, Alexander Farber alexander.far...@gmail.com
wrote:
Nevermind, found 1 issue in my server...
_
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Hello,
I have a small Facebook game sending urlencoded strings over Socket connection:
_socket.writeUTF(_dataVars.toString());
_socket.flush();
It works mostly well since several years. I.e. I don't have the usual
newbie problems
with missing socket policy or sending data before
Nevermind, found 1 issue in my server...
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Hello flashcoders,
does anybody please know, why is URLStream.connected
is always true in my simple test program at
http://stackoverflow.com/questions/5571175/why-is-urlstream-connected-always-true
?
Thank you
Alex
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Hello,
I have a small multiplayer Flash game in which you can
display a player profile by clicking at his or her avatar:
const PROFILE_URL:String = 'http://myserver/user.php?id=';
try {
navigateToURL(new URLRequest(PROFILE_URL+id), '_blank');
} catch(e:Error) {
}
This works well, but now I'd
Hello,
I'd like to send a short note about my Apache module
for serving socket policy file in a more effective and
secure way than many current scripts on the net do:
It can't be blocked by a slow/malicious client,
runs with reduced privilleges (as apache, www, nobody, YMMV)
and doesn't read any
Hello,
I'm trying to compress XML data being exchanged via Socket with a Perl
backend and after taking several hurdles, I'm stuck at this error message:
1061: Call to a possibly undefined method inflate through
a reference with static type flash.utils:ByteArray.
My code is:
On Sun, Oct 3, 2010 at 6:27 PM, Dave Watts dwa...@figleaf.com wrote:
In your code, if there's nothing to read, your exception handlers fall
through after calling handleTcpError. At compile time, the compiler
has no guarantee that there'll be anything in the byte array.
Thanks Dave, you're
I've even added 2 checks for the _nbytes being 0
and a check for _bytes != null and still it fails with
1061: Call to a possibly undefined method inflate through
a reference with static type flash.utils:ByteArray.
(ok, I understand that by static compiler means _bytes being null)
My
On Sun, Oct 3, 2010 at 7:44 PM, Henrik Andersson he...@henke37.cjb.net wrote:
Dave Watts skriver:
In your code, if there's nothing to read, your exception handlers fall
through after calling handleTcpError. At compile time, the compiler
has no guarantee that there'll be anything in the byte
Bingo, Tom -
On Sun, Oct 3, 2010 at 8:14 PM, Tom Gooding t...@quickthinkmedia.co.uk wrote:
It looks to me like your compiler error is due to a call to _bytes.inflate()
where the compiler detects that inflate() is not a method of the ByteArray
class, I think it was added in later player
Hello,
does anybody please know, why I can only set the background color here?
var _label:Label = new Label();
_label.text = 'should be red';
_label.textField.background = true;
_label.textField.backgroundColor = 0x00FF00;
_label.textField.textColor = 0xFF;
Thanks, but -
On Tue, Sep 21, 2010 at 11:36 AM, Karl DeSaulniers k...@designdrumm.com wrote:
Have you tried setting the text color before the background color?
I think you were assigning your text to _label not _label.textField.
Is this what you wanted?
Try
var _label:Label = new
Unfortunately there is no html property, and even this is not working:
var _label:Label = new Label();
_label.textField.background = true;
_label.textField.backgroundColor = 0x00FF00;
_label.textField.textColor = 0xFF;
_label.textField.text = should be red;
_label.textField.htmlText = should
Nope :-)
On Tue, Sep 21, 2010 at 11:57 AM, Karl DeSaulniers k...@designdrumm.com wrote:
_label.label = 'should be red';
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Thank you Kenneth, this explains what probably happens beneath the hood
On Tue, Sep 21, 2010 at 1:16 PM, Kenneth Kawamoto
kennethkawam...@gmail.com wrote:
If you cancel the TextFormat you should be able to apply textColor, i.e.
_label.setStyle(textFormat, new TextFormat(null, null, null));
Hello,
On Wed, Sep 15, 2010 at 10:53 PM, Kerry Thompson
al...@cyberiantiger.biz wrote:
What you really want is something like this:
games
game id=0/
game id=9012
user id=OK10218913103 name=Yervand/
/game
game id=9013
user id=OK305894249541 name=chabo/
Hello,
I've created a MovieClip _rect and have placed
several components on it and packed that alltogether
inside a class which extends Sprite. I would like that
stuff to slide in and out of screen and so I've added:
public function hidePanel():void {
It's a List (AS3 Flash component).
Thanks, I've ended up creating an Array and filling it with XML data:
private var _allDP:DataProvider = new DataProvider();
for each (var game:XML in xlist) {
var obj:Object = { id: ga...@id, xml: game, len:
game.elements('user').length() };
Hello Kerry and others,
Alexander Farber wrote:
http://stackoverflow.com/questions/3709172/custom-cellrenderer-for-a-list-with-xml-data
thank you, I've traced the set data in debugger and its d argument
is really an Object, not XML. Flash seemingly will go through all the
1st level children
Hello,
I can't figure out, how to feed data to a List cellRenderer
if it is in XML format. What argument will set data() receive?
In the trace output I only see, that it is an object.
I have prepared a simple test case demonstrating my
problem (and posted a copy and screenshot at
Hello fellow flashcoders,
I'm still struggling with my e4x problem. With Kenneth's
help I've got it partly working for the cases
where each game has at least 1 user node:
var games:XML =
games
game
user/
user/
user/
/game
game
user/
user/
Thank you for the pointers, I'll read up on child() and
attribute() - I've missed them in the docs somehow
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Hello Kenneth and others,
On Thu, Aug 19, 2010 at 9:05 PM, Kenneth Kawamoto
kennethkawam...@gmail.com wrote:
trace(Full games: + games.game.(user.length() == 3).length());
trace(Vacant games: + games.game.(user.length() 3).length());
thank you - now my Flash code is working,
but my Flex
Maybe script it with Openoffice?
On 8/20/10, Glen Pike postmas...@glenpike.co.uk wrote:
Hi,
Never tried it, but what about Zend_Pdf?
Glen
Anthony Pace wrote:
I am sending this here just cause I think it's likely some
developers here have had to work with PDF output.
I know
Hello,
my server delivers XML data over socket,
representing games, with up to 3 players in each.
In my custom component I'd like to display
a summary: total number of games,
number of full games (3 players)
number of vacant games (joinable, because less than 3 players).
I've prepared a reduced
I've prepared an even simpler test case and it still doesn't work:
?xml version=1.0 encoding=utf-8?
mx:Application xmlns:mx=http://www.adobe.com/2006/mxml;
layout=absolute
creationComplete=onCreationComplete();
mx:Script
![CDATA[
[Embed('../assets/symbols.swf',
On Thu, Mar 25, 2010 at 2:18 PM, Glen Pike g...@engineeredarts.co.uk wrote:
I think you have to instanciate the SPADES if you do it in Actionscript try
this:
spriteHolder.addChild(new SPADES() as DisplayObject);
Yes, spriteHolder.addChild(new Symbols.SPADES())
works, thank you (found it an 1h
Hello,
may I ask another Flex question here?
(the Yahoo flexcoders-list seems not to be very responsive,
asked a question 4h ago there, it still hasn't appeared)
I've prepared a short test case to demonstrate my problem:
Test.mxml:
?xml version=1.0 encoding=utf-8?
mx:Application
Hello,
not sure if Flex questions are allowed here?
Why can't I refer to the tabs.table.spriteHolder.addChild(sprite);
below? If I remove the TabNavigator and all Canvases, then
spriteHolder.addChild(sprite); will work just fine:
mx:Application xmlns:mx=http://www.adobe.com/2006/mxml;
Hello,
I'd like to port a game of mine to a Flex app,
because I'd like to use tabs, controls and charts.
I'm reading the docs for already a week,
there are lots of them and well explained.
But what do I do with my Sprites?
My app consists mostly of Sprites,
for example user avatars with names+
Thank you for the explanations and -
On Sat, Mar 20, 2010 at 7:04 PM, Chris zomgfore...@gmail.com wrote:
http://livedocs.adobe.com/flex/3/html/help.html?content=ascomponents_advanced_2.html
I've started to read it. But maybe someone can give me a start:
If I have a Canvas in Flex:
In my desperation I've asked the same question in a german and a
russian forum last night.
And where do I find the useful replies in the morning? This mailing
list is priceles :-)
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Hello,
I have multiplayer game, which reads XML data from the server:
_socket = new Socket();
_socket.addEventListener(ProgressEvent.SOCKET_DATA, handleTcpData);
.
private function handleTcpData(event:Event):void {
while (_socket.bytesAvailable) {
var str:String =
Thank you!
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Hello,
On Tue, Feb 23, 2010 at 2:25 PM, Henrik Andersson he...@henke37.cjb.net wrote:
Doing anything but copying the data from the event to your own bytearray
buffer object is a disaster waiting to happen.
TCP is a stream based protocol, you can get chunks of any length each time
the event
I've come up with this, but still have a flaw there:
private function handleTcpData(event:Event):void {
var len:uint;
if (0 == _socket.bytesAvailable)
return;
try {
_socket.readBytes(_ba, _ba.bytesAvailable,
I've added some traces there and see that this doesn't work:
if (_ba.bytesAvailable = len) {
var str:String = _ba.readUTFBytes(len);
updateGUI(str);
// copy the remaining bytes
Yes, that's with what I had started and what doesn't work :-)
On Tue, Feb 23, 2010 at 11:17 PM, Valentin Schmidt v...@dasdeck.com wrote:
private function handleTcpData(event:Event):void {
if(_socket.bytesAvailable) {
try{
var str:String = _socket.readUTF();
updateGUI(str);
Hello Valentin,
On Wed, Feb 24, 2010 at 12:06 AM, Valentin Schmidt v...@dasdeck.com wrote:
so then why did you start with posting code here (pasted below) that
didn't contain any exception catching? that's the crucial point: you
have to catch the exception, otherwise you would either get
Hello,
sorry, but I'll try to start another thread to explain my problem.
I read data from a socket into a ByteArray _ba and keep inspecting it.
When there is enough data, I'd like to extract and process it and
remove the processed bytes from the _ba.
Here is how I try to do the removal, but it
On Wed, Feb 24, 2010 at 12:36 AM, Valentin Schmidt v...@dasdeck.com wrote:
And if you use an if instead of while,
then you lose even more incoming data.
how come?
Ok, here your suggestion again:
private function handleTcpData(event:Event):void {
if(_socket.bytesAvailable) { // USE IF, NOT
After some thought... the 2nd case (not enough data arrived)
is not a problem for your code, because the handleTcpData()
will get called again - once the rest of the data arrived.
But for the 1st case (several UTF strings arrived at once)...
Maybe I should try the following (and don't need a
Is there please an AS3-event broadcasted
when a Sprite is shown or hidden?
Can't find this in the docs
Thank you
Alex
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Hello,
is it possible to detect, if a full screen mode is allowed before calling
stage.displayState = StageDisplayState.FULL_SCREEN; ?
I have the same .swf file embedded at several sites including Facebook
(and there for some reason you can't do full screen unless
using their iframe mode. My
On Wed, Feb 17, 2010 at 3:10 PM, Juan Pablo Califano
califa010.flashcod...@gmail.com wrote:
I'm not sure if there's a clean way, but I'm afraid the ugly way won't work
either. If I recall correctly, you can't set the displayState to fullscreen
unless you're responding to user interaction (i.e.
Sorry for one more probably basic XML question,
but how do you create an XMLList object? I've tried:
var list:XMLList =
user pos=0 money=123 changed=2 pool=10.20.30 whist1=10.20
whist2=100 /
user pos=2 money=-123 changed=4 mount=1.2.3
whist1=10.20.100.300 whist2=100 /
;
var list:XMLList =
Hello,
I've prepared a simple test case for my problem:
var xml1:XML =
pref
lobby
user id=DE2 name=Alex avatar=2_1211369175.jpg/
/lobby
game id=0/
/pref;
var xml2:XML =
pref
user0 id=DE2 name=Alex avatar=2_1211369175.jpg/
Thank you - I'll do, but
On Sat, Feb 6, 2010 at 7:01 PM, Juan Pablo Califano
califa010.flashcod...@gmail.com wrote:
Because your second query returns an empty list instead of null.
So, instead of checking for null, just check the length of the result.
trace(describeType(xml1.lobby));
Thank you
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On Wed, Feb 3, 2010 at 8:07 AM, Cor c...@chello.nl wrote:
I always use ![CDATA[My text]] in xml.
Is that a bad habbit?
Not good for my app - if the user enters ]] and then some XML
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are an excellent way of helping us to understand. That said, the
12,000 lines of python code that you may have written several years ago
doesn't mean that you can 'do' actionscript without bothering to read a book
first
a
On Wed, Feb 3, 2010 at 8:06 AM, Alexander Farber alexander.far...@gmail.com
Sorry, I keep reading the docs, but
haven't wrapped my brain around this yet.
How could I create a string of several
joined chat-lines here
var myxml:XML =
myxml
chat0XXX/chat0
chat0YYY/chat0
chat0ZZZ/chat0
/myxml;
handleChat(myxml.chat0);
function handleChat(list:XMLList):void {
That's a cool idea, thank you
On Wed, Feb 3, 2010 at 9:19 PM, Jer Brand thejhe...@gmail.com wrote:
Off the wall suggestion: If you're just adding this to a HTML enabled
text field (or some other HTML enabled container), you might change
your tag's to p/p rather than chat0.../chat0 and add the
Hello,
I'm parsing following XML:
var lobby:XML =
lobby
info
idDE2/id
nameAlex/name
avatar2_1211369175.jpg/avatar
/info
info
idDE55/id
nameVasja/name
avatar55_1232308551.jpg/avatar
/info
/lobby;
var _people:Array = new Array();
Thank you all! And,
On Wed, Feb 3, 2010 at 2:21 AM, Steven Sacks flash...@stevensacks.net wrote:
As a rule, I only put string values that never contain special characters in
attributes, otherwise you end up with XML validation errors (like putting
ampersands in attributes).
I was actually
Hello,
I have an AS3/Perl/C card game which works
over sockets, but also over HTTP as a fallback.
For HTTP I compress the data with gzip if the
browser claims to support it and it works well.
My data is urlencoded and records are separated by ;
This is difficult to read and maintain and
I'm
For gzip I've found http://code.google.com/p/ascompress/
Or maybe I can use ByteArray.compress() ?
Regards
Alex
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On Sat, Jan 9, 2010 at 2:51 AM, Nate Beck n...@tldstudio.com wrote:
Programming Flash Communication Server (Brian Lesser) walks you
through this exact thing.
Hello,
how would you roughly implement video-chat
rooms with up to 3 connected clients in a room?
You would call nc.connect(roomNumner);
and that argument would be available
to the server side application.onConnect, correct?
But what would you do next?
I especially don't understand how to make
Have you tried it yourself?
On Fri, Jan 8, 2010 at 10:44 PM, Karl DeSaulniers k...@designdrumm.com wrote:
Google FlashChat
Karl
On Jan 8, 2010, at 3:17 PM, Alexander Farber alexander.far...@gmail.com
wrote:
Hello,
how would you roughly implement video-chat
rooms with up to 3 connected
Hello,
I have programmed a card game and because
the game type has 32 cards I made a decision
to represent each card as a bit in a uint number.
That decision has made many aspects easier
for me: for example, checking if a player has
any cards of some suit is simply an -operation
against a
Hello,
I'm trying to move from pure AS3 MovieClips
to the ones composed from auth.env. assets from
the library - so that I can easier add gradients etc.
But when for example doing so for text fields,
I don't see any text that I add in my AS code.
So I've added a defaultTextFormat setting
for
Thank you and happy new year to all subscribers :-)
On Wed, Dec 30, 2009 at 4:29 PM, Glen Pike postmas...@glenpike.co.uk wrote:
Are you making sure that you embed the font in the authoring
environment?
If you are using rotation / alpha or other effects on the font, you may
need to make
Hello Flash-coders,
I have an AS3 game hosted at my site http://preferans.de
which displays resized avatars of gamers. It works ok.
To attract more users, I've added support for the users of
http://vkontakte.ru (the russian Facebook clone, 50 mio. users)
to play at my site without additional
Oh, I think I start to understand:
my Event.INIT callback _is_ being called.
But once it tries to access Loader.content
for resizing the loaded image,
then I get the SecurityError.
