Re: [Flashcoders] iPhone viable solutions???

2010-05-04 Thread allandt bik-elliott (thefieldcomic.com)
gordon was done as a proof of concept javascript substitute for the plugin - http://paulirish.com/work/gordon/demos/ - it's rudimentary at the moment but if combined with html5, it shows that it's possible for adobe to start taking different routes around the plugin problem a On 30 April 2010

Re: [Flashcoders] iPhone viable solutions???

2010-05-04 Thread Karl DeSaulniers
Worked on my iPhone. Karl On May 4, 2010, at 6:20 AM, allandt bik-elliott (thefieldcomic.com) wrote: gordon was done as a proof of concept javascript substitute for the plugin - http://paulirish.com/work/gordon/demos/ - it's rudimentary at the moment but if combined with html5, it

RE: [Flashcoders] iPhone viable solutions???

2010-05-04 Thread Mattheis, Erik (MIN - WSW)
I believe Adobe's already demonstrated this, as well as bringing in illustrations from Illustrator and PS - google for adobe smart paste to get a video demo. _ _ _ Erik Mattheis Senior Web Developer Minneapolis T  952 346 6610 C 612 377 2272 Weber Shandwick Advocacy starts here. PRWeek Global

Re: [Flashcoders] iPhone viable solutions???

2010-04-30 Thread Julio Protzek
As Mike Chambers stated: We will still be shipping the ability to target the iPhone and iPad in Flash CS5. However, we are not currently planning any additional investments in that feature. http://www.mikechambers.com/blog/2010/04/20/on-adobe-flash-cs5-and-iphone-applications/ All the stunning

Re: [Flashcoders] iPhone viable solutions???

2010-04-30 Thread allandt bik-elliott (thefieldcomic.com)
at sxsw, the adobe guy giving the flash talk was getting pummelled by the audience about flash's absence from the iShiny and his eventual response (so i reliably informed) was 'we make tools' i take this to mean that when the plugin has outlived it's usefulness, they'll already be exporting to

Re: [Flashcoders] iPhone viable solutions???

2010-04-30 Thread Jon Bradley
On Apr 30, 2010, at 3:19 AM, Julio Protzek wrote: HTML5 is less powerfull than Flash. But it is in the right way. We will see Tweeners and TweenLites done for canvas in no time. Flash guys can amuse with any technology. Just give us some time :) HTML 5 is s standard for describing

Re: [Flashcoders] iPhone viable solutions???

2010-04-30 Thread Karl DeSaulniers
Well if they can do this.. http://code.google.com/p/quake2-gwt-port/ I am thinking that HTML 5 could run flash without a plugin possibly On Apr 30, 2010, at 7:01 AM, allandt bik-elliott (thefieldcomic.com) wrote: maybe someone will come up with a way of displaying .swf files within

Re: [Flashcoders] iPhone viable solutions???

2010-04-30 Thread Jer Brand
http://code.google.com/p/quake2-gwt-port/wiki/BuildingAndRunning On Fri, Apr 30, 2010 at 1:53 PM, Karl DeSaulniers k...@designdrumm.comwrote: Well if they can do this.. http://code.google.com/p/quake2-gwt-port/ I am thinking that HTML 5 could run flash without a plugin possibly On Apr

Re: [Flashcoders] iPhone viable solutions???

2010-04-30 Thread Karl DeSaulniers
Yes, for the quake game, because it is a multiplayer game that takes a dedicated server, there will always be some setup, but I think that is if you want to display/host the game. Not for actually playing it. But I had not investigated that far. I don't think that their will be that much

[Flashcoders] iPhone viable solutions???

2010-04-29 Thread Karl DeSaulniers
Hello everyone, Your thoughts on this idea.. and this may not be the best way about it, but maybe Adobe could get CS5 or CS6 to be able to utilize/open a base Obj C iPhone app template, retaining the original Obj C base (approved by apple) and let you add your content, then compile the