+1
On Feb 8, 2011, at 4:48 PM, Peter B wrote:
This is why I love Flashcoders, and still lurk here despite not being
actively involved in Flash development anymore. Great discussion :)
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This is why I love Flashcoders, and still lurk here despite not being
actively involved in Flash development anymore. Great discussion :)
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I have also made a piano keyboard years ago and had the same problem. In the
end I found a series of "C" notes from a grand piano and used SoundForge to
change the pitch on the notes, thus extrapolating all the notes of the keyboard
from those Cs.
This message is for the named persons use only
Paul Andrews wrote:
> Hi Guys - I go out for the afternoon to chat with the client and the list is
> alive with info about pianos!
>
> This is a low budget thing and not an attempt at emulating a Steinway.
I know. We know. But you know how we are--we get a bone between our
teeth and we can't let
Hi Guys - I go out for the afternoon to chat with the client and the
list is alive with info about pianos!
This is a low budget thing and not an attempt at emulating a Steinway.
The actual project I can't really say much about but this is just a
"proof of concept" thing that will decide "what
>> I would use midi, then. Midi capabilities are pretty much universal
>> these days, and you'll need a lot smaller download. Plus, mp3's have a
>> lag on startup--not bad, but it gets annoying pretty quickly. Midi
>> won't have that problem.
>>
>Except for the tiny detail that Flash doesn't do MI
Kerry Thompson skriver:
Henrik Andersson wrote:
... and volume controls wouldn't be able to emulate different attacks.
Yes they could. Who is to say that you can't make the control change based
on the frequency?
Of course you could base the volume control based on the frequency.
You could e
Henrik Andersson wrote:
>> ... and volume controls wouldn't be able to emulate different attacks.
>
> Yes they could. Who is to say that you can't make the control change based
> on the frequency?
Of course you could base the volume control based on the frequency.
You could emulate louder notes,
I think he was referring to velocity rather than frequency - velocity
would be difficult from a computer keyboard - you just get on or off.
If you were to change the attack and decay based on frequency,
essentially, you could cheat and "pre-apply" the ADSR to a waveform
unless you needed to ca
Kerry Thompson skriver:
... and volume controls wouldn't be able to emulate different attacks.
Yes they could. Who is to say that you can't make the control change
based on the frequency?
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Jason Merrill wrote:
> I wonder how much of that you could realistically control using volume
> settings in Actionscript on the sound? Not realistic enough?
-
Probably realistic enough for the OP. He said he didn't need the
realism. 88 keys is 7+ octaves--I'm
I think they are, but you could substitute your generated waveform for
sound data from a file - the hack the system used relied on loading in a
single mp3 then "injecting" sound data into it...
Glen
On 08/02/2011 16:18, tom rhodes wrote:
interesting i thought those examples were generating a
interesting i thought those examples were generating a waveform? did that
ever get packaged as a library? i remember it from a few years back but
haven't looked since...
On 8 February 2011 17:03, Glen Pike wrote:
> At this point, you might want to take advantage of one of the "synth"
> librarie
At this point, you might want to take advantage of one of the "synth"
libraries of AS3 and use the mp3 files as your wave-table then add your
filters & envelope generators just like a normal sample-based synth.
Probably overkill for an online distraction, but if you are going for
quality / rea
not realistic enough no, but the OP did say it could be simple and not have
to be too accurate. in which case multisampling each note would be overkill.
i'd look for piano samples online (there will be oodles) and start messing
with them and if it sounds ok to you then go with it...
On 8 February
multisampled pianos are available without having to record it all yourself!
you'd still have to be loading a hell of a lot of wavs for it to sound half
decent though, and probably code up something to handle the release of the
keys properly...
On 8 February 2011 16:27, Kerry Thompson wrote:
>
I wonder how much of that you could realistically control using volume settings
in Actionscript on the sound? Not realistic enough?
Jason Merrill
Instructional Technology Architect
Bank of America Global Learning
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Jason Merrill wrote:
> I was going to say something similar to what Kerry said - taking samples from
> the real world as separate MP3 files. It would seem to be pretty easy
> (albeit somewhat time consuming) to do that if you had a moderately OK mic
> (even one from Best Buy) and access to a
>> This doesn't have to be a particularly accurate thing - I just want it to
>> sound something like a piano.
I was going to say something similar to what Kerry said - taking samples from
the real world as separate MP3 files. It would seem to be pretty easy (albeit
somewhat time consuming) to
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