On Fri, Dec 25, 2009 at 6:22 PM, Alexander Farber
alexander.far...@gmail.com wrote:
I have an AS3 game hosted
Hello fellow flashcoders,
is there a way in AS3 to detect when the user
closes the browser with your flash movie or
navigates away from the web page containing it?
I'd like to send short information to the server
when doing so. I have a flash movie acting both
as socket and HTTP client
How do you test (without warnings and errors) if a
var vars:URLVariables
contains something on an Event.COMPLETE?
For example if there is a vars.myname set?
(I.e. otherwise vars.myname would be undefined - according to
http://help.adobe.com/en_US/AS3LCR/Flash_10.0/package.html#undefined )
Hello,
I'd like to create 2 Buttons labeled and
and to be able not only click them by mouse but
also by pressing the left and right keyboard keys.
I probably should add the stage as a key event listener,
but how do I control the buttons to make them appear
depressed and released?
Thank you
Ok, found the setMouseState()
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Hello,
I have a game with nice detailed playing cards (the only
nice graphics in my app) which can be dragged around.
On the MOUSE_DOWN event I add a shadow to filters
and set scaleX = scaleY = 1.2. And on MOUSE_UP
I remove shadow and set scaleX = scaleY = 1.
Now I've decided to try the new
Hello all,
thank you for your replies.
I've added another Shape on top of my gradient
and set its blendMode to BlendMode.OVERLAY
and am finally satisfied with the result (except
the downState - red doesn't look good there
for some reason. The overlay is too bright there)...
Your suggestion with
Hello,
could someone please help me with a glossy button?
I think I'm missing something minor in my code (at the bottom).
I have a gradient running vertically, but it's too soft -
I don't know how to create the crisp line in the middle,
which you see for example in this Photoshop example:
Hi Glen,
On Sat, Oct 17, 2009 at 3:31 PM, Glen Pike postmas...@glenpike.co.uk wrote:
The gradient overlay would be a layer on top of your button shape which
had a linear gradient white fill, with alphas [...@0%, 1...@50%, 0...@51%,
1...@100%]
sorry I still don't understand. Do you mean
I don't understand how to make the Photoshop
overlay blending mode in ActionScript.
http://www.jooria.com/Drawing-Glossy-Button-a138.html
Regards
Alex
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Hello,
how do you please find out the width of a string in a TextField?
I have a Sprite representing a comic bubble
(my code available at http://pastebin.com/m6d9f4087 )
and use a TextField with TextFieldAutoSize.LEFT
there to accomodate the text.
I would like to shrink the TextField's width
On Thu, Oct 8, 2009 at 3:09 PM, Merrill, Jason
jason.merr...@bankofamerica.com wrote:
The following native device APIs and
functionality are supported:
MultiTouch
Screen Orientation
Saving images to Photo Library
Accelerometer
Geo-location
Cut / Copy / Paste
More info here:
I use WireShark
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Hello Glen,
On Fri, Oct 9, 2009 at 2:51 PM, Glen Pike g...@engineeredarts.co.uk wrote:
You can get the text metrics - |flash.text.TextField.getLineMetrics()|
Have a look in the docs about this class it's quite useful. Watch out for
the obligatory 2px gutter around your text..
Alexander
Thank you Glen, both of your replies have been helpful
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Hello fellow flashcoders!
1) Are wildcards allowed in policy files?
When I send the following text (+ a trailing 0-byte):
cross-domain-policy
allow-access-from domain=*.preferans.de to-ports=8080/
allow-access-from domain=172.16.6.* to-ports=8080/
/cross-domain-policy
then I get:
OK:
Hello Dave,
3) And finally I'm still not clear about when
policy-file-request/ + 0 byte is being sent?
At the very beginning? And is the socket connection
closed a reopened afterwards?
Or is the connection kept opened?
This is the document you want to read:
From what I see in Wireshark though,
the Flash Player closes the connection
after receiving the policy XML
and then reopens it
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Hello,
I have an AS3 app which continuously send HTTP requests to a server.
If there is a HTTP request in progress already and it's not important
(kind of I am alive event) I would like to cancel it.
