Re: Re: [Flashcoders] Progressivelly download (and show) a jpg image

2006-07-02 Thread Joeri van Oostveen

Please people, update your facts, since Flash Player 8, Flash can
dynamicly load progressive jpgs, along several other image formats as
stated in a previous message..

Yet I don't know if Flash can be triggered to show the image
displaying progressivly, In my experience when I just do a simple
loader with a MovieClipLoader, it is displayed after it is completely
loaded, not a second before :(.

good luck,
Joeri

On 7/2/06, Marlon Harrison <[EMAIL PROTECTED]> wrote:

I may be wrong, but I think the only way to achieve that effect is to
simulate it once the image is completely loaded.  When you see jpg's
load in progessively - it's because they're encoded that way.  Flash
can't load progressive jpegs.

On 7/1/06, Marcelo de Moraes Serpa <[EMAIL PROTECTED]> wrote:
>  Is it possible somehow to progressivelly show a jpg being loaded via
> loadMovie()? The topdown "effect" that is native in images loaded via
> html... as far as I know, It´s only possible to show the image in the flash
> player after it has been completely loaded, but I remember seeing an example
> of such thing on flashkit once...
>
> Cheers,
>
> Marcelo.
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Re: [Flashcoders] Issue with reapeat test publish

2006-07-02 Thread Zeh Fernando
Thank you, Dave, for your response. While I realize that I am simulating 
download, this does not produce the problem that I am speaking of. I still 
get the same issue irrespective if I am under download simulation or not. 
I can close the window, re-publish, and then select "simulate download"... 
and everything will work fine with correct download simulation. If I then 
press ctl-enter again, no dice... the .swf will just sit as if none of my 
classes have been loaded or processed. I *have* been closing and 
republishing each time, obviously that's the only thing I can do until I 
find what is causing this issue.
If anyone can provide any more information as to the root of this problem 
it would be greatly appreciated.


Just to clarify what has already been said, Ctrl+EENTER once compiles and 
run, again runs using the bandwidth profiler, and again goes back to running 
it normally, and so on and so forth.


If you're having problems even when running it normally - things that should 
happen aren't happening - then one common caveat is that you have some class 
that depends on initialization... running by Ctrl+ENTER again doesn't 
properly reset some variables (including all _global variables) so sometimes 
it's as if a class isn't recreated or restarted.


This problem can also appear even if you're not using AS2, because like I 
said, it's just that it won't reset _global variables. That just happens to 
include static vars inside classes.


There's no usual workaround that I know - personally, I have always had to 
take that into account when creating my classes, but it's something that 
changes from class to class so there's no common solution.



- Zeh 


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[Flashcoders] Security Sandbox issue ...

2006-07-02 Thread Stephen Ford
Hello,
 
I received this error while remotely debugging a swf:
 
(15917) Connections: true | true*** Security Sandbox Violation ***Connection to 
http://my.abcnews.go.com/rsspublic/fp_rss20.xml halted - not permitted from 
http://localhost/test.swf
 
I have added the file in question (http://localhost/test.swf) to the trusted 
locations list in the Global Security Settings of my Flash player, but still 
get the violation message.
 
Can anyone advise on this.
 
Thanks,
Stephen.___
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Re: [Flashcoders] Issue with reapeat test publish

2006-07-02 Thread Jobe Makar

Hi guys,

I'm not 100% certain, but I think that the issue has to do with the root 
level name space not refreshing. I think that global variables and/or 
classes that have static information may not be reloaded completely. You can 
probably test that theory by hard coding  a static var in a class and 
tracing it at the beginning of the movie, and then using code to change the 
value. Then do control+enter again and see if it reset back to the original.


I think if the class is completely instance based (not a singleton and no 
'static' members) then you probably won't have the issue.


Jobe Makar
http://www.electrotank.com
http://www.electro-server.com
phone: 252-627-8026
mobile: 919-609-0408
fax: 919-341-8104
- Original Message - 
From: "Mick G" <[EMAIL PROTECTED]>

To: "Flashcoders mailing list" 
Sent: Sunday, July 02, 2006 8:01 PM
Subject: Re: [Flashcoders] Issue with reapeat test publish


I've had this problem before Joseph - ignore the ego's on here that like 
to

asume everyone else is a newbie ;)

I've found this problem usually when components are involved and it's not 
a

preloding issue. I even did a Flash dev class once and it was happening to
people in the class, I asked the teacher and she had no answer either.

