Daniel Freeman wrote:
I can't get mouse wheel events to work.
stage.addEventListener(MouseEvent.MOUSE_WHEEL,mousewheel);
trace('mousewheel event set');
function mousewheel(ev:MouseEvent):void {
trace('localX='+ev.localX+' localY='+ev.localY');
it must be paying for a lot of local country specialists, lawyers,
etc. which are unique to each country
Well, that makes sense, but as the article says, how then Adobe
competitors manage to keep that difference wy slower?
A little bit of overprice? Fair enough. But not *that* difference.
HG So once you create a new interval with the same name you
will lose
HG the path of the original?
An interval has no name, it has a numeric ID - what has a
name is the variable (or more variables if you want) where
you store this ID. And yes, if you doesn't care about storing
the
Is a new intervalID always one greater than the most recent intervalID?
AFAIK, yes.
That is, will this always work to ensure you only ever have one interval
running
at a time?
Again, AFAIK, yes.. but at the same time it limits your to only ever have one
interval, no matter where.
For
Is a new intervalID always one greater than the most recent
intervalID?
AFAIK, yes.
That is, will this always work to ensure you only ever have one
interval running at a time?
Again, AFAIK, yes.. but at the same time it limits your to
only ever have one interval, no matter
Hello,
I'm looking at simulating the physics of a pile of irregular
objects in Flash. The idea is that you drop irregular object on the
pile and it decides where to stop, if you remove an object then it
decides whether the ones above it fall etc.
Has anyone seen any good tutorials, books or
Hi All,
This is again related to Flash CS3.
We are having running projects which uses either flash MX 2004 or Flash 8.
These projects come back to us on a yearly basis for updations. So we wont
get time to change/migrate all the MX 2004 projects to 8 or to CS3.
Now the company is thinking of
wow, that's an really good thread here. it hits the point.
but please sign this petition:
Online petition - Fair pricing for European Software / Des prix corrects pour
les logiciels vendus en Europe
http://www.gopetition.com/petitions/fair-pricing-for-european-software.html
cheers,
max
Could you set a watch on the variable? I haven't done it, but my
understanding is that you can set a function to be called any time a
particular variable is changed. In theory this would let you know
when the value was changed by javascript and then you can handle it.
I think fisix engine is an AS3 continuation of APE. I've used the flade
library (which I think in turn is the precursor of APE) for some rigid
body simulations before and it's pretty good (especially if you need to
support 9 version players), documentation is non existent though, you
need to look
At the latest FITC in Toronto I was surprised by the amount of commercial AS3
work being done already.
Also, it seems that Eclipse is very popular for AS3 development.
As a long time Flashdevelop fan I was wondering what are some of the other
favorite AS3 development environments?
Which one is
I like Flex Builder and I know many who like FlashDevelop as well.
The AS editor in Flash CS3 is improved, but I don't like coding in it
as much as a dedicated editor.
- eric
On Apr 25, 2007, at 11:10 AM, [EMAIL PROTECTED] wrote:
At the latest FITC in Toronto I was surprised by the amount
Danny,
I think you're missing out by not using Intervals. They're extremely
useful (and efficient) once you get familiar with them.
If you're looking for one that you don't have to keep track of, google
Kenny Bunch Interval Manager. It takes care of a lot of interval
overhead and puts all
Hello :)
For me... i wait FDT3 -
http://www.powerflasher.com/fdt/forum/viewtopic.php?t=801
EKA+ :)
2007/4/25, Eric E. Dolecki [EMAIL PROTECTED]:
I like Flex Builder and I know many who like FlashDevelop as well.
The AS editor in Flash CS3 is improved, but I don't like coding in it
as much
Don't know if this helps you but I'll mention it for the sake of knowledge.
You could also use:
_global.setTimeout(scope, function_str, milliseconds)
Works like setInterval and it will return an ID but it will only run
once then kill itself.
Ciao,
Rob.
Danny Kodicek wrote:
Is a new
I was referring to this usage:
clearInterval(setInterval(this, something, 1000) - 1)
I'd actually have to test this (which I haven't), but it looks to me like this
will prevent 2 intervals to run at any given time.
regards,
Muzak
- Original Message -
From: Steven Sacks [EMAIL
These two get my vote:
Flex Builder 2
Edit Plus
You can grab the: ActionScript 3.0: Application Template (for Ant/MXMLC)
here:
http://actionscriptcheatsheet.com/blog/quick-referencecheatsheet-for-actionscript-20/
You can use the template with Ant, MXMLC and Editplus to author and compile
Would you suggest Flex Builder even for hybrid Flash designer/developer
geeks that still try and separate out code form the timeline and use proper
class structures, but still do a lot of work on the timeline for visual
assets, etc.?
-Original Message-
From: [EMAIL PROTECTED]
The Best AS3 dev tool it's that tool that solve or help me to create more
quick my projects.
in my current Uses I use Flex Builder 2.0.1 Better then others and works
perfectly on my needs.
On 4/25/07, Ash Warren [EMAIL PROTECTED] wrote:
Would you suggest Flex Builder even for hybrid Flash
I would probably create my timeline based material in Flash and then load
the SWFs into my main application which I would author and manage in Flex
Builder or Editplus...
HTH...
- Original Message -
From: Ash Warren [EMAIL PROTECTED]
To: flashcoders@chattyfig.figleaf.com
Sent:
I'm working with Zigo/FMP and just getting used to these mysterious
wonders...
I've used *mc_tween2* in the past and was able to do this type of thing but
not having any luck with the Fuse Kit...
//Blur to 10, then back to 0
ZigoEngine.doTween(mc, Blur_blur, 10, 2, Elastic.easeOut, 0);
For that kind of work I still use the Flash IDE.
I create a Project that contains all the Classes + default fla for easy
compiling (ctrl+alt+p).
I also have a script that generates class skeletons for ARP forms and other UI
components + a Flash Panel that creates Library
MovieClips and
case scenario, I have a swf with some animations and menus in flash
8, I can just load into flex , and use fl;ex buttons to give orders
into the fl8 movie, the same way as I usually do
in fl8?
Regards
On Apr 25, 2007, at 1:19 PM, Ash Warren wrote:
Would you suggest Flex Builder even for
If you want to animate sequentially, I think you should use Fuse object.
Try this:
var f:Fuse = new Fuse();
f.push({target:mc, Blur_blur:10, time:2, ease:easeOutElastic});
f.push({target:mc, Blur_blur:0, time:2, ease:easeOutElastic});
f.start();
Every tween that you push in the fuse object
It's restricted.
Flash 8 produces flash player 8 swf's
Flex produces flash player 9 swf's
Both run in a separate VM (virtual machine) and can not communicate with
eachother directly.
To have a fp8 swf and fp9 swf communicate, you have to go through a
LocalConnection.
more info here:
I'm having a weird issue with MTASC that just started up.
It compiles fine in Flash.
C:/Project/src/classes/com/stevensacks/site/data/SiteModel.as:10:
characters 16-25 : type error class not found :
com.stevensacks.site.data.PageModel
Here is line 10:
private static var _pm:PageModel;
It's
Nevermind. I had the class path going one level too deep. Isn't that
always the way? You bang your head against something for awhile and as
soon as you ask the list, you figure it out.
___
Flashcoders@chattyfig.figleaf.com
To change your
Hi,
I have a dynamically drawn curve. It's a simple curve, with 2 end points,
and its yfactor will vary.
I'm trying to figure out a way to have objects snap to this curved line. I
would distribute them over the _x axis, and I need a formula to get their _y
position on the curved line.
Here is a
Hi,
Your typical funciton looks something like this in math books:
f(x) = A*x + x^2 //just an example
Where f(x) is essentially 'y'. So, you just need the equation that defines
your curve. The curve in your jpg appears to be a circle.
y = sqrt(x^2 + r^2) //where r is the radius
That
Mick G schrieb:
I'm working with Zigo/FMP and just getting used to these mysterious
wonders...
I've used *mc_tween2* in the past and was able to do this type of thing but
not having any luck with the Fuse Kit...
//Blur to 10, then back to 0
ZigoEngine.doTween(mc, Blur_blur, 10, 2,
Hi, thanks for your reply!
My curve isn't exactly a circle. Here's what my animated curve would look
like:
http://pages.videotron.com/poubou/flash/cannes01.html
The curve is drawn using the drawing API:
example:
mc.moveTo(0,0);
mc.curveTo(400,900,0,800);
So, I know the 3 bezier points that
Hi,
The function that I gave you (A*x +x^2) was an arbitrary example.
