You can try also this one:
http://flash-creations.com/notes/sample_svgtoflash.php
Attila
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I'm sorry, it seems that I misunderstood your question.
Attila
RA You can try also this one:
RA
RA http://flash-creations.com/notes/sample_svgtoflash.php
RA
RA Attila
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Hi Matthias,
I need to do the same at runtime. How can I convert the flash output into AI
at runtime and then convert the same to SVG?
Thanks anyways for replying.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Matthias
Dittgen
Sent: Monday, February
Oh, I see, so in short you look for:
FlashPlayer output conversion into SVG - at runtime (after user input, I guess)
a) you exclusively use the drawing api in your Flash, then the
solution is to replace the methods of the drawing API with custom
methods.
b) you use also use other vector
You could try printing (with printJob) through a virtual printer and
generate some kind of File... I know Adobe PDF virtual printer will
generate a vector based document that you could import to Illustrator
and then create the SVG file. Maybe there is even a SVG virtual printer
out there...
Hi,
not really, but you can do it partially yourself.
If you look in xflas2, you'll find a call Logger.markEntry(arguments)
If you call ClassB.methodB with params 1,2,3 from ClassA.methodA and methodB
looks like:
public methodB (a:Number, b:Number, c:Number) {
Logger.markEntry(arguments);
}
Hi Matthias,
As said by S. Rishi Raj Singh, SVG is similar as XML format (see below,
reply by rishi). I will create a XML object and will modify as per the user
input on the work area.
This is somewhat similar to point a mentioned by you.
Thanks,
Amandeep
-Original Message-
From:
Hi
Anyone got a basic offline flash sudoku game fla I can borrow to try a
proof of concept on a windows CE device? I need to test performance and
so far it isn't looking promising so I really don't want to go to all
the trouble to write one for it to fall over. I see there's one on
IFBIN, which is
Thanks for the heads-up, Alias (and good to hear from you again ;) )
The original attachment's up at
http://www.prehensile.co.uk/dropbox/Untitled-1.gif. I'm using the old
blur-lots-then-threshold technique.
I've done a bit more research, and the way I understand it, most
antialiasing techniques
Hey guys,
does anyone know about some tool/script for converting swf file to a
jpg/gif? It have to work on linux, no matter how - command-line tool,
php script, etc.
I found an article about similar problem in the archive, but single
useful word it says is 'Ming', and the link to the example is
Hi
You can use swftools for linux. Google it on Keyword swfTools
Thanks
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Boris
Turchik
Sent: Monday, February 05, 2007 4:53 PM
To: flashcoders@chattyfig.figleaf.com
Subject: [Flashcoders] swf2jpg
I guess an algorithm could be conceived that would somehow infer sub-pixel
values, but this feels like it would be unnecessary faff, and very slow.
Anyone know of a quick-and-dirty way of smoothing a bitmap? I guess I could
render at a higher resolution than needed and scale down, to mimic
I am unsubscrting
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Heres a new way to find what you're looking for - Yahoo! Answers
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- Original Message -
From: ssiva ganesh [EMAIL PROTECTED]
To: flashcoders@chattyfig.figleaf.com
Sent: Monday, February 05, 2007 11:56 AM
Subject: [Flashcoders] stop form mails
I am unsubscrting
Sounds painful.
I'd unsubscribe instead if I were you..
(by reading what's at the bottom
I am also having a similar unsightly antialiasing or ripping issue
that I was hoping for a solution. I have a jpg in flash that i'm
skewing and distorting while animating. The combination of these
effects is causing a very noticeable ripping artifact in the image
where it looks as if the
Hello all,
I recently found out about using doxygen for documenting Actionscript,
the discovery came by googling uml reverser engineer actionscript.
I have noticed that most posts refering to the setup and usage are a
bit dated. I have succesfully installed and created documentation, but
it
Hi all,
I'm working on a project that requires nightly builds and automating that
process would be fantastic. I've come across Flash ANT and it seems like
it is the solution. Could anyone who has used this tool share some advice
on it? Particularly with setting it up as looking at the
There is some PHP that does it.
email me and I will send you the php Classes.
Gil Beyruth
Criação e Desenv. Flash
{FP}Firstpixel.com
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- Original Message -
From: Boris Turchik
The answer is in the help files:
use the BitmapData of you image and set the smoothing argument 'true'
import flash.display.*;
import flash.geom.*;
var bmpd:BitmapData = new BitmapData(20,20);
var rect1:Rectangle = new Rectangle(0,0,10,10);
var rect2:Rectangle = new Rectangle(0, 10, 10, 20);
So, I'm not familiar with Flash ANT (though I like the idea of it),
but I would kind of guess it uses MTASC. I've had trouble finding
things that work with the IDE itself, though I do have a bit of a hack
that tends to work for me.
You can do a little bit of scripting of the Flash IDE using
Sorry for being a bit off topic.
The company I'm working for *really* needs high end actionscripters
with solid PHP experience. Please email me if you're available, or if
you know somewhere else I can find people.
Thanks,
Lance
http://www.intertechmedia.com/
I'm publishing to AS2.0, running the most recent connector version (I
just downloaded it), and I'm not using the Flex UI.
As far as clicking on the stage, all the components are instantiated at
runtime, so there is nothing on the stage (I assume by 'stage' you refer
to the IDE stage).
P.
Its mostly the technique of making a parent, content and then a mask movieclip
that makes this work. When content gets loaded via MovieClipLoader the MovieClip
that receives the content gets somewhat replaced. I have found that even though
the basic properties(_alpha, _width, _height, etc..) can
Hi Pete,
Nope, by the stage I mean clicking on a control within the Flash movie. So
that clicking on a control in the Xray treeview generates a similar response
as clicking on it in real.
K.
-Original Message-
From: Pete Miller [mailto:[EMAIL PROTECTED]
Sent: 05 February 2007 16:38
Seems to be ok in Firefox but not IE - have you tried it without the window
transparency?
I also don't think you need the updateAfterEvent as that is usually reserved
when using intervals.
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Therein is my problem. Once I click on an item in the treeview, the
corresponding item in the movie becomes locked up; it no longer responds
to the mouse. If I click on a movie clip name in the treeview, the
entire window (all components in that clip) are frozen.
Furthermore, I don't understand
I'm working on a game that loads alot of smaller swf's for it's graphics
and one of the artist didn't save his graphics as .fla but only exported
them to swf.
Normally this wouldn't be a problem, but we need to make some changes to
the graphics and when I try to import them Flash throws an
Hi,
i'll post an update soon, the next release has a registerAll method which
does the trick.
The intermediate class files can be found here:
http://www.objectpainters.com/xflas2/
On the top of my head, they are compatible with the current release, but
like I said, I'll post an update soon.
Hey all,
Thanks for all the insights!
Sounds like you are trying to extend an instance of a MovieClip...
Yes, this mistake did creep into my thinking a bit-- thanks for
getting me back on track!
I'm trying to create code such that a graphic designer can hand me a
movieClip and I can
I don't see any obvious feedback as you are describing, although in my
case there aren't any rollover effects. In trying to figure out what
you were describing I figured perhaps you were describing the Flex2 UI,
whereas I was using the older UI, so I tried the Flex2 interface. That
eliminated
Also, anyone please let me
know if my code formatting doesn't work (i.e: shouldn't be
using hotmail to post)
Your code formatting is not working.
Delegate rocks. I use it all the time.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf
Of
Pseudo-code:
obj.onKeyDown = function() {
if (Key.getAscii() == C Key.isDown(Key.CONTROL)) {
// copy
}
};
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http://muzakdeezign.com/flashcoders/?q=dynamically%20assign%20class
http://muzakdeezign.com/flashcoders/?q=dynamically%20associate%20movieclip%20class
- Original Message -
From: David Cohn [EMAIL PROTECTED]
To: flashcoders@chattyfig.figleaf.com
Sent: Monday, February 05, 2007 7:15 PM
This is awesome. I've been looking around at different options for a
while; this gives me exactly what I need for now. I also wrote a
simple assert function, which perhaps would be a useful addition to
the library? I see many things are going to be possible with AS 3.0,
but I'm not ready yet to
Hi,
there are one or two additions in the library, not posted yet, one is an
assert:).
Another one is the following:
As you might have found out, when triggering errors using throw new Error()
etc, the error will show but only in the IDE. If you don't catch it, it will
not propagate to your main
ah sorry Jason, I was in an AS3 mode of thinking, that code from xray is for
AS3 only
On 2/5/07, Jason Boyd [EMAIL PROTECTED] wrote:
This is awesome. I've been looking around at different options for a
while; this gives me exactly what I need for now. I also wrote a
simple assert function,
DC Truthfully, I've never used the AS 2.0 class in the linkage box--
DC this may be what I was looking for!
The simplest way is to assing a class to a movie clip symbol. It makes
each instance of that symbol (both placed on stage at design time or
created at run-time) associated with the given
Hey Pete, what she meant was - if you click a button within your flash
movie, it works and continues to work - is that right? IE: Xray definitly
disables it. I had the same question ;)
You might try going into the library, right clicking on xray and choosing
Linkage - then uncheck Export in
Muzak,
Perfect ...and a great resource in general also!
Thanks,
--Dave
Date: Mon, 5 Feb 2007 19:56:03 +0100
From: Muzak [EMAIL PROTECTED]
Subject: Re: [Flashcoders] Re: extends MovieClip
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Message-ID: [EMAIL PROTECTED]
Having some difficulty getting the Datechooser component to work after placing
in existing Flash recently converted to Flash 8 from FlashMX
When I try to put an 'on(change)' script on the component I get the message
that it is not a valid mouse event???
Hope this is not too basic..
Thanks,
You need to use an event listener for components:
var listenerObj = {};
listenerObj.change = function(eObj){
//actions
}
datechooser_dc.addEventListener('change',listenerObj);
On 2/5/07, BOYD SPEER [EMAIL PROTECTED] wrote:
Having some difficulty getting the Datechooser component to work
Hello all,
Got a really nightmarish problem with my copy of Flash8. It has decided to
start caching certain classes and despite clearing the ASO files, from
within Flash and manually, I can't seem to stop it.
I have a swf (swfA) which is loaded into another (master). When I
publish swfA I have
Enterprise Architect does a pretty good job:
http://www.sparxsystems.com/
On 2/5/07, Forums @ Existanze [EMAIL PROTECTED] wrote:
Hello all,
I recently found out about using doxygen for documenting Actionscript,
the discovery came by googling uml reverser engineer actionscript.
I have
Hi,
does your main and swfA compile the same classes?
And use the same classpaths?
greetz
JC
On 2/5/07, pedr browne [EMAIL PROTECTED] wrote:
Hello all,
Got a really nightmarish problem with my copy of Flash8. It has decided to
start caching certain classes and despite clearing the ASO
Hi Pedr,
This is almost certainly because 'master' includes the same classes,
or classes with the same package/name as swfA. Flash always uses the
_first loaded version_ of any classes. Update the classes in master
(i.e. rebuild it with the new classes), and it should all work as
expected.
HTH,
Make sure that you have recompiled ALL of your classes and rebuilt ALL
of your swf files.
Assume the offending class is called MyFunnyObject
If an old version of the class MyFunnyObject is in an swf that has not
been recreated, then this happens.
It is not unusual and show up here once or
On 2/5/07, Ian Thomas [EMAIL PROTECTED] wrote:
Hi Pedr,
This is almost certainly because 'master' includes the same classes,
or classes with the same package/name as swfA. Flash always uses the
_first loaded version_ of any classes. Update the classes in master
(i.e. rebuild it with the new
Well that explains it! You were using the newest version of the connector
with the old version of the interface...
Fond as I am of the old Xray UI interface, the two are not compatible :)
-Original Message-
From: Pete Miller [mailto:[EMAIL PROTECTED]
Sent: 05 February 2007 18:20
To:
Hey Everyone,
I have a project that creates comic strips, and the owner would like me
to make it so that users can download an image of the comics they
create. I have looked around, and found that this is possible to do in
Flash 8, but there are some performance considerations. I've seen it
I have a project that creates comic strips, and the owner would like me
to make it so that users can download an image of the comics they
create. I have looked around, and found that this is possible to do in
Flash 8, but there are some performance considerations. I've seen it
mentioned a few
actually, the 2 interfaces still work with the same connector - it *should*
be fairly backward compatible - BUT I haven't tested the old interface in a
LONG time. I basically created new methods for the Flex2 interface along
side the legacy methods.
On 2/5/07, Karina Steffens [EMAIL PROTECTED]
Attila,
Great... this makes sense and helps immensely!
Thanks for all your help,
--Dave
On Feb 5, 2007, at 4:07 PM, [EMAIL PROTECTED]
wrote:
Date: Mon, 5 Feb 2007 20:21:55 +0100
From: Rákos Attila [EMAIL PROTECTED]
Subject: Re: [Flashcoders] Re: extends MovieClip
DC Truthfully, I've
I am trying to solve the following problem: given the coordinates of a
point in a flash movie, determine the targetPath of the object that is
currently displayed at that point. In simple cases I have been able
to do this by looping through a list of possible target objects and
calling hitTest()
Been a while but I believe the solution you need is startDrag with
_droptarget.
Note you must use startDrag otherwise _droptarget isn't set.
-erik
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Vishal Kapur
Sent: Monday, February 05, 2007 4:52 PM
To:
You could also set a new property on the NetStream instance. For ex.,
in your code replace:
var vidDuration = Math.ceil(obj.duration);
with:
this.vidDuration = Math.ceil(obj.duration);
You can then access the value via something like: myNSObj.vidDuration.
-- Vishal
On 1/30/07, jason vancleave
Also have you checked that the allowScriptAccess parameter on the
object tag is set appropriately (i.e., 'sameDomain' or 'always',
depending on your case).
-- Vishal
On 1/23/07, Nick Zotta [EMAIL PROTECTED] wrote:
Hello flashcoders,
Does anyone know the cause of the javascript error: Object
Thanks to Rakos, I have fixed the weird white box problem (thanks
Rakos!!) ...now the client has more complaints.
There is a gray box that surrounds my flash animation when the
animation starts (THIS HAPPENS ONLY WITH IE ON THE PC) once the
animation is clicked on ---the box goes away.
Liz you need to use SWFObject to rectify the problem with the gray box.
http://blog.deconcept.com/swfobject/
Enjoy...
- Original Message -
From: Liz [EMAIL PROTECTED]
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Monday, February 05, 2007 7:40 PM
Subject: Re:
Heya guys, writing a repro of Asteroids and was getting an issue with
frame rates. The frustrating thing is that on my pc it works flawlessly,
as well as a few other people I had play test it. On others though
they're saying its chugging or starts chugging when the saucer appears.
Its been about
There is some issue with Macs where things run slower than the PC
version unless you use the magic frame rates of 21, 31, 41, 51, etc.
Doesn't sound like that's the problem, but just a thought.
Cool asteroids. My Pac Man is in progress:
http://clickandhum.com/portfolio/pacman.html
On 2/5/07,
http://www.google.ca/search?hl=enq=flash+dynamic+text+scrollbtnG=Google+Searchmeta=
Tolis Christomanos wrote:
Hi all!
Can anyone give a link to a tutorial for scrolling external text with
dragger?
Thanks in advance!
___
Yeah, I knew about the smoothing option, but even with smoothing on
you'll find a very noticeable and unsightly ripping of the image when
undergoing animation. Anything more accurate and rendering an image
to NOT cause this effect? Perhaps some papervision3D?
-lm
On Feb 5, 2007, at
It'd be very cool, pls send it to [EMAIL PROTECTED]
Firstpixel wrote:
There is some PHP that does it.
email me and I will send you the php Classes.
Gil Beyruth
Criação e Desenv. Flash
{FP}Firstpixel.com
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