oh boy..
- Original Message -
From: Jesse Graupmann [EMAIL PROTECTED]
To: flashcoders@chattyfig.figleaf.com
Sent: Wednesday, July 18, 2007 7:13 AM
Subject: RE: [Flashcoders] onEnterFrame() and delete onEnterFrame()
Ok, so no scope change and no extra tween class. Isn't over
I agree with JC that it wasn't really necessary to be quite so spiteful
about defeating his code.
I think the problem may have come from a here's my solution, try and
break it attitude instead of simply giving details of how it (was
supposed to) work.
Everyone here shares their knowledge to help
Hi all,
I want to implement an function funcA that takes a variable list of
arguments, and passes on that list to another function funcB, just like
setInterval does.
funcA = function()
{
// Here I can access the arguments through the arguments
array.
// But
funcB.apply(this, arguments);
Attila
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
From:Swapnil Dubey [EMAIL PROTECTED]
To: flashcoders@chattyfig.figleaf.com flashcoders@chattyfig.figleaf.com
Date:Wednesday, July 18, 2007, 12:55:23 PM
Subject:
you could pass an object and have properties on that object serve as
arguments.
- eric
On 7/18/07, Swapnil Dubey [EMAIL PROTECTED] wrote:
Hi all,
I want to implement an function funcA that takes a variable list of
arguments, and passes on that list to another function funcB, just like
function funcB() {
trace(arguments);
}
function funcA() {
funcB.apply(null, arguments);
}
Function.apply()
http://livedocs.adobe.com/flash/8/main/2235.html
regards,
Muzak
- Original Message -
From: Swapnil Dubey [EMAIL PROTECTED]
To: flashcoders@chattyfig.figleaf.com
Sent:
Hi,
I want to implement an function funcA that takes a variable list of
arguments, and passes on that list to another function funcB,
just like
setInterval does.
funcA = function()
{
funcB.apply(this,arguments)
regards,
Claudius
good call Hans,
Agreed. This list may one of the most 'decent' i have ever seen and the
tone of the response scared me too.
We have all worried about our work being stolen by others - ridiculing
another for these same concerns violates the tone of 'our' group.
I also think the original
On 7/18/07, Jim Berkey [EMAIL PROTECTED] wrote:
Wonderful folks, don't worry about my feelings because my methods were so
quickly destroyed. I'm a big boy, and have enjoyed the search for the holy
swf-grail for some time now. Thanks to Rákos, I believe I am one brick away
from that wall that is
Ok, yesterday was 7 minutes of work to capture . . . another try today. Is
the wall higher yet?
http://jimbo.us/Games/jumpPeg/
jimbo
___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
It was even easier than the yesterday's one, since there was no need
for modifying the swf. Obtaining the game's swf was done by the same
way as yesterday.
http://www.tengerstudio.com/public/jumppeg/
Attila
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
On Jul 18, 2007, at 7:24 AM, Jim Berkey wrote:
I found early on that so many people can tear down a wall and
condemn it easily when they see the skeleton, without ever trying
to climb the wall, and that is not a good judge of the
effectiveness of the wall. But if you do not see the
I've unsubscribed the offending account.
Dave Watts, CTO, Fig Leaf Software
http://www.figleaf.com/
Fig Leaf Software provides the highest caliber vendor-authorized
instruction at our training centers in Washington DC, Atlanta,
Chicago, Baltimore, Northern Virginia, or on-site at your location.
Hm. Just a side thought on that - again, making it difficult rather
than impossible. Use the same FP9 idea - loading via a binary socket -
but instead of using Blowfish or something heavyweight to decrypt,
just split the source .swf into chunks on the server, load each chunk
seperately,
There's a constant demand for SWF obfuscation -- any good application,
especially things like standalone games, is a ripe target for theft and
rebranding. *cough ebaumsworld cough* And business clients are often
afraid of plagiarism by real or imagined rivals: if they didn't want to
be the
but instead of using Blowfish or something heavyweight to decrypt,
just split the source .swf into chunks on the server, load each chunk
seperately, reassemble and loadBytes on the client side.
Great concept, Ian :
Diviser pour mieux régner
---
Eric Priou aka erixtekila
Dev notes :
Thanks Ian, your ideas look promising . . .
Thanks Frederic, that's on the same vein as Mark's link to Kerckhoffs'
assumption - btw, I think I can defeat the way you found it, Frederic, with
one more layer of php . . . maybe . . . (you got to 'path' but not to
'rainbow' - hmmm)
Seems we
Thank you sooo much. It works perfectly!
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Hans Wichman
Sent: Wednesday, July 18, 2007 12:26 AM
To: flashcoders@chattyfig.figleaf.com
Subject: Re: [Flashcoders] Drawing API :: curveTo assistance, code and
So, coming off the enterFrame() tween discussion, a lot of people
mentioned various tweening libraries. I still use Fuse, which has
proven extremely capable for my purposes; are there any pressing
flaws in Fuse, or benefits in the other packages, that might convince
me to change?
The ultimate
I am implementing a multilingual site for all the European countries and I
am creating separate font libraries for which I will just load the right one
based on the locale. From what I can gather there are four main ones which
is Latin, Armenian, Cyrillic and Greek. The question I am asking is
Thanks 4 the info... I'll try that!
Regards,
cryzto
-Ursprüngliche Nachricht-
Von: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Im Auftrag von Jesse
Graupmann
Gesendet: Mittwoch, 18. Juli 2007 07:22
An: flashcoders@chattyfig.figleaf.com
Betreff: RE: [Flashcoders] textures
Without
I did check the manual, but apparently not good enough... :)
I'm kind in a hurry (project 4 school), thats why I didn't really have the
time for checking all manuals...
Thanx for the answer JC
Cristo
[EMAIL PROTECTED]
-Ursprüngliche Nachricht-
Von: [EMAIL PROTECTED]
[mailto:[EMAIL
Almost getting offtopic, but
Tweener is one tough tweening engine!! thanks zeh ;)
Now, I want to add GlowFilter, .. filters support to Tweener. I saw
that BlurFilter is implemented, but not the others.
I will try to dig it a little further when I have time, but do you
have any
Hey guys need some help here, what I want to do is to first load a .flv into
the flash MX 2004 pro media play back component then play the .flv
How can this be done and does any one have a link to a tutorial or code example.
Thanks guy.
Tony Trapp - DBTWeb.com
no problem, been there:)
On 7/18/07, Cristo @ cryzto.ch [EMAIL PROTECTED] wrote:
I did check the manual, but apparently not good enough... :)
I'm kind in a hurry (project 4 school), that's why I didn't really have
the
time for checking all manuals...
Thanx for the answer JC
Cristo
[EMAIL
Since we're talking about obfuscation/encryption does anyone know of a tool
that works for AS3 yet?
All the standard tools seem to stop with Flash 8/AS2.
Doug
-Original Message-
From: Sunil Jolly [mailto:[EMAIL PROTECTED]
Sent: Wednesday, July 18, 2007 2:09 AM
To:
That's probably a very good thing for me to check, or
at the very least a good thing to keep in mind when
other people come to me asking why my game doesn't
work later on.
I've actually managed to get UDP traffic through NAT
now, with no port forwarding, tricks, or hacks on the
client side. The
To each his own. I've got nothing against Fuse specifically (or any other
tweening engine), but TweenLite might be worth looking at because:
1) It's only about 2K
2) I haven't been able to find a faster tweening engine
3) It's got AS2 and AS3 flavors
4) It has a big brother, TweenFilterLite
I've used TweenLite and TweenFilterLite in a couple projects -- ease of
use was an issue in the prototyping stages and small file size was a
benefit in deployment.
Works as advertised and well worth a look!
regards,
- jim armstrong
www.algorithmist.net
http://algorithmist.wordpress.com
On 7/18/07, Douglas Pearson [EMAIL PROTECTED] wrote:
Since we're talking about obfuscation/encryption does anyone know of a tool
that works for AS3 yet?
All the standard tools seem to stop with Flash 8/AS2.
