Hate to push this around again, but I've been searching heaps for this to no
avail. I found one random post about performance differences but it didn't
hint at any solutions.Are more people facing this problem, and does anybody
know why?
2008/8/10 Ashim D'Silva [EMAIL PROTECTED]
We've been
- Original Message -
From: Ashim D'Silva [EMAIL PROTECTED]
To: Flash Coders List flashcoders@chattyfig.figleaf.com
Sent: Wednesday, August 13, 2008 9:21 AM
Subject: [Flashcoders] Re: Flash - cross-platform? really?
Hate to push this around again, but I've been searching heaps
flashcoders@chattyfig.figleaf.com
Sent: Wednesday, August 13, 2008 9:21 AM
Subject: [Flashcoders] Re: Flash - cross-platform? really?
Hate to push this around again, but I've been searching heaps for
this to no
avail. I found one random post about performance differences but
it didn't
hint
FYI the massive GIF of the guy falling onto the goat at the end seems
to be a massive performance bottleneck...
Also, you may find some useful information here:
http://www.craftymind.com/2008/04/18/updated-elastic-racetrack-for-flash-9-and-avm2/
HTH
Pete
Mac has always been inferior to PC when it comes to Flash performance
(and I say that as a dedicated Mac user). It's improved alot with
Flash 9+ and newer Macs, but nonetheless there seems to be a
frustratingly persistent performance hit on the Mac which I've never
seen a good explanation for.
.m
This post from Tinic Uro sounds promising:
http://www.craftymind.com/guimark/#comment-1032
Kenneth Kawamoto
http://www.materiaprima.co.uk/
Matt S. wrote:
Mac has always been inferior to PC when it comes to Flash performance
(and I say that as a dedicated Mac user). It's improved alot with
Hey, thanks for all the feedback.
I'd like to think we've tested on a large enough amount of machines to
eliminate differences in power, and I hate to say it but PC's are performing
better than Macs.
There's no filters used anywhere but there's heaps of bitmapData everywhere
which isn't being
On Wed, Aug 13, 2008 at 10:04 AM, Ashim D'Silva [EMAIL PROTECTED]wrote:
Hey, thanks for all the feedback.
I'd like to think we've tested on a large enough amount of machines to
eliminate differences in power, and I hate to say it but PC's are
performing
better than Macs.
Any more
Nice article. And really nice to see so much more on the subject. However,
we have no device text in the entire game and the text everywhere else is
rendered to bitmapData initially so it doesn't get re-rendered.
Good to get more inputs though.
2008/8/14 Kenneth Kawamoto [EMAIL PROTECTED]
This
Thanks Peter, I know its hard to address a problem without seeing it in
full. We're working on anything we can think of: eliminating event listeners
is first on the list. Hoping for the best.
2008/8/14 peter ginsberg [EMAIL PROTECTED]
On Wed, Aug 13, 2008 at 10:04 AM, Ashim D'Silva [EMAIL
Hi,
There are some useful articles on the Big Spaceship site about
performance and optimising stuff:
http://labs.bigspaceship.com/search/performance+tips
HTH
Glen
Ashim D'Silva wrote:
Hate to push this around again, but I've been searching heaps for this to no
avail. I found
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