[Flashcoders] javascript, externalinterface and swfobject part 2

2007-01-26 Thread Andreas R
So i got EI working with swfobject just fine; turns out i had omitted addParam(allowScriptAccess, always); SWF-to-container calls now work wonderfully as such: ExternalInterface.call(methodName); However, i'm having a hell of a party getting container-to-swf calls up and running; i keep

Re: [Flashcoders] how to tell if you're running in the ide

2007-01-26 Thread Stefan Thurnherr
I'm using CustomActions, i.e. : if ( CustomActions ){ // we're in the Flash IDE } else { // we're either in a browser or in the standalone player } HTH, stefan. On 1/26/07, Josh Santangelo [EMAIL PROTECTED] wrote: Is there a way for a SWF to know if it's running in the test movie

Re: [Flashcoders] Fonts on a Mac not working in Flash

2007-01-26 Thread Mario Piepenbrink
just for fun some of the fonts get named differently when in the dropdown where for instance a bold version of a font would be named 'B Fontname' this happens to about 10% of my fonts, good thing is that they always are named that way so it isn't random. Flash is probably picking up on the

[Flashcoders] Tooltip for disabled buttons: Ideas?

2007-01-26 Thread Stefan Thurnherr
Hello flashcoders, How did/would you implement showing a tooltip over a disabled button? The onRollOver/onRollOut events seem not to fire when a button is disabled. I see two solutions right now: 1. Add an onMouseMove listener (within MyButton extends Button) and check whether _xmouse/_ymouse

[Flashcoders] Trace the _x and _y from node of Tree component

2007-01-26 Thread Lois IN
Hello, (first of all, sorry for my english) I have the Tree component in my scene and this is generated by a xml. It's working fine. But I want to know the _x and the _y of any tree node or folder, by passing mouse over them, with the function itemRollOver. For example, the Tree shows that:

Re: [Flashcoders] AS3 properties woes

2007-01-26 Thread Keith Salisbury
Thanks Steven In AS3 you can actually put code before a super() as you can in other methods in AS2. as i admitted, clearly need a some refactoringright now its just a prototype so i'm not too concerned On 1/24/07, Steven Sacks | BLITZ [EMAIL PROTECTED] wrote: I don't know about AS3

Re: [Flashcoders] Trace the _x and _y from node of Tree component

2007-01-26 Thread Hans Wichman
Hi, i see menuTree*2*.selectedNode and menuTree.addEventListener? Beside that, might be a scoping/reference issue, your listener doesnt have a reference to the menuTree. greetz JC On 1/26/07, Lois IN [EMAIL PROTECTED] wrote: Hello, (first of all, sorry for my english) I have the Tree

Re: [Flashcoders] Invisible re-draw

2007-01-26 Thread Henry Cooke
Er, I'm pretty sure it won't redraw if nothing changes... I could be wrong though. Doesn't the debug version of the Flash Player plugin have an option to outline the stuff it's redrawing in red? h. On 26/01/07, Micky Hulse [EMAIL PROTECTED] wrote: Shang wrote: But I feel the Flash redraw

Re: [Flashcoders] javascript, externalinterface and swfobject part 2

2007-01-26 Thread Marcelo Volmaro
Well, i donĀ“t know for sure, but i never, ever use window[element] to access an element object. I always use document.getElementById and had no problems neither in explorer nor in firefox/opera/safari. Also, you should better not use document.write to write content on a page.

Re: [Flashcoders] Trace the _x and _y from node of Tree component

2007-01-26 Thread Lois IN
I'm sorry, but when I typing the code I forget this 2. The code is the same, and the listener is working, but I can't print the the _x _y: var listenerObject:Object = new Object(); listenerObject.itemRollOver = function(eventObject:Object) { trace(menuTree2.selectedNode._y); };

Re: [Flashcoders] Tooltip for disabled buttons: Ideas?

2007-01-26 Thread Andy Herrman
For the disabled state for our buttons we actually use a different movie clip. Basically, each button consists of a Button object and a Movie Clip with the image used for the disabled state. When the button is disabled we hide the Button and show the MC, and when it's enabled we do the

Re: [Flashcoders] Invisible re-draw

2007-01-26 Thread Shang
lol, I'm not sure either. Wish someone really knows what's going on there come and enlighten us. On 1/26/07, Henry Cooke [EMAIL PROTECTED] wrote: Er, I'm pretty sure it won't redraw if nothing changes... I could be wrong though. Doesn't the debug version of the Flash Player plugin have an

Re: [Flashcoders] Invisible re-draw

2007-01-26 Thread eric dolecki
The player draws constantly what is on stage. Vector takes more horses than bitmap (in fact unless a bitmap moves or changes, its static (won't be redrawn - hence the cacheAsBitmap option). - ericd. On 1/26/07, Shang [EMAIL PROTECTED] wrote: lol, I'm not sure either. Wish someone really

Re: [Flashcoders] Invisible re-draw

2007-01-26 Thread Martin Wood-Mitrovski
eric dolecki wrote: The player draws constantly what is on stage. Vector takes more horses than bitmap (in fact unless a bitmap moves or changes, its static (won't be redrawn - hence the cacheAsBitmap option). I would have thought the rasterizer has at least some kind of dirty rectangle

RE: [Flashcoders] how to tell if you're running in the ide

2007-01-26 Thread Chuck Hoffman
I've occasionally used the trick of checking whether this._url begins with file: Doesn't exactly tell you if you're running in the IDE, but does tell you whether it's running locally on your machine or in a browser, from a web server. CHUCK HOFFMAN PROGRAMMER T8DESIGN.COM | P

Re: [Flashcoders] Tooltip for disabled buttons: Ideas?

2007-01-26 Thread Hans Wichman
Hi, we use a ButtonTooltipWrapper thingy. Basicly you do: new Tooltip (myButton, myTooltip, [hitArea]) it creates an empty movieclip, with the button as hitArea. All events that are not triggered on this clip are used to show/hide tooltip and then dispatched to lower lying button. Still tweaking

[Flashcoders] NetStream and Flash Player 9

2007-01-26 Thread yetseng
Hi, When I have the Flash Player 9 plugin, NetStream stops working, videos don't play. It doesn't play even when I test movies within Flash. I've seen a few other people with the same problem. Am I doing something wrong or does FP9 not support NetStream?

[Flashcoders] Transitions.as Error - The member is private and cannot be accessed.

2007-01-26 Thread azsl1326-email
I have a very strange error occurring when attempting to compile an FLA that utilizes the Transitions class (Transitions.as). I receive an error that states: '**Error** C:\Documents and Settings\DefaultUser\Local Settings\Application Data\Macromedia\Flash 8\en\Configuration\

[Flashcoders] Q: Approaches to integrating existing class libraries with frameworks

2007-01-26 Thread moveup
Hi I'm very much interested in exploring several popular flash frameworks, especially PixLib, but am wondering if there is a way to adopt and integrate legacy class code with these new frameworks. In adopting a new flash framework, does it necessarilly mean starting 'from scratch' in

[Flashcoders] problem moving an object

2007-01-26 Thread Gustavo Duenas
hi, this is code: this.onEnterFrame = function(){ if (this.myLoader._x eq this.myLoader._x-1){ delete onEnterFrame; } else{ this.myLoader._x-=2; } } I'm trying to move this loader created by code and it looks ok, it moves,

Re: [Flashcoders] problem moving an object

2007-01-26 Thread eka
Hello :) 1 - eq keyword is depreciated !! don't use eq but the == operator :) if ( x == 2) { // do it } 2 - to move a movieclip, a simple example : // the speed of the move var speed = 10 ; // the max x position var xMax = 500 ; mc.onEnterFrame = function() { this._x += speed ;

Re: [Flashcoders] problem moving an object

2007-01-26 Thread Andy Herrman
I'm pretty sure this line: if (this.myLoader._x eq this.myLoader._x-1){ will never resolve to true, given that no number is equal to the same number minus one. Thus, the code in that if statement will never trigger. Should one of those this.myLoader values be a different variable? -Andy On

Re: [Flashcoders] Q: Approaches to integrating existing class libraries with frameworks

2007-01-26 Thread Andy Herrman
It probably depends on how complicated the thing you're replacing is. I'm doing something similar with the VEGAS library. I have a simple logging class that I wrote as a central place to do logs, but needed to extend it a lot. The logging framework in VEGAS is just about exactly what I needed,

Re: [Flashcoders] Q: Approaches to integrating existing class libraries with frameworks

2007-01-26 Thread Martin Wood-Mitrovski
[EMAIL PROTECTED] wrote: Hi I'm very much interested in exploring several popular flash frameworks, especially PixLib, but am wondering if there is a way to adopt and integrate legacy class code with these new frameworks. absolutely. i've been doing exactly that with pixlib and documenting

Re: [Flashcoders] Invisible re-draw

2007-01-26 Thread Micky Hulse
Hi all, many many thanks for your responses, I really appreciate the help and input. :) eric dolecki wrote: The player draws constantly what is on stage. Vector takes more horses than bitmap (in fact unless a bitmap moves or changes, its static (won't be redrawn - hence the cacheAsBitmap

Re: [Flashcoders] problem moving an object

2007-01-26 Thread Gustavo Duenas
Thanks for your help guys, It worksregards Gustavo ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software

[Flashcoders] Shorhand for if statement without else statement

2007-01-26 Thread Helmut Granda
does anybody knows if there is any short hand for if statement without the else statement? at the moment I am using object ? true : null; thanks... ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive:

Re: [Flashcoders] Shorhand for if statement without else statement

2007-01-26 Thread Andy Herrman
Usually ?: notation is used specifically for quickly choosing between 2 values (picking between 2 things inline). That's a case where you really have to have an else, otherwise you wouldn't have a value to represent the failure case of the IF part. If you're doing logic that isn't inline in a

Re: [Flashcoders] Shorhand for if statement without else statement

2007-01-26 Thread Paul Andrews
if ( condition){ } ? - Original Message - From: Helmut Granda [EMAIL PROTECTED] To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com Sent: Friday, January 26, 2007 9:01 PM Subject: [Flashcoders] Shorhand for if statement without else statement does anybody knows if there

Re: [Flashcoders] Shorhand for if statement without else statement

2007-01-26 Thread eka
hello :) I don't understand you question ? why you don't use the if keyword ? if ( isNaN(x) ) x = 0 ; you can use the || operator too function write ( txt ) { var message = txt || empty message ; trace(message) ; } write(hello) ; // output : hello write() ; // output : empty message

Re: [Flashcoders] Shorhand for if statement without else statement

2007-01-26 Thread John Mark Hawley
For that specific example, you can usually turn lines like return object ? true : null; into return Boolean( object ); as long as object != 0 and your code doesn't mind getting a false instead of a null. Most objects, as long as they exist, evaluate to Boolean true. Really, though, the

Re: [Flashcoders] Shorhand for if statement without else statement

2007-01-26 Thread Helmut Granda
thanks everyone for your comments, yes in reallity I use the regular if {}else{} statement, but I was wondering if there was something similar to when you dont need the else statement, sort of testing on the fly but i think Mark made a good comment on use a return Boolean ( object ); I dont

Re: [Flashcoders] Shorhand for if statement without else statement

2007-01-26 Thread eka
Hello :) warning with the Boolean( o ) if your object is a number... the Boolean(0) is false but : var n = 0 ; trace(Boolean(n)) ; // false When you test a number the isNaN(n) is better i think :) EKA+ :) 2007/1/26, Helmut Granda [EMAIL PROTECTED]: thanks everyone for your comments, yes

Re: RE: [Flashcoders] how to tell if you're running in the ide

2007-01-26 Thread John Mark Hawley
You can also set up your code along these lines: var inTestMovie:Boolean = false; trace( inTestMovie = true ); if (inTestMovie) { // do wacky test movie stuff } else { // do normal stuff } Then you can just turn off trace statements when you want to see the 'normal' behavior, and leave

Re: RE: [Flashcoders] how to tell if you're running in the ide

2007-01-26 Thread eka
Hello :) With VEGAS my openSource framework you can use my vegas.logging package : Page project : http://vegas.riaforge.org/ Example : in the souces in the AS2/trunk/bin/test/vegas/logging package 1 - use a log library to create channels to debug you application with muli external targets

RE: [Flashcoders] Shorhand for if statement without else statement

2007-01-26 Thread Steven Sacks | BLITZ
does anybody knows if there is any short hand for if statement without the else statement? 1. You can remove the braces. I always use: if (true) something(); But rarely use: if (true) something(); else somethingElse(); because it can get lost visually in code. 2. Inline conditional I

Re: [Flashcoders] Shorhand for if statement without else statement

2007-01-26 Thread eka
Hello :) In FDT for example : cond ? methodA() : methodB() failed :) The operator cond ? true : false is used to return a value but isn't really the good solution to launch method i think :) EKA+ :) 2007/1/26, Steven Sacks | BLITZ [EMAIL PROTECTED]: does anybody knows if there is any

Re: [Flashcoders] Shorhand for if statement without else statement

2007-01-26 Thread Helmut Granda
On 1/26/07, Steven Sacks | BLITZ [EMAIL PROTECTED] wrote: does anybody knows if there is any short hand for if statement without the else statement? 1. You can remove the braces. I always use: if (true) something(); I like it... ___

RE: [Flashcoders] Shorhand for if statement without else statement

2007-01-26 Thread Steven Sacks | BLITZ
function foo() { trace(foo); } function bar() { trace(bar); } (true) ? foo() : bar(); -- foo (false) ? foo() : bar(); -- bar Works fine for me. Not the best practice (I would never use it), but just showing what's possible with inline conditionals. -Original Message-

Re: [Flashcoders] NetStream and Flash Player 9

2007-01-26 Thread John Dowdell
[EMAIL PROTECTED] wrote: When I have the Flash Player 9 plugin, NetStream stops working, videos don't play. It doesn't play even when I test movies within Flash. I've seen a few other people with the same problem. Am I doing something wrong or does FP9 not support NetStream? When I do a Google

[Flashcoders] triangle help

2007-01-26 Thread Jason Rayles
Given the interior angles and the length of one side (not the hypoteneuse) of a right triangle, how do I calculate (in Flash) the length of the other 2 sides? Thanks, Jason ___ Flashcoders@chattyfig.figleaf.com To change your subscription options

Re: [Flashcoders] triangle help

2007-01-26 Thread Adrian Ionut Beschea
h - hypoteneuse l1,l2 - the other sides a1 - angle next to l2 sin(a1) = l1/h cos(a1) = l2/h assuming you know l1, then h=l1/sin(a1) and then l2 = h* cos(a1) - Original Message From: Jason Rayles [EMAIL PROTECTED] To: flashcoders@chattyfig.figleaf.com Sent: Saturday, January 27,

Re: [Flashcoders] triangle help

2007-01-26 Thread Alain Rousseau
You can also check this post : http://chattyfig.figleaf.com/pipermail/flashcoders/2006-December/177264.html where i share a class of mine called TriangleSolver ... in your case, you can use the sine rule method Sine Rule : side1/angle1 = side2/angle2 = side3/angle3 or hypotheneuse/90 =

Re: [Flashcoders] triangle help

2007-01-26 Thread Boon Chew
Law of Sines will solve your problem. http://en.wikipedia.org/wiki/Law_of_sines Jason Rayles [EMAIL PROTECTED] wrote: Given the interior angles and the length of one side (not the hypoteneuse) of a right triangle, how do I calculate (in Flash) the length of the other 2 sides? Thanks, Jason

RE: [Flashcoders] Shorhand for if statement without else statement

2007-01-26 Thread Steven Sacks | BLITZ
( condition ) ( code ); Hot! I wonder how many of these shortcuts we can come up with that nobody would use unless they were trying to show off to other codemonkeys. :) ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or

Re: [Flashcoders] Shorhand for if statement without else statement

2007-01-26 Thread Alain Rousseau
you could take that a bit further : (foo) ? foo() : (bar) ? bar() : (foobar) ? foobar() : trace(sorry! no soup for you!); Steven Sacks | BLITZ wrote: function foo() { trace(foo); } function bar() { trace(bar); } (true) ? foo() : bar(); -- foo (false) ? foo() : bar(); -- bar

[Flashcoders] cell renderer load times

2007-01-26 Thread John Mueller
My cell renderer (combo box in an editable grid) works ok (tabbing etc) ...but it takes a long time to load.. i'm new to Flash.. and would appreciate any suggestions on how to speed up load times..The visible gride displays 5 X 5...the mc takes about 3 seconds to appear.. ??? thanks,