Hi,
Does anyone know a way to dynamically change the framerate of a FLV file?
I want to simulate fast forward and rewind (with different speeds).
I am able to change the framerate of the flash movie but that does not
affect the FLV thats playing in the Video component :(
Any suggestions please?
Why does Flash act the way it does? More information can be found here on
the blog of one of the Flash Player engeneers:
http://www.kaourantin.net/2006/05/frame-rates-in-flash-player.html
Greetz Erik
On 4/8/08, Cory Petosky [EMAIL PROTECTED] wrote:
My buddy and I were playing with some
You could have an empty base movie (AIR) and load your main movie into it.
Kenneth Kawamoto
http://www.materiaprima.co.uk/
Omar Fouad wrote:
Dears,
In a application I've created in Air, I wanted to ask if it is possible to
restart the application as in reloading the swf inside the Air Player
or you can call an air app from within your air app (this can
potentially be the same app)
So what you do is:
have A open and set it to alwaysinFront
from A you call B
close A
bring B to front
More info on this here:
Hi Sajid-
I'd been searching for a way to do something similar. I suggest you take a
look at this link:
http://mrdoob.com/blog/post/504/
It might give you some initial direction.
On Wed, Apr 9, 2008 at 2:17 AM, Sajid Saiyed [EMAIL PROTECTED] wrote:
Hi,
Does anyone know a way to dynamically
I don't know, but I think it's a great idea. I'll pass your comment on
to the AIR team, although I see you've already asked about it on the
Apollocoders list.
Francis Cheng | Senior Technical Writer | Adobe Systems, Inc.
http://blogs.adobe.com/fcheng
-Original Message-
From: [EMAIL
Depends on the length of your video, but might be more efficient to
render the video at an alternative speed. Not exactly the same as your
case, but this is especially better when doing something like playing
the movie backwards, that is, do a separate and complete rendering of
the movie
I'm working on an animation of sorts that uses the Flash drawing api to draw
into bitmapdata.
At various intervals throughout the animation I want to record screenshots
and be able to step back and view these various stages of the animation.
The only way I can think of achieving this is creating
Maybe record your vector data / changes each frame, or similar, so
that you can redraw the bitmaps if necessary.
It's almost like an undo function; So for each bitmap you render, you
would store the commands to draw it.
You can make this even more compact by just storing the changes since
I didn't ask about opening up the AIR Bug System on Apollocoders.
I asked for a url to a bug, which I hoped would be in the Flex Bug System so we could vote for it and was told that the it was added
to the AIR Bug System, which isn't publicly available.
quote
Is the bug logged in the Flex
Okay, I'll let them know.
Francis Cheng | Senior Technical Writer | Adobe Systems, Inc.
http://blogs.adobe.com/fcheng
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Muzak
Sent: Wednesday, April 09, 2008 2:29 PM
To: Flash Coders List
Subject: Re:
hey all, i used to be active in this list, it looks a lot quieter now than
it was a couple years ago.
in any case, we are seeking a hardcore actionscript coder for some contract
work.
please respond to me directly with portfolio and code samples for
consideration!
best regards,
--
I have a Loader Object that is childAdded to MovieClip Container, and each
time the application needs, the loader loads a different image in it.
.
private var Photoldr:Loader = new Loader();
public function LoadPhoto():void {
var PhotoPath:String = String(DataArray[0].LocationMapLink);
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