The docs say that I can't use duplicateMovieClip on a movieClip brought in
with loadMovie or MovieClipLoader. Is there any other way to avoid running
loadMovie multiple times? I know the file will have been cached, but I'm
still seeing quite a long delay when loading in several copies (and this is
If you are using loadMovie to load in static JPEGs or still images of
some kind, you could initially load them into a hidden movieclip on
stage... then when you're ready to duplicate them, you could use
BitmapData.draw() to clone them into place.
If you're loading in animated SWFs, then I
If you are using loadMovie to load in static JPEGs or still images of
some kind, you could initially load them into a hidden movieclip on
stage... then when you're ready to duplicate them, you could use
BitmapData.draw() to clone them into place.
It's a good idea, but unfortunately I'm
as
you like. (I've never done this, so I could be way wrong)
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Danny
Kodicek
Sent: Friday, July 21, 2006 12:39 PM
To: Flashcoders mailing list
Subject: RE: [Flashcoders] Trying not to loadMovie multiple times
I may be asking a stupid question, but did you by chance duplicate it
before it was finished loading?
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Flashcoders@chattyfig.figleaf.com
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