Paul Steven wrote:
> Thanks Muzak
>
> I think the WeatherManager is a Singleton - well that’s what it said in the
> book:)
>
> import Observable;
> import WeatherMessage;
>
>
> class WeatherManager extends Observable {
>
>
> // ---
> // Constructor
> // ---
>
Hi Paul,
To resolve the setInterval scope issue you could use the second
setInterval syntax (undocumented in the Flash doc) :
weatherTimer = setInterval(this, "changeWeather", 5000);
About the 80s time limit, if you target your swf to version 8, you could use
the setTimeout method witch is per
Hi Kevin,
>
> Do you know if there's any problems or caveats of using this method?
>
We haven't see any problems at using this trick in our projects, but we
use it only for small occasional swf in our site and only to have a
better look, not for big game or critical point
I think there's probably s
Hi Matthew,
There is also MultiTween classes in the pixlib framework on OSFlash :
http://osflash.org/pixlib
Hope that can help you
Cédric
Rich Rodecker wrote:
> there is a class out there called TweenExtended...it works exaclty the
> same
> way as the Tween class, excpet you pass in arrays for
Weyert,
Do you know that :
Flash Player 9 Emerging Issues (
http://www.adobe.com/cfusion/knowledgebase/index.cfm?id=4a8d52ae )
Hope that can help you
Weyert de Boer wrote:
> I am curious if anyone know a public list all open issues regarding to
> Flex and Flash both ont he Windows and Macintosch
I'm agree with Mike concerning the ECMAScript rationale :
>From the ECMA specifications
(http://www.ecma-international.org/publications/files/ecma-st/ECMA-262.pdf)
7.5.3 Future Reserved Words
The following words are used as keywords in proposed extensions and are
therefore reserved to allow
for t
Chris, from the latest AS3 Language Reference
(http://livedocs.macromedia.com/flex/2/langref/index.html), in
compile-time errors section :
1153 - A constructor can only be declared public
I don't understand why Adobe do that ? If somebody have an idea, I'ld be
buyer ?
Chris Allen wrote:
> For c
0;
var a:Number;
var t:uint;
t = getTimer();
for(var i:uint=0;i Could you supply the code you tested with please.
>
> Charles P.
>
>
> On 7/10/06, Cédric Néhémie <[EMAIL PROTECTED]> wrote:
>>
>> Hi,
>&
Hi,
Here some benchs I've made during the Beta 2, comparison between AS2's
and AS3's basics operations.
All have been mades on 10 iterations.
AS2:
addition (5+12) : 370 ms
subtract (5-12) : 365 ms
multiply (5x12) : 351 ms
divide (5
Just a little error in the first code, it's not :
if (_oInstance == null)
but :
if (_oInstance != null)
I think you have rectify by yourself ;)
> That is nice, I like how you can assign functions to compile time
> variables.
>
> On 7/9/06, Cédric Néhémie <[EMAIL PROTECT
Hi,
I've trying to create singleton, and the best way i've fund is to create
the instance direcly in the class declaration
private static var _oInstance:MyClass = getInstance();
And to check if constructor is called in code I do that :
public function MyClass ()
{
if (_oInstance == null)
Eka you are the fastest :)
eka wrote:
> Hello :)
>
> Try this method :
>
> package
> {
>
>
> import flash.utils.getQualifiedClassName;
> import flash.errors.IllegalOperationError;
>
> class AbstractClass
> {
>public function AbstractClass ()
>{
>var path:String = getQualifiedClassN
Hi everybody,
I'm new to this list (as poster) so thnaks , in advance, for your welcome.
> I am blind or is their no support for Abstract classes in AS3?
>
No you aren't blind, the class constructor must be public, then we can't
guarantee that class can't be instanciate. The same problem occurs w
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