Re: [Flashcoders] Text Stroke?

2008-11-21 Thread Elia Morling

LOL

- Original Message - 
From: Hans Wichman [EMAIL PROTECTED]

To: Flash Coders List flashcoders@chattyfig.figleaf.com
Sent: Friday, November 21, 2008 9:40 AM
Subject: Re: [Flashcoders] Text Stroke?



I think that's only possible using mxml...

just kidding, sorry could't resist :)

On Fri, Nov 21, 2008 at 8:45 AM, Elia Morling [EMAIL PROTECTED] 
wrote:

Has the ugly Glow-Filter trick been replaced with anything better in CS4?

Thanks,
Elia
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Re: [Flashcoders] Flex vs. Flash

2008-11-20 Thread Elia Morling

And who's fault is that?
Anyone can write spaghetti code in any language whatever the markup.


The language itself lends itself to spaghetti coding, because MXML can 
easily turn into nesting hell. , unless the coders know what they are doing.
The benefits of Flex databinding and UI are bogus, if you are an OOP 
programmer reusability exists with any OOP language.


In the end it's just a language, so choose what you want.
Elia
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Re: [Flashcoders] Flex vs. Flash

2008-11-20 Thread Elia Morling
Have you tried the ASWing GUI Builder? If you use it, then the examples you 
provided below are not required at all. The code is generated for you.


Elia

- Original Message - 
From: Ian Thomas [EMAIL PROTECTED]

To: Flash Coders List flashcoders@chattyfig.figleaf.com
Sent: Thursday, November 20, 2008 9:53 AM
Subject: Re: [Flashcoders] Flex vs. Flash


On Thu, Nov 20, 2008 at 8:30 AM, Elia Morling [EMAIL PROTECTED] 
wrote:



The language itself lends itself to spaghetti coding, because MXML can
easily turn into nesting hell. , unless the coders know what they are 
doing.

The benefits of Flex databinding and UI are bogus, if you are an OOP
programmer reusability exists with any OOP language.


Bogus?

Not at all. The benefits are in speed of development and clarity.

It is perfectly possible to replicate databinding in AS3 (after all,
the underlying implementation _is_ AS3).

But to do so will require considerably more code, and is harder to read.

Similarly for the UI - yes, you can replicate everything in MXML's
layout in AS3, but it also requires more code and is harder to read.

Consider this simple layout example in MXML:

mx:VBox width=100% horizontalAlign=center
  mx:Label text=Testing/
  mx:Button label=Cancel click=dispatchEvent(new
UserEvent(UserEvent.CANCEL,true))/
/mx:VBox

And in AS3:

var vbox:VBox=new VBox();
vbox.percentWidth=100;
vbox.setStyle(horizontalAlign,center);

var label:Label=new Label();
label.text=Testing;
vbox.addChild(label);

var button:Button=new Button();
button.label=Cancel;
button.addEventListener(MouseEvent.CLICK,onCancelClicked,false,0,true);
vbox.addChild(button);

addChild(vbox);

private function onCancelClicked(ev:MouseEvent):void
{
 dispatchEvent(new UserEvent(UserEvent.CANCEL,true));
}

In what way is the AS3 clearer? In what way is it easier to maintain?
In what way is it easier to see how the objects are laid out on the
screen just by looking at the code? In what way is it _faster to
develop_?

In what way is the MXML more spaghetti-like?

I agree that - as with any layout language - you can get tangled up by
burying the implementation inside the layout. That's the same sort of
issue that exists in other languages - for example, PHP. But that's
simply about learning how to use it correctly.

I think it's foolish to entirely write off a useful syntax/language
based on examples written by people who don't understand how to use it
properly.

But then, I find MXML a useful tool for layout. It's your loss if you
don't use it.

Ian
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Re: [Flashcoders] Flex vs. Flash

2008-11-20 Thread Elia Morling
Yes, I'm aware that Flex generates MXML. I respect everyone that uses Flex, 
and employ it myself occasionally. Everybody has their preferences. Coming 
from a Java background MXML does not appeal to me, but I understand that it 
may to some.


ASWing does not support CSS that I know of. It uses a LAF (Look And Feel) 
class, and can also easily be skinned with vectors (FLA file) or bitmaps 
(Photoshop template).


Elia

- Original Message - 
From: Ian Thomas [EMAIL PROTECTED]

To: Flash Coders List flashcoders@chattyfig.figleaf.com
Sent: Thursday, November 20, 2008 10:20 AM
Subject: Re: [Flashcoders] Flex vs. Flash


On Thu, Nov 20, 2008 at 9:11 AM, Elia Morling [EMAIL PROTECTED] 
wrote:
Have you tried the ASWing GUI Builder? If you use it, then the examples 
you

provided below are not required at all. The code is generated for you.


*ahem*

Have you tried the Flex GUI Builder? If you use it, then the examples
I provided are not required at all. The MXML is generated for you, and
won't be spaghettified. :-D

But on a more serious note - does ASWing support CSS skinning?

Ian
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[Flashcoders] Text Stroke?

2008-11-20 Thread Elia Morling

Has the ugly Glow-Filter trick been replaced with anything better in CS4?

Thanks,
Elia
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Re: [Flashcoders] Flex vs. Flash

2008-11-19 Thread Elia Morling
MXML is a piece of crap, mixture of XML and AS code. Very bad overview and 
readability.


Better to roll with an AS3 project in Flex, or FDT plugin for Eclipse. In 
regards to flex being better for UI, then you have to take into account the 
open source ASwing UI library for AS projects. It also has a GUI builder for 
building swift GUIs.


Elia
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Re: [Flashcoders] Flex vs. Flash

2008-11-19 Thread Elia Morling

MXML should be used for layout as described here:
http://www.boostworthy.com/blog/?p=216

However, it's often used for spagetti coding.

If you want to burst your solitude bubble you can go here, or use google. :)
http://www.ultrashock.com/forums/flex/mxml-do-we-need-it-87269.html

Elia

- Original Message - 
From: Lukas Ruebbelke [EMAIL PROTECTED]

To: 'Flash Coders List' flashcoders@chattyfig.figleaf.com
Sent: Thursday, November 20, 2008 12:32 AM
Subject: RE: [Flashcoders] Flex vs. Flash



I doubt most would agree that being able to mark up the entire presentation
layer of an application in an xml based language is 'crap'.

MXML is succinct and convenient in separating presentation and control.

You are welcome to your opinion but enjoy the solitude of your 
perspective.


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Elia 
Morling

Sent: Wednesday, November 19, 2008 2:26 PM
To: Flash Coders List
Subject: Re: [Flashcoders] Flex vs. Flash

MXML is a piece of crap, mixture of XML and AS code. Very bad overview and
readability.

Better to roll with an AS3 project in Flex, or FDT plugin for Eclipse. In
regards to flex being better for UI, then you have to take into account 
the
open source ASwing UI library for AS projects. It also has a GUI builder 
for


building swift GUIs.

Elia
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Re: [Flashcoders] Actionscripter 3.0 developers

2008-10-17 Thread Elia Morling

Don't post job descriptions... bla bla bla bla

Stop whining.

Elia
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Re: [Flashcoders] Flip BitmapData with Alpha

2008-10-15 Thread Elia Morling

Woohoo! Thanks.   :)

- Original Message - 
From: Cedric Muller [EMAIL PROTECTED]

To: Flash Coders List flashcoders@chattyfig.figleaf.com
Sent: Wednesday, October 15, 2008 11:56 AM
Subject: Re: [Flashcoders] Flip BitmapData with Alpha



I am wondering what does it change if you do:

var bmd:BitmapData = new BitmapData(source.width, source.height,  
source.transparent, 0x);


?

Cedric


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Re: [Flashcoders] Flip BitmapData with Alpha

2008-10-15 Thread Elia Morling

Any ideas? How to flip a bitmap and preserve alpha?

Elia

- Original Message - 
From: Elia Morling [EMAIL PROTECTED]

To: Flash Coders List flashcoders@chattyfig.figleaf.com
Sent: Tuesday, October 14, 2008 12:08 PM
Subject: [Flashcoders] Flip BitmapData with Alpha


How do I preserve alpha when flipping a bitmapdata? This is what I use 
now.


public static function flipHorizontal(source:BitmapData):BitmapData{
 var m:Matrix = new Matrix();
 m.a=-1;
 m.tx=source.width;
 var bmd:BitmapData = new BitmapData(source.width, source.height, 
source.transparent);

 bmd.draw(source, m);
 return bmd;
}

Thanks
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[Flashcoders] Flip BitmapData with Alpha

2008-10-14 Thread Elia Morling

How do I preserve alpha when flipping a bitmapdata? This is what I use now.

public static function flipHorizontal(source:BitmapData):BitmapData{
 var m:Matrix = new Matrix();
 m.a=-1;
 m.tx=source.width;
 var bmd:BitmapData = new BitmapData(source.width, source.height, 
source.transparent);

 bmd.draw(source, m);
 return bmd;
}

Thanks
Elia 
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Re: [Flashcoders] Can URLLoader Open New Window Like LoadVars?

2008-09-30 Thread Elia Morling

Any ideas?

thanks

- Original Message - 
From: Elia Morling [EMAIL PROTECTED]

To: Flash Coders List flashcoders@chattyfig.figleaf.com
Sent: Monday, September 29, 2008 12:32 AM
Subject: [Flashcoders] Can URLLoader Open New Window Like LoadVars?


The LoadVars could specify a target to open a new window in AS2... Can we 
open a new window with URLLoader while making a POST operation?


Thanks
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[Flashcoders] Can URLLoader Open New Window Like LoadVars?

2008-09-28 Thread Elia Morling
The LoadVars could specify a target to open a new window in AS2... Can we 
open a new window with URLLoader while making a POST operation?


Thanks
Elia 
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[Flashcoders] FLA/SWF TO FLV

2008-09-09 Thread Elia Morling

I have a flash animation that I need to convert to FLV.
How should I proceed for best results?

Should I convert SWF to FLV?
I tried the MagicSwf2AVI, but the cropping was weird and the FLV quality was 
poor. Maybe because they are using poor encoder...


Perhaps another approach...
Should I export from Flash? Picture sequence? AVI with what codec?
What should I use to import sequence or AVI to and export to FLV?
Sorenson squeeze seemed to be a bad choice for working with picture 
sequences...


Thanks,
Elia 
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[Flashcoders] Open Source YouTube Player

2008-09-03 Thread Elia Morling

Is there a stable open source FLV player? Or should I reinvent the wheel?

Thanks,
Elia
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Re: [Flashcoders] Gaia 2.2.0 now available

2008-06-17 Thread Elia Morling

What is Gaia, and what makes it useful?

Elia

- Original Message - 
From: Steven Sacks [EMAIL PROTECTED]
To: Flash Coders List flashcoders@chattyfig.figleaf.com; 
[EMAIL PROTECTED]

Sent: Tuesday, June 17, 2008 4:47 AM
Subject: [Flashcoders] Gaia 2.2.0 now available


I'd like to let everyone on the list know about the latest major release 
of my free, open-source, front-end Flash framework, Gaia.


http://www.gaiaflashframework.com/forum/index.php/topic,542.0.html

Gaia 2.2.0 is a major release and contains many awesome improvements and 
upgrades!


First off, SWFObject 2 + SWFAddress 2.1 are now fully supported. Updating 
older Gaia projects will automatically convert all your html pages, 
including your SEO Scaffolding ones, all while keeping any custom params 
and FlashVars you have in the old syntax. One click and your project is 
up-to-date with the latest SWF embedding technology. It doesn't get much 
easier than that!


Another cool new feature is queued on-demand asset loading. Gaia will now 
only open a maximum of two HTTP requests at a time, which means your Gaia 
site is more stable (developers have reported AS3 becomes unstable when 
you have too many pending HTTP requests) and more responsive.


External pages now have a window attribute which enables you to target 
which window you want to open your link in right in the site.xml.


The Gaia panel now has Site XML and Class Path validation so you don't 
accidentally scaffold invalid class folder names (no spaces, no number at 
the start, alphanumeric), or invalid page ids. Additionally, the panel 
tells you exactly which nodes are invalid so you don't have to waste time 
trying to determine which ones they are.


Gaia now has AS3 Event Metadata for auto-completion when using Flex 
Builder 3.


Separate page templates for Actionscript and Timeline are now available 
for easy customization (and to solve a nasty JSFL bug with removeFrames).


Plus, some important bug fixes were made in both the framework and the 
panel.


And to top it all off, the latest version of the TweenMax family (v 1.17) 
is also included.


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Re: [Flashcoders] Inserting Smiley Images in Textarea

2008-06-13 Thread Elia Morling

Yes, I need full 8-bit smilies. :(

Elia

- Original Message - 
From: Kerry Thompson [EMAIL PROTECTED]

To: 'Flash Coders List' flashcoders@chattyfig.figleaf.com
Sent: Friday, June 13, 2008 2:40 AM
Subject: RE: [Flashcoders] Inserting Smiley Images in Textarea



Keith Reinfeld wrote:


I am guessing that Elia needs more than what Wingdings has to offer along
these lines. J = smiling, K = embarrassed, L = frowning.


Only Elia knows for sure ^_^

At any rate, there are always custom fonts.


So anyway... supper's ready!


You're making me hungry. I'm going upstairs to start the oven for 
tonight's

jerk chicken ^_^

Cordially,

Kerry Thompson

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Re: [Flashcoders] Real Time Lip Sync

2008-06-12 Thread Elia Morling

Hi,
Are there any real time lip sync code examples or components for AS3?

Thanks
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[Flashcoders] Inserting Smiley Images in Textarea

2008-06-12 Thread Elia Morling
Is there a component or source for making smiley images work in an editable 
text area?


Thanks,
Elia 
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Re: [Flashcoders] Real Time Lip Sync

2008-06-12 Thread Elia Morling

No info on real time lip sync? /

Thanks

- Original Message - 
From: Elia Morling [EMAIL PROTECTED]

To: Flash Coders List flashcoders@chattyfig.figleaf.com
Sent: Thursday, June 12, 2008 1:31 PM
Subject: Re: [Flashcoders] Real Time Lip Sync



Hi,
Are there any real time lip sync code examples or components for AS3?

Thanks
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Re: [Flashcoders] Inserting Smiley Images in Textarea

2008-06-12 Thread Elia Morling
Thanks, this is almost what I need, but... I need to be able to embed 
smilies in the entry box.

In the same way you can add any image to a text editor while entering text.

Elia

- Original Message - 
From: Keith Reinfeld [EMAIL PROTECTED]

To: 'Flash Coders List' flashcoders@chattyfig.figleaf.com
Sent: Thursday, June 12, 2008 6:03 PM
Subject: RE: [Flashcoders] Inserting Smiley Images in Textarea



Yes.

TUFaT SmileText Component

http://www.tufat.com/script124.htm

Has the features you mentioned, but it breaks when a user enters (certain)
html tags.

Regards,

-Keith
http://keithreinfeld.home.comcast.net




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Re: [Flashcoders] Inserting Smiley Images in Textarea

2008-06-12 Thread Elia Morling
I guess something like the FlashTexteditor would do it. I need to be able to 
insert images into an editable text area.


See: http://www.flashloaded.com/flashcomponents/flashtexteditor/

If anyone knows of alternative Flash Rich Text Editors that can insert 
imagse let me know.


Thanks

- Original Message - 
From: Keith Reinfeld [EMAIL PROTECTED]

To: 'Flash Coders List' flashcoders@chattyfig.figleaf.com
Sent: Thursday, June 12, 2008 6:03 PM
Subject: RE: [Flashcoders] Inserting Smiley Images in Textarea



Yes.

TUFaT SmileText Component

http://www.tufat.com/script124.htm

Has the features you mentioned, but it breaks when a user enters (certain)
html tags.

Regards,

-Keith
http://keithreinfeld.home.comcast.net




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Re: [Flashcoders] Real Time Lip Sync

2008-06-12 Thread Elia Morling

How real does it have to be?


It has to be real, because we're using a text-to-speech converter. Text will 
be sent out of Flash to a server and receive an mp3 file in return.


I was hoping that I could analyze the sound and display an appropriate 
mouth.


The style is cartoonish, so it's not 3D or anything like that.

Thanks.

Elia


- Original Message - 
From: Derek Nugent [EMAIL PROTECTED]

To: Flash Coders List flashcoders@chattyfig.figleaf.com
Sent: Thursday, June 12, 2008 10:11 PM
Subject: Re: [Flashcoders] Real Time Lip Sync



How real does it have to be?

I have animation experience than Flash

As an animation TD, to automate lip sync I move the jaw section of the 
character in accordance with the wave form then scale the width to create 
the approximate phoneme.


For flash though I might try a library of movies that play when a specific 
event is triggered.

It's detecting the events or conditions that might be tricky

Best regards
Derek Nugent


email: [EMAIL PROTECTED]
[EMAIL PROTECTED]
web:   http://www.dereknugent.com


- Original Message 
From: Elia Morling [EMAIL PROTECTED]
To: Flash Coders List flashcoders@chattyfig.figleaf.com
Sent: Thursday, June 12, 2008 2:19:14 PM
Subject: Re: [Flashcoders] Real Time Lip Sync

No info on real time lip sync? /

Thanks

- Original Message - 
From: Elia Morling [EMAIL PROTECTED]

To: Flash Coders List flashcoders@chattyfig.figleaf.com
Sent: Thursday, June 12, 2008 1:31 PM
Subject: Re: [Flashcoders] Real Time Lip Sync



Hi,
Are there any real time lip sync code examples or components for AS3?

Thanks
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Re: [Flashcoders] Inserting Smiley Images in Textarea

2008-06-12 Thread Elia Morling

Yes, I did some tests and the image placement seems goofy.

How did they solve it in a component like this?
http://www.flashloaded.com/flashcomponents/flashtexteditor/example2.html

Elia

- Original Message - 
From: Keith Reinfeld [EMAIL PROTECTED]

To: 'Flash Coders List' flashcoders@chattyfig.figleaf.com
Sent: Thursday, June 12, 2008 10:32 PM
Subject: RE: [Flashcoders] Inserting Smiley Images in Textarea





You can append htmlText with img src='' tags, like a regular html.
So, you can have what you want in your textfield.


Unfortunately the image tag's align attribute only supports 'left' 
(default)

or 'right'. So if you need a graphical emoticon to appear in mid-text
anywhere the img src='smiley' tag alone won't cut it. The image's
placement will also wrap to the next line or not depending on where the 
tag

is placed in the block of text (first, last, or inbetween.)

There is a workaround but it is a very long way around.

Regards,

-Keith
http://keithreinfeld.home.comcast.net




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Re: [Flashcoders] Real Time Lip Sync

2008-06-12 Thread Elia Morling

Okay thanks... I guess it's not possible then. :(

Elia

- Original Message - 
From: Kerry Thompson [EMAIL PROTECTED]

To: 'Flash Coders List' flashcoders@chattyfig.figleaf.com
Sent: Thursday, June 12, 2008 11:29 PM
Subject: RE: [Flashcoders] Real Time Lip Sync



Elia Morling wrote:


No info on real time lip sync?


The key is real time. I don't think such a thing exists. Think what it
would have to do: analyze the wave form, probably with a reverse FFT; 
match

it up to n mouth positions; somehow get that on the screen, with your
character/s, in the right x/y location.

Flash could handle lip sync--were it I, I'd just have a movie clip with 
the

mouth positions, and go to the appropriate frame. But I don't think it's
realistic, with today's technology, to do the analysis in real time,
especially with a VM.

If you're looking for something that doesn't have to operate in real time,
Google is your friend: 
http://www.swftools.com/tools-category.php?cat=530


Cordially,

Kerry Thompson

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Re: [Flashcoders] Real Time Lip Sync

2008-06-12 Thread Elia Morling

Okay, purely hypothetical.

The sound file is approx 30-60 seconds long. How long would it take to 
pre-analyze that in Flash for a volumetric analysis?


I guess Flash basically needs to play the sound to analyze it?

Elia

- Original Message - 
From: Kerry Thompson [EMAIL PROTECTED]

To: 'Flash Coders List' flashcoders@chattyfig.figleaf.com
Sent: Friday, June 13, 2008 1:41 AM
Subject: RE: [Flashcoders] Real Time Lip Sync



Elia Morling wrote:


Okay thanks... I guess it's not possible then. :(


Maybe it is possible--not easy, but possible.

You can get close enough for cartoons by simple volumetric analysis. IOW,
check the volume and base the mouth positions on that. We had a routine,
written in C++, that did just that, and it was good enough for our Disney
program.

You only really need about 5 or 6 mouth positions for most cartoon
animation. Generally, a long a is louder than a b. It won't be exact,
but it will probably get you close enough.

I don't know if AS3 is going to be fast enough for real-time analysis. You
might need to write an ActiveX in C++ (if you're targeting IE on Windows),
or a Firefox plugin. It can be done--it's not easy, and you might run into
problems with customer acceptance of an ActiveX control, but it's still an
option.

Cordially,

Kerry Thompson

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[Flashcoders] Inserting Smiley Images in Textarea

2008-06-11 Thread Elia Morling

Is there a component for making smiley images work in an editable text area?
I need to add the smileys with drag-n-drop, or simply choose a smiley from a 
palette.


Thanks,
Elia
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[Flashcoders] Real Time Lip Sync

2008-06-11 Thread Elia Morling

Hi,
Are there any real time lip sync code examples or components for AS3?

Thanks
Elia
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Re: [Flashcoders] AS3 FTP Client?

2008-06-02 Thread Elia Morling
Thanks, it appears to be an apollo project. I don't know if it will run in a 
browser with a plain as3 project.


Elia

- Original Message - 
From: Cedric Muller [EMAIL PROTECTED]

To: Flash Coders List flashcoders@chattyfig.figleaf.com
Sent: Monday, June 02, 2008 1:21 PM
Subject: Re: [Flashcoders] AS3 FTP Client?



did you look the project's home ?
http://projects.maliboo.pl/FlexFTP/



Do you think I can use this in an AS3 project in Flex2?

I went to the link but the SVN appears empty to me

Elia

- Original Message - From: Cedric Muller  [EMAIL PROTECTED]
To: Flash Coders List flashcoders@chattyfig.figleaf.com
Sent: Monday, June 02, 2008 12:56 PM
Subject: Re: [Flashcoders] AS3 FTP Client?



try this one
http://maliboo.riaforge.org/
it is open source, and working (very early version, as written)
hth,
Cedric

Are there any FTP clients that run in AS3 for sale?

Elia
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[Flashcoders] AS3 FTP Client?

2008-06-02 Thread Elia Morling

Are there any FTP clients that run in AS3 for sale?

Elia
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Re: [Flashcoders] AS3 FTP Client?

2008-06-02 Thread Elia Morling

Do you think I can use this in an AS3 project in Flex2?

I went to the link but the SVN appears empty to me

Elia

- Original Message - 
From: Cedric Muller [EMAIL PROTECTED]

To: Flash Coders List flashcoders@chattyfig.figleaf.com
Sent: Monday, June 02, 2008 12:56 PM
Subject: Re: [Flashcoders] AS3 FTP Client?



try this one
http://maliboo.riaforge.org/
it is open source, and working (very early version, as written)

hth,
Cedric



Are there any FTP clients that run in AS3 for sale?

Elia
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[Flashcoders] Double lines from PHP

2008-04-18 Thread Elia Morling
I'm sending some form data from PHP to flash and all line feeds turn out to 
be double lines in flash.


I'm using a textfield and htmlText. I tried to conver chr(13) and chr(10) to 
br but it doesn't work.

I also tried turning chr(13) to chr(10) and vice versa without luck.

Any ideas?

Elia 
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Re: [Flashcoders] Double lines from PHP

2008-04-18 Thread Elia Morling

Thanks, but it didn't work. :(

- Original Message - 
From: Muzak [EMAIL PROTECTED]

To: Flash Coders List flashcoders@chattyfig.figleaf.com
Sent: Friday, April 18, 2008 5:37 PM
Subject: Re: [Flashcoders] Double lines from PHP



str.split(\n).join();

- Original Message - 
From: Elia Morling [EMAIL PROTECTED]

To: Flash Coders List flashcoders@chattyfig.figleaf.com
Sent: Friday, April 18, 2008 3:55 PM
Subject: [Flashcoders] Double lines from PHP


I'm sending some form data from PHP to flash and all line feeds turn out 
to be double lines in flash.


I'm using a textfield and htmlText. I tried to conver chr(13) and chr(10) 
to br but it doesn't work.

I also tried turning chr(13) to chr(10) and vice versa without luck.

Any ideas?

Elia


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Re: [Flashcoders] Double lines from PHP

2008-04-18 Thread Elia Morling

Sorry, yes it did work! Thx!

Elia

- Original Message - 
From: Muzak [EMAIL PROTECTED]

To: Flash Coders List flashcoders@chattyfig.figleaf.com
Sent: Friday, April 18, 2008 5:37 PM
Subject: Re: [Flashcoders] Double lines from PHP



str.split(\n).join();

- Original Message - 
From: Elia Morling [EMAIL PROTECTED]

To: Flash Coders List flashcoders@chattyfig.figleaf.com
Sent: Friday, April 18, 2008 3:55 PM
Subject: [Flashcoders] Double lines from PHP


I'm sending some form data from PHP to flash and all line feeds turn out 
to be double lines in flash.


I'm using a textfield and htmlText. I tried to conver chr(13) and chr(10) 
to br but it doesn't work.

I also tried turning chr(13) to chr(10) and vice versa without luck.

Any ideas?

Elia


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[Flashcoders] Any Game with Motor2, WAS: Platform Game with Motor2?

2008-04-15 Thread Elia Morling

Ok, no platform games... How about any games at all?

Elia

- Original Message - 
From: Elia Morling [EMAIL PROTECTED]

To: Flash Coders List flashcoders@chattyfig.figleaf.com
Sent: Friday, April 11, 2008 10:58 AM
Subject: [Flashcoders] Platform Game with Motor2?


Does anyone have an example of a platform game made with motor2? The only 
thing I see on his page are demos, I would really like to see a real 
implementation.

http://lab.polygonal.de/

Thanks,
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[Flashcoders] Platform Game with Motor2?

2008-04-11 Thread Elia Morling
Does anyone have an example of a platform game made with motor2? The only 
thing I see on his page are demos, I would really like to see a real 
implementation.

http://lab.polygonal.de/

Thanks,
Elia 
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Re: [Flashcoders] Outsourcing (was: Tweening Engines for AS3)

2008-03-27 Thread Elia Morling
Yes, there are caveats with outsourcing, but the problems are often on the 
buyer end. If you learn how to specifiy and run your outsourcing projects 
you can do it successfuly. Don't hire someone that doesn't speak english or 
has any experience with projects abroad.


I am running multiple indie game projects, all funded out of my own pocket, 
and they involveĀ“more than 10 people in different countries. Their services 
range from 2D graphics, 3D modeling, programming and copywriting.


In my opinion outsourcing is the future. I don't see a reason to hire anyone 
from Europe, unless they offer below-european-standard-rates of course. I do 
contract americans, because of the great USD.


Regards
Elia


On 27 Mar 2008, at 16:45, Kerry Thompson wrote:


Laurent wrote:

sick. If you want to know for how little money projects are  proposed 
and

how fast programmer people on earth can work for go there:
http://www.getacoder.com


I found the same thing when I registered with guru.com. There are 
hundreds of jobs with a budget of $500 or less, and precious few  worth 
bidding on. All my work comes from contacts--current and  former clients, 
colleagues, and the like.


There is a downside to outsourcing, though. I've worked on two  major 
projects, one for Disney and one for Sesame Street, that were  initially 
outsourced overseas. Both projects were eventually deemed  substandard, 
and completely re-written in-house.


I'm not saying the programmers overseas are substandard--I've  worked 
with some fine Chinese and Indian programmers (even some  good Europeans 
;-) There are so many problems with time  differences, cultural 
differences, expectations, and a host of  other issues that it often 
costs more to send something overseas.


Cordially,

Kerry Thompson



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[Flashcoders] Lightweight Collision for Platform Game

2008-03-04 Thread Elia Morling
What is the best collision system for a platform game? I've currently looked 
at box2D, but I think it runs amazingly slow on afew macs and other 
machines. Therefore I wonder if there is anything faster lightweight? I 
think I may need move towards a ray placed under the character instead of 
actually box-to-box collision. Any ideas?


Thanks
Elia 
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Re: [Flashcoders] bitMapData - function optimization

2008-02-28 Thread Elia Morling

See this page and the comments below it. There is one about how to invert with 
the paletteMap function.

http://livedocs.adobe.com/flash/8/main/wwhelp/wwhimpl/common/html/wwhelp.htm?context=LiveDocs_Partsfile=1962.html

Elia

- Original Message - 
From: EECOLOR [EMAIL PROTECTED]

To: Flash Coders List flashcoders@chattyfig.figleaf.com
Sent: Thursday, February 28, 2008 3:47 PM
Subject: Re: [Flashcoders] bitMapData - function optimization



You could use the paletMap function or the threshold function of the
bitmapData object. Check the documentation for details.


Greetz Erik


On 2/28/08, Karim Beyrouti [EMAIL PROTECTED] wrote:


Hello Hello,

Just wondering if anyone has any tips or ideas on optimizing this
function,
as its really slow.. Basically, it creates an inverted alpha mask from a
bitmap by going through every pixel in the bit map.

Here is the function:

code

private function createInvertedMask() {

var w:Number = mask_bitmap.width;
var h:Number = mask_bitmap.height;

var r:Number = 0;
var c:Number = 0;
var v:Number;

for ( r = 0 ; r  w ; r++ ) {

for ( c = 0 ; c  h ; c++ ) {

v = mask_bitmap.getPixel32( r, c );

if ( v == 0 ) {

mask_bitmap.setPixel32( r, c ,
0xFF00  );

} else {

mask_bitmap.setPixel32( r, c ,
0x  );

}
}
}

}

/code


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[Flashcoders] Flex Disables Browser Scrollbars?

2008-02-27 Thread Elia Morling
How do I make it so that the html that flex generates doesn't disable the 
browser scrollbards?
I have located the lines of html code that does this, but it's tedious to 
manually change them.


Thanks
Elia 
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[Flashcoders] BitmapData.paletteMap ()

2008-02-27 Thread Elia Morling

As indicated in earlier post I need to swap the palettes of a bitmapdata.

public function paletteMap(sourceBitmapData:BitmapData, 
sourceRect:Rectangle, destPoint:Point, redArray:Array = null, 
greenArray:Array = null, blueArray:Array = null, alphaArray:Array = 
null):void
Remaps the color channel values in an image that has up to four arrays of 
color palette data, one for each channel.


That is excellent, but how do I extract the current color channel values as 
arrays so that I can maniuplate them?


Elia
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Re: [Flashcoders] BitmapData.paletteMap ()

2008-02-27 Thread Elia Morling
Thanks Erik for looking into this. I don't understand how anyone can use the 
paletteMap method without knowing what order the colors in the palette are 
in? Are the colors always in the order as your loop? In photoshop a palette 
can be arranged in any way.


Elia

- Original Message - 
From: EECOLOR [EMAIL PROTECTED]

To: Flash Coders List flashcoders@chattyfig.figleaf.com
Sent: Wednesday, February 27, 2008 10:47 PM
Subject: Re: [Flashcoders] BitmapData.paletteMap ()


So if I understand you correctly, your question actually is: how do I 
find

out which colors are used in my bitmap data?.

I am sorry to disappoint you, but I do not have an answer for you. The 
only
solution I could come up with is looping through the pixels (see the code 
at
the end of the email). This loop however is too slow. On my fast machine 
it
took about 2.4 seconds for an image of 2000 x 2000. If time is not an 
issue

you could split the loop over multiple frames so you can show a progress
bar.

Maybe someone has a better idea for you...


Greetz Erik


var byteArray:ByteArray = bmd.getPixels(new Rectangle(0, 0, bmd.width,
bmd.height));
var red:Array = new Array();
var green:Array = new Array();
var blue:Array = new Array();
var color:uint;
var redColor:uint;
var greenColor:uint;
var blueColor:uint;
byteArray.position = 0;
while (byteArray.bytesAvailable)
{
color = byteArray.readUnsignedInt();
redColor = (color  16)  0xFF;
greenColor = (color  8)  0xFF;
blueColor = (color)  0xFF;
if (!red[redColor])
{
red[redColor] = redColor;
};
if (!green[greenColor])
{
green[greenColor] = greenColor;
};
if (!blue[blueColor])
{
blue[blueColor] = blueColor;
};
};








On 2/27/08, Elia Morling [EMAIL PROTECTED] wrote:


As indicated in earlier post I need to swap the palettes of a bitmapdata.

public function paletteMap(sourceBitmapData:BitmapData,
sourceRect:Rectangle, destPoint:Point, redArray:Array = null,
greenArray:Array = null, blueArray:Array = null, alphaArray:Array =
null):void
Remaps the color channel values in an image that has up to four arrays of
color palette data, one for each channel.

That is excellent, but how do I extract the current color channel values
as
arrays so that I can maniuplate them?

Elia


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Re: [Flashcoders] BitmapData.paletteMap ()

2008-02-27 Thread Elia Morling
Thanks. I guess nobody is using the paletteMethod? It's strange that there 
exists such a function with no functions for retrieving the original palette 
for manipulation?


I asked earlier on the list if BitmapData is converted to 16 bit.
One guy thought I was an idiot and another said no.
Seemed the concensus was no.
I'm not so sure, because there is no depth property on the bitmapdata, and 
there are no limitations to operations that would otherwise be limited to 
256 colors or less.


Elia


- Original Message - 
From: Juan Pablo Califano [EMAIL PROTECTED]

To: Flash Coders List flashcoders@chattyfig.figleaf.com
Sent: Wednesday, February 27, 2008 11:34 PM
Subject: Re: [Flashcoders] BitmapData.paletteMap ()


Perhaps you could read just the palette info from the image file instead 
of

looping through the bitmapdata to gather that data. That could be more or
less challenging depending on the file format of the image.

Cheers
Juan Pablo Califano


2008/2/27, EECOLOR [EMAIL PROTECTED]:


So if I understand you correctly, your question actually is: how do I
find
out which colors are used in my bitmap data?.

I am sorry to disappoint you, but I do not have an answer for you. The
only
solution I could come up with is looping through the pixels (see the code
at
the end of the email). This loop however is too slow. On my fast machine
it
took about 2.4 seconds for an image of 2000 x 2000. If time is not an
issue
you could split the loop over multiple frames so you can show a progress
bar.

Maybe someone has a better idea for you...


Greetz Erik


var byteArray:ByteArray = bmd.getPixels(new Rectangle(0, 0, bmd.width,
bmd.height));
var red:Array = new Array();
var green:Array = new Array();
var blue:Array = new Array();
var color:uint;
var redColor:uint;
var greenColor:uint;
var blueColor:uint;
byteArray.position = 0;
while (byteArray.bytesAvailable)
{
color = byteArray.readUnsignedInt();
redColor = (color  16)  0xFF;
greenColor = (color  8)  0xFF;
blueColor = (color)  0xFF;
if (!red[redColor])
{
red[redColor] = redColor;
};
if (!green[greenColor])
{
green[greenColor] = greenColor;
};
if (!blue[blueColor])
{
blue[blueColor] = blueColor;
};
};








On 2/27/08, Elia Morling [EMAIL PROTECTED] wrote:

 As indicated in earlier post I need to swap the palettes of a
bitmapdata.

 public function paletteMap(sourceBitmapData:BitmapData,
 sourceRect:Rectangle, destPoint:Point, redArray:Array = null,
 greenArray:Array = null, blueArray:Array = null, alphaArray:Array =
 null):void
 Remaps the color channel values in an image that has up to four arrays
of
 color palette data, one for each channel.

 That is excellent, but how do I extract the current color channel 
 values

 as
 arrays so that I can maniuplate them?

 Elia

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[Flashcoders] Copypixels transparency with percentage

2008-02-25 Thread Elia Morling
How do I make a copypixels function that will copy bitmapdata with 
transparency indicated by percentage? Like the opacity setting of a layer in 
photoshop.


I have been trying different kind of angles with no success.

Thanks
Elia 
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Re: [Flashcoders] Copypixels transparency with percentage

2008-02-25 Thread Elia Morling

Hi,
No I havent. Thanks

Elia
- Original Message - 
From: Hans Wichman [EMAIL PROTECTED]

To: Flash Coders List flashcoders@chattyfig.figleaf.com
Sent: Monday, February 25, 2008 12:45 PM
Subject: Re: [Flashcoders] Copypixels transparency with percentage



Hi,

have you tried public draw(source:Object, [matrix:Matrix],
[colorTransform:ColorTransform], [blendMode:Object], [clipRect:Rectangle],
[smooth:Boolean]) : Void using the colortransform?

greetz
JC



On Mon, Feb 25, 2008 at 10:48 AM, Elia Morling [EMAIL PROTECTED] 
wrote:



How do I make a copypixels function that will copy bitmapdata with
transparency indicated by percentage? Like the opacity setting of a layer
in
photoshop.

I have been trying different kind of angles with no success.

Thanks
Elia
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[Flashcoders] 8-Bit Grayscale Bitmap as AlphaBitMap

2008-02-21 Thread Elia Morling

Hi!
I have an 8 bit grayscale bitmap saved as 8-PNG. I want to use that 
bitmapdata as an alpha, but I have no success.
What conversions do I need to do, cause obviously I cant use it in 
copypixels directly as the alphabitmapdata.


Thanks
Elia
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Re: [Flashcoders] Swap 8 bit palettes

2008-02-18 Thread Elia Morling

Sweet, thanks!

Elia

- Original Message - 
From: Juan Pablo Califano [EMAIL PROTECTED]

To: Flash Coders List flashcoders@chattyfig.figleaf.com
Sent: Sunday, February 17, 2008 11:59 PM
Subject: Re: [Flashcoders] Swap 8 bit palettes



If I'm not getting this wrong, this simple function should do the work
(assuming you have your palette defined as an array)

I've tested in Flash 8 (that's why I'm using Number's instead of int's; 
for

AS 3.0 I'd go with int's)


function createPaletteData(palette:Array):Object {
var len:Number  = palette.length;

var r:Array = [];
var g:Array = [];
var b:Array = [];

var cur:Number;

for(var i:Number = 0;ilen;i++) {
 cur  = palette[i];
 r[i] = cur  16;
 g[i] = (cur  0x00ff00)  8;
 b[i] = (cur  0xff);
}

return {r:r,g:g,b:b};
}

var test_arr:Array = [0xff005c,0xfc1236,0x001200,0x180055];

var oArrays:Object = createPaletteData(test_arr);

trace(oArrays.r);
trace(oArrays.g);
trace(oArrays.b);


Cheers
Juan Pablo Califano



2008/2/17, Elia Morling [EMAIL PROTECTED]:


Has anyone by any chance made a function to dump an 8 bit palette to the
arrays the paletteMap function is asking for? :)

I guess the alternative is to create an image that holds the palette as
pixels in rows, and then use getpixel to pull one rgb at a time to
populate
the arrays.

Elia

- Original Message -
From: Elia Morling [EMAIL PROTECTED]
To: Flash Coders List flashcoders@chattyfig.figleaf.com
Sent: Sunday, February 17, 2008 10:41 PM
Subject: Re: [Flashcoders] Swap 8 bit palettes


 Thanks I will check it out. The images we are talking of are not
 anti-alias.

 Elia

 - Original Message -
 From: Zeh Fernando [EMAIL PROTECTED]
 To: Flash Coders List flashcoders@chattyfig.figleaf.com
 Sent: Sunday, February 17, 2008 10:10 PM
 Subject: Re: [Flashcoders] Swap 8 bit palettes


 You can do a lot of color transformations with the color matrix.

 If you want to swap the PALLETE, oldschool-style, one color at a time,
 you just use the paletteMap method of the BitmapData class. It's only
 really useful if you don't have antialias on your image or else it
 becomes a monumental task to do anything.

 Zeh

 Elia Morling wrote:
 Ok m8.

 My artist has 8-bit tile graphics. We want to swap the colors in 
 those

 tile graphics by changing the palette.
 It's a simple operation really, I just wonder if Flash supports it.

 Cheers
 Elia

 - Original Message - From: Juan Pablo Califano
 [EMAIL PROTECTED]
 To: Flash Coders List flashcoders@chattyfig.figleaf.com
 Sent: Sunday, February 17, 2008 7:31 PM
 Subject: Re: [Flashcoders] Swap 8 bit palettes


 Perhaps if you describe your problem / what you're trying to do with
a
 little more detail...

 2008/2/17, Elia Morling [EMAIL PROTECTED]:

 I guess not?

  Is it possible to swap 8 bit palettes directly in Flash?
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Re: [Flashcoders] Swap 8 bit palettes

2008-02-17 Thread Elia Morling

I guess not?

 Is it possible to swap 8 bit palettes directly in Flash?
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Re: [Flashcoders] Swap 8 bit palettes

2008-02-17 Thread Elia Morling

Ok m8.

My artist has 8-bit tile graphics. We want to swap the colors in those tile 
graphics by changing the palette.

It's a simple operation really, I just wonder if Flash supports it.

Cheers
Elia

- Original Message - 
From: Juan Pablo Califano [EMAIL PROTECTED]

To: Flash Coders List flashcoders@chattyfig.figleaf.com
Sent: Sunday, February 17, 2008 7:31 PM
Subject: Re: [Flashcoders] Swap 8 bit palettes



Perhaps if you describe your problem / what you're trying to do with a
little more detail...

2008/2/17, Elia Morling [EMAIL PROTECTED]:


I guess not?

 Is it possible to swap 8 bit palettes directly in Flash?
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Re: [Flashcoders] Swap 8 bit palettes

2008-02-17 Thread Elia Morling

Thanks I will check it out. The images we are talking of are not anti-alias.

Elia

- Original Message - 
From: Zeh Fernando [EMAIL PROTECTED]

To: Flash Coders List flashcoders@chattyfig.figleaf.com
Sent: Sunday, February 17, 2008 10:10 PM
Subject: Re: [Flashcoders] Swap 8 bit palettes



You can do a lot of color transformations with the color matrix.

If you want to swap the PALLETE, oldschool-style, one color at a time, 
you just use the paletteMap method of the BitmapData class. It's only 
really useful if you don't have antialias on your image or else it 
becomes a monumental task to do anything.


Zeh

Elia Morling wrote:

Ok m8.

My artist has 8-bit tile graphics. We want to swap the colors in those 
tile graphics by changing the palette.

It's a simple operation really, I just wonder if Flash supports it.

Cheers
Elia

- Original Message - From: Juan Pablo Califano 
[EMAIL PROTECTED]

To: Flash Coders List flashcoders@chattyfig.figleaf.com
Sent: Sunday, February 17, 2008 7:31 PM
Subject: Re: [Flashcoders] Swap 8 bit palettes



Perhaps if you describe your problem / what you're trying to do with a
little more detail...

2008/2/17, Elia Morling [EMAIL PROTECTED]:


I guess not?

 Is it possible to swap 8 bit palettes directly in Flash?
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Re: [Flashcoders] Swap 8 bit palettes

2008-02-17 Thread Elia Morling
Has anyone by any chance made a function to dump an 8 bit palette to the 
arrays the paletteMap function is asking for? :)


I guess the alternative is to create an image that holds the palette as 
pixels in rows, and then use getpixel to pull one rgb at a time to populate 
the arrays.


Elia

- Original Message - 
From: Elia Morling [EMAIL PROTECTED]

To: Flash Coders List flashcoders@chattyfig.figleaf.com
Sent: Sunday, February 17, 2008 10:41 PM
Subject: Re: [Flashcoders] Swap 8 bit palettes


Thanks I will check it out. The images we are talking of are not 
anti-alias.


Elia

- Original Message - 
From: Zeh Fernando [EMAIL PROTECTED]

To: Flash Coders List flashcoders@chattyfig.figleaf.com
Sent: Sunday, February 17, 2008 10:10 PM
Subject: Re: [Flashcoders] Swap 8 bit palettes



You can do a lot of color transformations with the color matrix.

If you want to swap the PALLETE, oldschool-style, one color at a time, 
you just use the paletteMap method of the BitmapData class. It's only 
really useful if you don't have antialias on your image or else it 
becomes a monumental task to do anything.


Zeh

Elia Morling wrote:

Ok m8.

My artist has 8-bit tile graphics. We want to swap the colors in those 
tile graphics by changing the palette.

It's a simple operation really, I just wonder if Flash supports it.

Cheers
Elia

- Original Message - From: Juan Pablo Califano 
[EMAIL PROTECTED]

To: Flash Coders List flashcoders@chattyfig.figleaf.com
Sent: Sunday, February 17, 2008 7:31 PM
Subject: Re: [Flashcoders] Swap 8 bit palettes



Perhaps if you describe your problem / what you're trying to do with a
little more detail...

2008/2/17, Elia Morling [EMAIL PROTECTED]:


I guess not?

 Is it possible to swap 8 bit palettes directly in Flash?
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[Flashcoders] Swap 8 bit palettes

2008-02-16 Thread Elia Morling

Hi,
Is it possible to switch 8 bit palettes directly in Flash?

Thanks
Elia
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[Flashcoders] Framerate performance

2008-02-14 Thread Elia Morling
Does the bit-rate used in images affect flash frame rate? For examples are 
8-bit images faster or will Flash auto-convert them to 16-bit when rendering 
to the screen.


Thanks
Elia Morling 
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Re: [Flashcoders] Framerate performance

2008-02-14 Thread Elia Morling

Yes, they are faster or yes Flash auto-converts them to 16-bit? :)

Elia

- Original Message - 
From: Steven Sacks [EMAIL PROTECTED]

To: Flash Coders List flashcoders@chattyfig.figleaf.com
Sent: Thursday, February 14, 2008 9:52 PM
Subject: Re: [Flashcoders] Framerate performance



Yes.


Elia Morling wrote:
Does the bit-rate used in images affect flash frame rate? For examples 
are 8-bit images faster or will Flash auto-convert them to 16-bit when 
rendering to the screen.


Thanks
Elia Morling ___
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Re: [Flashcoders] Framerate performance

2008-02-14 Thread Elia Morling

Thankyou this was the reply I wanted.

Elia

- Original Message - 
From: Kerry Thompson [EMAIL PROTECTED]

To: 'Flash Coders List' flashcoders@chattyfig.figleaf.com
Sent: Friday, February 15, 2008 12:11 AM
Subject: RE: [Flashcoders] Framerate performance



Steven Sacks wrote:


Common sense dictates that a 32 bit pixel takes more rendering
computation than a 16 bit pixel or an 8 bit pixel.


The 32-bit pixel includes an 8-bit alpha channel, and that in itself takes
more rendering time.

Your graphics card actually has more impact on rendering time than the 
color

depth. All modern graphics cards do the rendering in hardware, of course,
though that wasn't always the case.

I did some benchmarking while I was working at Disney, and we found that
24-bit graphics actually rendered faster than 16-bit. The underlying 
reason
is simple--with 24 bits, each byte represents a color (red, green, or 
blue),

and it's easy for the firmware on the graphics card to work with a
straightforward 3 bytes.

16-bit graphics are another story. You still have to represent red, green,
and blue. Basic math tells you that each color gets 5 bits--but what do 
you
do with the other bit? A 1-bit alpha channel? Ignore it? Do 6-5-5, or 
5-6-5?

Different manufacturers, and different systems, treat it differently.

Down on the hardware level, the 16-bit graphic presents other challenges.
You have to take the 16-bit word and peel off the relevant bits, and pop
them into the byte-size registers. If you're familiar with Assembly
language, you know that involves a lot of ROR, SHL, and the like. It 
happens

in hardware (actually firmware), so it's pretty fast, but the 24-bit
graphics are still easier to handle.

As far as 8-bit graphics, they are really just 24-bit graphics with a
limited range of colors (the palette). Instead of representing an actual
color, each byte is an index into a palette, so there's an additional step
there that must be performed during rendering.

It's not so simple after all.

Cordially,

Kerry Thompson


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[Flashcoders] Minimize Tearing

2008-02-14 Thread Elia Morling
Are there any tricks for minimizing tearing? Like always run at 60hz? Is 
there any way to control vsynch?


Thanks,
Elia 
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Re: [Flashcoders] Minimize Tearing

2008-02-14 Thread Elia Morling

Will keeping the number of displayobjects down and using a buffer image help 
any?

Thanks
Elia

- Original Message - 
From: Jason Van Cleave [EMAIL PROTECTED]

To: Flash Coders List flashcoders@chattyfig.figleaf.com
Sent: Friday, February 15, 2008 6:21 AM
Subject: Re: [Flashcoders] Minimize Tearing



_quality=BEST may help you at some costs

http://livedocs.adobe.com/flash/8/main/2509.html

On Thu, Feb 14, 2008 at 10:06 PM, Elia Morling [EMAIL PROTECTED] wrote:


Are there any tricks for minimizing tearing? Like always run at 60hz? Is
there any way to control vsynch?

Thanks,
Elia
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[Flashcoders] AS2 Encryption to ASP

2008-01-18 Thread Elia Morling

Has anyone succeeded with this and can point in the right direction?

Elia
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