Re: [Flashcoders] flash and 3d asset options
FYI - Swift3D now exports to Papervision, and provides the code for you, so you can easily do real 3D in Flash. Nice, thanks for the infor Jason ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] flash and 3d asset options
- Original Message - From: Merrill, Jason [EMAIL PROTECTED] To: Flash Coders List flashcoders@chattyfig.figleaf.com Sent: Wednesday, January 09, 2008 7:52 PM Subject: RE: [Flashcoders] flash and 3d asset options FYI - Swift3D now exports to Papervision, and provides the code for you, so you can easily do real 3D in Flash. That's good to know, though I think there's a danger that people might assume that because it's possible to import a papervision model from a 'real' 3D package, that flash will be able to handle complex models and manipulate them just as easily as true 3D packages do. In practice I doubt that flash will be able to handle complex models well and that most developers will still get the best results from faking 3D if they can. That said, I'm sure papervision has a niche to fill, and is only going to get better and better. The Papervision site is impressive. Paul Jason Merrill Bank of America GTO LLD Solutions Design Development eTools Multimedia Bank of America Flash Platform Developer Community ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] startAtLogin in AIR
That works :) Thanks Muzak wrote: How do you trace your messages in AIR from the IDE? i dont get any i just noticed. In the Flash IDE: Debug - Debug Movie works fine here. As explained in the docs: http://livedocs.adobe.com/labs/air/1/devappsflash/ http://livedocs.adobe.com/labs/air/1/devappsflash/UsingFlash_5.html#1084922 - Original Message - From: Sidney de Koning [EMAIL PROTECTED] To: Flash Coders List flashcoders@chattyfig.figleaf.com Sent: Thursday, January 10, 2008 6:27 PM Subject: Re: [Flashcoders] startAtLogin in AIR I'll leave it be than, i'll use the standard adobe methods, they are working without a hassel (time constrain ... :S) How do you trace your messages in AIR from the IDE? i dont get any i just noticed. Matthew James Poole wrote: There are a few changes to the File class for example file.resolve(url), is now file.resolvePath(url) and there are a couple of new methods ... ... But from the error it looks like the AIRRemoteUpdaterEvent class is missing an import. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] So You Want To Hire a SWF Developer?
Just jump to page 3 if you want to see the descriptions and avoid the Flash history: http://www.communitymx.com/content/article.cfm?page=3cid=284FA Cheers! On Jan 11, 2008 4:10 AM, Joseph Balderson [EMAIL PROTECTED] wrote: FYI, there's a free article on Community MX http://www.communitymx.com/abstract.cfm?cid=284FA I penned to help recruiters, HR personnel, managers and developers wrestling with the question what do we call the person who builds SWF files for a living, and what exactly do they do? By no means the final word on job descriptions (so please don't take offence if you feel you don't fit into any of the categories), this should offer some clarity on the evolution of the Flash ecosystem of technologies and proposed skillset descriptions in the current marketplace. A further description of the document can be found here http://www.joeflash.ca/blog/2008/01/so-you-want-to-hire-a-swf-developer.html, and a PDF version of the document can be downloaded on the article page link above. Pass this along to any managers, recruiters or HR people who may have a use for it. Apologies for the plug, but a lot of people I know could use this information, just wanted to share. Cheers, -- ___ Joseph Balderson, Flash Platform Developer | http://joeflash.ca Writing partner, Community MX | http://www.communitymx.com Abobe Certified Developer Trainer ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- Juan Delgado - Zárate http://zarate.tv http://dandolachapa.com http://loqueyosede.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] startAtLogin in AIR
Just a regular trace() I'm using Flash. I'll try the debugger in the IDE Matthew James Poole wrote: Good plan, it doesn't look that complicated anyway... @How do you trace your messages in AIR from the IDE? Are you using Flex or Flash? I've not built any AIR in Flash so I cant comment, but in Flex you get full stack trace, debug and memory profiler for working in the IDE ;) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Sidney de Koning Sent: 10 January 2008 17:27 To: Flash Coders List Subject: Re: [Flashcoders] startAtLogin in AIR I'll leave it be than, i'll use the standard adobe methods, they are working without a hassel (time constrain ... :S) How do you trace your messages in AIR from the IDE? i dont get any i just noticed. Matthew James Poole wrote: There are a few changes to the File class for example file.resolve(url), is now file.resolvePath(url) and there are a couple of new methods ... ... But from the error it looks like the AIRRemoteUpdaterEvent class is missing an import. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Sidney de Koning Sent: 10 January 2008 14:49 To: Flash Coders List Subject: Re: [Flashcoders] startAtLogin in AIR Nice one :) Another thing, maybe you know this aswell; i'm using Claus Wahlers AIR update class (http://codeazur.com.br/lab/airremoteupdater/) and i already converted it to beta 3, however there is still a error i'm getting about the flash.filesystem.File; import it says: 1046: Type was not found or was not a compile-time constant: File. public function AIRRemoteUpdaterEvent(type:String, file:File = null, bubbles:Boolean = false, cancelable:Boolean = true) { Had anything changed in flash.filesystem.File aswell? Cheers, Sid Matthew James Poole wrote: Hi Sid, Thanks, That makes sense. That does help me - I'll be starting a app soon that will need it. I've posted this the bug list anyway as this isnt a very desriable thing: http://bugs.adobe.com/jira/browse/SDK-14282 You can try looking to see if you are running in a IDE player - In AS2 you could look at System.capabilities.playerType for this - I'm not sure what AIR returns to this, but it should be different when running in the IDE compared to a installed release version Cheers Matt -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Sidney de Koning Sent: 10 January 2008 10:44 To: Flash Coders List Subject: Re: [Flashcoders] startAtLogin in AIR Hi Matthew, Turns out that my function works, but only when i package and install it, not when testing in the IDE, (and that is where the Feature is not available error came from. So on Beta 3 it is: NativeApplication.nativeApplication.startAtLogin = Boolean; Hope this helps you aswell :) Sid Matthew James Poole wrote: Hi Sidney, I've just searched the Adobe bugs db on jira and there doesn't seem to be anything reported for this. But I can confirm that I get the same RTE too, so I'd guess they will make it available at the real launch... Had you tried this functionality in the Earlier releases? - ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders __ This e-mail has been scanned for viruses by the Virtual Universe e-mail security system - powered by MessageLabs. http://www.virtual-universe.net __ Virtual Universe Ltd, 28-39 The Quadrant, 135 Salusbury Road, London NW6 6RJ Tel: +44 (0) 870 788 6000 Fax: +44 (0) 870 788 6689 Web:www.virtual-universe.net - CONFIDENTIALITY NOTICE This e-mail may contain information which is confidential and privileged. If you are not the named addressee of this e-mail, you may not copy or use it, or forward or otherwise disclose it to anyone else. If you have received this e-mail in error, please e-mail the sender by replying to this message and then fully delete it from your system. Any views or opinions presented in this e-mail are solely those of the author and do not necessarily represent those of Amplefuture Group. Amplefuture Group reserves the right to monitor e-mail communications from both external and internal sources for the purposes of ensuring correct and appropriate use of our communication equipment. __ This e-mail has been scanned for viruses by the Virtual Universe e-mail security system - powered by MessageLabs.
RE: [Flashcoders] startAtLogin in AIR
Cool, have you had a go with using Flex for AIR? Is very good :) ... Its about time I installed the Flash extension for AIR too ;) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Sidney de Koning Sent: 11 January 2008 10:01 To: Flash Coders List Subject: Re: [Flashcoders] startAtLogin in AIR That works :) Thanks Muzak wrote: How do you trace your messages in AIR from the IDE? i dont get any i just noticed. In the Flash IDE: Debug - Debug Movie works fine here. As explained in the docs: http://livedocs.adobe.com/labs/air/1/devappsflash/ http://livedocs.adobe.com/labs/air/1/devappsflash/UsingFlash_5.html#10 84922 - Original Message - From: Sidney de Koning [EMAIL PROTECTED] To: Flash Coders List flashcoders@chattyfig.figleaf.com Sent: Thursday, January 10, 2008 6:27 PM Subject: Re: [Flashcoders] startAtLogin in AIR I'll leave it be than, i'll use the standard adobe methods, they are working without a hassel (time constrain ... :S) How do you trace your messages in AIR from the IDE? i dont get any i just noticed. Matthew James Poole wrote: There are a few changes to the File class for example file.resolve(url), is now file.resolvePath(url) and there are a couple of new methods ... ... But from the error it looks like the AIRRemoteUpdaterEvent class is missing an import. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders __ This e-mail has been scanned for viruses by the Virtual Universe e-mail security system - powered by MessageLabs. http://www.virtual-universe.net __ Virtual Universe Ltd, 28-39 The Quadrant, 135 Salusbury Road, London NW6 6RJ Tel: +44 (0) 870 788 6000 Fax: +44 (0) 870 788 6689 Web:www.virtual-universe.net - CONFIDENTIALITY NOTICE This e-mail may contain information which is confidential and privileged. If you are not the named addressee of this e-mail, you may not copy or use it, or forward or otherwise disclose it to anyone else. If you have received this e-mail in error, please e-mail the sender by replying to this message and then fully delete it from your system. Any views or opinions presented in this e-mail are solely those of the author and do not necessarily represent those of Amplefuture Group. Amplefuture Group reserves the right to monitor e-mail communications from both external and internal sources for the purposes of ensuring correct and appropriate use of our communication equipment. __ This e-mail has been scanned for viruses by the Virtual Universe e-mail security system - powered by MessageLabs. http://www.virtual-universe.net ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] component rendering delay
Hi all, My component structure contains following things: HdivideBox List/ VBox TabNavigator /HBox VBox /HdivideBox when i create this component it takes time to render its UI, the reason is mainly because, 1) The list has dataProvider which takes a custom item rendere which has images and 5-6 labels and a textArea 2) I Add VBox to tabnavigator and and in this Vbox I add lots of row more than 50 , which has images and text... So the base component takes time to render and all the things on the UI hangs ,, the processing resumes after 1/2 or 1 second.. is there any way which we can improve the processing time... Thanks in advance ..please help Regards PS ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] component rendering delay
Have a look at this using a pseudo-threading technique for large processing jobs that affect the UI - this should be what you need: http://blogs.adobe.com/aharui/2008/01/ -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of learner Sent: 11 January 2008 13:07 To: [EMAIL PROTECTED]; Flashcoders mailing list Subject: [Flashcoders] component rendering delay Hi all, My component structure contains following things: HdivideBox List/ VBox TabNavigator /HBox VBox /HdivideBox when i create this component it takes time to render its UI, the reason is mainly because, 1) The list has dataProvider which takes a custom item rendere which has images and 5-6 labels and a textArea 2) I Add VBox to tabnavigator and and in this Vbox I add lots of row more than 50 , which has images and text... So the base component takes time to render and all the things on the UI hangs ,, the processing resumes after 1/2 or 1 second.. is there any way which we can improve the processing time... Thanks in advance ..please help Regards PS ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders __ This e-mail has been scanned for viruses by the Virtual Universe e-mail security system - powered by MessageLabs. http://www.virtual-universe.net __ Virtual Universe Ltd, 28-39 The Quadrant, 135 Salusbury Road, London NW6 6RJ Tel: +44 (0) 870 788 6000 Fax: +44 (0) 870 788 6689 Web:www.virtual-universe.net - CONFIDENTIALITY NOTICE This e-mail may contain information which is confidential and privileged. If you are not the named addressee of this e-mail, you may not copy or use it, or forward or otherwise disclose it to anyone else. If you have received this e-mail in error, please e-mail the sender by replying to this message and then fully delete it from your system. Any views or opinions presented in this e-mail are solely those of the author and do not necessarily represent those of Amplefuture Group. Amplefuture Group reserves the right to monitor e-mail communications from both external and internal sources for the purposes of ensuring correct and appropriate use of our communication equipment. __ This e-mail has been scanned for viruses by the Virtual Universe e-mail security system - powered by MessageLabs. http://www.virtual-universe.net ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] flash and 3d asset options
It's an example of a transformation of a small number of 3D objects (five, I think). When that count rises, I expect performance to drop. If you're counting 5 objects as the car body, and the four tires, well, that's not a good way to determine how complex a 3D object is or how processor intensive it will be. More importantly it's the number of faces the wireframe has, along with the texture, render quality, interactivity and so forth. It really depends on what you're trying to do for your project, there is no simple formula that can determine if faked 3d will be a better choice than real 3d. Jason Merrill Bank of America GTO LLD Solutions Design Development eTools Multimedia Bank of America Flash Platform Developer Community ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] movieclip to movieclip control in AS3
Hi Gustavo , Check out DisplayObjectContainer.getChildByName() or getChildByIndex() in the Flash help or at http://livedocs.adobe.com/flash/9.0/ActionScriptLangRefV3/index.html?flash/display/DisplayObjectContainer.htmlflash/display/class-list.html hth, Bob Gustavo Duenas wrote: Hi Coders, long time no see! I have one movie clip, which has an order in the timeline. the order is : this.ball.gotoAndPlay(2); I've been trying: root.ball.gotoAndPlay(2); ball.gotoAndPlay(2); MovieClip(ball).gotoAndPlay(2); but no success at all...Am I'm doing wrong something? I've been Trying this is AS2 but is ok, but when I try to use this or the tellTarget in AS3, I got Nothing. Please help. Regards Gustavo A. Duenas ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders --No virus found in this incoming message. Checked by AVG Free Edition.Version: 7.5.516 / Virus Database: 269.19.1/1219 - Release Date: 1/11/2008 10:19 AM -- Thanks, ~ Bob Leisle Headsprout Software Engineering http://www.headsprout.com Where kids learn to read! ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] movieclip to movieclip control in AS3
HI Bob, thanks but this is so obscure to me, there is an example about this someplaceI guess I should have bought an AS3 Book. Regards gustavo P.d: in AS@ is so easy but since we migrate to flash cs3 I'd like to have all the advantages of the AS3 but I don't get it something that simple as movieclip to movieclip control. On Jan 11, 2008, at 3:31 PM, Bob Leisle wrote: Hi Gustavo , Check out DisplayObjectContainer.getChildByName() or getChildByIndex () in the Flash help or at http://livedocs.adobe.com/flash/9.0/ ActionScriptLangRefV3/index.html?flash/display/ DisplayObjectContainer.htmlflash/display/class-list.html hth, Bob Gustavo Duenas wrote: Hi Coders, long time no see! I have one movie clip, which has an order in the timeline. the order is : this.ball.gotoAndPlay(2); I've been trying: root.ball.gotoAndPlay(2); ball.gotoAndPlay(2); MovieClip(ball).gotoAndPlay(2); but no success at all...Am I'm doing wrong something? I've been Trying this is AS2 but is ok, but when I try to use this or the tellTarget in AS3, I got Nothing. Please help. Regards Gustavo A. Duenas ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders --No virus found in this incoming message. Checked by AVG Free Edition.Version: 7.5.516 / Virus Database: 269.19.1/1219 - Release Date: 1/11/2008 10:19 AM -- Thanks, ~ Bob Leisle Headsprout Software Engineering http://www.headsprout.com Where kids learn to read! ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Gustavo A. Duenas Creative Director LEFT AND RIGHT SOLUTIONS 904. 265 0330 - 904. 386 7958 www.leftandrightsolutions.com Jacksonville - Florida ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Re: Embedding font weights?
answered my own question with an admitted shot in the dark: If you add fontWeight='bold' to the embed call it works. --matt -- Forwarded message -- From: Matt Gitchell [EMAIL PROTECTED] Date: Jan 11, 2008 12:28 PM Subject: Embedding font weights? To: Flash Coders List flashcoders@chattyfig.figleaf.com Hi. I'm trying to use a bold font with the Embed dingus, and when I use this: [Embed(systemFont='Gotham', fontName='goth', mimeType='application/x-font', unicodeRange='U+0020-U+002F,U+0030-U+0039,U+003A-U+0040,U+0041-U+005A,U+005B-U+0060,U+0061-U+007A,U+007B-U+007E')] public static var goth:Class; I get the following error: exception during transcoding: Font for alias 'goth' with plain weight and style was not found at + [pathname] it works with the normal weight font, but not the bold. is there any way to embed a bold-weight font this way, or do I have to do the separate swf/class/register nonsense? --Matt ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Question about Arrays
Hello :) try the typecasting : (a.pop() as MyClass).myFunction(); you can decompose the code with a reference and add a test with the null object var myInstance:MyClass = a.pop() as MyClass ; if ( myInstance != null ) { myInstance.myFunction() ; } EKA+ :) 2008/1/11, Mark Lapasa [EMAIL PROTECTED]: In the following bit of code... // START code package { import flash.display.Sprite; public class SampleClass extends Sprite { public function SampleClass() { var a:Array = [new MyClass()]; a[0].myFunction(); a.pop().myFunction(); } } } class MyClass { public function myFunction():void { trace(you should see this twice); } } // END code Does accessing the array (or poping an element off it) return something of type Object? or type MyClass? myFunction() is a part of the interface of MyClass so I am guessing when objects are stored in arrays, their type is also stored in the array as well. Thx, -mL knowledge.lapasa.net Notice of confidentiality: The information contained in this e-mail is intended only for the use of the individual or entity named above and may be confidential. Should the reader of this message not be the intended recipient, you are hereby notified that any unauthorized dissemination, distribution or reproduction of this message is strictly prohibited. If you have received this message in error, please advise the sender immediately and destroy the e-mail. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] flash and 3d asset options
- Original Message - From: Merrill, Jason [EMAIL PROTECTED] To: Flash Coders List flashcoders@chattyfig.figleaf.com Sent: Friday, January 11, 2008 6:49 PM Subject: RE: [Flashcoders] flash and 3d asset options It's an example of a transformation of a small number of 3D objects (five, I think). When that count rises, I expect performance to drop. If you're counting 5 objects as the car body, and the four tires, well, that's not a good way to determine how complex a 3D object is or how processor intensive it will be. More importantly it's the number of faces the wireframe has, along with the texture, render quality, interactivity and so forth. It really depends on what you're trying to do for your project, there is no simple formula that can determine if faked 3d will be a better choice than real 3d. The car is a low polygon model, the complexity of manipulating the models depends on the number of models being manipulated, the complexity of rendering them depends as you say, on the number of polygons. Manipulating more complex objects would involve kinematic chains in a sophisticated 3D environment, but I think Papervision 3D only supports basic animation of separate objects but not kinematics or bone deformations. The car example is easier because it involves transformation of the body and four wheels, while animating a gladiator is a completely different proposition. Nobody will be animating a crowd scene with Papervision anytime soon, but if you fake it with 2D animated Movieclips it will be possible. From what I've seen, the Papervision 3D demos focus on low polygon models with minimal articulation and relatively low numbers of objects. Hats off to the PaperVision team for building the 3D engine. I am impressed. As I said before, Papervision 3D will win hands down for some projects and struggle on others that are best suited to faking 3D. The only reason I posted on this thread was that it would be a mistake to assume that a project that looks 3D actually needs a 3D engine to make it work. I can see you're clued up on this and my comments are aimed at more naive users that may assume that a 3D look requires a 3D engine, not at you. I'm not sure why we're arguing, or even if we are arguing! Paul. Jason Merrill Bank of America GTO LLD Solutions Design Development eTools Multimedia Bank of America Flash Platform Developer Community ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] flash and 3d asset options
I'm not sure why we're arguing, or even if we are arguing! Nah, we're not arguing, I agree with what you said, you agree with what I said, and the archives are all the better for it! Jason Merrill Bank of America GTO LLD Solutions Design Development eTools Multimedia Bank of America Flash Platform Developer Community ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] movieclip to movieclip control in AS3
Hi Gustavo, Could you give more details on your movie? If you create a circle and on stage and give it an instance name of ball, and then just do ball.gotoAndPlay(2) it works properly... Maybe you are combining AS3 with AS2 and that is how you got the issue... On 1/11/08, Gustavo Duenas [EMAIL PROTECTED] wrote: HI Bob, thanks but this is so obscure to me, there is an example about this someplaceI guess I should have bought an AS3 Book. Regards gustavo P.d: in AS@ is so easy but since we migrate to flash cs3 I'd like to have all the advantages of the AS3 but I don't get it something that simple as movieclip to movieclip control. On Jan 11, 2008, at 3:31 PM, Bob Leisle wrote: Hi Gustavo , Check out DisplayObjectContainer.getChildByName() or getChildByIndex () in the Flash help or at http://livedocs.adobe.com/flash/9.0/ ActionScriptLangRefV3/index.html?flash/display/ DisplayObjectContainer.htmlflash/display/class-list.html hth, Bob Gustavo Duenas wrote: Hi Coders, long time no see! I have one movie clip, which has an order in the timeline. the order is : this.ball.gotoAndPlay(2); I've been trying: root.ball.gotoAndPlay(2); ball.gotoAndPlay(2); MovieClip(ball).gotoAndPlay(2); but no success at all...Am I'm doing wrong something? I've been Trying this is AS2 but is ok, but when I try to use this or the tellTarget in AS3, I got Nothing. Please help. Regards Gustavo A. Duenas ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders --No virus found in this incoming message. Checked by AVG Free Edition.Version: 7.5.516 / Virus Database: 269.19.1/1219 - Release Date: 1/11/2008 10:19 AM -- Thanks, ~ Bob Leisle Headsprout Software Engineering http://www.headsprout.com Where kids learn to read! ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Gustavo A. Duenas Creative Director LEFT AND RIGHT SOLUTIONS 904. 265 0330 - 904. 386 7958 www.leftandrightsolutions.com Jacksonville - Florida ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- ...helmut ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Question about Arrays
I believe it's type * so you should cast it. MyClass(a[0]).myFunction(); Mark Lapasa wrote: In the following bit of code... // START code package { import flash.display.Sprite; public class SampleClass extends Sprite { public function SampleClass() { var a:Array = [new MyClass()]; a[0].myFunction(); a.pop().myFunction(); } } } class MyClass { public function myFunction():void { trace(you should see this twice); } } // END code Does accessing the array (or poping an element off it) return something of type Object? or type MyClass? myFunction() is a part of the interface of MyClass so I am guessing when objects are stored in arrays, their type is also stored in the array as well. Thx, -mL knowledge.lapasa.net Notice of confidentiality: The information contained in this e-mail is intended only for the use of the individual or entity named above and may be confidential. Should the reader of this message not be the intended recipient, you are hereby notified that any unauthorized dissemination, distribution or reproduction of this message is strictly prohibited. If you have received this message in error, please advise the sender immediately and destroy the e-mail. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] movieclip to movieclip control in AS3
Hi Coders, long time no see! I have one movie clip, which has an order in the timeline. the order is : this.ball.gotoAndPlay(2); I've been trying: root.ball.gotoAndPlay(2); ball.gotoAndPlay(2); MovieClip(ball).gotoAndPlay(2); but no success at all...Am I'm doing wrong something? I've been Trying this is AS2 but is ok, but when I try to use this or the tellTarget in AS3, I got Nothing. Please help. Regards Gustavo A. Duenas ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Transitions between Movies AS3
Hello All, I need to make some transitions between movies, basically after movie A finishes playing movie B starts after B loaded to cache. With video people are more acceptable to see the video overlap or not aligning properly when animations switch rather fast. In this case the animation from Movie A has elements that will be used in Movie B and to make it more entertaining elements from A and B have transparency (such as PNGs). ATM I am making the switch frame based but sometimes the movies overlap or they have a slight glitch to them... what are you all doing for these kind of transitions? (besides avoiding them?) I was thinking of making it time base... such as after Movie B loaded wait 300ms or similar and then make the switch but I am looking at best practices and best performance and most of all best user experience. TIA ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] flash and 3d asset options
- Original Message - From: Merrill, Jason [EMAIL PROTECTED] To: Flash Coders List flashcoders@chattyfig.figleaf.com Sent: Friday, January 11, 2008 3:12 PM Subject: RE: [Flashcoders] flash and 3d asset options In practice I doubt that flash will be able to handle complex models well and that most developers will still get the best results from faking 3D if they can. I dunno, I've seen some VERY impressive and complex and textured models exported from apps like Maya to Papervision and they run great in Flash Player 9 under the Papervision framework. What kinds of complexity are you referring to? For a lot of the 3D stuff people want to do, I would bet Papervsion could handle 80% of it or more. Not to say Papervion is easy to pick up and use out of the box, but it is powerful. Have you seen the Mini Cooper 3D car example where you can drive it with your keyboard? I've just gone looking for the demo and it does look good (I'm assuming you mean: http://www.carlosulloa.com/ ). It's an example of a transformation of a small number of 3D objects (five, I think). When that count rises, I expect performance to drop. In the case of the original posters example of the climbing gladiator, each gladiator will probably need 14 or more linked shapes to articulate a Gladiator, so that's 28 shapes being manipulated, now we go on to the pyramid.. Anyway as complexity increses performance will drop and the difficullty of manipulating the objects increases. Contrast that against the fake 3D approach and the 2D version will be easier and more responsive. Papervision 3D will always be better for applications that need 3D, particularly where the viewpoint changes. Fake3D works best where the viepoint is facing or above or we have an isometric view. I'm not putting Papervision 3D down at all. Paul Jason Merrill Bank of America GTO LLD Solutions Design Development eTools Multimedia Bank of America Flash Platform Developer Community ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Question about Arrays
In the following bit of code... // START code package { import flash.display.Sprite; public class SampleClass extends Sprite { public function SampleClass() { var a:Array = [new MyClass()]; a[0].myFunction(); a.pop().myFunction(); } } } class MyClass { public function myFunction():void { trace(you should see this twice); } } // END code Does accessing the array (or poping an element off it) return something of type Object? or type MyClass? myFunction() is a part of the interface of MyClass so I am guessing when objects are stored in arrays, their type is also stored in the array as well. Thx, -mL knowledge.lapasa.net Notice of confidentiality: The information contained in this e-mail is intended only for the use of the individual or entity named above and may be confidential. Should the reader of this message not be the intended recipient, you are hereby notified that any unauthorized dissemination, distribution or reproduction of this message is strictly prohibited. If you have received this message in error, please advise the sender immediately and destroy the e-mail. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Embedding font weights?
Hi. I'm trying to use a bold font with the Embed dingus, and when I use this: [Embed(systemFont='Gotham', fontName='goth', mimeType='application/x-font', unicodeRange='U+0020-U+002F,U+0030-U+0039,U+003A-U+0040,U+0041-U+005A,U+005B-U+0060,U+0061-U+007A,U+007B-U+007E')] public static var goth:Class; I get the following error: exception during transcoding: Font for alias 'goth' with plain weight and style was not found at + [pathname] it works with the normal weight font, but not the bold. is there any way to embed a bold-weight font this way, or do I have to do the separate swf/class/register nonsense? --Matt ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Question about Arrays
Thx eka + steven for your replies. Forgot to mention my question which is not why is this -not- working Rather why is -it- working? Try creating an AS3 project in Flex called SampleClass. Cut and paste the whole code. I too would expect that it would need to be casted. Thx, -mL knowledge.lapasa.net Steven Sacks wrote: I believe it's type * so you should cast it. MyClass(a[0]).myFunction(); Mark Lapasa wrote: In the following bit of code... // START code package { import flash.display.Sprite; public class SampleClass extends Sprite { public function SampleClass() { var a:Array = [new MyClass()]; a[0].myFunction(); a.pop().myFunction(); } } } class MyClass { public function myFunction():void { trace(you should see this twice); } } // END code Does accessing the array (or poping an element off it) return something of type Object? or type MyClass? myFunction() is a part of the interface of MyClass so I am guessing when objects are stored in arrays, their type is also stored in the array as well. Thx, -mL knowledge.lapasa.net Notice of confidentiality: The information contained in this e-mail is intended only for the use of the individual or entity named above and may be confidential. Should the reader of this message not be the intended recipient, you are hereby notified that any unauthorized dissemination, distribution or reproduction of this message is strictly prohibited. If you have received this message in error, please advise the sender immediately and destroy the e-mail. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Notice of confidentiality: The information contained in this e-mail is intended only for the use of the individual or entity named above and may be confidential. Should the reader of this message not be the intended recipient, you are hereby notified that any unauthorized dissemination, distribution or reproduction of this message is strictly prohibited. If you have received this message in error, please advise the sender immediately and destroy the e-mail. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Question about Arrays
On Jan 11, 2008 11:34 PM, Mark Lapasa [EMAIL PROTECTED] wrote: I too would expect that it would need to be casted. Yes, one would think so. I can't answer your question, either, but can't help but note that in haXe you would declare your array as ArrayMyClass. The compiler wouldn't let you put anything else into it, and likewise, everything you'd pull out would be of type MyClass. haXe has a great type system (including implied types and type templates), so if you're the kind of coder that wonders about issues like that, I recommend you have a llok at http://haxe.org. Mark ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] movieclip to movieclip control in AS3
Hi Gustavo, If you're looking for AS3 books, Essential Actionscript 3.0 by Colin Moock is a great place to start. I'm a bit unclear what you're trying to do. If you are trying to start the ball clip from it's parent timeline, this should work: ball.gotoAndPlay(2); If you're trying to start it from inside another clip, and both ball and the calling clip are on the same timeline, this should do it: var clip:MovieClip = this.parent.getChildByName(ball) as MovieClip; clip.gotoAndPlay(2); hth, Bob Gustavo Duenas wrote: HI Bob, thanks but this is so obscure to me, there is an example about this someplaceI guess I should have bought an AS3 Book. Regards gustavo P.d: in AS@ is so easy but since we migrate to flash cs3 I'd like to have all the advantages of the AS3 but I don't get it something that simple as movieclip to movieclip control. On Jan 11, 2008, at 3:31 PM, Bob Leisle wrote: Hi Gustavo , Check out DisplayObjectContainer.getChildByName() or getChildByIndex() in the Flash help or at http://livedocs.adobe.com/flash/9.0/ActionScriptLangRefV3/index.html?flash/display/DisplayObjectContainer.htmlflash/display/class-list.html hth, Bob Gustavo Duenas wrote: Hi Coders, long time no see! I have one movie clip, which has an order in the timeline. the order is : this.ball.gotoAndPlay(2); I've been trying: root.ball.gotoAndPlay(2); ball.gotoAndPlay(2); MovieClip(ball).gotoAndPlay(2); but no success at all...Am I'm doing wrong something? I've been Trying this is AS2 but is ok, but when I try to use this or the tellTarget in AS3, I got Nothing. Please help. Regards Gustavo A. Duenas ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders --No virus found in this incoming message. Checked by AVG Free Edition.Version: 7.5.516 / Virus Database: 269.19.1/1219 - Release Date: 1/11/2008 10:19 AM --Thanks, ~ Bob Leisle Headsprout Software Engineering http://www.headsprout.com Where kids learn to read! ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Gustavo A. Duenas Creative Director LEFT AND RIGHT SOLUTIONS 904. 265 0330 - 904. 386 7958 www.leftandrightsolutions.com Jacksonville - Florida ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders --No virus found in this incoming message. Checked by AVG Free Edition.Version: 7.5.516 / Virus Database: 269.19.1/1219 - Release Date: 1/11/2008 10:19 AM -- Thanks, ~ Bob Leisle Headsprout Software Engineering http://www.headsprout.com Where kids learn to read! ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders