Re: [Flashcoders] Two computers talking using AS3 Socket on same network
Has anyone tried this ServerSocket yet? On Wed, May 12, 2010 at 8:28 PM, eric dolecki GMail wrote: > Ah okay, that's good stuff to know. I was very wrong, my apologies. Easy > enough to deploy as AIR, I'll have a look at that link and re-write some > code. Not having to use a socket server will be super nice. > > Sent from my iPad > > On May 12, 2010, at 7:46 PM, Juan Pablo Califano < > califa010.flashcod...@gmail.com> wrote: > > > With non-Air players, you can use a Socket to connect to a server. But > you > > can't create a server itself; i.e. you can't write code to bind to a > given > > port and listen for connections. So, in that scenario you cannot connect > > both swfs directly (you have to use a socket server). > > > > Appartently with Air you can have your app bind to a port and listen for > > connections, so you can have 2 swfs talk to each other without the need > of > > an extra party. (I say apparently because I've just found out about the > > ServerSocket class following the link that Henrik posted). > > > > Cheers > > Juan Pablo Califano > > > > > > 2010/5/12 Eric E. Dolecki > > > >> Huh? > >> > >> > >> > http://www.adobe.com/livedocs/flash/9.0/ActionScriptLangRefV3/flash/net/Socket.html > >> > >> all I need is readUTFBytes and writeUTFBytes... > >> > >> > >> On Wed, May 12, 2010 at 6:31 PM, Henrik Andersson < > he...@henke37.cjb.net > >>> wrote: > >> > >>> Eric E. Dolecki wrote: > >>> > AIR because of the application security sandbox? Would standalone > projectors > work as well? > > >>> > >>> They would not, as they lack the needed API. Have a look at the recent > >>> additions in the flash.net package, all the useful socket features are > >> AIR > >>> exclusive. > >>> > >>> ___ > >>> Flashcoders mailing list > >>> Flashcoders@chattyfig.figleaf.com > >>> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > >>> > >> > >> > >> > >> -- > >> http://ericd.net > >> Interactive design and development > >> ___ > >> Flashcoders mailing list > >> Flashcoders@chattyfig.figleaf.com > >> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > >> > > ___ > > Flashcoders mailing list > > Flashcoders@chattyfig.figleaf.com > > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > -- http://ericd.net Interactive design and development ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Two computers talking using AS3 Socket on same network
Ah okay, that's good stuff to know. I was very wrong, my apologies. Easy enough to deploy as AIR, I'll have a look at that link and re-write some code. Not having to use a socket server will be super nice. Sent from my iPad On May 12, 2010, at 7:46 PM, Juan Pablo Califano wrote: > With non-Air players, you can use a Socket to connect to a server. But you > can't create a server itself; i.e. you can't write code to bind to a given > port and listen for connections. So, in that scenario you cannot connect > both swfs directly (you have to use a socket server). > > Appartently with Air you can have your app bind to a port and listen for > connections, so you can have 2 swfs talk to each other without the need of > an extra party. (I say apparently because I've just found out about the > ServerSocket class following the link that Henrik posted). > > Cheers > Juan Pablo Califano > > > 2010/5/12 Eric E. Dolecki > >> Huh? >> >> >> http://www.adobe.com/livedocs/flash/9.0/ActionScriptLangRefV3/flash/net/Socket.html >> >> all I need is readUTFBytes and writeUTFBytes... >> >> >> On Wed, May 12, 2010 at 6:31 PM, Henrik Andersson >> wrote: >> >>> Eric E. Dolecki wrote: >>> AIR because of the application security sandbox? Would standalone projectors work as well? >>> >>> They would not, as they lack the needed API. Have a look at the recent >>> additions in the flash.net package, all the useful socket features are >> AIR >>> exclusive. >>> >>> ___ >>> Flashcoders mailing list >>> Flashcoders@chattyfig.figleaf.com >>> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders >>> >> >> >> >> -- >> http://ericd.net >> Interactive design and development >> ___ >> Flashcoders mailing list >> Flashcoders@chattyfig.figleaf.com >> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders >> > ___ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] https, .load and Error #2048
Have you checked possible crossdomain issues? (I mention it since you're using an absoulte path). This blog post here presents a solution for a particular problem (maybe not the one you're facing), but gives a couple of tips for troubleshooting these kind of errors: http://www.thecosmonaut.com/2008/08/28/flash-9-policy-files/ Hope this helps. Cheers Juan Pablo Califano 2010/5/12 Lehr, Theodore > it's all https, though... > > > From: flashcoders-boun...@chattyfig.figleaf.com [ > flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Henrik Andersson [ > he...@henke37.cjb.net] > Sent: Wednesday, May 12, 2010 3:56 PM > To: Flash Coders List > Subject: Re: [Flashcoders] https, .load and Error #2048 > > Lehr, Theodore wrote: > > am trying to load some xml via: > > > > urlLoader.load(new URLRequest("https://...";)); > > > > and I am getting an error #2048... is https an issue? > > Definitely, non secure content may not load secure content. > ___ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > ___ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Two computers talking using AS3 Socket on same network
With non-Air players, you can use a Socket to connect to a server. But you can't create a server itself; i.e. you can't write code to bind to a given port and listen for connections. So, in that scenario you cannot connect both swfs directly (you have to use a socket server). Appartently with Air you can have your app bind to a port and listen for connections, so you can have 2 swfs talk to each other without the need of an extra party. (I say apparently because I've just found out about the ServerSocket class following the link that Henrik posted). Cheers Juan Pablo Califano 2010/5/12 Eric E. Dolecki > Huh? > > > http://www.adobe.com/livedocs/flash/9.0/ActionScriptLangRefV3/flash/net/Socket.html > > all I need is readUTFBytes and writeUTFBytes... > > > On Wed, May 12, 2010 at 6:31 PM, Henrik Andersson >wrote: > > > Eric E. Dolecki wrote: > > > >> AIR because of the application security sandbox? Would standalone > >> projectors > >> work as well? > >> > > > > They would not, as they lack the needed API. Have a look at the recent > > additions in the flash.net package, all the useful socket features are > AIR > > exclusive. > > > > ___ > > Flashcoders mailing list > > Flashcoders@chattyfig.figleaf.com > > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > > > > > -- > http://ericd.net > Interactive design and development > ___ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] gotoAndPlay a sorted array
Glad I could help. Good luck! Regards, Keith Reinfeld Home Page: http://keithreinfeld.home.comcast.net > -Original Message- > From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders- > boun...@chattyfig.figleaf.com] On Behalf Of Donald Talcott > Sent: Wednesday, May 12, 2010 11:05 AM > To: Flash Coders List > Subject: Re: [Flashcoders] gotoAndPlay a sorted array > > Keith, > That did it. I shortened the delay and all is working well. Thank you. > My example cited in this post was last years project, I wanted to work > out the code first using it. > Now it's time to build this years project. I owe you. > > On May 12, 2010, at 10:09 AM, Keith Reinfeld wrote: > > > Don, > > > > Okay, if I understand you correctly, you could insert a keyframe at > the end > > of each animation which will allow you to place some code: > > > > stop(); > > setTimeout(goOn,1000);// that's a one second delay > > > > This will call the goOn function which in turn will direct the > playhead to > > each animation in the desired (randomized) order. > > If you use the if/else block (from the code in my previous post) to > manage > > the index then the animations will repeat, continuously. > > > > Regards, > > > > Keith Reinfeld > > Home Page: http://keithreinfeld.home.comcast.net > > > >> -Original Message- > >> From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders- > >> boun...@chattyfig.figleaf.com] On Behalf Of Donald Talcott > >> Sent: Wednesday, May 12, 2010 7:58 AM > >> To: Flash Coders List > >> Subject: Re: [Flashcoders] gotoAndPlay a sorted array > >> > >> Keith, Karl, > >> thanks, I have a clearer understanding now. > >> > >> File structure; Frame labels on timeline order = mmPretzel, > >> 3Musketeers_truffle, MilkyWay_Caramel, mmCO, mmCherry, Twix_java, > VOTE, > >> mmPB, NASCAR. > >> Animations are setup to play to the end of one then bounce over to > the > >> next one in the final array. > >> What I am trying to get on gotoAndPlay is "mmPretzel" and > >> "3Musketeers_truffle" always play 1st and 2nd, then a random pick > from > >> the remaining 7 would play as 3rd, followed by the 4th item in the > >> array and so forth. > >> > >> My current trace statements = > >> trace(b) = mmCherry, mmPB,mmCO, MilkyWay_Caramel, VOTE, Twix_java, > >> NASCAR. > >> trace(mOnemTwo) = mmPretzel, 3Musketeers_truffle, mmCherry, mmPB, > mmCO, > >> MilkyWay_Caramel, VOTE, Twix_java, NASCAR. > >> > >> play result = mmPretzel, 3Musketeers_truffle, MilkyWay_Caramel, > mmCO, > >> mmCherry, Twix_java, VOTE, mmPB, NASCAR (original order on timeline) > >> > >> On May 11, 2010, at 11:56 PM, Keith Reinfeld wrote: > >> > >>> Don, > >>> > >>> Yes, Karl is correct. In my post 'index' is a variable of type > Number > >> which > >>> you would increment upon successive calls to function goOn(). You > >> access > >>> elements of an array by using the array access operator '[]'. The > >> indices of > >>> arrays are zero based, so the index of the first element is 0, the > >> index of > >>> the second element is 1, the index of the third element is 2, and > so > >> on. You > >>> can use the length property of an array to find out how many > elements > >> there > >>> are in the array. In your case you have an array with 9 elements so > >> you > >>> would want to use index values between 0 and 8. Note that > >> mOnemTwo.length > >>> (9) is one higher than the highest index value you can use with > this > >> array > >>> (8). The sample code below includes an if/else block to manage > index > >> values. > >>> > >>> > >>> // initialize index > >>> var index:Number = 0; > >>> function goOn(){ > >>> gotoAndPlay(mOnemTwo[index]); > >>> // manage the index > >>> if(index < mOnemTwo.length - 1){ > >>> // increment index by one > >>> index++; > >>> }else{ > >>> // set index back to zero > >>> index = 0; > >>> } > >>> }; > >>> > >>> I have to echo Karl's questions about how you are planning to make > >>> subsequent calls to function goOn(). What you have, > >> setTimeout(goOn,+8), > >>> will kick off the first one (although I don't understand the '+8' > in > >> the > >>> delay parameter) but what about the rest? Any suggestions I could > >> make here > >>> would be pure guesswork without knowing more about the structure of > >> your > >>> file. > >>> > >>> HTH > >>> > >>> Regards, > >>> > >>> Keith Reinfeld > >>> Home Page: http://keithreinfeld.home.comcast.net > >>> > >>> > >>> > >>> ___ > >>> Flashcoders mailing list > >>> Flashcoders@chattyfig.figleaf.com > >>> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > >> > >> Don Talcott > >> 316 Greenwood Ave > >> Decatur, GA 30030 > >> 404 538-1642 > >> dtalc...@mindspring.com > >> > >> > >> > >> ___ > >> Flashcoders mailing list > >> Flashcoders@chattyfig.figleaf.com > >> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > >
Re: [Flashcoders] Two computers talking using AS3 Socket on same network
Eric E. Dolecki wrote: Huh? http://www.adobe.com/livedocs/flash/9.0/ActionScriptLangRefV3/flash/net/Socket.html all I need is readUTFBytes and writeUTFBytes... You need more than that. Think about this carefully. You need to connect to an open port. But you also need a way to open said port. Guess which part you can't do without AIR? http://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/flash/net/ServerSocket.html ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Two computers talking using AS3 Socket on same network
Huh? http://www.adobe.com/livedocs/flash/9.0/ActionScriptLangRefV3/flash/net/Socket.html all I need is readUTFBytes and writeUTFBytes... On Wed, May 12, 2010 at 6:31 PM, Henrik Andersson wrote: > Eric E. Dolecki wrote: > >> AIR because of the application security sandbox? Would standalone >> projectors >> work as well? >> > > They would not, as they lack the needed API. Have a look at the recent > additions in the flash.net package, all the useful socket features are AIR > exclusive. > > ___ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > -- http://ericd.net Interactive design and development ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Buggy Tween
Howdy, > You tween objects got garbage collected. I was bit very hard by that one in a kiosk touch screen that needed to have certain things happen after the tween was finished. So when garbage collection stopped the tween, things went very messed up and/or locked up. :) Here is how I fixed that: var tween_handler:Tween; tween_handler = new Tween(mc,"alpha",Strong.easeInOut,1,0,.5,true); tween_handler .addEventListener (TweenEvent.MOTION_FINISH, doYourFunction; function doYourFunction (evt:TweenEvent):void { tween_handler .removeEventListener (TweenEvent.MOTION_FINISH, doYourFunction); // do your stuff here } Then you should be fine, John on 5/12/10 2:44 PM, Lehr, Theodore at ted_l...@federal.dell.com wrote: > thanks - I'll look into how to do that John R. Sweeney Jr. Interactive Multimedia Developer OnDemand Interactive Inc 945 Washington Blvd. Hoffman Estates, IL 60169 Office/Fax: 847.310.5959 Cellular: 847.651.4469 www.ondemandinteractive.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Two computers talking using AS3 Socket on same network
Eric E. Dolecki wrote: AIR because of the application security sandbox? Would standalone projectors work as well? They would not, as they lack the needed API. Have a look at the recent additions in the flash.net package, all the useful socket features are AIR exclusive. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Two computers talking using AS3 Socket on same network
> Is it possible to spoof another machine on a single Mac to get around > setting up another box and using a flash drive to push files around for > testing? Sure, I don't see why not, as long as you use different ports. In the worst case, you could definitely do it using a virtualized environment on your Mac. Dave Watts, CTO, Fig Leaf Software http://www.figleaf.com/ http://training.figleaf.com/ Fig Leaf Software is a Veteran-Owned Small Business (VOSB) on GSA Schedule, and provides the highest caliber vendor-authorized instruction at our training centers, online, or onsite. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Two computers talking using AS3 Socket on same network
I have my socket class written which dispatches custom events & two main SWFs with their own document class implemented. Is it possible to spoof another machine on a single Mac to get around setting up another box and using a flash drive to push files around for testing? Eric On Wed, May 12, 2010 at 4:11 PM, Eric E. Dolecki wrote: > AIR because of the application security sandbox? Would standalone > projectors work as well? > > > On Wed, May 12, 2010 at 3:25 PM, Henrik Andersson > wrote: > >> Eric E. Dolecki wrote: >> >>> I would like to have two computers running two different SWFs talk to one >>> another over a LAN (say both plugged into the same router). Is it as >>> simple >>> as this? >>> >>> >> For connectionless protocols, yes. >> >> Btw, you need AIR for this. >> >> ___ >> Flashcoders mailing list >> Flashcoders@chattyfig.figleaf.com >> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders >> > > > > -- > http://ericd.net > Interactive design and development > -- http://ericd.net Interactive design and development ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Two computers talking using AS3 Socket on same network
AIR because of the application security sandbox? Would standalone projectors work as well? On Wed, May 12, 2010 at 3:25 PM, Henrik Andersson wrote: > Eric E. Dolecki wrote: > >> I would like to have two computers running two different SWFs talk to one >> another over a LAN (say both plugged into the same router). Is it as >> simple >> as this? >> >> > For connectionless protocols, yes. > > Btw, you need AIR for this. > > ___ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > -- http://ericd.net Interactive design and development ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] https, .load and Error #2048
it's all https, though... From: flashcoders-boun...@chattyfig.figleaf.com [flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Henrik Andersson [he...@henke37.cjb.net] Sent: Wednesday, May 12, 2010 3:56 PM To: Flash Coders List Subject: Re: [Flashcoders] https, .load and Error #2048 Lehr, Theodore wrote: > am trying to load some xml via: > > urlLoader.load(new URLRequest("https://...";)); > > and I am getting an error #2048... is https an issue? Definitely, non secure content may not load secure content. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] https, .load and Error #2048
Lehr, Theodore wrote: am trying to load some xml via: urlLoader.load(new URLRequest("https://...";)); and I am getting an error #2048... is https an issue? Definitely, non secure content may not load secure content. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] help with CameraDetection class
thanks glen, If anyone else is feeling up to it, the more info I get the better. Thanks in advance. more mac users? Ktu On Wed, May 12, 2010 at 4:50 AM, Glen Pike wrote: > Hi, > >Flash, Windows (Actual = "Reported by Flash"): > >Logitech Quickcam Pro E3500 = "USB Video Device" >Logitech Quickcam C200 = "USB Video Device" >Logitech Webcam C905 = "Quickcam Pro for Notebooks". > >Flash, Linux, Gentoo using Kernel 2.6.29 with kernel module "uvcvideo": > >Logitech Quickcam Pro E3500 = "UVC Camera (046d:0805) (V4L2)" >Logitech Quickcam C200 = "UVC Camera (046d:0802) (V4L2)" >Logitech Webcam C905 = "UVC Camera (046d:0991) (V4L2)" > >As you can see from the 2nd list, the names are not very helpful to a > layperson user - if Linux is going to become mainstream, this really needs > to be a bit more user-friendly... > >This page is really useful help for Logitech's Linux camera stuff > http://www.quickcamteam.net/ > >HTH > >Glen > > > On 12/05/2010 04:07, Ktu wrote: > >> Hey List, >> >> I wanted to throw together a list of Camera.name together. >> >> If you have a webcam that you use on your computer (or built in) could you >> please reply with the names of all the cameras that are connected. >> >> 1. Open a .swf (internet, local whatever) >> 2. Right click anywhere >> 3. choose settings from the context menu >> 4. go to camera tab (last one) >> 5. send me all the names that show up in your drop down >> >> >> Specifically I would love if a macbook user could help. macbooks tend to >> have three always there, and the last one is normally the webcam. I'm >> updating the macbook detection in my class. >> >> I'm not sure what I'm going to do with the list of webcams, but I'll >> compile >> it and put it on my blog just in case. >> Thanks list, >> Ktu >> >> blog.cataclysmicrewind.com/webcamdetection/ >> ___ >> Flashcoders mailing list >> Flashcoders@chattyfig.figleaf.com >> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders >> >> >> >> > > ___ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] Buggy Tween
thanks - I'll look into how to do that From: flashcoders-boun...@chattyfig.figleaf.com [flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Henrik Andersson [he...@henke37.cjb.net] Sent: Wednesday, May 12, 2010 3:38 PM To: Flash Coders List Subject: Re: [Flashcoders] Buggy Tween Lehr, Theodore wrote: > Sorry - I am unfamiliar with that - can I fix it? You tween objects got garbage collected. Prevent this from happening by storing a reference to them in a non garbage collectible object while they run. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] https, .load and Error #2048
am trying to load some xml via: urlLoader.load(new URLRequest("https://...";)); and I am getting an error #2048... is https an issue? ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Buggy Tween
Lehr, Theodore wrote: Sorry - I am unfamiliar with that - can I fix it? You tween objects got garbage collected. Prevent this from happening by storing a reference to them in a non garbage collectible object while they run. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] Buggy Tween
Sorry - I am unfamiliar with that - can I fix it? From: flashcoders-boun...@chattyfig.figleaf.com [flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Henrik Andersson [he...@henke37.cjb.net] Sent: Wednesday, May 12, 2010 3:26 PM To: Flash Coders List Subject: Re: [Flashcoders] Buggy Tween Lehr, Theodore wrote: > The weird thing is that sometimes the tween just stops (sometimes it doe > complete) You have a classical garbage collection issue. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Buggy Tween
Lehr, Theodore wrote: The weird thing is that sometimes the tween just stops (sometimes it doe complete) You have a classical garbage collection issue. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Two computers talking using AS3 Socket on same network
Eric E. Dolecki wrote: I would like to have two computers running two different SWFs talk to one another over a LAN (say both plugged into the same router). Is it as simple as this? For connectionless protocols, yes. Btw, you need AIR for this. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Buggy Tween
I have a CLICK event listener - the function it calls does two things: 1. Loads a .swf 2. creates a tween like: var mouseToTween:Tween = new Tween (mc,"x",Strong.easeOut,mc.x.-159,3,true); The weird thing is that sometimes the tween just stops (sometimes it doe complete) and it seems to be tied to the swf getting loaded - as soon as the swf loads - the tween will stop where ever it might be... sometimes, though, it does work... just bugg or am i doing something wrong? ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] gotoAndPlay a sorted array
Very nice. Good work Keith. Good luck Don. Karl Sent from losPhone On May 12, 2010, at 11:04 AM, Donald Talcott wrote: Keith, That did it. I shortened the delay and all is working well. Thank you. My example cited in this post was last years project, I wanted to work out the code first using it. Now it's time to build this years project. I owe you. On May 12, 2010, at 10:09 AM, Keith Reinfeld wrote: Don, Okay, if I understand you correctly, you could insert a keyframe at the end of each animation which will allow you to place some code: stop(); setTimeout(goOn,1000);// that's a one second delay This will call the goOn function which in turn will direct the playhead to each animation in the desired (randomized) order. If you use the if/else block (from the code in my previous post) to manage the index then the animations will repeat, continuously. Regards, Keith Reinfeld Home Page: http://keithreinfeld.home.comcast.net -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders- boun...@chattyfig.figleaf.com] On Behalf Of Donald Talcott Sent: Wednesday, May 12, 2010 7:58 AM To: Flash Coders List Subject: Re: [Flashcoders] gotoAndPlay a sorted array Keith, Karl, thanks, I have a clearer understanding now. File structure; Frame labels on timeline order = mmPretzel, 3Musketeers_truffle, MilkyWay_Caramel, mmCO, mmCherry, Twix_java, VOTE, mmPB, NASCAR. Animations are setup to play to the end of one then bounce over to the next one in the final array. What I am trying to get on gotoAndPlay is "mmPretzel" and "3Musketeers_truffle" always play 1st and 2nd, then a random pick from the remaining 7 would play as 3rd, followed by the 4th item in the array and so forth. My current trace statements = trace(b) = mmCherry, mmPB,mmCO, MilkyWay_Caramel, VOTE, Twix_java, NASCAR. trace(mOnemTwo) = mmPretzel, 3Musketeers_truffle, mmCherry, mmPB, mmCO, MilkyWay_Caramel, VOTE, Twix_java, NASCAR. play result = mmPretzel, 3Musketeers_truffle, MilkyWay_Caramel, mmCO, mmCherry, Twix_java, VOTE, mmPB, NASCAR (original order on timeline) On May 11, 2010, at 11:56 PM, Keith Reinfeld wrote: Don, Yes, Karl is correct. In my post 'index' is a variable of type Number which you would increment upon successive calls to function goOn(). You access elements of an array by using the array access operator '[]'. The indices of arrays are zero based, so the index of the first element is 0, the index of the second element is 1, the index of the third element is 2, and so on. You can use the length property of an array to find out how many elements there are in the array. In your case you have an array with 9 elements so you would want to use index values between 0 and 8. Note that mOnemTwo.length (9) is one higher than the highest index value you can use with this array (8). The sample code below includes an if/else block to manage index values. // initialize index var index:Number = 0; function goOn(){ gotoAndPlay(mOnemTwo[index]); // manage the index if(index < mOnemTwo.length - 1){ // increment index by one index++; }else{ // set index back to zero index = 0; } }; I have to echo Karl's questions about how you are planning to make subsequent calls to function goOn(). What you have, setTimeout(goOn,+8), will kick off the first one (although I don't understand the '+8' in the delay parameter) but what about the rest? Any suggestions I could make here would be pure guesswork without knowing more about the structure of your file. HTH Regards, Keith Reinfeld Home Page: http://keithreinfeld.home.comcast.net ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Don Talcott 316 Greenwood Ave Decatur, GA 30030 404 538-1642 dtalc...@mindspring.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Don Talcott 316 Greenwood Ave Decatur, GA 30030 404 538-1642 dtalc...@mindspring.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Two computers talking using AS3 Socket on same network
I would like to have two computers running two different SWFs talk to one another over a LAN (say both plugged into the same router). Is it as simple as this? Computer A --- SWF makes a socket, uses B's IP address and an open port - reads and writes from this socket Computer B --- SWF makes a socket, uses A's IP address and an open port - reads and writes from this socket Eric ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] Stop flashdevelop "exploding" xml in AS3
Weird - I have 3.1 - doesn't do that to me. Jason Merrill Bank of America Global Learning Learning & Performance Solutions Join the Bank of America Flash Platform Community and visit our Instructional Technology Design Blog (note: these are for Bank of America employees only) -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Glen Pike Sent: Wednesday, May 12, 2010 9:30 AM To: Flashcoders@chattyfig.figleaf.com Subject: [Flashcoders] Stop flashdevelop "exploding" xml in AS3 Hi, I am having problems with my "hardcoded" XML when typing in FlashDevelop in AS3 code. Does anyone know how I stop FD "exploding" my XML when I press return. If I type this: var tmp:XML = hex{event.time}{event.outpu t}{event.value} FD then changes the formatting to this: var tmp:XML = < event > < format > hex {event.time} < output > {event.output} {event.value} e.g. adds extraneous whitespace to the XML which breaks it as far as the compiler is concerned... Glen ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] gotoAndPlay a sorted array
Keith, That did it. I shortened the delay and all is working well. Thank you. My example cited in this post was last years project, I wanted to work out the code first using it. Now it's time to build this years project. I owe you. On May 12, 2010, at 10:09 AM, Keith Reinfeld wrote: > Don, > > Okay, if I understand you correctly, you could insert a keyframe at the end > of each animation which will allow you to place some code: > > stop(); > setTimeout(goOn,1000);// that's a one second delay > > This will call the goOn function which in turn will direct the playhead to > each animation in the desired (randomized) order. > If you use the if/else block (from the code in my previous post) to manage > the index then the animations will repeat, continuously. > > Regards, > > Keith Reinfeld > Home Page: http://keithreinfeld.home.comcast.net > >> -Original Message- >> From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders- >> boun...@chattyfig.figleaf.com] On Behalf Of Donald Talcott >> Sent: Wednesday, May 12, 2010 7:58 AM >> To: Flash Coders List >> Subject: Re: [Flashcoders] gotoAndPlay a sorted array >> >> Keith, Karl, >> thanks, I have a clearer understanding now. >> >> File structure; Frame labels on timeline order = mmPretzel, >> 3Musketeers_truffle, MilkyWay_Caramel, mmCO, mmCherry, Twix_java, VOTE, >> mmPB, NASCAR. >> Animations are setup to play to the end of one then bounce over to the >> next one in the final array. >> What I am trying to get on gotoAndPlay is "mmPretzel" and >> "3Musketeers_truffle" always play 1st and 2nd, then a random pick from >> the remaining 7 would play as 3rd, followed by the 4th item in the >> array and so forth. >> >> My current trace statements = >> trace(b) = mmCherry, mmPB,mmCO, MilkyWay_Caramel, VOTE, Twix_java, >> NASCAR. >> trace(mOnemTwo) = mmPretzel, 3Musketeers_truffle, mmCherry, mmPB, mmCO, >> MilkyWay_Caramel, VOTE, Twix_java, NASCAR. >> >> play result = mmPretzel, 3Musketeers_truffle, MilkyWay_Caramel, mmCO, >> mmCherry, Twix_java, VOTE, mmPB, NASCAR (original order on timeline) >> >> On May 11, 2010, at 11:56 PM, Keith Reinfeld wrote: >> >>> Don, >>> >>> Yes, Karl is correct. In my post 'index' is a variable of type Number >> which >>> you would increment upon successive calls to function goOn(). You >> access >>> elements of an array by using the array access operator '[]'. The >> indices of >>> arrays are zero based, so the index of the first element is 0, the >> index of >>> the second element is 1, the index of the third element is 2, and so >> on. You >>> can use the length property of an array to find out how many elements >> there >>> are in the array. In your case you have an array with 9 elements so >> you >>> would want to use index values between 0 and 8. Note that >> mOnemTwo.length >>> (9) is one higher than the highest index value you can use with this >> array >>> (8). The sample code below includes an if/else block to manage index >> values. >>> >>> >>> // initialize index >>> var index:Number = 0; >>> function goOn(){ >>> gotoAndPlay(mOnemTwo[index]); >>> // manage the index >>> if(index < mOnemTwo.length - 1){ >>> // increment index by one >>> index++; >>> }else{ >>> // set index back to zero >>> index = 0; >>> } >>> }; >>> >>> I have to echo Karl's questions about how you are planning to make >>> subsequent calls to function goOn(). What you have, >> setTimeout(goOn,+8), >>> will kick off the first one (although I don't understand the '+8' in >> the >>> delay parameter) but what about the rest? Any suggestions I could >> make here >>> would be pure guesswork without knowing more about the structure of >> your >>> file. >>> >>> HTH >>> >>> Regards, >>> >>> Keith Reinfeld >>> Home Page: http://keithreinfeld.home.comcast.net >>> >>> >>> >>> ___ >>> Flashcoders mailing list >>> Flashcoders@chattyfig.figleaf.com >>> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders >> >> Don Talcott >> 316 Greenwood Ave >> Decatur, GA 30030 >> 404 538-1642 >> dtalc...@mindspring.com >> >> >> >> ___ >> Flashcoders mailing list >> Flashcoders@chattyfig.figleaf.com >> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > ___ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Don Talcott 316 Greenwood Ave Decatur, GA 30030 404 538-1642 dtalc...@mindspring.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Stop flashdevelop "exploding" xml in AS3
Better still, upgrade to latest version which seems to have fixed it... Cheers :) On 12/05/2010 16:35, Eric E. Dolecki wrote: Why not post a question to the FlashDevelop forum? I've even fetched the link for you. http://www.flashdevelop.org/community/index.php - Eric On Wed, May 12, 2010 at 9:30 AM, Glen Pikewrote: Hi, I am having problems with my "hardcoded" XML when typing in FlashDevelop in AS3 code. Does anyone know how I stop FD "exploding" my XML when I press return. If I type this: var tmp:XML = hex{event.time}{event.output}{event.value} FD then changes the formatting to this: var tmp:XML =< event> < format> hex{event.time} < output> {event.output}{event.value} e.g. adds extraneous whitespace to the XML which breaks it as far as the compiler is concerned... Glen ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] XML to string conversion
Hi, Can anyone explain why / when XML toString or toXMLString converts my characters to HTML entities? I think it's when I try XMLList.toString() but it's kind of strange behaviour Thanks Glen ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Stop flashdevelop "exploding" xml in AS3
Why not post a question to the FlashDevelop forum? I've even fetched the link for you. http://www.flashdevelop.org/community/index.php - Eric On Wed, May 12, 2010 at 9:30 AM, Glen Pike wrote: > Hi, > >I am having problems with my "hardcoded" XML when typing in FlashDevelop > in AS3 code. > >Does anyone know how I stop FD "exploding" my XML when I press return. > >If I type this: > >var tmp:XML = > hex{event.time}{event.output}{event.value} > > >FD then changes the formatting to this: > >var tmp:XML = < event > < format > hex {event.time} > < output > {event.output} {event.value} > >e.g. adds extraneous whitespace to the XML which breaks it as far as the > compiler is concerned... > >Glen > ___ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > -- http://ericd.net Interactive design and development ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] gotoAndPlay a sorted array
Don, Okay, if I understand you correctly, you could insert a keyframe at the end of each animation which will allow you to place some code: stop(); setTimeout(goOn,1000);// that's a one second delay This will call the goOn function which in turn will direct the playhead to each animation in the desired (randomized) order. If you use the if/else block (from the code in my previous post) to manage the index then the animations will repeat, continuously. Regards, Keith Reinfeld Home Page: http://keithreinfeld.home.comcast.net > -Original Message- > From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders- > boun...@chattyfig.figleaf.com] On Behalf Of Donald Talcott > Sent: Wednesday, May 12, 2010 7:58 AM > To: Flash Coders List > Subject: Re: [Flashcoders] gotoAndPlay a sorted array > > Keith, Karl, > thanks, I have a clearer understanding now. > > File structure; Frame labels on timeline order = mmPretzel, > 3Musketeers_truffle, MilkyWay_Caramel, mmCO, mmCherry, Twix_java, VOTE, > mmPB, NASCAR. > Animations are setup to play to the end of one then bounce over to the > next one in the final array. > What I am trying to get on gotoAndPlay is "mmPretzel" and > "3Musketeers_truffle" always play 1st and 2nd, then a random pick from > the remaining 7 would play as 3rd, followed by the 4th item in the > array and so forth. > > My current trace statements = > trace(b) = mmCherry, mmPB,mmCO, MilkyWay_Caramel, VOTE, Twix_java, > NASCAR. > trace(mOnemTwo) = mmPretzel, 3Musketeers_truffle, mmCherry, mmPB, mmCO, > MilkyWay_Caramel, VOTE, Twix_java, NASCAR. > > play result = mmPretzel, 3Musketeers_truffle, MilkyWay_Caramel, mmCO, > mmCherry, Twix_java, VOTE, mmPB, NASCAR (original order on timeline) > > On May 11, 2010, at 11:56 PM, Keith Reinfeld wrote: > > > Don, > > > > Yes, Karl is correct. In my post 'index' is a variable of type Number > which > > you would increment upon successive calls to function goOn(). You > access > > elements of an array by using the array access operator '[]'. The > indices of > > arrays are zero based, so the index of the first element is 0, the > index of > > the second element is 1, the index of the third element is 2, and so > on. You > > can use the length property of an array to find out how many elements > there > > are in the array. In your case you have an array with 9 elements so > you > > would want to use index values between 0 and 8. Note that > mOnemTwo.length > > (9) is one higher than the highest index value you can use with this > array > > (8). The sample code below includes an if/else block to manage index > values. > > > > > > // initialize index > > var index:Number = 0; > > function goOn(){ > > gotoAndPlay(mOnemTwo[index]); > > // manage the index > > if(index < mOnemTwo.length - 1){ > > // increment index by one > > index++; > > }else{ > > // set index back to zero > > index = 0; > > } > > }; > > > > I have to echo Karl's questions about how you are planning to make > > subsequent calls to function goOn(). What you have, > setTimeout(goOn,+8), > > will kick off the first one (although I don't understand the '+8' in > the > > delay parameter) but what about the rest? Any suggestions I could > make here > > would be pure guesswork without knowing more about the structure of > your > > file. > > > > HTH > > > > Regards, > > > > Keith Reinfeld > > Home Page: http://keithreinfeld.home.comcast.net > > > > > > > > ___ > > Flashcoders mailing list > > Flashcoders@chattyfig.figleaf.com > > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > Don Talcott > 316 Greenwood Ave > Decatur, GA 30030 > 404 538-1642 > dtalc...@mindspring.com > > > > ___ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Stop flashdevelop "exploding" xml in AS3
Hi, I am having problems with my "hardcoded" XML when typing in FlashDevelop in AS3 code. Does anyone know how I stop FD "exploding" my XML when I press return. If I type this: var tmp:XML = hex{event.time}{event.output}{event.value}> FD then changes the formatting to this: var tmp:XML = < event > < format > hex {event.time} < output > {event.output} {event.value} e.g. adds extraneous whitespace to the XML which breaks it as far as the compiler is concerned... Glen ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] gotoAndPlay a sorted array
Keith, Karl, thanks, I have a clearer understanding now. File structure; Frame labels on timeline order = mmPretzel, 3Musketeers_truffle, MilkyWay_Caramel, mmCO, mmCherry, Twix_java, VOTE, mmPB, NASCAR. Animations are setup to play to the end of one then bounce over to the next one in the final array. What I am trying to get on gotoAndPlay is "mmPretzel" and "3Musketeers_truffle" always play 1st and 2nd, then a random pick from the remaining 7 would play as 3rd, followed by the 4th item in the array and so forth. My current trace statements = trace(b) = mmCherry, mmPB,mmCO, MilkyWay_Caramel, VOTE, Twix_java, NASCAR. trace(mOnemTwo) = mmPretzel, 3Musketeers_truffle, mmCherry, mmPB, mmCO, MilkyWay_Caramel, VOTE, Twix_java, NASCAR. play result = mmPretzel, 3Musketeers_truffle, MilkyWay_Caramel, mmCO, mmCherry, Twix_java, VOTE, mmPB, NASCAR (original order on timeline) On May 11, 2010, at 11:56 PM, Keith Reinfeld wrote: > Don, > > Yes, Karl is correct. In my post 'index' is a variable of type Number which > you would increment upon successive calls to function goOn(). You access > elements of an array by using the array access operator '[]'. The indices of > arrays are zero based, so the index of the first element is 0, the index of > the second element is 1, the index of the third element is 2, and so on. You > can use the length property of an array to find out how many elements there > are in the array. In your case you have an array with 9 elements so you > would want to use index values between 0 and 8. Note that mOnemTwo.length > (9) is one higher than the highest index value you can use with this array > (8). The sample code below includes an if/else block to manage index values. > > > // initialize index > var index:Number = 0; > function goOn(){ > gotoAndPlay(mOnemTwo[index]); > // manage the index > if(index < mOnemTwo.length - 1){ > // increment index by one > index++; > }else{ > // set index back to zero > index = 0; > } > }; > > I have to echo Karl's questions about how you are planning to make > subsequent calls to function goOn(). What you have, setTimeout(goOn,+8), > will kick off the first one (although I don't understand the '+8' in the > delay parameter) but what about the rest? Any suggestions I could make here > would be pure guesswork without knowing more about the structure of your > file. > > HTH > > Regards, > > Keith Reinfeld > Home Page: http://keithreinfeld.home.comcast.net > > > > ___ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Don Talcott 316 Greenwood Ave Decatur, GA 30030 404 538-1642 dtalc...@mindspring.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] RE: changing parent from child
definitely - parents call public methods on children, children fire events to inform parents to call methods i never call parent functions from a child a On 11 May 2010 18:15, jonathan howe wrote: > As soon as you removeChild on child1, it loses the reference to the parent. > If you want to continue on that tightly-coupled path, I would store a > temporary reference to the parent, then unload child one and use the > temporary reference to parent to load the new child. > > The design I would choose is to create an event that is broadcast from > child1. In the parent, I would add an event listener to child1. When the > event fires, unload 1 and load 2 from the eventlistener in parent. > > -jonathan > > > > On Tue, May 11, 2010 at 12:33 PM, Mattheis, Erik (MIN - WSW) < > ematth...@webershandwick.com> wrote: > > > Did you mean to say removeChildAt(0)? > > > > Have you tried Loader.unload()? > > > > _ _ _ > > Erik Mattheis > > Senior Web Developer > > Minneapolis > > T 952 346 6610 > > C 612 377 2272 > > > > Weber Shandwick > > Advocacy starts here. > > > > PRWeek Global Agency Report Card 2009 - Gold Medal Winner > > The Holmes Report Global Agency of the Year > > PR News Agency of the Year > > > > > > -Original Message- > > From: flashcoders-boun...@chattyfig.figleaf.com [mailto: > > flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Lehr, Theodore > > Sent: Tuesday, May 11, 2010 10:15 AM > > To: Flash Coders List > > Subject: [Flashcoders] changing parent from child > > > > I have a container swf - with a child... I want to have a button in the > > child that will change the child in the parent... so if I have: > > > > Parent.swf>Child 1.swf > > > > Once I click on a button in child 1, I will have > > > > Parent.swf>Child 2.swf > > > > I have tried removeChild(0) to take out the original swf, but that only > > seems to work once > > ___ > > Flashcoders mailing list > > Flashcoders@chattyfig.figleaf.com > > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > > > ___ > > Flashcoders mailing list > > Flashcoders@chattyfig.figleaf.com > > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > > > > > -- > -jonathan howe > ___ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] help with CameraDetection class
Hi, Flash, Windows (Actual = "Reported by Flash"): Logitech Quickcam Pro E3500 = "USB Video Device" Logitech Quickcam C200 = "USB Video Device" Logitech Webcam C905 = "Quickcam Pro for Notebooks". Flash, Linux, Gentoo using Kernel 2.6.29 with kernel module "uvcvideo": Logitech Quickcam Pro E3500 = "UVC Camera (046d:0805) (V4L2)" Logitech Quickcam C200 = "UVC Camera (046d:0802) (V4L2)" Logitech Webcam C905 = "UVC Camera (046d:0991) (V4L2)" As you can see from the 2nd list, the names are not very helpful to a layperson user - if Linux is going to become mainstream, this really needs to be a bit more user-friendly... This page is really useful help for Logitech's Linux camera stuff http://www.quickcamteam.net/ HTH Glen On 12/05/2010 04:07, Ktu wrote: Hey List, I wanted to throw together a list of Camera.name together. If you have a webcam that you use on your computer (or built in) could you please reply with the names of all the cameras that are connected. 1. Open a .swf (internet, local whatever) 2. Right click anywhere 3. choose settings from the context menu 4. go to camera tab (last one) 5. send me all the names that show up in your drop down Specifically I would love if a macbook user could help. macbooks tend to have three always there, and the last one is normally the webcam. I'm updating the macbook detection in my class. I'm not sure what I'm going to do with the list of webcams, but I'll compile it and put it on my blog just in case. Thanks list, Ktu blog.cataclysmicrewind.com/webcamdetection/ ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders