Re: [Flashcoders] HTML templates in Flash
Unfortunatelly, I am sort of forced to use .swf? as it is one of the requirements for the delivery of the flash movies I am working on (I deliver them using a couple of different values only, it always remain very short). But I will certainly take your advice when I am doing similar projects not constrained by the requirements of this one I am now writing a JSFL command so I can just export to each of those two different templates with a shortkey, rather than having to select template / profile each time. Thanks once again! On 4/27/06, Chris Hill <[EMAIL PROTECTED]> wrote: > This information is in the help files, but pretty hidden: > http://livedocs.macromedia.com/flash/8/main/wwhelp/wwhimpl/common/html/wwhelp.htm?context=LiveDocs_Parts&file=0824.html > > On a similar note I've got a flashObject template that I use: > http://ubergeek.tv/article.php?pid=111 > > But I'd like it so that Flash will automatically copy over the > SWFObject.as for me. Is this possible? > > Thanks > C > > > Alejandro Diaz wrote: > > Hello again everyone, > > > > Does anyone know of any documentation or explanation about some of the > > variables in the Flash HTML template files? > > > > For example, the actual name of the file is sent through a variable named > > $PO, but I seem to be unable to find anything regarding how to break this > > down (since this variable apparently has a whole bunch of code in it, not > > just the file name) and edit the file name. > > I am basically trying to create a couple of HTML templates that have a > > ?myVariable=myValue after the .swf, and I can't seem to find any > > documentation or any other information online on how to do this. > > > > Thanks in advance! > > -Alex > > ___ > > Flashcoders@chattyfig.figleaf.com > > To change your subscription options or search the archive: > > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > > > Brought to you by Fig Leaf Software > > Premier Authorized Adobe Consulting and Training > > http://www.figleaf.com > > http://training.figleaf.com > ___ > Flashcoders@chattyfig.figleaf.com > To change your subscription options or search the archive: > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > Brought to you by Fig Leaf Software > Premier Authorized Adobe Consulting and Training > http://www.figleaf.com > http://training.figleaf.com > ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Re: Flash Player 6 on PSP
Disappointing. I was eagerly awaiting for this to add to my reasons for getting a PSP, but it seems that either it simply can't handle it (which I find hard to believe, after seeing the games it runs), or Sony is intentionally crippling things. The PSP seems to be the poster child of missed opportunity, and it apparently all because of an insatiable need to control everything that goes on it by Sony, to the point of suffocation. On 4/27/06, clark slater <[EMAIL PROTECTED]> wrote: > I have been testing side by side performance of SWF content on a pocket pc > (Asus 636) versus PSP and the difference is stunning. Surprisingly the > performance of the Flash 6 player on the PPC is much, much better than on > the PSP. > > Not what I expected, comparing a device running the Windows PPC platform to > a dedicated gaming device. > > I can only see that this will add significant fuel to the conspiracy fire in > respect of an intentionally neutered Flash player for the PSP. > > Clark > ___ > Flashcoders@chattyfig.figleaf.com > To change your subscription options or search the archive: > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > Brought to you by Fig Leaf Software > Premier Authorized Adobe Consulting and Training > http://www.figleaf.com > http://training.figleaf.com > ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] HTML templates in Flash
Thanks! the explanation of some of those variables and a bit of thinking got me to do exactly what I wanted. In case anyone is interested, what I ended up doing is just doing away with using $PO and $PE and building the file name using $TI and adding .swf? plus the variables I am trying to pass. I had to add in some of the other parameters in that list that were part of $PO/E, like quality, etc. but that link you sent me had the information I needed for that. Thanks! -Alex On 4/27/06, Geoff Stearns <[EMAIL PROTECTED]> wrote: > > this page has a list of all the stuff: > > http://www.123flashchat.com/flash/20_publish16.html > > > ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] HTML templates in Flash
Hello again everyone, Does anyone know of any documentation or explanation about some of the variables in the Flash HTML template files? For example, the actual name of the file is sent through a variable named $PO, but I seem to be unable to find anything regarding how to break this down (since this variable apparently has a whole bunch of code in it, not just the file name) and edit the file name. I am basically trying to create a couple of HTML templates that have a ?myVariable=myValue after the .swf, and I can't seem to find any documentation or any other information online on how to do this. Thanks in advance! -Alex ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Counter in function assigned inside a for loop
Thanks guys! I was cracking my head over this one (lack of sleep didn't help much), and of course, figures that right around the time I send this question I stop receiving all emails from Flashcoders (did it break for anyone else?). Anyways, great help and pointers and I will experiment with these tonight. Thank you all! -Alex ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] Counter in function assigned inside a for loop
Heya guys, I am assigning the button behaviors to a set of movieclips through a for loop, however, I am coming up against something where I know what is happening, but don't know how to fix it. Basically, inside that for loop I assign each of the button behaviors as a function but I don't know how to evaluate the counter in the function, rather than having it just literally written into it. instead of "section_"+ _root.i being section_1, section_2, etc...it is literally written in each of the buttons as "section_"+_root.i and so each button has exactly the same code and all go to the last section (last value of i) when clicked. How can I have it so that each function has the proper code it in? is this even the proper way to go about this? Is there a way to 'force' the evaluation of that counter in that function when it is being assigned to the MC? code: function buttonBehavior ():Void { for (_root.i=1;_root.i<8;_root.i++) { _root["mb_"+_root.i].onRollOver = function() { this.gotoAndPlay("over"); } _root["mb_"+_root.i].onRollOut = function() { this.gotoAndPlay("out"); } _root["mb_"+_root.i].onRelease = function() { _root.gotoAndPlay("display_frame"); loadMovie("section_"+_root.i+".swf", "load_target"); } } } (btw, I added the _root. to each of the i's so that the function could 'see' it. thanks in advance! -Alex ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] best flash actionscript book/reference
I second the recommendation to the Safari bookshelf service to get these. So far it has paid itself back multiple times. I pretty much keep Moock's Actionscript for Flash MX there constantly (although this one book takes up 2 of my 10 slots) for quick reference. So far the most useful bit is being able to do a search for exactly what you need, and it lets you know where in your books you can find it, as well as other books not yet in your library. (no affiliation with Oreilly here either btw) On 3/10/06, Anggie Bratadinata <[EMAIL PROTECTED]> wrote: > > > I think this book is nice: > > > > Object-Oriented Programming with ActionScript 2.0 > > > > Robin Haffner, James Talbot, Jeff Tapper. > > Published by New Riders. > > Indeed, it is a very nice book! Somehow it made me stop reading Moock's > book :) > > -- > Anggie Bratadinata > Web|Graphic|Flash > Jl. Raya Langsep 21 > Malang - East Java > I N D O N E S I A > http://design.ibshastautama.com > > > Eskil Janson wrote: > > As a complement to Moocks brilliant, but sometimes very detailed > > information, I think this book is nice: > > > > Object-Oriented Programming with ActionScript 2.0 > > > > Robin Haffner, James Talbot, Jeff Tapper. > > Published by New Riders. > > > > If you are a little less experienced programmer, you may want to > > download the errata for the book, since at least > > the erlier versions of the book was full of typos. > > > > regards > > > > /Eskil > > > > murder design skrev: > >> so after not having coded in flash for about 5 years (lots of changes) > >> and > >> getting hardcore back into actionscript, and ESPECIALLY this list :P > >> (love > >> you all!) ... whats a good reference with examples for all flash as2.0 > >> etc > >> methods objects properties etc. whats the best all around intermediate > or > >> beginner to advanced flash AS book out there.? thanks guys! > >> > >> -edward > ___ > Flashcoders@chattyfig.figleaf.com > To change your subscription options or search the archive: > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > Brought to you by Fig Leaf Software > Premier Authorized Adobe Consulting and Training > http://www.figleaf.com > http://training.figleaf.com > ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] negative depths and dynamically duplicated movie clips
Yep! that did it Attaching the clips to a placeholder clip, rather than duplicating a clip already on the stage did the trick. I guess each movie clip has its own 'depth stack', so I can put as many duplicates as I want, and they are all where they should be, based on the placeholders position on the root depth stack. Thanks! -Alex > On 2/10/06, j.c.wichman <[EMAIL PROTECTED]> wrote: > > > > Hi, > > Don't know if this would solve it, but I think one way would be to order > > your timeline like this: > > > > Toplayer: all my non-dynamic stuff > > Not-so-top-layer: dummyholder clip > > > > Now on mouse move you simply attach your clips to the dummyholder. > > Since the dummy holder is on a layer below the rest of your stuff, all > > should be ok. > > > > Greetz > > Hans > > > > > > ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] negative depths and dynamically duplicated movie clips
Greetings all, Hoping someone can help me out a bit in this conundrum here. I am trying to have a dynamically duplicated movie clip that is created whenever the user moves the mouse. When I have 'normal' values for depth (as in anything over 0), the code works perfectly, but I need this to be underneath all the content that is non-dynamic, and once i set the dept to negative, the movie stops working correctly. After a bit of reading, i found that the depth in duplicateMovieClip() is reserved from -16383 to -1 for author-time content, leaving the single value of -16384 to put dynamically created content underneath everything else. Is there any work around or trick (outside of puting the entire author time content into a movie clip and telling that to be at a specific, higher value) to 'free up' some more of that negative depth real estate? Thanks in advance! -Alex ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Flash stock ticker
Unfortunately, this project can't be done on Flash 8, but I certainly would be using that if I could :) On 12/22/05, eric dolecki <[EMAIL PROTECTED]> wrote: > > .cacheAsBitmap might be your best friend here :) > > edolecki > > On 12/22/05, Merrill, Jason <[EMAIL PROTECTED]> wrote: > > > > >>In absence of that, any hints of tips anyone can offer would be of > > great > > >>help. The way I have done some somewhat similar projects involved > > creating a > > >>large movie clip from the loaded data, and then calculating the width > > of > > >>that movie clip to use in its looping animation (using 2 instances to > > make > > >>it seamless). The problem I foresee with that is that this has the > > >>potential of being very long, and thus might not animate smoothly. > > Does > > >>anyone have any general suggestions I should consider as I plan this > > >>project? > > > > ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Flash stock ticker
Thanks for your reply Jason, One of the concerns I had with doing the instances was that I was erroneously thinking of a previous project, in which the size of each of those instances would be different, but for this specific project I can force the width of each stock data (all the info including names and prices) to be set to a specific value, making the whole animation possible, in terms of smoothness. How do you suggest I do the detection to know if they are out of the viewing area? My guess is based on the dimensions of the clip and its location i'll be able to check if it is 'visible', but do you know of any other methods? Thanks once again, -Alex On 12/22/05, Merrill, Jason <[EMAIL PROTECTED]> wrote: > > >>In absence of that, any hints of tips anyone can offer would be of > great > >>help. The way I have done some somewhat similar projects involved > creating a > >>large movie clip from the loaded data, and then calculating the width > of > >>that movie clip to use in its looping animation (using 2 instances to > make > >>it seamless). The problem I foresee with that is that this has the > >>potential of being very long, and thus might not animate smoothly. > Does > >>anyone have any general suggestions I should consider as I plan this > >>project? > > Instead of making a big 'ol movie clip in a library and > animating/tweening that, I would instead make a single movie clip which > has a text field, and attach that to the stage, populate the stock data, > and tween/animate with actionscript, - you would create and destroy > instances when they leave and exit the view area, and the data is > dynamic for each clip. That to me would be a better/more elegant > approach, and if you do it right, will perform much better too. > > Jason Merrill | E-Learning Solutions | icfconsulting.com > > > > > > > > > > NOTICE: > This message is for the designated recipient only and may contain > privileged or confidential information. If you have received it in error, > please notify the sender immediately and delete the original. Any other use > of this e-mail by you is prohibited. > ___ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Flash stock ticker
Greetings everyone, I will potentially be asked in the coming months to create a dynamic flash-powered stock ticker, being fed data from a MySQL database. I already have done some flash remoting before which is likely what I will do on this project, but my question concerns more the animation aspect of the ticker. I guess the first question is: does anyone know of a package (open source or commercial) which offers a customizable, adminable stock ticker component? In absence of that, any hints of tips anyone can offer would be of great help. The way I have done some somewhat similar projects involved creating a large movie clip from the loaded data, and then calculating the width of that movie clip to use in its looping animation (using 2 instances to make it seamless). The problem I foresee with that is that this has the potential of being very long, and thus might not animate smoothly. Does anyone have any general suggestions I should consider as I plan this project? Thank you very much in advance, Alex ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders