Re: [Flashcoders] do we still have to check to see if loaded >10bytes?

2009-03-24 Thread Karl DeSaulniers

Thanks, I will try that.

Sent from losPhone

On Mar 24, 2009, at 6:15 PM, "Muzak"  wrote:


Not sure, my AS2 is *very* rusty, but think this should work:

import com.martijndevisser.ImageLoader;

function onLoadProgress(target:MovieClip, bytesLoaded:Number,  
bytesTotal:Number):Void {

  trace("Application ::: onLoadProgress");
  trace("- target: " + target)
  trace("- bytesLoaded: " + bytesLoaded);
  trace("- bytesTotal: " + bytesTotal);
}

function onLoadInit(target:MovieClip):Void {
  trace("Application ::: onLoadInit");
  trace("- target: " + target);
}

var loader:ImageLoader = new ImageLoader();
loader.addListener(this);
loader.loadImage( "some_image.jpg", image_mc );

regards,
Muzak

- Original Message - From: "Karl DeSaulniers" >

To: "Flash Coders List" 
Sent: Tuesday, March 24, 2009 9:19 PM
Subject: Re: [Flashcoders] do we still have to check to see if  
loaded >10bytes?




No. This project is still as2
Sent from losPhone
On Mar 24, 2009, at 3:03 PM, "Muzak"  wrote:

I'm confused, Martijn's ImageLoader is AS2.
Are you trying to use that in AS3?

http://www.martijndevisser.com/blog/2006/imageloader-class-for-  
flash-8/

http://www.martijndevisser.com/download/ImageLoader.as

regards,
Muzak



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Re: [Flashcoders] do we still have to check to see if loaded >10bytes?

2009-03-24 Thread Muzak

Not sure, my AS2 is *very* rusty, but think this should work:

import com.martijndevisser.ImageLoader;

function onLoadProgress(target:MovieClip, bytesLoaded:Number, 
bytesTotal:Number):Void {
   trace("Application ::: onLoadProgress");
   trace("- target: " + target)
   trace("- bytesLoaded: " + bytesLoaded);
   trace("- bytesTotal: " + bytesTotal);
}

function onLoadInit(target:MovieClip):Void {
   trace("Application ::: onLoadInit");
   trace("- target: " + target);
}

var loader:ImageLoader = new ImageLoader();
loader.addListener(this);
loader.loadImage( "some_image.jpg", image_mc );

regards,
Muzak

- Original Message - 
From: "Karl DeSaulniers" 

To: "Flash Coders List" 
Sent: Tuesday, March 24, 2009 9:19 PM
Subject: Re: [Flashcoders] do we still have to check to see if loaded >10bytes?



No. This project is still as2

Sent from losPhone

On Mar 24, 2009, at 3:03 PM, "Muzak"  wrote:


I'm confused, Martijn's ImageLoader is AS2.
Are you trying to use that in AS3?

http://www.martijndevisser.com/blog/2006/imageloader-class-for- 
flash-8/

http://www.martijndevisser.com/download/ImageLoader.as

regards,
Muzak



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Re: [Flashcoders] AS3 - Help me remove the previous image

2009-03-24 Thread Matt S.
If your image holder MC only has images in it, you can do this, BEFORE
you load the next image:

//remove all loaded images from "img"
while(img.numChildren > 0){ 
 var killIMG = img.getChildAt(0);
 img.removeChild(killIMG);
 killIMG = null;
}

I'm sure someone else will suggest a superior method but it does the trick ;)

.m

On Tue, Mar 24, 2009 at 5:22 PM,   wrote:
>
>
> http://rafb.net/p/NZxD3554.html [1]
>
> my code is pasted above for easy reading.
>
> In AS3 I am trying to remove the previous image. In AS2 I could type
> my_mc.unloadMovie(); but in AS3 I ned to refrence the child? I am not 100%
> sure as to what to do. I tried to write a way for it to find the previous
> image but it didn't work out so well...
>
> Line 80 and 90 were a attempt but they just don't seem correct... I'd
> rather remove the image at line 103 right before I load the new image, but
> was unsuccessful. any ideas? Thanks!
>
> Links:
> --
> [1] http://rafb.net/p/NZxD3554.html
> ___
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> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>
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[Flashcoders] AS3 - Help me remove the previous image

2009-03-24 Thread zurie


http://rafb.net/p/NZxD3554.html [1] 

my code is pasted above for easy reading.  

In AS3 I am trying to remove the previous image. In AS2 I could type
my_mc.unloadMovie(); but in AS3 I ned to refrence the child? I am not 100%
sure as to what to do. I tried to write a way for it to find the previous
image but it didn't work out so well...  

Line 80 and 90 were a attempt but they just don't seem correct... I'd
rather remove the image at line 103 right before I load the new image, but
was unsuccessful. any ideas? Thanks!

Links:
--
[1] http://rafb.net/p/NZxD3554.html
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Re: [Flashcoders] do we still have to check to see if loaded > 10bytes?

2009-03-24 Thread Karl DeSaulniers

No. This project is still as2

Sent from losPhone

On Mar 24, 2009, at 3:03 PM, "Muzak"  wrote:


I'm confused, Martijn's ImageLoader is AS2.
Are you trying to use that in AS3?

http://www.martijndevisser.com/blog/2006/imageloader-class-for- 
flash-8/

http://www.martijndevisser.com/download/ImageLoader.as

regards,
Muzak

- Original Message - From: "Karl DeSaulniers" >

To: "Flash Coders List" 
Sent: Tuesday, March 24, 2009 5:50 PM
Subject: Re: [Flashcoders] do we still have to check to see if  
loaded > 10bytes?



I have an issue with dynamic content not triggering my code when  
its  complete.

I am trying to call the progress from a external class..
any sample code that anyone can give to implement this easily.
The class is com.martijndevisser.ImageLoader
Please pardon my Newbieizm I am self taught AS2 and evidently I   
havent taught myself enough. : |

Karl DeSaulniers
Design Drumm
http://designdrumm.com
On Mar 24, 2009, at 11:41 AM, Muzak wrote:
In AS3 you usually listen for the "complete" event, which is   
triggered when loading is completed.


regards,
Muzak



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Re: [Flashcoders] do we still have to check to see if loaded > 10bytes?

2009-03-24 Thread Muzak

I'm confused, Martijn's ImageLoader is AS2.
Are you trying to use that in AS3?

http://www.martijndevisser.com/blog/2006/imageloader-class-for-flash-8/
http://www.martijndevisser.com/download/ImageLoader.as

regards,
Muzak

- Original Message - 
From: "Karl DeSaulniers" 

To: "Flash Coders List" 
Sent: Tuesday, March 24, 2009 5:50 PM
Subject: Re: [Flashcoders] do we still have to check to see if loaded > 10bytes?


I have an issue with dynamic content not triggering my code when its  
complete.

I am trying to call the progress from a external class..

any sample code that anyone can give to implement this easily.

The class is com.martijndevisser.ImageLoader

Please pardon my Newbieizm I am self taught AS2 and evidently I  
havent taught myself enough. : |


Karl DeSaulniers
Design Drumm
http://designdrumm.com

On Mar 24, 2009, at 11:41 AM, Muzak wrote:

In AS3 you usually listen for the "complete" event, which is  
triggered when loading is completed.


regards,
Muzak



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Re: [Flashcoders] do we still have to check to see if loaded > 10bytes?

2009-03-24 Thread Paul Andrews

Yes indeed. I had my mind on onProgress. Doh!

Doing too much AS2 perhaps..

Paul
- Original Message - 
From: "Muzak" 

To: "Flash Coders List" 
Sent: Tuesday, March 24, 2009 4:41 PM
Subject: Re: [Flashcoders] do we still have to check to see if loaded > 
10bytes?



In AS3 you usually listen for the "complete" event, which is triggered 
when loading is completed.


regards,
Muzak

- Original Message - 
From: "allandt bik-elliott (thefieldcomic.com)" 

To: "Flash Coders List" 
Sent: Tuesday, March 24, 2009 5:03 PM
Subject: [Flashcoders] do we still have to check to see if loaded > 10 
bytes?



in as2 there used to be a thing where you had to check to make sure 
loaded

was above 10 bytes or it would sometimes give a false reading

(so you might see if (this.getBytesLoaded == this.getBytesTotal() &&
this.getBytesLoaded > 10) for instance)

does the same apply to as3 or can i safely leave that part out of my 
code?


thanks
a


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[Flashcoders] Re: Removing a key and value in an object

2009-03-24 Thread ACE Flash
I am able to use this.delete obj[k];

thanks all



On Tue, Mar 24, 2009 at 12:35 PM, ACE Flash  wrote:

> Hey there,
>
> I was trying to remove the first key and value ( a:"foo" ) from the oject.
>
> var obj:Object = {a:"foo", b:"bar"}
>
> Is there a way to remove it?
>
> Thank you
>
>
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Re: [Flashcoders] do we still have to check to see if loaded > 10 bytes?

