Re: Re: [Flashcoders] about BitmapData.draw() crossdomain

2006-11-08 Thread 赵洪日
i want to know the second method how to do,have any Data in this? 赵洪日 2006-11-09 发件人: Zeh Fernando 发送时间: 2006-11-08 19:44:33 收件人: Flashcoders mailing list 抄送: 主题: Re: [Flashcoders] about BitmapData.draw() crossdomain when crossdomain , BitmapData.draw Expiration,the swf in a.com,and the

Re: [Flashcoders] Have I got this OOP business right?

2006-11-08 Thread JOR
LOL, for a second there I thought I was looking at a J2ME java class. Are you trying to port a J2ME game? I was thinking about porting a game I wrote and it started out looking a lot like this. Then I got busy and forgot about it. You've inspired me to pick it up again. :) BTW, looks

Re: [Flashcoders] Lil' OOP direction needed

2006-11-08 Thread JOR
William Sanders has a nice tutorial up on Adobe's Dev Center about creating a video player using OOP and the State Pattern. http://www.adobe.com/devnet/flashmediaserver/articles/video_state_machine_as3.html Also, a great book to pick up if you want to start learning OOP is Head First Design

Re: [Flashcoders] Q:Inheritance issue with simplified MVC

2006-11-08 Thread Anthony Lee
Hi Jim, Don't think you can get around listening to for the event unless you want to get into callbacks... How's this though? Requires GDispatcher in the Model. --- class AbstractWidget { var localData:Array; var provider:Model; var build:Function; //--child

Re: [Flashcoders] am i stupid?

2006-11-08 Thread John VanHorn
no, no. i totally understand the difference between onMouseDown and onPress for movieclips. i am saying only one works when placed on the root. the player seems to ignore _root.onPress or _root.onRelease.which makes no sense to me because it is a movieclip and the events will work when

Re: [Flashcoders] am i stupid?

2006-11-08 Thread Reuben Stanton
I think the explanation stated that _root is not in fact a MovieClip in the same sense. onMouseDown works because it fires globally in response to the mouse, not because _root is a MovieClip. Can I ask, why do you need to use onPress and onRelease on _root anyway? Is there some other

Re: [Flashcoders] Completely stumped about MovieClipLoader not working

2006-11-08 Thread Ray Chuan
Hi, assuming that you use a relative path to the swf, then you can just use one substring: var baseurl:String = _root._url; baseurl = baseurl.substr(0, baseurl.lastIndexOf(/)+1); mcl.loadClip(baseurl+ar07ui.swf); On 11/9/06, Hans Wichman [EMAIL PROTECTED] wrote: ps that can be made way more

Re: [Flashcoders] am i stupid?

2006-11-08 Thread John VanHorn
i know it doesnt make any sense to use onPress on the root because of children, and nested mc's, its just something i ran into today. i was debugging something, and i arbitrarily chose _root.onPress to fire off a trace. when that didnt work, i figured out that _root.onPress was being ignored.

Re: [Flashcoders] EventDispatcher and onEnterFrame.... problems

2006-11-08 Thread Ray Chuan
I think he is against using this in class definitions. On 11/9/06, Muzak [EMAIL PROTECTED] wrote: From a person who keeps posting against the use of 'this' and who says it's bad practice I'd expect something better than using nested functions, especially if there's no need for it whatsoever.

[Flashcoders] PrintJob and dynamic functionality

2006-11-08 Thread David Cohn
Hey all, I'm trying to use the printJob class (AS 2.0) to print a page with a dynamically drawn chart, something like: mc_pp = _root.createEmptyMovieClip(printbox, this.getNextHighestDepth()); mc_pp.attachMovie(printPage+i, printPage, 100, {_x:-1000, _y:-1000}); //

[Flashcoders] extend and implement

2006-11-08 Thread Haydn
Is it possible to for a class to extend another class as well as implement an interface? What I want to do is something like this: ITheInterface { // etc. } ClassA implements ITheInterface extends MovieClip { // etc. } ClassB implements ITheInterface extends MovieClip {

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