Looks like you'd need to use what ever bezier math is used by the Flash
player to represent the line. Not the easiest thing to figure out, but
here's a link that might help:
Is there a way to bold or indent specific text within an alert?
ie:
The following fields will be deleted:
b
Name
Number
/b
Are you sure you want to continue?
Thanks,
-Pete
Peter Maziak
Web Design
Global Repertoire Management
Universal Music Group
voice: 818.286.5122
fax:
Can you not use \t in the text for tabbing, not sure about making it bold
tho.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Maziak,
Peter
Sent: Wednesday, April 25, 2007 3:48 PM
To: flashcoders@chattyfig.figleaf.com
Subject: [Flashcoders] format alert
\t and \n DO work, but the \t is not so great when you want to
indent an entire paragraph. Really what I'd like to do is bold (and/or
indent the entire paragraph).
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Steve
Abaffy
Sent: Wednesday, April 25,
On 4/25/07 4:43 PM, Jobe Makar [EMAIL PROTECTED] wrote:
Another trick is to position the clips on the line where they need to be
when the line is at rest. Then displace them vertically based on the
amplitude of the center displacement.
I thought about this method... I could go with it.
I
A bezier curve would be one way to go about it.
Flash's curveTo method uses a quadtratic curve though,
so using a cubic curve won't give you an accurate
curve.
If you know that the two endpoints of the curve are
always going to have an equal x or y value, the you
can just use the quadratic
On 4/25/07 5:31 PM, Joshua Sera [EMAIL PROTECTED] wrote:
If you know that the two endpoints of the curve are
always going to have an equal x or y value, the you
can just use the quadratic formula, and get the right
Y value.
The two endpoints will never move. The middlepoint will be the only
Have you considered using a modal pop up?
script type=text/javascript
function modalWin(url, width, height) {
if (window.showModalDialog) {
window.showModalDialog(url,name,dialogWidth:+width+px;dialogHeight:+height+px);
} else {
Actually, you're right. if your endpoints will never
move, you can still use a quadratic bezier.
The percentage would be
(mc._x - firstpoint.x)/(lastpoint.x - firstpoint.x)
Since you're using curveTo, you already have all the
points you need for the formula Here's a function for
you:
import
A quadratic curve is made of 3 points.
The first point is beginning of the curve, the second point creates the
curve between the first and last point.
This will place mc exactly on the middle of the curve
mc._x = bezierQuadratic(0.5, point1.x, point2.x, point3.x);
mc._y = bezierQuadratic(0.5,
I actually made a little mistake in the code
mc._x = bezierQuadratic(0.5, point1.x, point2.x, point3.x);
mc._y = bezierQuadratic(0.5, point1.y, point2.y, point3.y);
function bezierQuadratic(t, a, b, c) {
return (1-t)*(1-t)*a+2*(1-t)*t*b+t*t*c;
}
BLITZ | Patrick Matte - 310-551-0200
Thanks JD. That helps to explain the behavior we're seeing.
Doug
-Original Message-
From: John Dowdell [mailto:[EMAIL PROTECTED]
Sent: Tuesday, April 24, 2007 10:33 PM
To: flashcoders@chattyfig.figleaf.com; flashcoders@chattyfig.figleaf.com
Subject: RE: [Flashcoders] Javascript
Job description below. Please note the citizenship and clearance
requirements as well as the location. Although the description seems to
emphasize non-Flash skills, Flash / Flex is really the key skill set to have
for this position.
If you think you're a good match and you're interested, please
onEnterFrame/setInterval function is just to give spreading effect to the app.
as I mention earlier, using for loop doesnt't let any animation play before
loop ends.
the real problem is only about the SEQUENCE-PATTERN.
but, to make my question clearer
1. for example: there are 7000
Oh, my God. Who would ever have thunk it!
ADOBE HAS PUT UP AN ANNOUNCEMENT THAT THEY WILL BE OPEN SOURCING FLEX. THE
WHOLE KIT AND KABOODLE!!!
http://labs.adobe.com/wiki/index.php/Flex:Open_Source
It will take time, but likely by this time next year it will all be out
there!
TRULY, NOW,
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