Re: [Flashcoders] @#$% New iPhone Developer Agreement Bans the Use of Adobe's Flash-to-iPhone Compiler

2010-04-09 Thread Cedric Muller
So many interesting power struggles going on right now between Adobe, Apple, Microsoft and Google. Makes you wonder who will come out on top. Apple vs the World ? Are they idiots or what ?? Definitely: Apple will come down. Speaking about the cleaness of code :S The MS days are far

RE: [Flashcoders] @# $% New iPhone Develo per Agreement Bans t he Use of Adobe’s Fl ash-to-iPhone Compil er

2010-04-09 Thread David Hunter
Wow that is a depressing end to the week and a massive deflation for the launch of CS5 on Monday which I was really looking to upgrade to as I'm still on CS3. I got an iPhone a couple months ago on the basis that I might get to do some development for it. It will be interesting to see how the

Re: [Flashcoders] @#$% New iPhone Developer Agreement Bans the Use of Adobe's Flash-to-iPhone Compiler

2010-04-09 Thread John McCormack
Merrill, Jason wrote: Peter Elst: http://www.peterelst.com/blog/2010/04/09/apple-versus-developers-this-time-its-personal/ apple-versus-developers-this-time-its-personal It does feel personal: 1. Apple want to lock you into their products. 2. They can't force consumers, so they force

Re: [Flashcoders] @#$% New iPhone Developer Agreement Bans the Use of Adobe's Flash-to-iPhone Compiler

2010-04-09 Thread allandt bik-elliott (thefieldcomic.com)
Adobe should announce after cs5 that cs6 will be pc and linux only I've been a lifelong Apple fan (maybe even fanboy) but over the last couple of years, with their stance on flash, suing htc using patents they basically bought instead of competing and now this crap, i am slowly phasing all of my

[Flashcoders] current consensus of available Flash 3D engines?

2010-04-09 Thread allandt bik-elliott (thefieldcomic.com)
hey guys i'm currently researching 3d engines for a project that i might be working and i was wondering which, if any, of the 3d engines that people have used and which they value the most papervision, sandy and away 3d seem to be the most prominent choices and i'm leaning towards away 3d but i

Re: [Flashcoders] @#$% New iPhone Developer Agreement Bans the Use of Adobe's Flash-to-iPhone Compiler

2010-04-09 Thread Cedric Muller
Peter Elst: http://www.peterelst.com/blog/2010/04/09/apple-versus-developers- this-time-its-personal/ apple-versus-developers-this-time-its-personal It does feel personal: 1. Apple want to lock you into their products. 2. They can't force consumers, so they force developers. 3. Their

Re: [Flashcoders] @#$% New iPhone Developer Agreement Bans the Use of Adobe's Flash-to-iPhone Compiler

2010-04-09 Thread Karl DeSaulniers
Well, they got that one covered with bootcamp. But us Old world mac heads will suffer. I wish we could get the owner of Cydia on here to answer some questions on non-native and the effects its had on native sales coding and such. I'd probably be some good stuff.. encouraging anyway. I

Re: [Flashcoders] @#$% New iPhone Developer Agreement Bans the Use of Adobe's Flash-to-iPhone Compiler

2010-04-09 Thread Henrik Andersson
Karl DeSaulniers wrote: Well, they got that one covered with bootcamp. But us Old world mac heads will suffer. They have already stopped supporting non Intel cpus. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com

Re: [Flashcoders] @#$% New iPhone Developer Agreement Bans the Use of Adobe's Flash-to-iPhone Compiler

2010-04-09 Thread Sören Meyer-Eppler
another list, there should be a bunch of application developpers HEROES that get together and build this killer app the iphone won't have. That would be Zynga with FarmVille. I refuse to think of them as heroes though. ___ Flashcoders mailing list

Re: [Flashcoders] @#$% New iPhone Developer Agreement Bans the Use of Adobe's Flash-to-iPhone Compiler

2010-04-09 Thread Cedric Muller
Sorry, I didn't meant 'heroes' but thought about 'apps' that get sold ... because 180'000 apps certainly means there are a lot of crap and non-sense. another list, there should be a bunch of application developpers HEROES that get together and build this killer app the iphone won't have.

Re: [Flashcoders] current consensus of available Flash 3D engines?

2010-04-09 Thread Matt Perkins
I've used Papervision. It's not too hard to use once you get over the learning curve. It's very well documented - why I choose to use it over Away. There are books on Papervision and not any of the other ones, and I learn best with a paper book beside me. On 4/9/2010 5:25 AM, allandt

[Flashcoders] MC properties not changing on a keyframe

2010-04-09 Thread Karina Steffens
Hi list, On a custom IDE button component (AS3 CS4) I have a number of keyframes for up/over/down etc. Each of these keyframes has a textfield and an icon (labelText and iconContainer). Mouse event listeners control the movement between the keyframes. iconContainer has linkage to a class that

RE: [Flashcoders] @#$% New iPhone Developer Agreement Bans the Use ofAdobe's Flash-to-iPhone Compiler

2010-04-09 Thread Merrill, Jason
One of the links I read quoted someone in saying something like, Apple dictating you have to develop with Objective-C is like Microsoft saying you can only use MS Paint to do artwork. That's a little extreme, but from what I have seen of Objective-C as a language, I think there is some truth to

RE: [Flashcoders] @#$% New iPhone Developer Agreement Bans the Use ofAdobe's Flash-to-iPhone Compiler

2010-04-09 Thread Merrill, Jason
Adobe should announce after cs5 that cs6 will be pc and linux only That would be cool. However, Adobe reacting by completely pulling its product line from Mac OS would have their stockholders in an uproar. Plus, as my co-worker Matt pointed out, Adobe themselves are primarily a Mac OS shop.

RE: [Flashcoders] current consensus of available Flash 3D engines?

2010-04-09 Thread Merrill, Jason
Second that for Papervision - though you should know Matt and I are on the same team - so we've discussed Papervision a lot together. He's right in his assessment. If I did decide to drop PV3D, I'd probably switch to Away3D. To guess based on what I have read, and only what I have rolling

Re: [Flashcoders] @#$% New iPhone Developer Agreement Bans the Use ofAdobe's Flash-to-iPhone Compiler

2010-04-09 Thread Mark Winterhalder
On Fri, Apr 9, 2010 at 5:12 PM, Merrill, Jason jason.merr...@bankofamerica.com wrote:  What you may see happen is consumers getting tired of not having Flash on their iPhone and switching to an Android phone. Which is why I can't wait to see FP 10.1 and AIR on Android. If it's done well, it will

Re: [Flashcoders] current consensus of available Flash 3D engines?

2010-04-09 Thread allandt bik-elliott (thefieldcomic.com)
awesome answer - thanks a lot guys a On 9 April 2010 16:07, Merrill, Jason jason.merr...@bankofamerica.comwrote: Second that for Papervision - though you should know Matt and I are on the same team - so we've discussed Papervision a lot together. He's right in his assessment. If I did

RE: [Flashcoders] MC properties not changing on a keyframe

2010-04-09 Thread Karina Steffens
After some trial and error, it seems that it's caused because of rescaling and repositioning code: When the button is scaled down, I'm scaling the icon down so that it's new dimensions match the old dimensions, and repositioning it to match its last location. Moving the iconContainer into a

Re: [Flashcoders] @#$% New iPhone Developer Agreemen t Bans the Use of Adobe’s Flash-to-iPhone Compiler

2010-04-09 Thread Eric E. Dolecki
Huge news today that Mobile Orchard is no more because of Apple's move: http://www.mobileorchard.com/goodbye/?utm_source=feedburnerutm_medium=feedutm_campaign=Feed:+MobileOrchard+(Mobile+Orchard)utm_content=Google+Reader

Re: [Flashcoders] @#$% New iPhone Developer Agreement Bans the Use ofAdobe's Flash-to-iPhone Compiler

2010-04-09 Thread Ktu
Jason Merrill Doing something just for spite in the business world is not really all that smart. It may not be smart business wise, but when a someone attacks you so bluntly, its not bad form to stand up for yourself. Companies making decisions on whats most profitable (like Jobs Adobe, sure)

[Flashcoders] Getting the line index at the caretIndex

2010-04-09 Thread Steven Sacks
I'm trying to get the line index at the caret index in a multiline input TextField, but it doesn't work. Any ideas why? var tf:TextField; // this is my TextField tf.addEventListener(Event.CHANGE, onChange); function onChange(event:Event):void { var caret:int = tf.caretIndex; var

Re: [Flashcoders] Getting the line index at the caretIndex

2010-04-09 Thread Taka Kojima
You have to do something like caret-1, and do some logic to detect if the current line contains at least one character, and if it doesn't do a line++, something along those lines. My suspicion (which I just confirmed) was that the caret isn't actually counted as a character in the textField,

[Flashcoders] (no subject)

2010-04-09 Thread Michael Dunn
http://PhoenixKenney5517.co.cc ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Re: [Flashcoders] (no subject)

2010-04-09 Thread Kerry Thompson
This is spam. Don't bother. On Fri, Apr 9, 2010 at 7:03 PM, Michael Dunn dun...@gmail.com wrote: http://PhoenixKenney5517.co.cc ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Re: [Flashcoders] Getting the line index at the caretIndex

2010-04-09 Thread Taka Kojima
I was curious, seems to get pretty ugly logic wise actually, this is the quickest, easiest solution I came up with: tf.addEventListener(Event.CHANGE, onChange); function onChange(event:Event):void{ var caret:int = tf.caretIndex; tf.appendText(_); var line:int = tf.getLineIndexOfChar(caret);

RE: [Flashcoders] @#$% New iPhone Developer Agreement Ba ns the Use of Adobe’s Flash-to-iPhone Compiler

2010-04-09 Thread Mattheis, Erik (MIN - WSW)
Thanks for the Theory, Carl - I'd elevate it to a Law: It's about harnessing the iPhone/iPad momentum at any cost - forwarded your insight to my coworkers. But I wonder how much of this is based on the old MS vs Apple war - calculated on the fact there's probably more C++ than ActionScript