2009-03-24 Thread Karl DeSaulniers
I have an issue with dynamic content not triggering my code when its  
complete.

I am trying to call the progress from a external class..

any sample code that anyone can give to implement this easily.

The class is com.martijndevisser.ImageLoader

Please pardon my Newbieizm I am self taught AS2 and evidently I  
havent taught myself enough. : |


Karl DeSaulniers
Design Drumm
http://designdrumm.com

On Mar 24, 2009, at 11:41 AM, Muzak wrote:

In AS3 you usually listen for the "complete" event, which is  
triggered when loading is completed.


regards,
Muzak

- Original Message - From: "allandt bik-elliott  
(thefieldcomic.com)" 

To: "Flash Coders List" 
Sent: Tuesday, March 24, 2009 5:03 PM
Subject: [Flashcoders] do we still have to check to see if loaded >  
10 bytes?



in as2 there used to be a thing where you had to check to make  
sure loaded

was above 10 bytes or it would sometimes give a false reading
(so you might see if (this.getBytesLoaded == this.getBytesTotal() &&
this.getBytesLoaded > 10) for instance)
does the same apply to as3 or can i safely leave that part out of  
my code?

thanks
a


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Re: [Flashcoders] Removing a key and value in an object

2009-03-24 Thread Romuald Quantin

to remove dynamic properties you:
delete obj.a;

Same as removing nodes or properties from an XML;

Romu
www.soundstep.com

ACE Flash wrote:

Hey there,

I was trying to remove the first key and value ( a:"foo" ) from the oject.

var obj:Object = {a:"foo", b:"bar"}

Is there a way to remove it?

Thank you
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[Flashcoders] Removing a key and value in an object

2009-03-24 Thread ACE Flash
Hey there,

I was trying to remove the first key and value ( a:"foo" ) from the oject.

var obj:Object = {a:"foo", b:"bar"}

Is there a way to remove it?

Thank you
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Re: [Flashcoders] do we still have to check to see if loaded > 10 bytes?

2009-03-24 Thread Muzak

In AS3 you usually listen for the "complete" event, which is triggered when 
loading is completed.

regards,
Muzak

- Original Message - 
From: "allandt bik-elliott (thefieldcomic.com)" 

To: "Flash Coders List" 
Sent: Tuesday, March 24, 2009 5:03 PM
Subject: [Flashcoders] do we still have to check to see if loaded > 10 bytes?



in as2 there used to be a thing where you had to check to make sure loaded
was above 10 bytes or it would sometimes give a false reading

(so you might see if (this.getBytesLoaded == this.getBytesTotal() &&
this.getBytesLoaded > 10) for instance)

does the same apply to as3 or can i safely leave that part out of my code?

thanks
a


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Re: [Flashcoders] do we still have to check to see if loaded > 10 bytes?

2009-03-24 Thread Paul Andrews

I can't say, but it wouldn't harm to leave it there..

- Original Message - 
From: "allandt bik-elliott (thefieldcomic.com)" 

To: "Flash Coders List" 
Sent: Tuesday, March 24, 2009 4:03 PM
Subject: [Flashcoders] do we still have to check to see if loaded > 10 
bytes?




in as2 there used to be a thing where you had to check to make sure loaded
was above 10 bytes or it would sometimes give a false reading

(so you might see if (this.getBytesLoaded == this.getBytesTotal() &&
this.getBytesLoaded > 10) for instance)

does the same apply to as3 or can i safely leave that part out of my code?

thanks
a
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Re: [Flashcoders] Particle Playground, Flash 10 General Purpose Comuting with Pixel Bender

2009-03-24 Thread allandt bik-elliott (thefieldcomic.com)
can anyone recommend a good set of tutorials compatible with both haXe and
flashdevelop - i started going through the ones on haXe.org but they bang on
about a bunch of files that don't seem present in my flashdevelop project (i
suspect they are hidden). The flashdevelop ones seem to be missing.

On Tue, Mar 24, 2009 at 2:53 PM, mike cann  wrote:

> Yep, I have been considering haXe, especially now that they have added SWC
> support I can export the core of my rendering engine as haXe compiled SWC
> and then use that in my Flex Project, agreed tho the alchemy "cheats" are
> anoying but still very impressive what is possible if you try hard enough
> ;)
>
> 2009/3/20 Juan Delgado 
>
> > You can try haXe, it outputs Alchemy bytoce for that extra performance:
> >
> > http://ncannasse.fr/blog/adobe_alchemy
> >
> > Still, it's odd that to get the best of Flash you are forced to use...
> > C or haXe, not ActionScript.
> >
> > On Thu, Mar 19, 2009 at 8:25 PM, Latcho  wrote:
> > > You are still clever:)
> > > I think the Alchemy story is a bit of a frustrating one (to know).
> > > Especially if you don't want to go C++ to obtain...performative AS3.
> > > Latcho
> > >
> > > mike cann wrote:
> > >>
> > >> Just thought I would update anyone interested, I have updated my
> > Particle
> > >> Playground see post: http://www.mikecann.co.uk/?p=392
> > >>
> > >> Also I stumbled accross this very interesting particle on 300k 3D
> > >> particles
> > >> in flash using alchemy and pixel bender!
> > >>
> > >>
> >
> http://www.unitzeroone.com/blog/2009/03/18/flash-10-massive-amounts-of-3d-particles-with-alchemy-source-included/
> > >>
> > >> It put a swift end to the thoughts about how clever i was with 40k 2D
> > >> particles :P
> > >>
> > >>
> > >>
> > >> 2009/3/18 mike cann 
> > >>
> > >>
> > >>>
> > >>> Sure will, i learnt quite abit about what you can and cant do with
> > >>> shaders
> > >>> in flash making this. I hope to share with you all soon.
> > >>>
> > >>> 2009/3/18 Eric E. Dolecki 
> > >>>
> > >>> Ping us when you release something or have a demo online. Looks cool.
> > >>>
> > 
> >  E.
> > 
> >  On Wed, Mar 18, 2009 at 8:03 AM, Hans Wichman <
> >  j.c.wich...@objectpainters.com> wrote:
> > 
> > 
> > >
> > > awesome:)
> > >
> > > On Wed, Mar 18, 2009 at 12:45 PM, mike cann 
> > >
> > 
> >  wrote:
> > 
> > >>
> > >> Hey List,
> > >>
> > >> I have been playing around with particles again...
> > >>
> > >> I have just released my latest little saunter into the world of
> > >>
> > 
> >  particles
> > 
> > >>
> > >> and shaders in flash 10. It started off as and idea to use the new
> > >>
> > 
> >  pixel
> > 
> > >>
> > >> bender shaders of flash 10 as a more efficient method of updating
> > >>
> > >
> > > particle
> > >
> > >>
> > >> simulations.
> > >>
> > >> Well after a few struggling evenings I managed to get a little
> > >>
> > 
> >  prototype
> > 
> > >>
> > >> going. I was so amazed at some of the beautiful patterns and
> effects
> > >>
> > 
> >  that
> > 
> > >>
> > >> the particles were making I thought it may be nice rather than
> just
> > >> releasing a tech demo, to add abit more to it and release it for
> > >>
> > 
> >  others
> > 
> > >
> > > to
> > >
> > >>
> > >> enjoy.
> > >>
> > >> I will be releasing the source code in the coming weeks along with
> a
> > >>
> > 
> >  blog
> > 
> > >>
> > >> post which should explain in detail how the technical aspects of
> > >>
> > 
> >  updating
> > 
> > >>
> > >> and rendering tens of thousands of particles per frame works.
> > >>
> > >> The tool features a gallery tab which you can use to take
> > screenshots
> > >>
> > >
> > > then
> > >
> > >>
> > >> upload them to my picassa account (proxyed via php). The hope is
> to
> > >>
> > 
> >  get
> > 
> > >>
> > >> some
> > >> realy beautiful images in here, perhaps if some are good enough
> ill
> > >>
> > 
> >  get
> > 
> > >>
> > >> them
> > >> printed and framed ;)
> > >>
> > >> You can see it in action over on my blog:
> > >>
> > >
> > > http://www.mikecann.co.uk/?p=384
> > >
> > >>
> > >> Let me know what you think!
> > >> 
> > >> Mike Cann
> > >> http://www.mikecann.co.uk/
> > >> http://www.artificialgames.co.uk/
> > >> ___
> > >> Flashcoders mailing list
> > >> Flashcoders@chattyfig.figleaf.com
> > >> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> > >>
> > >>
> > >
> > > ___
> > > Flashcoders mailing list
> > > Flashcoders@chattyfig.figl

[Flashcoders] do we still have to check to see if loaded > 10 bytes?

2009-03-24 Thread allandt bik-elliott (thefieldcomic.com)
in as2 there used to be a thing where you had to check to make sure loaded
was above 10 bytes or it would sometimes give a false reading

(so you might see if (this.getBytesLoaded == this.getBytesTotal() &&
this.getBytesLoaded > 10) for instance)

does the same apply to as3 or can i safely leave that part out of my code?

thanks
a
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Re: [Flashcoders] Particle Playground, Flash 10 General Purpose Comuting with Pixel Bender

2009-03-24 Thread mike cann
Yep, I have been considering haXe, especially now that they have added SWC
support I can export the core of my rendering engine as haXe compiled SWC
and then use that in my Flex Project, agreed tho the alchemy "cheats" are
anoying but still very impressive what is possible if you try hard enough ;)

2009/3/20 Juan Delgado 

> You can try haXe, it outputs Alchemy bytoce for that extra performance:
>
> http://ncannasse.fr/blog/adobe_alchemy
>
> Still, it's odd that to get the best of Flash you are forced to use...
> C or haXe, not ActionScript.
>
> On Thu, Mar 19, 2009 at 8:25 PM, Latcho  wrote:
> > You are still clever:)
> > I think the Alchemy story is a bit of a frustrating one (to know).
> > Especially if you don't want to go C++ to obtain...performative AS3.
> > Latcho
> >
> > mike cann wrote:
> >>
> >> Just thought I would update anyone interested, I have updated my
> Particle
> >> Playground see post: http://www.mikecann.co.uk/?p=392
> >>
> >> Also I stumbled accross this very interesting particle on 300k 3D
> >> particles
> >> in flash using alchemy and pixel bender!
> >>
> >>
> http://www.unitzeroone.com/blog/2009/03/18/flash-10-massive-amounts-of-3d-particles-with-alchemy-source-included/
> >>
> >> It put a swift end to the thoughts about how clever i was with 40k 2D
> >> particles :P
> >>
> >>
> >>
> >> 2009/3/18 mike cann 
> >>
> >>
> >>>
> >>> Sure will, i learnt quite abit about what you can and cant do with
> >>> shaders
> >>> in flash making this. I hope to share with you all soon.
> >>>
> >>> 2009/3/18 Eric E. Dolecki 
> >>>
> >>> Ping us when you release something or have a demo online. Looks cool.
> >>>
> 
>  E.
> 
>  On Wed, Mar 18, 2009 at 8:03 AM, Hans Wichman <
>  j.c.wich...@objectpainters.com> wrote:
> 
> 
> >
> > awesome:)
> >
> > On Wed, Mar 18, 2009 at 12:45 PM, mike cann 
> >
> 
>  wrote:
> 
> >>
> >> Hey List,
> >>
> >> I have been playing around with particles again...
> >>
> >> I have just released my latest little saunter into the world of
> >>
> 
>  particles
> 
> >>
> >> and shaders in flash 10. It started off as and idea to use the new
> >>
> 
>  pixel
> 
> >>
> >> bender shaders of flash 10 as a more efficient method of updating
> >>
> >
> > particle
> >
> >>
> >> simulations.
> >>
> >> Well after a few struggling evenings I managed to get a little
> >>
> 
>  prototype
> 
> >>
> >> going. I was so amazed at some of the beautiful patterns and effects
> >>
> 
>  that
> 
> >>
> >> the particles were making I thought it may be nice rather than just
> >> releasing a tech demo, to add abit more to it and release it for
> >>
> 
>  others
> 
> >
> > to
> >
> >>
> >> enjoy.
> >>
> >> I will be releasing the source code in the coming weeks along with a
> >>
> 
>  blog
> 
> >>
> >> post which should explain in detail how the technical aspects of
> >>
> 
>  updating
> 
> >>
> >> and rendering tens of thousands of particles per frame works.
> >>
> >> The tool features a gallery tab which you can use to take
> screenshots
> >>
> >
> > then
> >
> >>
> >> upload them to my picassa account (proxyed via php). The hope is to
> >>
> 
>  get
> 
> >>
> >> some
> >> realy beautiful images in here, perhaps if some are good enough ill
> >>
> 
>  get
> 
> >>
> >> them
> >> printed and framed ;)
> >>
> >> You can see it in action over on my blog:
> >>
> >
> > http://www.mikecann.co.uk/?p=384
> >
> >>
> >> Let me know what you think!
> >> 
> >> Mike Cann
> >> http://www.mikecann.co.uk/
> >> http://www.artificialgames.co.uk/
> >> ___
> >> Flashcoders mailing list
> >> Flashcoders@chattyfig.figleaf.com
> >> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> >>
> >>
> >
> > ___
> > Flashcoders mailing list
> > Flashcoders@chattyfig.figleaf.com
> > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> >
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RE: [Flashcoders] Anyone remember 3d tile stacking physics app?

2009-03-24 Thread James Marsden
There's this too:

http://www.ted.com/index.php/talks/anand_agarawala_demos_his_bumptop_des
ktop.html 

Cheers,

James 

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RE: [Flashcoders] Anyone remember 3d tile stacking physics app?

2009-03-24 Thread James Marsden
http://dougmccune.com/blog/2007/08/04/the-making-of-tileui/

Here y'go! 


James Marsden
 
Creative Je Ne Sais Quoi | FuturLab Limited
 
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-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of ali
drongo
Sent: 24 March 2009 11:01
To: Flash Coders List
Subject: [Flashcoders] Anyone remember 3d tile stacking physics app?

Hi there I saw a video that showed the speeded-up development for an
application that used the cove APE physics engine to create a 3D effect
board with tiles on that you could move around and stack.
I can't find this anywhere.

Can anyone point me in the direction of the project or the video that
shows the development?

Thanks :)


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[Flashcoders] Anyone remember 3d tile stacking physics app?

2009-03-24 Thread ali drongo
Hi there I saw a video that showed the speeded-up development for an
application that used the cove APE physics engine to create a 3D effect
board with tiles on that you could move around and stack.
I can't find this anywhere.

Can anyone point me in the direction of the project or the video that shows
the development?

Thanks :)
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RE: [Flashcoders] AS3 examples of amoeba or microbes

2009-03-24 Thread Cor
@Matt

Thank you!!

Cor
-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Matt Muller
Sent: maandag 23 maart 2009 22:15
To: Flash Coders List
Subject: Re: [Flashcoders] AS3 examples of amoeba or microbes

click on source at the tom right. choose category. click on an experiment
which is one of the little blocks that fly in, on the bottom right there is
a button which says download.

does that answer your question??

On Mon, Mar 23, 2009 at 7:50 PM, Cor  wrote:

> Source??? Where exactly??
>
> -Original Message-
> From: flashcoders-boun...@chattyfig.figleaf.com
> [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Matt
> Muller
> Sent: maandag 23 maart 2009 18:10
> To: Flash Coders List
> Subject: Re: [Flashcoders] AS3 examples of amoeba or microbes
>
> you might find something useful here
>
> http://www.liquidjourney.com/
>
> there is source.
>
> MaTT
>
> On Mon, Mar 23, 2009 at 3:19 PM, Alan Shaw  wrote:
>
> > Check this out:
> >
> >
>
>
http://www.nicoptere.net/blog/index.php/2008/10/13/51-bacteria-generator-act
>
ionscript-flash
> >
> > On Sun, Mar 22, 2009 at 11:11 PM, Anthony Pace  >
> > wrote:
> > > I am looking for some really good examples of amoeba or microbe
> > simulations
> > > done in as3
> > >
> > > I know that it is probably just done using beziers; yet, I am also
> > wondering
> > > what the best way would be to connect hair "feelers" to the edges, so
> if
> > the
> > > microbe changes shape the hairs move accordingly.
> > >
> > > Do I break down the curve along a larger bezier to find the distance
it
> > > covers and then based on averaging the distance of the hairs place
> them?
> > or
> > > would it be better to just make a curve that has more control points;
> > thus,
> > > making it easier to track the position of the "feelers" along the
curve
> > but
> > > having to process a "kappas"(? not sure if the term really applies
> here,
> > > just guessing) value for each added control point?
> > >
> > > What do you think?
> > > ___
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