The other thing to keep in mind is to test early and test often when
doing cross-platform testing. Keeps you from find bugs at the last
minute.
Also, when working with a team, its helpful to consider having one of
your team members work on the mac. Then ongoing testing occurs.
On Oct 17,
Yes, you can also consider to buy a Mac and use VMWare Fusion to test
under Windows etc.
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Hello :)
If you use MTASC... is normal :)
MTASC dont' support the #include directive, isn't a bug bug a limitation of
MTASC.
See http://www.mtasc.org/ : http://www.mtasc.org/
*#include :*
MMC allows code file inclusion using the #include directive.
MTASC does not allow it.
*Rationale :* Such
Hi,
as an alternative you have different options:
- dont use the tween classes, but use the TweenMax series from
greensock. However you are bound to run into other problems using the
mx classes together with FlashDevelop.
I found the following method the easiest, although patching is an option
In SF on 11/20.
more info at: http://papervision.proj.com :
A 10 hour bootcamp in Flex to learn 3D using Papervision. Taught by
professional trainer Vic Cekvenich.
We will cover hands on labs from scratch:
* Setting up the SDK
* Warm up: 2D Motion
* 3D Primitives
* 3D Math
*
I am hearing the Mac Mini might be discontinued (as of right now). Not sure
if that change your mind about one.
On Wed, Oct 22, 2008 at 10:52 AM, Weyert de Boer [EMAIL PROTECTED] wrote:
Yes, you can also consider to buy a Mac and use VMWare Fusion to test under
Windows etc.
Thanks for all the input on this topic!
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Hi Guys
Im trying to write a little piece of code to stop the submit button of a form
be active until the form fields have been completely filled in, its a really
simple for consisting of 1 form field and 1 checkbox, ive had a go at writing
some code of my own but for some reason flash quits
I know this seems like a backwards question... but my client has
requested (300 plus fla's later) that we revert our code back to AS2. I
was wondering if there was a quick way to do this. When I ran my first
piece in AS2 and it was searching for the event class. I was wondering
if there was a
I'm surprised if it compiles.
First look: trace(EnterFrame+(frame+)); should at least be
trace(EnterFrame+(frame++));
Try that. I'd be tempted not to use enterframe at all and validate on
submit.
Paul
- Original Message -
From: FlashDev [EMAIL PROTECTED]
To: Flash Coders List
But he wants the button to be disabled until it passes validation. Maybe
it's okay to do it the dirty way instead of assigning 4 different listeners
to each of the validated fields but... I guess I would still have a
single validation function that is called onchange of the various entry
Hi,
The AS2 event mechanism is slightly different - there is not really
an Event type - you just get an object with a type string and a
target property.
In AS2, Events don't bubble either...
You might be quicker / easier to persuade your client that AS3 is
the way forward - not
How can anyone know how much effort is involved?
It'll depend on how your code is written. What is sure is that it'll be a
ton of work.
Why does your client want to revert to AS2?
If they insist you'll just have to charge accordingly.
I reverted an AS3 video/slide player to AS2 and it was a
Assuming the form is also in the same flash file:
I see no reason to use 'Event.ENTER_FRAME'
Just have the other parts of your code 'activate' when you click the
'submit' button.
Sebastian
jonathan howe wrote:
But he wants the button to be disabled until it passes validation. Maybe
it's
Can somebody please help a dummy. I am trying to pass user input text (user's
name) from a parent SWF to a child SWF. Poste9 has told me I can use:
ldr1.contentLoaderInfo.addEventListener(Event.COMPLETE,completeHandler);
public function completeHandler(event:Event) {
I don't know why its crashing but:
I don't see what your frame++ is doing because you reset it to 0 right
before anyway, so you should keep getting EnterFrame 1 anyway.
Secondly, your else should also carry code to disable the Submit button, so
that if someone fills things in and then deletes it
Hi Alan.
In the same class / at the same position where you load your child
movieclip.
One line below your loadClip method call.
Alan Neilsen schrieb:
Can somebody please help a dummy. I am trying to pass user input text (user's
name) from a parent SWF to a child SWF. Poste9 has told me I
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