I don't think there are any decompilers for AS3 yet, but I could be
wrong, and it's
Or, if you're a masochist:
http://www.kirupa.com/forum/showthread.php?t=256400
- Jon
On Jul 18, 2007, at 1:13 PM, Mark Winterhalder wrote:
On 7/18/07, Douglas Pearson [EMAIL PROTECTED] wrote:
Since we're talking about obfuscation/encryption does anyone know
of a tool
that works for AS3
I'm sure I'm missing something basic here. In Flash 9 I'm trying to create
a gradient fill that starts at blue, over the first 3rd of the shape it
fades to white, remains solid white over the next 3rd then over the final
3rd it fades from white back to blue. I thought the code below should
It looks like when you .send using LocalConnection, the first
listener gobbles up the message, so that if there are two SWF files
which have connected, only one will receive the message.
Do I understand this correctly? This seems like an artificial
limitation that makes no sense to
I have a class which does an XML load, and receives a response that's
roughly 10k. We use this class in several different instances.
We're tracing the server, and the response is sent about one second
after receiving the request. Then we see a roughly 15 second delay
before the
Hi
Starting a major project using the Google API and flash but not decided yet on
the best approach.
Figure I can either use
1) the free component from http://www.afcomponents.com/
or
2) use the Flash to JavaScript integration kit along with the javascript
Google API.
Can anyone offer me a
#import mc_tween2.as
I've used Zeh's MC Tween hundreds of times. Probably because I started out
with Ladislav Zigo's engine and it solved all the callback issues. Sure,
putting it in an AS 2.0 project takes a little trick, but toss in a Delegate
or two for a callback and you have a sequencer!
Only one server can be active (connected) with a particular connection
identifier. If you try to connect another LocalConnection server with
an already existing identifier (even in another movie), connect() will
fail and return false.
var lc1: LocalConnection = new LocalConnection();
Set up a matrix which determines the gradient box and pass it to the
beginGradientFill(), e.g:
var m: Matrix = new Matrix();
m.createGradientBox(100, 100);
_grad.graphics.beginGradientFill(linear, [0xff, 0xff, 0xff,
0xff], [1, 1, 1, 1], [0,85,170,255], m);
Attila
Anyone attempt a DragManager class in AS3 for use with Flash CS3 (not
the flex sources).
Specifically a singleton that takes a proxy (bitmap) and uses that
for the dragging, with a method to have acceptable targets.
Trying to work that out and would like to know if I'm re-inventing
the
Thanks alot, that does the trick.
Rob
On Wed, 18 Jul 2007 16:45:59 -0400, Rákos Attila
[EMAIL PROTECTED] wrote:
Set up a matrix which determines the gradient box and pass it to the
beginGradientFill(), e.g:
var m: Matrix = new Matrix();
m.createGradientBox(100, 100);
I'm sure you meant:
#include mc_tween2.as
That alone (#include) should make you run the other way when doing AS2.
I personally don't like/recommend mc_tween, as it clutters the prototype of
several built in objects:
MovieClip
TextField
Sound
The new Tweener seems to be a better implementation
The new Tweener seems to be a better implementation (now uses Classes and no longer uses MovieClip.prototype, etc..), but I haven't
tried it out yet.
Proper documentation seems to be missing however:
http://code.google.com/p/tweener/wiki/Documentation
Not even half of the methods are documented.
WWMND - What would Muzak not do? Yes, Jesse?
Tweener makes you jump higher, live longer, save the world, AND gives you
more attractive examples http://labs.blitzagency.com/?p=314
oh boy..
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Muzak
Sent:
whats this?
Jon Bradley wrote:
Or, if you're a masochist:
http://www.kirupa.com/forum/showthread.php?t=256400
- Jon
On Jul 18, 2007, at 1:13 PM, Mark Winterhalder wrote:
On 7/18/07, Douglas Pearson [EMAIL PROTECTED] wrote:
Since we're talking about obfuscation/encryption does anyone know
Just as a small addendum, and to make things a bit more clear:
I agree documentation is a must. The current Tweener documentation sucks.
It's being rewritten so it can be a real
downloadable+IDE documentation; using the wiki for documentation was a
mistake I realized later. The html docs
Hey Muzak, thanks for all the comments. Your suggestions make sense.
Just a small thing:
(...)
The first one I looked at: docked icons
http://tweener.googlecode.com/svn/trunk/examples/docked_icons_as2_flash8.zip
The swf in the zip file doesn't work for some reason. I had to compile the fla.
46 matches
Mail list logo