Re: [Flashcoders] flash and 3d asset options

2008-01-11 Thread Peter B
 FYI - Swift3D now exports to Papervision, and provides the code for you,
 so you can easily do real 3D in Flash.

Nice, thanks for the infor Jason
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Re: [Flashcoders] flash and 3d asset options

2008-01-11 Thread Paul Andrews
- Original Message - 
From: Merrill, Jason [EMAIL PROTECTED]

To: Flash Coders List flashcoders@chattyfig.figleaf.com
Sent: Wednesday, January 09, 2008 7:52 PM
Subject: RE: [Flashcoders] flash and 3d asset options



FYI - Swift3D now exports to Papervision, and provides the code for you,
so you can easily do real 3D in Flash.


That's good to know, though I think there's a danger that people might 
assume that because it's possible to import a papervision model from a 
'real' 3D package, that flash will be able to handle complex models and 
manipulate them just as easily as true 3D packages do.


In practice I doubt that flash will be able to handle complex models well 
and that most developers will still get the best results from faking 3D if 
they can.


That said, I'm sure papervision has a niche to fill, and is only going to 
get better and better. The Papervision site is impressive.


Paul



Jason Merrill
Bank of America
GTO LLD Solutions Design  Development
eTools  Multimedia

Bank of America Flash Platform Developer Community 


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Re: [Flashcoders] startAtLogin in AIR

2008-01-11 Thread Sidney de Koning

That works :) Thanks

Muzak wrote:
How do you trace your messages in AIR from the IDE? i dont get any i 
just noticed.




In the Flash IDE:
Debug - Debug Movie works fine here.

As explained in the docs:
http://livedocs.adobe.com/labs/air/1/devappsflash/
http://livedocs.adobe.com/labs/air/1/devappsflash/UsingFlash_5.html#1084922 



- Original Message - From: Sidney de Koning 
[EMAIL PROTECTED]

To: Flash Coders List flashcoders@chattyfig.figleaf.com
Sent: Thursday, January 10, 2008 6:27 PM
Subject: Re: [Flashcoders] startAtLogin in AIR


I'll leave it be than, i'll use the standard adobe methods, they are 
working without a hassel (time constrain ... :S)


How do you trace your messages in AIR from the IDE? i dont get any i 
just noticed.


Matthew James Poole wrote:
There are a few changes to the File class for example 
file.resolve(url),

is now file.resolvePath(url) and there are a couple of new methods ...

... But from the error it looks like the AIRRemoteUpdaterEvent class is
missing an import.



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Re: [Flashcoders] So You Want To Hire a SWF Developer?

2008-01-11 Thread Zárate
Just jump to page 3 if you want to see the descriptions and avoid the
Flash history:

http://www.communitymx.com/content/article.cfm?page=3cid=284FA

Cheers!

On Jan 11, 2008 4:10 AM, Joseph Balderson [EMAIL PROTECTED] wrote:
 FYI, there's a free article on Community MX
 http://www.communitymx.com/abstract.cfm?cid=284FA I penned to help
 recruiters, HR personnel, managers and developers wrestling with the
 question what do we call the person who builds SWF files for a living,
 and what exactly do they do?

 By no means the final word on job descriptions (so please don't take
 offence if you feel you don't fit into any of the categories), this
 should offer some clarity on the evolution of the Flash ecosystem of
 technologies and proposed skillset descriptions in the current marketplace.

 A further description of the document can be found here
 http://www.joeflash.ca/blog/2008/01/so-you-want-to-hire-a-swf-developer.html,
 and a PDF version of the document can be downloaded on the article page
 link above.

 Pass this along to any managers, recruiters or HR people who may have a
 use for it. Apologies for the plug, but a lot of people I know could use
 this information, just wanted to share.


 Cheers,

 --
 ___

 Joseph Balderson, Flash Platform Developer | http://joeflash.ca
 Writing partner, Community MX | http://www.communitymx.com
 Abobe Certified Developer  Trainer
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http://zarate.tv
http://dandolachapa.com
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Re: [Flashcoders] startAtLogin in AIR

2008-01-11 Thread Sidney de Koning

Just a regular trace() I'm using Flash.
I'll try the debugger in  the IDE

Matthew James Poole wrote:

Good plan, it doesn't look that complicated anyway...

@How do you trace your messages in AIR from the IDE?

Are you using Flex or Flash? I've not built any AIR in Flash so I cant
comment, but in Flex you get full stack trace, debug and memory profiler
for working in the IDE ;)

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Sidney
de Koning
Sent: 10 January 2008 17:27
To: Flash Coders List
Subject: Re: [Flashcoders] startAtLogin in AIR

I'll leave it be than, i'll use the standard adobe methods, they are
working without a hassel (time constrain ... :S)

How do you trace your messages in AIR from the IDE? i dont get any i
just noticed.

Matthew James Poole wrote:
  
There are a few changes to the File class for example 
file.resolve(url), is now file.resolvePath(url) and there are a couple


of new methods ...
  
... But from the error it looks like the AIRRemoteUpdaterEvent class 
is missing an import.


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Sidney



  

de Koning
Sent: 10 January 2008 14:49
To: Flash Coders List
Subject: Re: [Flashcoders] startAtLogin in AIR

Nice one :)

Another thing, maybe you know this aswell; i'm using Claus Wahlers AIR



  
update class (http://codeazur.com.br/lab/airremoteupdater/) and i 
already converted it to beta 3, however there is still a error i'm 
getting about the flash.filesystem.File; import it says:
1046: Type was not found or was not a compile-time constant: File. 
public function AIRRemoteUpdaterEvent(type:String, file:File = null, 
bubbles:Boolean = false, cancelable:Boolean = true) { 


Had anything changed in flash.filesystem.File aswell?

Cheers,
Sid

Matthew James Poole wrote:
  


Hi Sid,

Thanks, That makes sense. That does help me - I'll be starting a app 
soon that will need it. I've posted this the bug list anyway as this 
isnt a very desriable thing:


http://bugs.adobe.com/jira/browse/SDK-14282

You can try looking to see if you are running in a IDE player - In 
AS2

  
  

you could look at System.capabilities.playerType for this - I'm not 
sure what AIR returns to this, but it should be different when 
running

  
  


in the IDE compared to a installed release version

Cheers
Matt


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of 
Sidney

  
  


de Koning
Sent: 10 January 2008 10:44
To: Flash Coders List
Subject: Re: [Flashcoders] startAtLogin in AIR

Hi Matthew,

Turns out that my function works, but only when i package and install
  


  
it, not when testing in the IDE, (and that is where the Feature is 
not available error came from. So on Beta 3 it is:

NativeApplication.nativeApplication.startAtLogin = Boolean;

Hope this helps you aswell :)

Sid

Matthew James Poole wrote:
  

  

Hi Sidney,

I've just searched the Adobe bugs db on jira and there doesn't seem 
to

  

  

  

be anything reported for this. But I can confirm that I get the same



  
RTE too, so I'd guess they will make it available at the real 
launch... Had you tried this functionality in the Earlier releases? 
-
  



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RE: [Flashcoders] startAtLogin in AIR

2008-01-11 Thread Matthew James Poole
Cool, have you had a go with using Flex for AIR? Is very good :)

... Its about time I installed the Flash extension for AIR too ;) 

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Sidney
de Koning
Sent: 11 January 2008 10:01
To: Flash Coders List
Subject: Re: [Flashcoders] startAtLogin in AIR

That works :) Thanks

Muzak wrote:
 How do you trace your messages in AIR from the IDE? i dont get any i 
 just noticed.


 In the Flash IDE:
 Debug - Debug Movie works fine here.

 As explained in the docs:
 http://livedocs.adobe.com/labs/air/1/devappsflash/
 http://livedocs.adobe.com/labs/air/1/devappsflash/UsingFlash_5.html#10
 84922


 - Original Message - From: Sidney de Koning 
 [EMAIL PROTECTED]
 To: Flash Coders List flashcoders@chattyfig.figleaf.com
 Sent: Thursday, January 10, 2008 6:27 PM
 Subject: Re: [Flashcoders] startAtLogin in AIR


 I'll leave it be than, i'll use the standard adobe methods, they are 
 working without a hassel (time constrain ... :S)

 How do you trace your messages in AIR from the IDE? i dont get any i 
 just noticed.

 Matthew James Poole wrote:
 There are a few changes to the File class for example 
 file.resolve(url), is now file.resolvePath(url) and there are a 
 couple of new methods ...

 ... But from the error it looks like the AIRRemoteUpdaterEvent class

 is missing an import.


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[Flashcoders] component rendering delay

2008-01-11 Thread learner
Hi all,
My component structure contains following things:

HdivideBox
 List/
 VBox
  TabNavigator
  /HBox
  VBox
/HdivideBox

when i create this component it takes time to render its UI,
the reason is mainly because,
1) The list has dataProvider which takes a custom item rendere  which has
images and 5-6 labels and a textArea
2) I Add VBox to tabnavigator and and in this Vbox I add lots of row more
than 50 , which has images and text...

So the base component takes time to render and all the  things on the UI
hangs ,, the processing resumes after 1/2 or 1 second..
is there any way which we can improve the processing time...

Thanks in advance ..please help
Regards
PS
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RE: [Flashcoders] component rendering delay

2008-01-11 Thread Matthew James Poole
Have a look at this using a pseudo-threading technique for large
processing jobs that affect the UI - this should be what you need:

http://blogs.adobe.com/aharui/2008/01/

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of learner
Sent: 11 January 2008 13:07
To: [EMAIL PROTECTED]; Flashcoders mailing list
Subject: [Flashcoders] component rendering delay

Hi all,
My component structure contains following things:

HdivideBox
 List/
 VBox
  TabNavigator
  /HBox
  VBox
/HdivideBox

when i create this component it takes time to render its UI, the reason
is mainly because,
1) The list has dataProvider which takes a custom item rendere  which
has images and 5-6 labels and a textArea
2) I Add VBox to tabnavigator and and in this Vbox I add lots of row
more than 50 , which has images and text...

So the base component takes time to render and all the  things on the UI
hangs ,, the processing resumes after 1/2 or 1 second..
is there any way which we can improve the processing time...

Thanks in advance ..please help
Regards
PS
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RE: [Flashcoders] flash and 3d asset options

2008-01-11 Thread Merrill, Jason
It's an example of a transformation of a small number of  3D 
objects (five, 
I think). When that count rises, I expect performance to 
drop.

If you're counting 5 objects as the car body, and the four tires,
well, that's not a good way to determine how complex a 3D object is or
how processor intensive it will be.  More importantly it's the number of
faces the wireframe has, along with the texture, render quality,
interactivity and so forth.  It really depends on what you're trying to
do for your project, there is no simple formula that can determine if
faked 3d will be a better choice than real 3d.  

Jason Merrill
Bank of America  
GTO LLD Solutions Design  Development 
eTools  Multimedia 

Bank of America Flash Platform Developer Community

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Re: [Flashcoders] movieclip to movieclip control in AS3

2008-01-11 Thread Bob Leisle

Hi Gustavo ,

Check out DisplayObjectContainer.getChildByName() or getChildByIndex() 
in the Flash help or at  
http://livedocs.adobe.com/flash/9.0/ActionScriptLangRefV3/index.html?flash/display/DisplayObjectContainer.htmlflash/display/class-list.html


hth,
Bob


Gustavo Duenas wrote:

Hi Coders, long time no see!

I have one movie clip, which has an order in the timeline.

the order is :

this.ball.gotoAndPlay(2);

I've been trying:

root.ball.gotoAndPlay(2);
ball.gotoAndPlay(2);
MovieClip(ball).gotoAndPlay(2);

but no success at all...Am I'm doing wrong something?

I've been Trying this is AS2 but is ok, but when I try to use this or 
the tellTarget in AS3, I got Nothing.



Please help.


Regards

Gustavo A. Duenas

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--
Thanks,
~
Bob Leisle 
Headsprout Software  Engineering

http://www.headsprout.com
Where kids learn to read! 


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Re: [Flashcoders] movieclip to movieclip control in AS3

2008-01-11 Thread Gustavo Duenas
HI Bob, thanks but this is so obscure to me, there is an example  
about this someplaceI guess I should have bought an AS3 Book.


Regards


gustavo


P.d: in AS@ is so easy but since we migrate to flash cs3 I'd like to  
have all the advantages of the AS3 but I don't get it something that  
simple as movieclip to movieclip control.


On Jan 11, 2008, at 3:31 PM, Bob Leisle wrote:


Hi Gustavo ,

Check out DisplayObjectContainer.getChildByName() or getChildByIndex 
() in the Flash help or at  http://livedocs.adobe.com/flash/9.0/ 
ActionScriptLangRefV3/index.html?flash/display/ 
DisplayObjectContainer.htmlflash/display/class-list.html


hth,
Bob


Gustavo Duenas wrote:

Hi Coders, long time no see!

I have one movie clip, which has an order in the timeline.

the order is :

this.ball.gotoAndPlay(2);

I've been trying:

root.ball.gotoAndPlay(2);
ball.gotoAndPlay(2);
MovieClip(ball).gotoAndPlay(2);

but no success at all...Am I'm doing wrong something?

I've been Trying this is AS2 but is ok, but when I try to use this  
or the tellTarget in AS3, I got Nothing.



Please help.


Regards

Gustavo A. Duenas

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Where kids learn to read!
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Gustavo A. Duenas
Creative Director
LEFT AND RIGHT SOLUTIONS
904.  265 0330 - 904. 386 7958
www.leftandrightsolutions.com
Jacksonville - Florida




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[Flashcoders] Re: Embedding font weights?

2008-01-11 Thread Matt Gitchell
answered my own question with an admitted shot in the dark:
If you add fontWeight='bold' to the embed call it works.

--matt

-- Forwarded message --
From: Matt Gitchell [EMAIL PROTECTED]
Date: Jan 11, 2008 12:28 PM
Subject: Embedding font weights?
To: Flash Coders List flashcoders@chattyfig.figleaf.com


Hi.
I'm trying to use a bold font with the Embed dingus, and when I use this:

[Embed(systemFont='Gotham', fontName='goth', mimeType='application/x-font',
unicodeRange='U+0020-U+002F,U+0030-U+0039,U+003A-U+0040,U+0041-U+005A,U+005B-U+0060,U+0061-U+007A,U+007B-U+007E')]

public static var goth:Class;

I get the following error:
exception during transcoding: Font for alias 'goth' with plain weight and
style was not found at  + [pathname]

it works with the normal weight font, but not the bold.

is there any way to embed a bold-weight font this way, or do I have to do
the separate swf/class/register nonsense?

--Matt
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Re: [Flashcoders] Question about Arrays

2008-01-11 Thread ekameleon
Hello :)

try the typecasting :

(a.pop() as MyClass).myFunction();

you  can decompose the code with a reference and add a test with the null
object

var myInstance:MyClass = a.pop() as MyClass ;

if ( myInstance != null )
{
myInstance.myFunction() ;
}




EKA+ :)

2008/1/11, Mark Lapasa [EMAIL PROTECTED]:

 In the following bit of code...
 // START code
 package {
 import flash.display.Sprite;

 public class SampleClass extends Sprite
 {
 public function SampleClass()
 {
 var a:Array = [new MyClass()];
 a[0].myFunction();
 a.pop().myFunction();
 }
 }
 }

 class MyClass
 {
 public function myFunction():void
 {
 trace(you should see this twice);
 }
 }
 // END code


 Does accessing the array (or poping an element off it) return something
 of type Object? or type MyClass? myFunction() is a part of the interface
 of MyClass so I am guessing when objects are stored in arrays, their
 type is also stored in the array as well.

 Thx,

 -mL
 knowledge.lapasa.net


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Re: [Flashcoders] flash and 3d asset options

2008-01-11 Thread Paul Andrews
- Original Message - 
From: Merrill, Jason [EMAIL PROTECTED]

To: Flash Coders List flashcoders@chattyfig.figleaf.com
Sent: Friday, January 11, 2008 6:49 PM
Subject: RE: [Flashcoders] flash and 3d asset options



It's an example of a transformation of a small number of  3D
objects (five,
I think). When that count rises, I expect performance to
drop.


If you're counting 5 objects as the car body, and the four tires,
well, that's not a good way to determine how complex a 3D object is or
how processor intensive it will be.  More importantly it's the number of
faces the wireframe has, along with the texture, render quality,
interactivity and so forth.  It really depends on what you're trying to
do for your project, there is no simple formula that can determine if
faked 3d will be a better choice than real 3d.


The car is a low polygon model, the complexity of manipulating the models 
depends on the number of models being manipulated, the complexity of 
rendering them depends as you say, on the number of polygons. Manipulating 
more complex objects would involve kinematic chains in a sophisticated 3D 
environment, but I think Papervision 3D only supports basic animation of 
separate objects but not kinematics or bone deformations. The car example is 
easier because it involves transformation of the body and four wheels, while 
animating a gladiator is a completely different proposition. Nobody will be 
animating a crowd scene with Papervision anytime soon, but if you fake it 
with 2D animated Movieclips it will be possible.


From what I've seen, the Papervision 3D demos focus on low polygon models 
with minimal articulation and relatively low numbers of objects. Hats off to 
the PaperVision team for building the 3D engine. I am impressed.


As I said before, Papervision 3D will win hands down for some projects and 
struggle on others that are best suited to faking 3D. The only reason I 
posted on this thread was that
it would be a mistake to assume that a project that looks 3D actually needs 
a 3D engine to make it work. I can see you're clued up on this and my 
comments are aimed at more naive users that may assume that a 3D look 
requires a 3D engine, not at you.


I'm not sure why we're arguing, or even if we are arguing!

Paul.


Jason Merrill
Bank of America
GTO LLD Solutions Design  Development
eTools  Multimedia

Bank of America Flash Platform Developer Community

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RE: [Flashcoders] flash and 3d asset options

2008-01-11 Thread Merrill, Jason
I'm not sure why we're arguing, or even if we are arguing!

Nah, we're not arguing, I agree with what you said, you agree with what
I said, and the archives are all the better for it! 

Jason Merrill
Bank of America  
GTO LLD Solutions Design  Development 
eTools  Multimedia 

Bank of America Flash Platform Developer Community



 
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Re: [Flashcoders] movieclip to movieclip control in AS3

2008-01-11 Thread Helmut Granda
Hi Gustavo,

Could you give more details on your movie? If you create a circle and on
stage and give it an instance name of  ball, and then just do
ball.gotoAndPlay(2) it works properly... Maybe you are combining AS3 with
AS2 and that is how you got the issue...

On 1/11/08, Gustavo Duenas [EMAIL PROTECTED] wrote:

 HI Bob, thanks but this is so obscure to me, there is an example
 about this someplaceI guess I should have bought an AS3 Book.

 Regards


 gustavo


 P.d: in AS@ is so easy but since we migrate to flash cs3 I'd like to
 have all the advantages of the AS3 but I don't get it something that
 simple as movieclip to movieclip control.

 On Jan 11, 2008, at 3:31 PM, Bob Leisle wrote:

  Hi Gustavo ,
 
  Check out DisplayObjectContainer.getChildByName() or getChildByIndex
  () in the Flash help or at  http://livedocs.adobe.com/flash/9.0/
  ActionScriptLangRefV3/index.html?flash/display/
  DisplayObjectContainer.htmlflash/display/class-list.html
 
  hth,
  Bob
 
 
  Gustavo Duenas wrote:
  Hi Coders, long time no see!
 
  I have one movie clip, which has an order in the timeline.
 
  the order is :
 
  this.ball.gotoAndPlay(2);
 
  I've been trying:
 
  root.ball.gotoAndPlay(2);
  ball.gotoAndPlay(2);
  MovieClip(ball).gotoAndPlay(2);
 
  but no success at all...Am I'm doing wrong something?
 
  I've been Trying this is AS2 but is ok, but when I try to use this
  or the tellTarget in AS3, I got Nothing.
 
 
  Please help.
 
 
  Regards
 
  Gustavo A. Duenas
 
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  ~
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  http://www.headsprout.com
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 Gustavo A. Duenas
 Creative Director
 LEFT AND RIGHT SOLUTIONS
 904.  265 0330 - 904. 386 7958
 www.leftandrightsolutions.com
 Jacksonville - Florida




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Re: [Flashcoders] Question about Arrays

2008-01-11 Thread Steven Sacks

I believe it's type * so you should cast it.

MyClass(a[0]).myFunction();





Mark Lapasa wrote:

In the following bit of code...
// START code
package {
   import flash.display.Sprite;

   public class SampleClass extends Sprite
   {
   public function SampleClass()
   {
   var a:Array = [new MyClass()];
   a[0].myFunction();
   a.pop().myFunction();
   }
   }
}

class MyClass
{
   public function myFunction():void
   {
   trace(you should see this twice);
   }
}
// END code


Does accessing the array (or poping an element off it) return 
something of type Object? or type MyClass? myFunction() is a part of 
the interface of MyClass so I am guessing when objects are stored in 
arrays, their type is also stored in the array as well.


Thx,

-mL
knowledge.lapasa.net


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[Flashcoders] movieclip to movieclip control in AS3

2008-01-11 Thread Gustavo Duenas

Hi Coders, long time no see!

I have one movie clip, which has an order in the timeline.

the order is :

this.ball.gotoAndPlay(2);

I've been trying:

root.ball.gotoAndPlay(2);
ball.gotoAndPlay(2);
MovieClip(ball).gotoAndPlay(2);

but no success at all...Am I'm doing wrong something?

I've been Trying this is AS2 but is ok, but when I try to use this or  
the tellTarget in AS3, I got Nothing.



Please help.


Regards

Gustavo A. Duenas

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[Flashcoders] Transitions between Movies AS3

2008-01-11 Thread Helmut Granda
Hello All,

I need to make some transitions between movies, basically after movie A
finishes playing movie B starts after B loaded to cache. With video people
are more acceptable to see the video overlap or not aligning properly when
animations switch rather fast. In this case the animation from Movie A has
elements that will be used in Movie B and to make it more entertaining
elements from A and B have transparency (such as PNGs).

ATM I am making the switch frame based but sometimes the movies overlap or
they have a slight glitch to them... what are you all doing for these kind
of transitions? (besides avoiding them?)

I was thinking of making it time base... such as after Movie B loaded wait
300ms or similar and then make the switch but I am looking at best practices
and best performance and most of all best user experience.

TIA
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Re: [Flashcoders] flash and 3d asset options

2008-01-11 Thread Paul Andrews
- Original Message - 
From: Merrill, Jason [EMAIL PROTECTED]

To: Flash Coders List flashcoders@chattyfig.figleaf.com
Sent: Friday, January 11, 2008 3:12 PM
Subject: RE: [Flashcoders] flash and 3d asset options



In practice I doubt that flash will be able to handle complex
models well
and that most developers will still get the best results from
faking 3D if
they can.


I dunno, I've seen some VERY impressive and complex and textured models
exported from apps like Maya to Papervision and they run great in Flash
Player 9 under the Papervision framework.  What kinds of complexity are
you referring to?  For a lot of the 3D stuff people want to do, I would
bet Papervsion could handle 80% of it or more.  Not to say Papervion is
easy to pick up and use out of the box, but it is powerful.  Have you
seen the Mini Cooper 3D car example where you can drive it with your
keyboard?


I've just gone looking for the demo and it does look good (I'm assuming you 
mean: http://www.carlosulloa.com/ ).


It's an example of a transformation of a small number of  3D objects (five, 
I think). When that count rises, I expect performance to drop. In the case 
of the original posters example of the climbing gladiator, each gladiator 
will probably need 14 or more linked shapes to articulate a Gladiator, so 
that's 28 shapes being manipulated, now we go on to the pyramid..


Anyway as complexity increses performance will drop and the difficullty of 
manipulating the objects increases. Contrast that against the fake 3D 
approach and the 2D version will be easier and more responsive.


Papervision 3D will always be better for applications that need 3D, 
particularly where the viewpoint changes. Fake3D works best where the 
viepoint is facing or above or we have an isometric view.


I'm not putting Papervision 3D down at all.

Paul


Jason Merrill
Bank of America
GTO LLD Solutions Design  Development
eTools  Multimedia

Bank of America Flash Platform Developer Community


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[Flashcoders] Question about Arrays

2008-01-11 Thread Mark Lapasa

In the following bit of code...
// START code
package {
   import flash.display.Sprite;

   public class SampleClass extends Sprite
   {
   public function SampleClass()
   {
   var a:Array = [new MyClass()];
   a[0].myFunction();
   a.pop().myFunction();
   }
   }
}

class MyClass
{
   public function myFunction():void
   {
   trace(you should see this twice);
   }
}
// END code


Does accessing the array (or poping an element off it) return something 
of type Object? or type MyClass? myFunction() is a part of the interface 
of MyClass so I am guessing when objects are stored in arrays, their 
type is also stored in the array as well.


Thx,

-mL
knowledge.lapasa.net


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[Flashcoders] Embedding font weights?

2008-01-11 Thread Matt Gitchell
Hi.
I'm trying to use a bold font with the Embed dingus, and when I use this:

[Embed(systemFont='Gotham', fontName='goth', mimeType='application/x-font',
unicodeRange='U+0020-U+002F,U+0030-U+0039,U+003A-U+0040,U+0041-U+005A,U+005B-U+0060,U+0061-U+007A,U+007B-U+007E')]
public static var goth:Class;

I get the following error:
exception during transcoding: Font for alias 'goth' with plain weight and
style was not found at  + [pathname]

it works with the normal weight font, but not the bold.

is there any way to embed a bold-weight font this way, or do I have to do
the separate swf/class/register nonsense?

--Matt
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Re: [Flashcoders] Question about Arrays

2008-01-11 Thread Mark Lapasa

Thx eka + steven for your replies.

Forgot to mention my question which is not why is this -not- working

Rather why is -it- working?

Try creating an AS3 project in Flex called SampleClass.
Cut and paste the whole code.
I too would expect that it would need to be casted.

Thx,

-mL
knowledge.lapasa.net


Steven Sacks wrote:

I believe it's type * so you should cast it.

MyClass(a[0]).myFunction();





Mark Lapasa wrote:

In the following bit of code...
// START code
package {
   import flash.display.Sprite;

   public class SampleClass extends Sprite
   {
   public function SampleClass()
   {
   var a:Array = [new MyClass()];
   a[0].myFunction();
   a.pop().myFunction();
   }
   }
}

class MyClass
{
   public function myFunction():void
   {
   trace(you should see this twice);
   }
}
// END code


Does accessing the array (or poping an element off it) return 
something of type Object? or type MyClass? myFunction() is a part of 
the interface of MyClass so I am guessing when objects are stored in 
arrays, their type is also stored in the array as well.


Thx,

-mL
knowledge.lapasa.net


Notice of confidentiality:
The information contained in this e-mail is intended only for the use 
of the individual or entity named above and may be confidential. 
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are hereby notified that any unauthorized dissemination, distribution 
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received this message in error, please advise the sender immediately 
and destroy the e-mail.



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Re: [Flashcoders] Question about Arrays

2008-01-11 Thread Mark Winterhalder
On Jan 11, 2008 11:34 PM, Mark Lapasa [EMAIL PROTECTED] wrote:
 I too would expect that it would need to be casted.

Yes, one would think so.

I can't answer your question, either, but can't help but note that in
haXe you would declare your array as ArrayMyClass. The compiler
wouldn't let you put anything else into it, and likewise, everything
you'd pull out would be of type MyClass. haXe has a great type system
(including implied types and type templates), so if you're the kind of
coder that wonders about issues like that, I recommend you have a llok
at http://haxe.org.

Mark
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Re: [Flashcoders] movieclip to movieclip control in AS3

2008-01-11 Thread Bob Leisle

Hi Gustavo,

If you're looking for AS3 books, Essential Actionscript 3.0 by Colin 
Moock is a great place to start.
I'm a bit unclear what you're trying to do. If you are trying to start 
the ball clip from it's parent timeline, this should work:

ball.gotoAndPlay(2);

If you're trying to start it from inside another clip, and both ball 
and the calling clip are on the same timeline, this should do it:

var clip:MovieClip = this.parent.getChildByName(ball) as MovieClip;
clip.gotoAndPlay(2);

hth,
Bob


Gustavo Duenas wrote:
HI Bob, thanks but this is so obscure to me, there is an example about 
this someplaceI guess I should have bought an AS3 Book.


Regards


gustavo


P.d: in AS@ is so easy but since we migrate to flash cs3 I'd like to 
have all the advantages of the AS3 but I don't get it something that 
simple as movieclip to movieclip control.


On Jan 11, 2008, at 3:31 PM, Bob Leisle wrote:


Hi Gustavo ,

Check out DisplayObjectContainer.getChildByName() or 
getChildByIndex() in the Flash help or at  
http://livedocs.adobe.com/flash/9.0/ActionScriptLangRefV3/index.html?flash/display/DisplayObjectContainer.htmlflash/display/class-list.html 



hth,
Bob


Gustavo Duenas wrote:

Hi Coders, long time no see!

I have one movie clip, which has an order in the timeline.

the order is :

this.ball.gotoAndPlay(2);

I've been trying:

root.ball.gotoAndPlay(2);
ball.gotoAndPlay(2);
MovieClip(ball).gotoAndPlay(2);

but no success at all...Am I'm doing wrong something?

I've been Trying this is AS2 but is ok, but when I try to use this 
or the tellTarget in AS3, I got Nothing.



Please help.


Regards

Gustavo A. Duenas

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269.19.1/1219 - Release Date: 1/11/2008 10:19 AM





--Thanks,
~
Bob Leisle Headsprout Software  Engineering
http://www.headsprout.com
Where kids learn to read!
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Gustavo A. Duenas
Creative Director
LEFT AND RIGHT SOLUTIONS
904.  265 0330 - 904. 386 7958
www.leftandrightsolutions.com
Jacksonville - Florida




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Checked by AVG Free Edition.Version: 7.5.516 / Virus Database: 
269.19.1/1219 - Release Date: 1/11/2008 10:19 AM





--
Thanks,
~
Bob Leisle 
Headsprout Software  Engineering

http://www.headsprout.com
Where kids learn to read! 


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