But if the ongoing request is important, I'd like to wait its completion
before I send another
On Tue, Aug 18, 2009 at 6:22 AM, Sajid Saiyedsajid.fl...@gmail.com wrote:
I should have given a bit more background.
I am trying to detect a CLICK anywhere on the (blank) stage.
Only when the user clicks somewhere on stage, I want to show something.
How can I do this?
Do I still need to
On Mon, Aug 17, 2009 at 10:36 AM, Mick Gmix...@gmail.com wrote:
You might want to think about using something more robust like
smartfoxserver so you can not have the restrictions of http requests.
I've been using is on a chat/whiteboard app for a while and it's an enormous
performance increase
Hello,
I have a Flash+Perl/C multiplayer card game
which works as a web chat on its backend:
my Flash app sends a HTTP request every
15 seconds to the backend Apache module
or earlier - if the user submits some action.
All works solid, but of course a bit sluggish,
because new infos come in only
Ok I had to enter about:config in Firefox and increase
network.http.max-persistent-connections-per-server
( - that is at my development server.
At my prod. server I will use multiple hostnames)
Now I'm few steps further, but any good experiences/advices
on 2 HTTP requests setups (1 blocking + 1
Thank, that was it - stage.addEventListener(...)
Found a good tutorial too:
http://www.flashandmath.com/basic/dragdroptour/dd_tour2.html
Regards
Alex
On Sun, Jul 12, 2009 at 2:59 AM, Andrei Thomazandreitho...@gmail.com wrote:
on mouse down, you could add a listener to stage to MOUSE_UP event,
Good day,
I have a class representing draggable playing cards:
public dynamic class Card extends Sprite {
public function Card() {
addEventListener(MouseEvent.MOUSE_DOWN, handleDown);
Hello,
if I create a new Flash file (AS3), press F9 and enter
stop();
trace(-);
then it will print that line just once as expected.
But if I enter:
stop();
trace(-);
var user:User = new User();
addChild(user);
user.x = user.y = 200;
user.userid = 53;
user.username = 'Алекс';
Thank you. Yes, I should investigate more myself.
I was just hoping that maybe it's some known issue
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and calling it seems
a bit cleaner if you need some static initialization logic.
Cheers
Juan Pablo Califano
2009/4/12 Alexander Farber alexander.far...@gmail.com
Hello,
I have a static initializer in my class and it works ok:
private static var BLACK:TextFormat = new TextFormat('Arial', 24
Hello,
I have a static initializer in my class and it works ok:
private static var BLACK:TextFormat = new TextFormat('Arial', 24,
0x00, true);
private static var RED:TextFormat = new TextFormat('Arial', 24,
0xFF, true);
// place 1 closer to 0 in the 10 string
{
On Sun, Apr 12, 2009 at 11:46 AM, Karl DeSaulniers k...@designdrumm.com wrote:
//for (var i:uint = 0; i 10; i++)
for (var i:int = 0; i 10; i++)
Nope this doesn't change anything and also
{
var i:int;
for (var i:int = 0; i 10; i++)
trace(i);
}
won't work
Regards
Oops a typo:
On Sun, Apr 12, 2009 at 11:58 AM, Alexander Farber
alexander.far...@gmail.com wrote:
Nope this doesn't change anything and also
{
var i:int;
for (i = 0; i 10; i++)
trace(i);
}
won't work
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Flashcoders
Hello,
does anybody please have an idea, why would this code:
private function handleComplete(event:Event):void {
var urlvars:URLVariables = event.target.data;
..
if (urlvars.bids != null urlvars.bids != 0) {
trace(urlvars.bids);
.
Hello,
I have the following function called repeatedly:
private function handleComplete(event:Event):void {
var urlvars:URLVariables = event.target.data;
.
if (urlvars.lobby) {
.
} else if (urlvars.bids) {
Hello,
I'm trying to change the font size in a fl.controls.List:
private static const SMALL:TextFormat = new TextFormat('Arial', 18,
0x00);
list = new List();
list.setStyle('textFormat', SMALL);
but the size of the font in the List doesn't seem to change.
Has
vim user here (I use :set encoding=utf8)
On Thu, Mar 5, 2009 at 11:54 PM, Nate Beck n...@tldstudio.com wrote:
. emacs ;)
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