Re: [Flashcoders] Recommendation for budget development mac

2008-10-22 Thread David Benman
The other thing to keep in mind is to test early and test often when doing cross-platform testing. Keeps you from find bugs at the last minute. Also, when working with a team, its helpful to consider having one of your team members work on the mac. Then ongoing testing occurs. On Oct 17,

Re: [Flashcoders] Recommendation for budget development mac

2008-10-22 Thread Weyert de Boer
Yes, you can also consider to buy a Mac and use VMWare Fusion to test under Windows etc. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Re: [Flashcoders] AS2 FlashDevelop -- Warning unsupported #include

2008-10-22 Thread ekameleon
Hello :) If you use MTASC... is normal :) MTASC dont' support the #include directive, isn't a bug bug a limitation of MTASC. See http://www.mtasc.org/ : http://www.mtasc.org/ *#include :* MMC allows code file inclusion using the #include directive. MTASC does not allow it. *Rationale :* Such

Re: [Flashcoders] AS2 FlashDevelop -- Warning unsupported #include

2008-10-22 Thread Hans Wichman
Hi, as an alternative you have different options: - dont use the tween classes, but use the TweenMax series from greensock. However you are bound to run into other problems using the mx classes together with FlashDevelop. I found the following method the easiest, although patching is an option

[Flashcoders] Ann. class: 3D Interactive UI, Papervision w/ Flex for Games and more- hands on

2008-10-22 Thread Vic Cekvenich
In SF on 11/20. more info at: http://papervision.proj.com : A 10 hour bootcamp in Flex to learn 3D using Papervision. Taught by professional trainer Vic Cekvenich. We will cover hands on labs from scratch: * Setting up the SDK * Warm up: 2D Motion * 3D Primitives * 3D Math *

Re: [Flashcoders] Recommendation for budget development mac

2008-10-22 Thread eric e. dolecki
I am hearing the Mac Mini might be discontinued (as of right now). Not sure if that change your mind about one. On Wed, Oct 22, 2008 at 10:52 AM, Weyert de Boer [EMAIL PROTECTED] wrote: Yes, you can also consider to buy a Mac and use VMWare Fusion to test under Windows etc.

Re: [Flashcoders] AS2 FlashDevelop -- Warning unsupported #include

2008-10-22 Thread Andrew Sinning
Thanks for all the input on this topic! ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

[Flashcoders] AS3 - Code problem, can anyone help?

2008-10-22 Thread FlashDev
Hi Guys Im trying to write a little piece of code to stop the submit button of a form be active until the form fields have been completely filled in, its a really simple for consisting of 1 form field and 1 checkbox, ive had a go at writing some code of my own but for some reason flash quits

[Flashcoders] Is there a quick way to convert back to AS2?

2008-10-22 Thread Lord, Susan, CTR, DSS
I know this seems like a backwards question... but my client has requested (300 plus fla's later) that we revert our code back to AS2. I was wondering if there was a quick way to do this. When I ran my first piece in AS2 and it was searching for the event class. I was wondering if there was a

Re: [Flashcoders] AS3 - Code problem, can anyone help?

2008-10-22 Thread Paul Andrews
I'm surprised if it compiles. First look: trace(EnterFrame+(frame+)); should at least be trace(EnterFrame+(frame++)); Try that. I'd be tempted not to use enterframe at all and validate on submit. Paul - Original Message - From: FlashDev [EMAIL PROTECTED] To: Flash Coders List

Re: [Flashcoders] AS3 - Code problem, can anyone help?

2008-10-22 Thread jonathan howe
But he wants the button to be disabled until it passes validation. Maybe it's okay to do it the dirty way instead of assigning 4 different listeners to each of the validated fields but... I guess I would still have a single validation function that is called onchange of the various entry

Re: [Flashcoders] Is there a quick way to convert back to AS2?

2008-10-22 Thread Glen Pike
Hi, The AS2 event mechanism is slightly different - there is not really an Event type - you just get an object with a type string and a target property. In AS2, Events don't bubble either... You might be quicker / easier to persuade your client that AS3 is the way forward - not

Re: [Flashcoders] Is there a quick way to convert back to AS2?

2008-10-22 Thread Paul Andrews
How can anyone know how much effort is involved? It'll depend on how your code is written. What is sure is that it'll be a ton of work. Why does your client want to revert to AS2? If they insist you'll just have to charge accordingly. I reverted an AS3 video/slide player to AS2 and it was a

Re: [Flashcoders] AS3 - Code problem, can anyone help?

2008-10-22 Thread sebastian
Assuming the form is also in the same flash file: I see no reason to use 'Event.ENTER_FRAME' Just have the other parts of your code 'activate' when you click the 'submit' button. Sebastian jonathan howe wrote: But he wants the button to be disabled until it passes validation. Maybe it's

[Flashcoders] Passing text between SWFs

2008-10-22 Thread Alan Neilsen
Can somebody please help a dummy. I am trying to pass user input text (user's name) from a parent SWF to a child SWF. Poste9 has told me I can use: ldr1.contentLoaderInfo.addEventListener(Event.COMPLETE,completeHandler); public function completeHandler(event:Event) {

Re: [Flashcoders] AS3 - Code problem, can anyone help?

2008-10-22 Thread Ashim D'Silva
I don't know why its crashing but: I don't see what your frame++ is doing because you reset it to 0 right before anyway, so you should keep getting EnterFrame 1 anyway. Secondly, your else should also carry code to disable the Submit button, so that if someone fills things in and then deletes it

Re: [Flashcoders] Passing text between SWFs

2008-10-22 Thread dr.ache
Hi Alan. In the same class / at the same position where you load your child movieclip. One line below your loadClip method call. Alan Neilsen schrieb: Can somebody please help a dummy. I am trying to pass user input text (user's name) from a parent SWF to a child SWF. Poste9 has told me I