Unforunately my response doesn't come with an answer - just a 'been there
too' pat on the back.



On 7/3/06, Michael Bedar <[EMAIL PROTECTED]> wrote:


Sorry, not to be mean, but this was kinda funny:)

Try opening the bandwidth profiler and you can see what it's doing.


On Jul 2, 2006, at 3:21 PM, js wrote:

> When I test publish a file the first time, everything works as
> expected. However when I press ctl-enter again (while the window is
> still open), absolutely nothing works. If I close the window, and
> then test-publish again from within the IDE, the file works again.
> Has anyone else experienced this? How can I fix this?
>
> Joseph
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Re: [Flashcoders] Issue with reapeat test publish

2006-07-02 Thread Mick G

I've had this problem before Joseph - ignore the ego's on here that like to
asume everyone else is a newbie ;)

I've found this problem usually when components are involved and it's not a
preloding issue. I even did a Flash dev class once and it was happening to
people in the class, I asked the teacher and she had no answer either.

Unforunately my response doesn't come with an answer - just a 'been there
too' pat on the back.



On 7/3/06, Michael Bedar <[EMAIL PROTECTED]> wrote:


Sorry, not to be mean, but this was kinda funny:)

Try opening the bandwidth profiler and you can see what it's doing.


On Jul 2, 2006, at 3:21 PM, js wrote:

> When I test publish a file the first time, everything works as
> expected. However when I press ctl-enter again (while the window is
> still open), absolutely nothing works. If I close the window, and
> then test-publish again from within the IDE, the file works again.
> Has anyone else experienced this? How can I fix this?
>
> Joseph
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[Flashcoders] [Ann] Tonight: World's Largest Flex Application

2006-07-02 Thread Chris Velevitch

Tonight, Robin Hilliard of Rocketboots (www.rocketboots.com.au) will
talk about the lessons learnt from the world's largest Flex (1.5)
application. 6:30 pm for 7 pm start.

Details about the group, venue and program are available from
http://www.flashdev.org.au. Please also note, whilst the meetings and
the use of the club are free, the club does require us to purchase
beverages and/or snacks in exchange.

Please RSVP at http://www.flashdev.org.au/rsvp. There will be lucky
door prizes for those who rsvp.

(Put yourself on the http://www.frappr.com/flexdevelopers map)

Chris
--
Chris Velevitch
Manager - Sydney Flash Platform Developers Group
www.flashdev.org.au
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RE: [Flashcoders] duplicateMovie / setInterval problem

2006-07-02 Thread Keith Reinfeld
You need to dispense with the for loop (which creates all your duplicates in
one shot) and use setInterval to call a function instead (dupMC() below.)
I've made some other changes (commented) to help get you closer to your
goal. 


 
var ln:Number = 30; 
var spacer:Number = 0; 
var listeMC = new Array(); 
//separate the 'container' from the 'clip-Number' MovieClips it holds 
this.createEmptyMovieClip("container", this.getNextHighestDepth()); 
var dupee:MovieClip = setUpContainer(); //create our seed movie 
listeMC.push(dupee); //get our seed movie (container.clip-0) into the list 
 
var i:Number = 1; //initialize the counter 
function dupMC() { 
//the 'tempMC' reference need not exist outside this function's
scope 
var tempMC:MovieClip = dupee.duplicateMovieClip("clip-" + i, i); 
tempMC._y = (tempMC._height + spacer) * i; 
tempMC._alpha = ln/i*10; //a more flexible formula
listeMC.push(tempMC); //add the duplicate to the list 
//turn off the interval when done
if (i == ln) { 
//we end up with ln+1 child clips (clip-0 thru clip-ln) 
//in this case container has 31 children 
clearInterval(intervalID); 
} 
i++; 
} 
 
var intervalID:Number = setInterval(dupMC, 100); //one-tenth of a second
 
function setUpContainer():MovieClip { 
var mc:MovieClip = container.createEmptyMovieClip("clip-0",
container.getNextHighestDepth()); 
mc.lineStyle(1, 0xff, 0); 
mc.beginFill(0x000, 100); 
mc.moveTo(10, 0); 
mc.lineTo(10, 0); 
mc.lineTo(10, 10); 
mc.lineTo(0, 10); 
mc.lineTo(0, 0); 
mc._x = 1; 
mc._y = 0; 
mc.endFill(); 
return mc; 
} 
 
 
HTH 
 
-Keith 
http://home.mn.rr.com/keithreinfeld 
 

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of hervé hubert
Sent: Saturday, July 01, 2006 10:14 AM
To: flashcoders@chattyfig.figleaf.com
Subject: [Flashcoders] duplicateMovie / setInterval problem

Hi I'm trying to duplicate a MC by adding a time delay with setInterval 
It
doesn't seems to work can anyone help?
Thanks alot.


//Code

var container:MovieClip = setUpContainer(); var ln:Number = 30; var
spacer:Number = 0; var newMC:MovieClip;
var listeMC = new Array();
for (var i=1 ; i<=30; i++)
{
newMC = container.duplicateMovieClip("clip-"+i,
i+10);
newMC._y = (newMC._height + spacer) * i;
newMC._alpha -= i*4;
clearInterval(intervalID);
}
var intervalID =setInterval(setUpContainer,1);


function setUpContainer():MovieClip {
  var mc:MovieClip = this.createEmptyMovieClip("container",
this.getNextHighestDepth());
mc.lineStyle(1, 0xff, 0)
mc.beginFill(0x000, 100);
mc.moveTo(10,0);
mc.lineTo(10,0);
mc.lineTo(10,10);
mc.lineTo(0,10);
mc.lineTo(0,0);
mc._x = 1;
mc._y = 0;
mc.endFill();
return mc;


}

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Re: [Flashcoders] Issue with reapeat test publish

2006-07-02 Thread Michael Bedar

Sorry, not to be mean, but this was kinda funny:)

Try opening the bandwidth profiler and you can see what it's doing.


On Jul 2, 2006, at 3:21 PM, js wrote:

When I test publish a file the first time, everything works as  
expected. However when I press ctl-enter again (while the window is  
still open), absolutely nothing works. If I close the window, and  
then test-publish again from within the IDE, the file works again.  
Has anyone else experienced this? How can I fix this?


Joseph
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Re: [Flashcoders] Issue with reapeat test publish

2006-07-02 Thread js
Thank you, Dave, for your response. While I realize that I am 
simulating download, this does not produce the problem that I am 
speaking of. I still get the same issue irrespective if I am under 
download simulation or not. I can close the window, re-publish, and 
then select "simulate download"...  and everything will work fine with 
correct download simulation. If I then press ctl-enter again, no 
dice... the .swf will just sit as if none of my classes have been 
loaded or processed. I *have* been closing and republishing each time, 
obviously that's the only thing I can do until I find what is causing 
this issue.


If anyone can provide any more information as to the root of this 
problem it would be greatly appreciated.


Best Regards,
Joseph

Digital Rust wrote:
that's because the 2nd time you are actually simulating download. if you 
have a large swf without any preloading you wouldn't see anything happen 
until it's finished loading. you can either change the download setting 
to something higher, or just close each time and republish.


-dave


On Jul 2, 2006, at 12:21 PM, js wrote:

When I test publish a file the first time, everything works as 
expected. However when I press ctl-enter again (while the window is 
still open), absolutely nothing works. If I close the window, and then 
test-publish again from within the IDE, the file works again. Has 
anyone else experienced this? How can I fix this?


Joseph
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--
--

*Joseph Sorensen* / *Skyform* ©
Web Design / Audio Production / Photography
*Web:* aerosdesign.com/jsorensen
*Em:* jsorensen[at]aerosdesign.com
*Ph:* 815.276.9006
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답장: [Flashcoders] duplicateMovie / setInterv al problem

2006-07-02 Thread 종기 임
HI...
   
  It's very simple... use Delegate.
   
  your problam is function scope.
   
  // here code
  var intervalID = setInterval(setUpContainer, Delegate.create(this, 1));
   
   
   
  var container:MovieClip = ["setUpContainer"]();
var ln:Number = 30;
var spacer:Number = 0;
var newMC:MovieClip;
var listeMC = new Array();
for (var i = 1; i<=30; i++)
{
 newMC = container["duplicateMovieClip"]("clip-"+i, i+10);
 newMC._y = (newMC._height+spacer)*i;
 newMC._alpha -= i*4;
 clearInterval(intervalID);
}
var intervalID = setInterval(setUpContainer, Delegate["create"](this, 1));
function setUpContainer():MovieClip
{
 trace("Good job")
 var mc:MovieClip = this["createEmptyMovieClip"]("container", 
this["getNextHighestDepth"]());
 var LS = "lineStyle"
 var BF = "beginFill"
 var L = "lineTo"
 var M = "moveTo"
 var E = "endFill"
 mc[LS](1, 0xff, 0);
 mc[BF](0x000, 100);
 mc[M](10, 0);
 mc[L](10, 0);
 mc[L](10, 10);
 mc[L](0, 10);
 mc[L](0, 0);
 mc._x = 1;
 mc._y = 0;
 mc[E]();
 return mc;
}

   
  Adam
  http://www.flashconference.co.kr
  

herv?hubert <[EMAIL PROTECTED]> 쓰기:
  Hi I'm trying to duplicate a MC by adding a time delay with setInterval 
It
doesn't seems to work can anyone help?
Thanks alot.


//Code

var container:MovieClip = setUpContainer(); var ln:Number = 30; var
spacer:Number = 0; var newMC:MovieClip;
var listeMC = new Array();
for (var i=1 ; i<=30; i++)
{
newMC = container.duplicateMovieClip("clip-"+i,
i+10);
newMC._y = (newMC._height + spacer) * i;
newMC._alpha -= i*4;
clearInterval(intervalID);
}
var intervalID =setInterval(setUpContainer,1);


function setUpContainer():MovieClip {
var mc:MovieClip = this.createEmptyMovieClip("container",
this.getNextHighestDepth());
mc.lineStyle(1, 0xff, 0)
mc.beginFill(0x000, 100);
mc.moveTo(10,0);
mc.lineTo(10,0);
mc.lineTo(10,10);
mc.lineTo(0,10);
mc.lineTo(0,0);
mc._x = 1;
mc._y = 0;
mc.endFill();
return mc;


}

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-

180° 달라진 야후! 메일
알아서 척척! 새로운 야후! 메일은 10분에 한번 스스로 새 메시지를 받아온답니다.
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[Flashcoders] Xray Flex2 relocated temporarily

2006-07-02 Thread John Grden

http://rockonflash.com/xray/flex/Xray.html

Sorry for the confusion (if there was any ;)

I'll be moving it back to the blitz server once it's backonline

--
John Grden - Blitz
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[Flashcoders] Flash laser light show

2006-07-02 Thread Howard Nager
I am looking for any kind of laser light, dark side of the moon, lense flare, 
bright lights effect. Flash 8 preferred.

Something like this: http://www.laserspectacles.com/bigimage/big06.jpg - 
AWESOME~!

Any ideas on how to achieve something like that? My hope is for something which 
is interesting to watch and feels alive.

I have been searching for examples of things like that but haven't found 
anything. The closest is under the 'extras' section of the scion release series 
mini site.

Thanks for any help - Howard
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Re: [Flashcoders] Progressivelly download (and show) a jpg image

2006-07-02 Thread Marlon Harrison

I may be wrong, but I think the only way to achieve that effect is to
simulate it once the image is completely loaded.  When you see jpg's
load in progessively - it's because they're encoded that way.  Flash
can't load progressive jpegs.

On 7/1/06, Marcelo de Moraes Serpa <[EMAIL PROTECTED]> wrote:

 Is it possible somehow to progressivelly show a jpg being loaded via
loadMovie()? The topdown "effect" that is native in images loaded via
html... as far as I know, It´s only possible to show the image in the flash
player after it has been completely loaded, but I remember seeing an example
of such thing on flashkit once...

Cheers,

Marcelo.
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Re: [Flashcoders] Issue with reapeat test publish

2006-07-02 Thread Digital Rust
that's because the 2nd time you are actually simulating download. if  
you have a large swf without any preloading you wouldn't see anything  
happen until it's finished loading. you can either change the  
download setting to something higher, or just close each time and  
republish.


-dave


On Jul 2, 2006, at 12:21 PM, js wrote:

When I test publish a file the first time, everything works as  
expected. However when I press ctl-enter again (while the window is  
still open), absolutely nothing works. If I close the window, and  
then test-publish again from within the IDE, the file works again.  
Has anyone else experienced this? How can I fix this?


Joseph
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[Flashcoders] Tabbed Browsing support? htmlText, contextMenu, Javascript?

2006-07-02 Thread Greg Hamer

Has anyone here implemented tabbed browser support in Flash? i.e. links in
Flash content that can be opened in a new tab?

I see three possible options: 1) getURL; 2) TextField with html=true and
htmlText= containing html anchors; and 3) Javascript.

The problems are ...

1) With getURL(), how would you specify "new tab"?

2) With anchors in htmlText, Flash Player provides the context menu. The
Flash Player browser plug-ins include in the context menu the option "Open
in new window". The freestanding Flash Player omits this option. (fyi ... a
swf with an anchor in htmlText can be found here:
www.oman3d.com/tutorials/flash/loadvars_bc/ )

3) With Javascript, as a Flash/ActionScript developer I don't know how to
code this solution. (fyi ... I did some google searchs on this with no
luck.) If anyone can point me to a Javascript code solution, it would be
much appreciated.

Note: For those from Adobe that read this list ... With IE7's release and
it's support for tabbed browsing, if Flash Player provides no support for
opening links in tabs it will be increasing apparent that Flash Player is
essentially unaware of tabbed browers.)
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[Flashcoders] Issue with reapeat test publish

2006-07-02 Thread js
When I test publish a file the first time, everything works as 
expected. However when I press ctl-enter again (while the window is 
still open), absolutely nothing works. If I close the window, and then 
test-publish again from within the IDE, the file works again. Has 
anyone else experienced this? How can I fix this?


Joseph
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[Flashcoders] Xray Flex2 interface URL is down

2006-07-02 Thread John Grden

Blitz moved it's servers and lost all the data to the labs site - where
Xray's Flex2 version was hosted.

I'm in the middle of relocating it and the video help files and will update
the wiki as well as send out another email about where the new link is.

Thanks for your patience

(thank you keith peters ;)

--
John Grden - Blitz
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Re: [Flashcoders] AS3 - why no properties in interfaces?

2006-07-02 Thread Steve Webster

I've been writing interfaces several times now where I had wished
ActionScript would support not only methods but also properties for them. So
I'm wondering what's the reason that Adobe still hasn't added interface
support for properties. After all Java has them and even haXe supports them
too.
I know there is some workaround by using inheritance but that is rather
sub-optimal in my opinion. Does somebody know an answer for this and maybe
has a good solution?


While you can't specify properties in an interface, you can specify
getter/setter functions.

Cheers,

Steve

--
Steve Webster
http://dynamicflash.com
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[Flashcoders] AS3 - why no properties in interfaces?

2006-07-02 Thread Sascha Balkau
I've been writing interfaces several times now where I had wished
ActionScript would support not only methods but also properties for them. So
I'm wondering what's the reason that Adobe still hasn't added interface
support for properties. After all Java has them and even haXe supports them
too.
I know there is some workaround by using inheritance but that is rather
sub-optimal in my opinion. Does somebody know an answer for this and maybe
has a good solution?

Thanks a lot,
Sascha



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[Flashcoders] Out of Office June 30 - July 4

2006-07-02 Thread tracey
I will be out of the office June 30 through July 4, returning July 5th in the 
a.m. I will return all messages and emails on Weds. July 5th.
Thanks - 

Tracey Halvorsen
fastspot



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Re: [Flashcoders] Progressivelly download (and show) a jpg image

2006-07-02 Thread Mick G

You can 'fake' something by downloading a very small version of the image
(like 3K) and scale it to the final size, once that has loaded, display,
then start loading the full size version. I've done this before with very
large file sized images. You could even use a PHP script using the GD
library to generate your small version from the final image on the fly so
you don't need 2 versions of each image.



On 7/3/06, Michael Bedar <[EMAIL PROTECTED]> wrote:


It's possible.. but not using loadMovie.. you'd have to make
something serverside that read the image and sent it byte by byte..
kinda like a reverse on those samples that saved images to the server
using bitmapdata.  definitely not an optimal way to load an image.

maybe there is a better way in as3 with bytearrays, but i don't know
enough about that yet :)

--
Michael



On Jul 2, 2006, at 11:50 AM, Marc Hoffman wrote:

> I might be wrong, but I don't think you can download progressive
> jpgs, therefore you won't have anything to display until the jpg is
> completely loaded. If the jpgs are huge, you might consider
> downloading a lower-res image first, perhaps a .gif with fewer
> colors and/or a grayscale image. That should load very quickly.
> Once that's loaded, you could load the hi-res jpg and then, using
> masking, show it progressively from top to bottom.
>
> Marc
>
> At 08:03 AM 7/2/2006, you wrote:
>> Hi Cor, thanks for the reply.
>>
>> Yes, I would use a mask. But the question is, how could I
>> progressively show
>> only the image while it is being downloaded?
>>
>> Marcelo
>>
>> On 7/2/06, Cor <[EMAIL PROTECTED]> wrote:
>>>
>>> You could use a mask
>>>
>>> -Oorspronkelijk bericht-
>>> Van: [EMAIL PROTECTED]
>>> [mailto:[EMAIL PROTECTED] Namens Marcelo de
>>> Moraes
>>> Serpa
>>> Verzonden: zaterdag 1 juli 2006 13:48
>>> Aan: Flashcoders mailing list
>>> Onderwerp: [Flashcoders] Progressivelly download (and show) a jpg
>>> image
>>>
>>> Is it possible somehow to progressivelly show a jpg being loaded via
>>> loadMovie()? The topdown "effect" that is native in images loaded
>>> via
>>> html... as far as I know, It´s only possible to show the image in
>>> the
>>> flash
>>> player after it has been completely loaded, but I remember seeing an
>>> example
>>> of such thing on flashkit once...
>>>
>>> Cheers,
>>>
>>> Marcelo.
>>> ___
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Re: [Flashcoders] Progressivelly download (and show) a jpg image

2006-07-02 Thread Scott Hyndman

You can in Flash 8, along with GIFs and PNGs.

Scott

On 02/07/06, Marc Hoffman <[EMAIL PROTECTED]> wrote:

I might be wrong, but I don't think you can
download progressive jpgs, therefore you won't
have anything to display until the jpg is
completely loaded. If the jpgs are huge, you
might consider downloading a lower-res image
first, perhaps a .gif with fewer colors and/or a
grayscale image. That should load very quickly.
Once that's loaded, you could load the hi-res jpg
and then, using masking, show it progressively from top to bottom.

Marc

At 08:03 AM 7/2/2006, you wrote:
>Hi Cor, thanks for the reply.
>
>Yes, I would use a mask. But the question is, how could I progressively show
>only the image while it is being downloaded?
>
>Marcelo
>
>On 7/2/06, Cor <[EMAIL PROTECTED]> wrote:
>>
>>You could use a mask
>>
>>-Oorspronkelijk bericht-
>>Van: [EMAIL PROTECTED]
>>[mailto:[EMAIL PROTECTED] Namens Marcelo de
>>Moraes
>>Serpa
>>Verzonden: zaterdag 1 juli 2006 13:48
>>Aan: Flashcoders mailing list
>>Onderwerp: [Flashcoders] Progressivelly download (and show) a jpg image
>>
>>Is it possible somehow to progressivelly show a jpg being loaded via
>>loadMovie()? The topdown "effect" that is native in images loaded via
>>html... as far as I know, It´s only possible to show the image in the
>>flash
>>player after it has been completely loaded, but I remember seeing an
>>example
>>of such thing on flashkit once...
>>
>>Cheers,
>>
>>Marcelo.
>>___
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Re: [Flashcoders] Progressivelly download (and show) a jpg image

2006-07-02 Thread Michael Bedar
It's possible.. but not using loadMovie.. you'd have to make  
something serverside that read the image and sent it byte by byte..  
kinda like a reverse on those samples that saved images to the server  
using bitmapdata.  definitely not an optimal way to load an image.


maybe there is a better way in as3 with bytearrays, but i don't know  
enough about that yet :)


--
Michael



On Jul 2, 2006, at 11:50 AM, Marc Hoffman wrote:

I might be wrong, but I don't think you can download progressive  
jpgs, therefore you won't have anything to display until the jpg is  
completely loaded. If the jpgs are huge, you might consider  
downloading a lower-res image first, perhaps a .gif with fewer  
colors and/or a grayscale image. That should load very quickly.  
Once that's loaded, you could load the hi-res jpg and then, using  
masking, show it progressively from top to bottom.


Marc

At 08:03 AM 7/2/2006, you wrote:

Hi Cor, thanks for the reply.

Yes, I would use a mask. But the question is, how could I  
progressively show

only the image while it is being downloaded?

Marcelo

On 7/2/06, Cor <[EMAIL PROTECTED]> wrote:


You could use a mask

-Oorspronkelijk bericht-
Van: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Namens Marcelo de
Moraes
Serpa
Verzonden: zaterdag 1 juli 2006 13:48
Aan: Flashcoders mailing list
Onderwerp: [Flashcoders] Progressivelly download (and show) a jpg  
image


Is it possible somehow to progressivelly show a jpg being loaded via
loadMovie()? The topdown "effect" that is native in images loaded  
via
html... as far as I know, It´s only possible to show the image in  
the

flash
player after it has been completely loaded, but I remember seeing an
example
of such thing on flashkit once...

Cheers,

Marcelo.
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Re: [Flashcoders] Progressivelly download (and show) a jpg image

2006-07-02 Thread Marc Hoffman
I might be wrong, but I don't think you can 
download progressive jpgs, therefore you won't 
have anything to display until the jpg is 
completely loaded. If the jpgs are huge, you 
might consider downloading a lower-res image 
first, perhaps a .gif with fewer colors and/or a 
grayscale image. That should load very quickly. 
Once that's loaded, you could load the hi-res jpg 
and then, using masking, show it progressively from top to bottom.


Marc

At 08:03 AM 7/2/2006, you wrote:

Hi Cor, thanks for the reply.

Yes, I would use a mask. But the question is, how could I progressively show
only the image while it is being downloaded?

Marcelo

On 7/2/06, Cor <[EMAIL PROTECTED]> wrote:


You could use a mask

-Oorspronkelijk bericht-
Van: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Namens Marcelo de
Moraes
Serpa
Verzonden: zaterdag 1 juli 2006 13:48
Aan: Flashcoders mailing list
Onderwerp: [Flashcoders] Progressivelly download (and show) a jpg image

Is it possible somehow to progressivelly show a jpg being loaded via
loadMovie()? The topdown "effect" that is native in images loaded via
html... as far as I know, It´s only possible to show the image in the
flash
player after it has been completely loaded, but I remember seeing an
example
of such thing on flashkit once...

Cheers,

Marcelo.
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Re: [Flashcoders] Progressivelly download (and show) a jpg image

2006-07-02 Thread Marcelo de Moraes Serpa

Hi Cor, thanks for the reply.

Yes, I would use a mask. But the question is, how could I progressively show
only the image while it is being downloaded?

Marcelo

On 7/2/06, Cor <[EMAIL PROTECTED]> wrote:


You could use a mask

-Oorspronkelijk bericht-
Van: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Namens Marcelo de
Moraes
Serpa
Verzonden: zaterdag 1 juli 2006 13:48
Aan: Flashcoders mailing list
Onderwerp: [Flashcoders] Progressivelly download (and show) a jpg image

Is it possible somehow to progressivelly show a jpg being loaded via
loadMovie()? The topdown "effect" that is native in images loaded via
html... as far as I know, It´s only possible to show the image in the
flash
player after it has been completely loaded, but I remember seeing an
example
of such thing on flashkit once...

Cheers,

Marcelo.
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Re: [Flashcoders] Ajax and ActionScript 2.0

2006-07-02 Thread Tyler Wright


Could somebody share with me 1 example where "AJAX"/XMLHttpRequest
succeeds where Flash fails ?



The term AJAX is thrown around loosly these days to sometimes mean
anything JavaScript.
I've seen both Flash using JavaScript and JavaScript using Flash (FJAX) for
server communication. I can't say how much either solution makes sense, but
at least they're working together instead of succumbing to the old Flash vs.
JavaScript and Which is Better? debate. There are so many useful things they
can do together. Look for the Browser Power for Flash session at the next
FlashForward. It is all about Flash and JavaScript and some really cool
stuff they can do ... well worth your time. There will also be some previews
on the subject coming soon to uFlash.org.

Tyler


ps. don't mind this email if you've received it before. It's being resent
because of an initial failure to send.
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Re: [Flashcoders] Accurate duration info from the Sound Class

2006-07-02 Thread Marlon Harrison

gotta use onID3 to get the duration of a streaming mp3. I've had isses with
that though myself. I know that the ID3 tags in the the mp3 need to be v2
inorder to be read from flash.  I made an mp3 player and no mater what i
did, that duration property of the ID3 object returned would always be
undefined. If anyone has some tips on which encoders that inject the
duration property, please let me know because iTunes sure doesn't do it.

On 7/1/06, js <[EMAIL PROTECTED]> wrote:


If I may rephrase that first sentence:

There is no way to get the actual duration of a *loading* mp3 through
the Sound class.

Regards

js wrote:
> Since mySound.duration reflects *loaded* duration - there is no way to
> get the actual duration of a loaded mp3 through the Sound class.
>
> A work around and what I've been doing: Divide mySound.getBytesLoaded by
> mySound.getBytesTotal to get a percentage of the song that is currently
> loaded; and then take mySound.duration and divide that by the percentage
> loaded. Provided that the duration property of mySound is accurately
> representing the amount of ms loaded, I should arrive at  an accurate
> result.
>
> Unfortunately, both properties do not synchronize 100%, and the duration
> value progressively gains accuracy as the mp3 loads, opposed to getting
> a correct duration immediately.
>
> I would really like to find a more accurate way. Ideally I would like to
> get the complete duration of a loaded mp3 through flash immediately upon
> stream so the end-user doesn't see the progress bar jutting backwards
> and the total duration value slowly increasing as the song
> loads--without depending on external scripts or an xml playlist
file...etc.
>
> Any help / insight appreciated,
> Joseph Sorensen
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[Flashcoders] OT: 5 minute job?

2006-07-02 Thread Adrian Lynch
Sorry if this has been passed around already.

http://www.onlinehry.sk/play.aspx?id=1702

Ade
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Re: [Flashcoders] Progressivelly download (and show) a jpg image

2006-07-02 Thread Nicholas Chhabra
Obviously you lack the mental capacity to read further than 7 words in 
any email. Had you checked the bottom of any message sent via this 
mailing list you would have seen links to unsubscribe. By the way, I'd 
just like to tell you that you look like a freaking donkey's ass, and 
that you smell like horse whiskers dipped in rancid fat. I'm sick of 
these stupid fools...


Alison Gurry wrote:

get me off your mailing list now

ALISON GURRY



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RE: [Flashcoders] Progressivelly download (and show) a jpg image

2006-07-02 Thread Alison Gurry

get me off your mailing list now

ALISON GURRY



From: "Cor" <[EMAIL PROTECTED]>
Reply-To: Flashcoders mailing list 
To: "'Flashcoders mailing list'" 
Subject: RE: [Flashcoders] Progressivelly download (and show) a jpg image
Date: Sun, 2 Jul 2006 09:57:10 +0200

You could use a mask

-Oorspronkelijk bericht-
Van: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Namens Marcelo de Moraes
Serpa
Verzonden: zaterdag 1 juli 2006 13:48
Aan: Flashcoders mailing list
Onderwerp: [Flashcoders] Progressivelly download (and show) a jpg image

Is it possible somehow to progressivelly show a jpg being loaded via
loadMovie()? The topdown "effect" that is native in images loaded via
html... as far as I know, It´s only possible to show the image in the flash
player after it has been completely loaded, but I remember seeing an 
example

of such thing on flashkit once...

Cheers,

Marcelo.
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RE: [Flashcoders] Progressivelly download (and show) a jpg image

2006-07-02 Thread Cor
You could use a mask 

-Oorspronkelijk bericht-
Van: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Namens Marcelo de Moraes
Serpa
Verzonden: zaterdag 1 juli 2006 13:48
Aan: Flashcoders mailing list
Onderwerp: [Flashcoders] Progressivelly download (and show) a jpg image

Is it possible somehow to progressivelly show a jpg being loaded via
loadMovie()? The topdown "effect" that is native in images loaded via
html... as far as I know, It´s only possible to show the image in the flash
player after it has been completely loaded, but I remember seeing an example
of such thing on flashkit once...

Cheers,

Marcelo.
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[Flashcoders] replacing the Library palette?

2006-07-02 Thread keitai guy

Is the FlashIDE library palette actually written in JSFL?

ie, would it be possible to replace this? its the kludgiest part of
the flash UI...

btw is there a way to search for a named symbol and "goto" it? (much
like eclipse allows you to filter to go to a named resource wtihout
navigating the directory tree..)

/dc
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[Flashcoders] symbol drag in library crashes Flash API

2006-07-02 Thread Marc Hoffman
I'm working on an inherited project. To start organizing things, I 
created a folder in the Flash library and started dragging movieclips 
into it. The API immediately crashed during the drag. This happened 
over and over, even when copying all frames to a new .fla. It was not 
happening with any other movies.


I discovered that removing one particular bitmap from the library 
eliminated the crashing problem. It's a 10x10 pixel gray gradient jpg 
that the last author was stretching about 800% to create a shaded 
border.  I first tried exporting just the bitmap from Flash, as a 
png, and importing the png to replace the original jpg, but that 
didn't help.  So it wasn't the jpg itself, but maybe something about 
how it was being used. But replacing all instances of the bitmap with 
a gradient vector, and then deleting the bitmap from the library, 
fixed the problem.


I'm baffled and would like to understand it. Does anyone here know 
what exactly was going wrong?


- Marc Hoffman

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