I believe Adobe's already demonstrated this, as well as bringing in
illustrations from Illustrator and PS - google for adobe smart paste to get a
video demo.
_ _ _
Erik Mattheis
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Worked on my iPhone.
Karl
On May 4, 2010, at 6:20 AM, allandt bik-elliott (thefieldcomic.com)
wrote:
gordon was done as a proof of concept javascript substitute for the
plugin
- http://paulirish.com/work/gordon/demos/ - it's rudimentary at the
moment
but if combined with html5, it shows
gordon was done as a proof of concept javascript substitute for the plugin
- http://paulirish.com/work/gordon/demos/ - it's rudimentary at the moment
but if combined with html5, it shows that it's possible for adobe to start
taking different routes around the plugin problem
a
On 30 April 2010 21:
Yes, for the quake game, because it is a multiplayer game that takes
a dedicated server,
there will always be some setup, but I think that is if you want to
display/host the game.
Not for actually playing it. But I had not investigated that far.
I don't think that their will be that much set-
http://code.google.com/p/quake2-gwt-port/wiki/BuildingAndRunning
On Fri, Apr 30, 2010 at 1:53 PM, Karl DeSaulniers wrote:
> Well if they can do this..
>
> http://code.google.com/p/quake2-gwt-port/
>
> I am thinking that HTML 5 could run flash without a plugin possibly
>
>
> On Apr 30, 2010, at
Well if they can do this..
http://code.google.com/p/quake2-gwt-port/
I am thinking that HTML 5 could run flash without a plugin possibly
On Apr 30, 2010, at 7:01 AM, allandt bik-elliott (thefieldcomic.com)
wrote:
maybe someone will come up with a way of displaying .swf files
within html5
On Apr 30, 2010, at 3:19 AM, Julio Protzek wrote:
HTML5 is less powerfull than Flash. But it is in the right way.
We will see Tweeners and TweenLites done for canvas in no time.
Flash guys
can amuse with any technology.
Just give us some time :)
HTML 5 is s standard for describing content
at sxsw, the adobe guy giving the flash talk was getting pummelled by the
audience about flash's absence from the iShiny and his eventual response (so
i reliably informed) was 'we make tools'
i take this to mean that when the plugin has outlived it's usefulness,
they'll already be exporting to the
On 30/04/2010 00:23, Karl DeSaulniers wrote:
Hello everyone,
Your thoughts on this idea.. and this may not be the best way about it,
but maybe Adobe could get CS5 or CS6 to be able to utilize/open a base
Obj C iPhone app template,
retaining the original Obj C base (approved by apple) and let you
As Mike Chambers stated:
"We will still be shipping the ability to target the iPhone and iPad in
Flash CS5. However, we are not currently planning any additional investments
in that feature."
http://www.mikechambers.com/blog/2010/04/20/on-adobe-flash-cs5-and-iphone-applications/
All the stunning w
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