I KNEW that was comingĀ ;)
on 5/13/10 1:56 PM, Merrill, Jason at jason.merr...@bankofamerica.com wrote:
> OK, then you're AllDone(). :)
John R. Sweeney Jr.
Interactive Multimedia Developer
OnDemand Interactive Inc
945 Washington Blvd.
Hoffman Estates, IL 60169
Office/Fax: 847.310.5959
Cellul
I needed to know which object was in Focus, so I imported the FocusManager
from the fl.managers package which is not included in AS projects in Flex.
The whole library is rather bloated, and contains loads of warnings.
Is there some other FocusManager I should be using for an AS3 project in
Flex?
OK, then you're AllDone(). :)
Jason Merrill
Bank of America Global Learning
Learning & Performance Solutions
Join the Bank of America Flash Platform Community and visit our
Instructional Technology Design Blog
(note: these are for Bank of America employees only)
-Original Messag
- Original Message
> From: "Merrill, Jason"
> To: Flash Coders List
> Sent: Thu, May 13, 2010 2:11:39 PM
> Subject: RE: [Flashcoders] Event Listeners
>
> To answer your question, it's a matter of a where and a when which are
not
> apparent in your sample code. Where is the event
> E
Remember that events happen in the future - so you want to set up all
your listeners on an object before you ask it to do something - in the
code below, you call "loader.load" before adding the listeners - that
may not work if the thing loaded is small / cached.
Also, you might want to be care
No problem. :)
My example was just an external AS file, not a class.
Later,
John
on 5/13/10 11:17 AM, Lehr, Theodore at ted_l...@federal.dell.com wrote:
> Indeed - that seems to be it thanks
>
> Thanks John also!
John R. Sweeney Jr.
Interactive Multimedia Developer
OnDemand Interacti
To answer your question, it's a matter of a where and a when which are
not apparent in your sample code. Where is the event Event.COMPLETE
dispatched from container_middle2? When does that event fire? Are you
possibly assigning the listener after the event has already fired?
Jason Merrill
Hi;
I struggle with event listeners and knowing to what objects to attach them. I
have the following code:
function SpinMiddle()
{
big_container.addChild(container_middle2)
var path:String = "images/mid" + j + ".png";
var req:URLRequest = new UR
Oops. Just realized could make a master container and just apply the mask to
that <:-}
John
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Hi;
Possible? How? Here's the mask I'd like to reuse. I can obviously pull it out
and put it in the general function for the class so it is available for all
other functions, but that ain't good enough:
var square:Sprite = new Sprite();
addChild(square);
squar
Indeed - that seems to be it thanks
Thanks John also!
From: flashcoders-boun...@chattyfig.figleaf.com
[flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Mattheis, Erik (MIN -
WSW) [ematth...@webershandwick.com]
Sent: Thursday, May 13, 2010 11:0
Could it be you have var tween_handler:Tween inside of a function? If it's a
class variable it won't get garbage collected, if it within a function it's
eligible for garbage collection when the function is complete.
YES:
class myClass {
var tween_handler:Tween;
function myFunction() {
tween_h
First thing are you tweening the swf you just loaded? If so, make sure its
loaded before you start the tween.
Second the // do your stuff - is what ever you want to happen next. In my
example I was moving a one menu off the stage (left) and another one into
view (from the right). I didn't want the
ServerSocket is sweet - I just whipped up a nice AIR 2 socket server app and
then have a regular socket app talking back and forth with it. Rockin'!
Eric
On Wed, May 12, 2010 at 11:07 PM, Eric E. Dolecki wrote:
> Has anyone tried this ServerSocket yet?
>
>
> On Wed, May 12, 2010 at 8:28 PM, eri
Thanks - for to need such hand holding I tried what you said but get the
same results... What should be in the //do your stuff here?
as far as I have it now - the tween is still handled in the original tween
(tween_handler in your example)
From:
I recommend TweenMax, which you can just call updateTo() to change the
end value of the tween on the fly.
If you need to use your Tween, then I'd imagine you would call
continueTo(), but then you have to determine how much time left to
complete the tween to new goal. Messy.
--
Kenneth Kawamoto
ht
Tween.stop() and Tween.fforward() should do it.
On 13/05/2010 09:50, Fahim Akhter wrote:
Hi,
I have a tween like this :
new Tween(myObject, "x",null,nowPosition,finalPosition,time,true);
sometween.start();
Now when the tween has not finished and is somewhere in the middle and the
fi
Hi,
I have a tween like this :
new Tween(myObject, "x",null,nowPosition,finalPosition,time,true);
sometween.start();
Now when the tween has not finished and is somewhere in the middle and the
final position changes. I want this tween to be modified so instead of
moving to its already def
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