_MAXIMIZED_HORZ (and WM_NORMAL_HINTS x,y = (0,0) w,h = (screen size)) before mapping. This might not be handled properly. And it's not correct, the current code in blender (trunk) make really bad thing, like change the property and not send the ClientMessage. I already fix this problem (but the change are in another branch, 2.50), I go to check this and merge into trunk for the next release, but it's not a problem of E, the new code work fine... tested here, Blender dev and a very old E user ;) /Kim Carsten Haitzler (The Rasterman) wrote: On Thu, 7 Feb 2008 20:38:07 +0100 Andreas Volz [EMAIL PROTECTED] babbled: yes. got it working. it does do slightly strange things. i have to investigate... Am Sat, 19 Jan 2008 10:37:21 +1100 schrieb Carsten Haitzler (The Rasterman): Hi, did you get your OpenGL back and were able to test Blender? regards Andreas On Sun, 30 Dec 2007 13:56:45 +0100 Andreas Volz [EMAIL PROTECTED] babbled: hmm - is blender MANUALLY resizing its window? can o0ther people reproduce? me - i just am happily having my whole xserver segv when any opengl app is run at the moment so i can;'t test until i fix this. Hello, I'm not sure if there's a bug in the E17 fullscreen policy or in Blender, so I'll ask here before filing a bug. blender --help ... Window options: -wForce opening with borders (default) -WForce opening without borders -p sx sy w h Open with lower left corner at sx, sy and width and height w, h Both options work well with other window managers (e.g. Metacity). But they both doesn't work as I expect with E17. If I use option -w it opens in a maximized window, but the window in as big as the complete screen and stays below my lower shelf. To get the desired result I need to resize the window to a small size and then maximize the window again with the maximize button. The option -W is also not working really good. The window is maximized without border, but does still stay below the bar. Because Blender don't set the NET_WM_STATE_FULLSCREEN, just the HORZ and VERT atom and the motif stuff. Sorry I don't reply before, but have a lot of mail and I don't see this :/ I know there're much possible configuration settings that influence this. But I'm very confused to finding out the correct ones. BTW: See my next mail about that topic. regards Andreas - Check out the new SourceForge.net Marketplace. It's the best place to buy or sell services for just about anything Open Source. http://sourceforge.net/services/buy/index.php ___ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel -- Diego - Check out the new SourceForge.net Marketplace. It's the best place to buy or sell services for just about anything Open Source. http://sourceforge.net/services/buy/index.php ___ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel
Re: [E-devel] Blender fullscreen mode
Diego Hernan Borghetti wrote: On Mon, 23 Jun 2008, Kim Woelders wrote: Hello all: blender (-w) sets _NET_WM_STATE_MAXIMIZED_VERT and _NET_WM_STATE_MAXIMIZED_HORZ (and WM_NORMAL_HINTS x,y = (0,0) w,h = (screen size)) before mapping. This might not be handled properly. And it's not correct, the current code in blender (trunk) make really bad thing, like change the property and not send the ClientMessage. I already fix this problem (but the change are in another branch, 2.50), I go to check this and merge into trunk for the next release, but it's not a problem of E, the new code work fine... tested here, Blender dev and a very old E user ;) Well, I tested with blender-2.46, and I am fairly convinced that it sets _NET_WM_STATE_MAXIMIZED_HORZ and _NET_WM_STATE_MAXIMIZED_VERT in _NET_WM_STATE before mapping the window, which seems to me to be a perfectly valid if not the best way to request a maximised window on startup. If in stead you send the _NET_WM_STATE client message after mapping the window the WM may have to change the window size which causes some initial uglyness. /Kim - Check out the new SourceForge.net Marketplace. It's the best place to buy or sell services for just about anything Open Source. http://sourceforge.net/services/buy/index.php ___ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel
Re: [E-devel] Blender fullscreen mode
blender (-w) sets _NET_WM_STATE_MAXIMIZED_VERT and _NET_WM_STATE_MAXIMIZED_HORZ (and WM_NORMAL_HINTS x,y = (0,0) w,h = (screen size)) before mapping. This might not be handled properly. /Kim Carsten Haitzler (The Rasterman) wrote: On Thu, 7 Feb 2008 20:38:07 +0100 Andreas Volz [EMAIL PROTECTED] babbled: yes. got it working. it does do slightly strange things. i have to investigate... Am Sat, 19 Jan 2008 10:37:21 +1100 schrieb Carsten Haitzler (The Rasterman): Hi, did you get your OpenGL back and were able to test Blender? regards Andreas On Sun, 30 Dec 2007 13:56:45 +0100 Andreas Volz [EMAIL PROTECTED] babbled: hmm - is blender MANUALLY resizing its window? can o0ther people reproduce? me - i just am happily having my whole xserver segv when any opengl app is run at the moment so i can;'t test until i fix this. Hello, I'm not sure if there's a bug in the E17 fullscreen policy or in Blender, so I'll ask here before filing a bug. blender --help ... Window options: -wForce opening with borders (default) -WForce opening without borders -p sx sy w h Open with lower left corner at sx, sy and width and height w, h Both options work well with other window managers (e.g. Metacity). But they both doesn't work as I expect with E17. If I use option -w it opens in a maximized window, but the window in as big as the complete screen and stays below my lower shelf. To get the desired result I need to resize the window to a small size and then maximize the window again with the maximize button. The option -W is also not working really good. The window is maximized without border, but does still stay below the bar. I know there're much possible configuration settings that influence this. But I'm very confused to finding out the correct ones. BTW: See my next mail about that topic. regards Andreas - Check out the new SourceForge.net Marketplace. It's the best place to buy or sell services for just about anything Open Source. http://sourceforge.net/services/buy/index.php ___ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel
Re: [E-devel] Blender fullscreen mode
On Thu, 7 Feb 2008 20:38:07 +0100 Andreas Volz [EMAIL PROTECTED] babbled: yes. got it working. it does do slightly strange things. i have to investigate... Am Sat, 19 Jan 2008 10:37:21 +1100 schrieb Carsten Haitzler (The Rasterman): Hi, did you get your OpenGL back and were able to test Blender? regards Andreas On Sun, 30 Dec 2007 13:56:45 +0100 Andreas Volz [EMAIL PROTECTED] babbled: hmm - is blender MANUALLY resizing its window? can o0ther people reproduce? me - i just am happily having my whole xserver segv when any opengl app is run at the moment so i can;'t test until i fix this. Hello, I'm not sure if there's a bug in the E17 fullscreen policy or in Blender, so I'll ask here before filing a bug. blender --help ... Window options: -wForce opening with borders (default) -WForce opening without borders -p sx sy w h Open with lower left corner at sx, sy and width and height w, h Both options work well with other window managers (e.g. Metacity). But they both doesn't work as I expect with E17. If I use option -w it opens in a maximized window, but the window in as big as the complete screen and stays below my lower shelf. To get the desired result I need to resize the window to a small size and then maximize the window again with the maximize button. The option -W is also not working really good. The window is maximized without border, but does still stay below the bar. I know there're much possible configuration settings that influence this. But I'm very confused to finding out the correct ones. BTW: See my next mail about that topic. regards Andreas - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2005. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/ ___ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel -- - Codito, ergo sum - I code, therefore I am -- The Rasterman (Carsten Haitzler) [EMAIL PROTECTED] - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/ ___ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/ ___ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel -- - Codito, ergo sum - I code, therefore I am -- The Rasterman (Carsten Haitzler)[EMAIL PROTECTED] - Check out the new SourceForge.net Marketplace. It's the best place to buy or sell services for just about anything Open Source. http://sourceforge.net/services/buy/index.php ___ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel
Re: [E-devel] Blender fullscreen mode
On Jan 18, 2008 6:37 PM, The Rasterman Carsten Haitzler [EMAIL PROTECTED] wrote: On Sun, 30 Dec 2007 13:56:45 +0100 Andreas Volz [EMAIL PROTECTED] babbled: hmm - is blender MANUALLY resizing its window? can o0ther people reproduce? me - i just am happily having my whole xserver segv when any opengl app is run at the moment so i can;'t test until i fix this. Hello, I'm not sure if there's a bug in the E17 fullscreen policy or in Blender, so I'll ask here before filing a bug. blender --help ... Window options: -wForce opening with borders (default) -WForce opening without borders -p sx sy w h Open with lower left corner at sx, sy and width and height w, h Both options work well with other window managers (e.g. Metacity). But they both doesn't work as I expect with E17. If I use option -w it opens in a maximized window, but the window in as big as the complete screen and stays below my lower shelf. To get the desired result I need to resize the window to a small size and then maximize the window again with the maximize button. I can confirm this behavior. The option -W is also not working really good. The window is maximized without border, but does still stay below the bar. Again, same results here. I know there're much possible configuration settings that influence this. But I'm very confused to finding out the correct ones. BTW: See my next mail about that topic. regards Andreas - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2005. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/ ___ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel -- - Codito, ergo sum - I code, therefore I am -- The Rasterman (Carsten Haitzler)[EMAIL PROTECTED] - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/ ___ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel -- Zachary Goldberg Computer Science Engineering Electrical Captain of Penn Electric Race Team School of Engineering at the University of Pennsylvania - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/ ___ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel
Re: [E-devel] Blender fullscreen mode
Am Sat, 19 Jan 2008 10:37:21 +1100 schrieb Carsten Haitzler (The Rasterman): Hi, did you get your OpenGL back and were able to test Blender? regards Andreas On Sun, 30 Dec 2007 13:56:45 +0100 Andreas Volz [EMAIL PROTECTED] babbled: hmm - is blender MANUALLY resizing its window? can o0ther people reproduce? me - i just am happily having my whole xserver segv when any opengl app is run at the moment so i can;'t test until i fix this. Hello, I'm not sure if there's a bug in the E17 fullscreen policy or in Blender, so I'll ask here before filing a bug. blender --help ... Window options: -wForce opening with borders (default) -WForce opening without borders -p sx sy w h Open with lower left corner at sx, sy and width and height w, h Both options work well with other window managers (e.g. Metacity). But they both doesn't work as I expect with E17. If I use option -w it opens in a maximized window, but the window in as big as the complete screen and stays below my lower shelf. To get the desired result I need to resize the window to a small size and then maximize the window again with the maximize button. The option -W is also not working really good. The window is maximized without border, but does still stay below the bar. I know there're much possible configuration settings that influence this. But I'm very confused to finding out the correct ones. BTW: See my next mail about that topic. regards Andreas - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2005. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/ ___ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel -- - Codito, ergo sum - I code, therefore I am -- The Rasterman (Carsten Haitzler) [EMAIL PROTECTED] - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/ ___ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/ ___ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel
Re: [E-devel] Blender fullscreen mode
apologies for the spam, but... what heaven ...my 2 fav things in the whole computing world discussed together sigh - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/ ___ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel
Re: [E-devel] Blender fullscreen mode
On Sun, 30 Dec 2007 13:56:45 +0100 Andreas Volz [EMAIL PROTECTED] babbled: hmm - is blender MANUALLY resizing its window? can o0ther people reproduce? me - i just am happily having my whole xserver segv when any opengl app is run at the moment so i can;'t test until i fix this. Hello, I'm not sure if there's a bug in the E17 fullscreen policy or in Blender, so I'll ask here before filing a bug. blender --help ... Window options: -wForce opening with borders (default) -WForce opening without borders -p sx sy w h Open with lower left corner at sx, sy and width and height w, h Both options work well with other window managers (e.g. Metacity). But they both doesn't work as I expect with E17. If I use option -w it opens in a maximized window, but the window in as big as the complete screen and stays below my lower shelf. To get the desired result I need to resize the window to a small size and then maximize the window again with the maximize button. The option -W is also not working really good. The window is maximized without border, but does still stay below the bar. I know there're much possible configuration settings that influence this. But I'm very confused to finding out the correct ones. BTW: See my next mail about that topic. regards Andreas - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2005. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/ ___ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel -- - Codito, ergo sum - I code, therefore I am -- The Rasterman (Carsten Haitzler)[EMAIL PROTECTED] - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/ ___ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel
[E-devel] Blender fullscreen mode
Hello, I'm not sure if there's a bug in the E17 fullscreen policy or in Blender, so I'll ask here before filing a bug. blender --help ... Window options: -wForce opening with borders (default) -WForce opening without borders -p sx sy w h Open with lower left corner at sx, sy and width and height w, h Both options work well with other window managers (e.g. Metacity). But they both doesn't work as I expect with E17. If I use option -w it opens in a maximized window, but the window in as big as the complete screen and stays below my lower shelf. To get the desired result I need to resize the window to a small size and then maximize the window again with the maximize button. The option -W is also not working really good. The window is maximized without border, but does still stay below the bar. I know there're much possible configuration settings that influence this. But I'm very confused to finding out the correct ones. BTW: See my next mail about that topic. regards Andreas - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2005. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/ ___ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel