and every element needs to know where the mouse cursor is and to know in wich
direction to move
No they don't, a parent class should take care of all of that.
The elements themselves should not be aware of any of this and should be told (by the parent class) when and how to
resize/animate/etc.
A physics engine might be tough to use in this case, since most of the ones
I've seen tend to deal with rigid bodies. Getting a shape to "squeeze" into
a smaller space isn't something they're usually capable of doing.
As somebody who is particularly guilty of the "Spend five hours trying to
find a
already on facebook, myspaz, linkdin and something else i can't remember the
name of - i'm a bit burned out on social network sites
On Thu, Feb 12, 2009 at 4:26 PM, Omar Fouad <
8678358898537157...@mail.orkut.com> wrote:
>
>
> You have been invited to join Omar Fouad's (omarfouad@gmail.com)
Thinking of the position of imaginary vertical and horizontal lines
between the elements may be a better approach.
--
Erik Mattheis
Senior Interactive Developer
Weber Shandwick Digital Minneapolis
ph: 952 346 6610 cell: 612 377 2272
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From: flashcoders-boun...@chattyfig
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Do you know kinda where to start... I'm trying to figure out how I would
program the awareness of the elements.
There must be some kind of idle position, and every element needs to know where
the mouse cursor is and to know in wich direction to move, and know how big it
needs to be according to
You could probably pull this off with a physics engine. You could probably
do it without also as a entire engine could be overkill.
On Thu, Feb 12, 2009 at 6:03 AM, Sander Schuurman <
sander.schuur...@oswaldandruby.com> wrote:
> Hi cool list...
>
> I'm trying to create a subtle/smooth rollover an
Hah, that reminds of of the classic Yugop site, back during Flash 4
days -- the one with the rotating cube preloader, the "older"
generation among us might remember...
What you're actually trying to do is a bit different, though. When you
think about it, it's not unlike a tree-map, where you add w
Hi cool list...
I'm trying to create a subtle/smooth rollover animation of elements that react
(scale) to the mouse position, and are aware of each other, so they move out of
the way for each other instead of overlapping.
I came across this subject a couple of times on the internet, but I can't
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