RE: [Flashcoders] Flash Multiplayer System

2006-06-01 Thread Clint Tredway
I have used the ElectroServer twice and found it easy to use and very robust. 
Jobe was also very helpful when questions or issues came up. 

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Marcelo de 
Moraes Serpa
Sent: Thursday, June 01, 2006 9:39 AM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] Flash Multiplayer System

I´ve never used Red5 but as far as I know, even though it´s becoming very 
powerful and it is a promising project, the current release isn´t recommended 
to be used in production enviroments or any serious projects.
Someone correct me if I´m wrong ;)

Marcelo.

On 6/1/06, mike cann <[EMAIL PROTECTED]> wrote:
>
> Hi,
>
> I have been tasked with setting up a multiplayer enviroment for the 
> company i work for and i need some advice.
>
> I am currently looking at SmartfoxServer and perhaps Red5. Im told 
> money isnt realy an issue, so things like ease of development, good 
> documentation and customer support become more important.
>
> Im sure others have been in my situation before, so im asking for 
> reccomendations and suggestions.
>
> Thanks
> Mike
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RE: [Flashcoders] Flex vs. Flash IDE

2006-05-23 Thread Clint Tredway
Really, the only thing Flash and Flex have incommon is what they compile
to and they both us AS...

Form application development in Flash is a royal pain.. In Flex its much
easier and you can build a much better experience than with Flash. I
know, I have done both... 

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Dave
Watts
Sent: Tuesday, May 23, 2006 2:41 PM
To: Flashcoders mailing list
Subject: RE: [Flashcoders] Flex vs. Flash IDE

> I guess whether you think it's a crappy analogy depends on whether you

> believe Form-based applications are different enough from other flash 
> apps to warrant their own IDE.
> Personally, I don't. I can already build Form-based apps just fine in 
> Flash 8 or with DHTML.  So please explain how Flex is superior 
> (without using acronyms or buzzwords).

I don't know from superior - I have no knowledge or experience using the
Flash IDE, and I'm not a Flash programmer. I AM a Flex programmer,
however.
(An inexperienced Flex programmer, but you have to start somewhere.) I
also have experience developing forms-based applications using other
traditional IDEs, such as Visual Studio and its predecessors. These IDEs
have a common development idiom - you drag controls onto the form, you
bind event handlers to them, etc. The Flash IDE does not follow this
idiom, and the FlexBuilder IDE does. Whether you like it or not, this is
very valuable if you want to attract developers who are familiar with
the idiom.

> Yes, the Eclipse IDE is cool.  Yes, AS 3 looks promising.  
> But why not just build the Flash 9 IDE with an Eclipse-based 
> actionscript compiler/editor?

It's all about the idiom, again - people with experience using
traditional forms-based IDEs expect to see certain things. Eclipse has
those things, the Flash IDE doesn't (at least, as far as I know - again,
I'm not a Flash
developer.)

> Ceating two similar but non-overlapping products is confusing.  I'm 
> sure it will create all sorts of workflow headaches between artists 
> and developers.

I don't think the two products are similar at all. In fact, if they
didn't create applications that used the same runtime environment (the
Flash Player
itself) you'd have no reason to assume they shared any commonality at
all.

> And I'm really not looking forward to explaining to clients who may 
> only have a passing familiarity with Flash that they're going to have 
> to buy both Flash 9 and Flex 2 to compile my stuff. :(

Well, fortunately, they won't need to buy Flex 2 to compile your stuff.
There will apparently be a free, command-line Flex compiler which you
can download and use separately from FlexBuilder. In theory, you could
just use Notepad or any other editor for Flex development, although that
would probably be quite tedious and painful; in the same way, you can
write C# apps with Notepad and compile them using the .NET MSIL
compiler, but yecch.

Dave Watts, CTO, Fig Leaf Software
http://www.figleaf.com/

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RE: [Flashcoders] Flex vs. Flash IDE

2006-05-23 Thread Clint Tredway
Flex and Flash are really designed for 2 different purposes. From my own
experience, Flex is more for true application development, i.e.
dashboard type apps, financial apps, etc.. Flash is more for animation
heavy types of websites. As such, the IDE's are geared towards each
strength.

I do like using the Flex IDE for ActionScript development whether its
for a Flash based app or a Flex based app. I still don't like the
ActionScript editor in Flash. Its much better than it used to be, but I
still don't like it that much.


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Doug
Coning
Sent: Tuesday, May 23, 2006 10:29 AM
To: Flashcoders mailing list
Subject: RE: [Flashcoders] Flex vs. Flash IDE

Diddo! I'd love to hear some discussion on this...

Doug Coning
Senior Web Development Programmer
FORUM Solutions, LLC
 
> -Original Message-
> From: [EMAIL PROTECTED] [mailto:flashcoders- 
> [EMAIL PROTECTED] On Behalf Of Kevin Newman
> Sent: Tuesday, May 23, 2006 11:10 AM
> To: Flashcoders mailing list
> Subject: [Flashcoders] Flex vs. Flash IDE
> 
> Hello all,
> 
> So what are the opinions regarding Flex vs. Flash IDE? Which do you
guys
> prefer, and why?
> 
> I've been looking into Flex 2.0, and so far I like what I'm seeing.
But
> I'd love to hear some opinions from this list. :-)
> 
> Thanks,
> 
> Kevin N.
> 
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RE: [Flashcoders] Zoom effect

2006-04-19 Thread Clint Tredway
 
Yup, I am working on a project that has a 'zoom' effect and the Tween
class is what I am using to do it.
Here is a link that was helpful to me.
http://www.kirupa.com/developer/actionscript/tween.htm

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Julian
'Julik' Tarkhanov
Sent: Wednesday, April 19, 2006 1:44 PM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] Zoom effect


On 19-apr-2006, at 19:04, [EMAIL PROTECTED] Ammor wrote:

> Hello,
>
> I' am getting crazy achieving some kind of zoom effect on my MC !!!
> If you just create any MC on the stage like a rectangle 300*500 px and

> put the code below in an empty frame, it will work...
>
> But what i want to do is like setting new coordinates on the scaled MC

> so that it takes the _xmouse/_ymouse click as the new center.
> I mean : when the user clicks, it scales 150 percent but reposition it

> self according to the mouse click as if it was the area zoomed into 
> ;-)
>
> Sorry, I hope I was understood !!!
> Any kind ideas ?

I found Tweens working perfectly for this type of job.

on(press) {
import mx.transitions.Tween;
import mx.transitions.easing.*;

new Tween(this, "_x", mx.transitions.easing.Regular.easeOut,  
this._x, _root._xmouse, 2, true);   
new Tween(this, "_y", mx.transitions.easing.Regular.easeOut,
this._y, _root._ymouse, 2, true);
new Tween(this, "_xscale",
mx.transitions.easing.Regular.easeOut,  
this._xscale, this._xscale+10, 2, true);
new Tween(this, "_yscale",
mx.transitions.easing.Regular.easeOut,
this._yscale, this._yscale+10, 2, true); }


--
Julian 'Julik' Tarkhanov
me at julik.nl



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[Flashcoders] onMotionFinished not firing...

2006-04-04 Thread Clint Tredway
Anyone have this problem?

I have a function that calls a tween based on a passed in parameter:
var l1:Tween = new Tween(holder_mc.universe_mc.s3_mc, "_x",
Regular.easeInOut, holder_mc.universe_mc.s3_mc._x, distance, 1, 5,
true);

l1.onMotionFinished = function()  {
trace("I am finished");
};

But the onMotionFinished never fires Anyone have some insight?
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RE: [Flashcoders] datagrid icon to delete a row.

2006-03-10 Thread Clint Tredway
Yes, basically...

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Rodrigo
Guerra
Sent: Friday, March 10, 2006 11:32 AM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] datagrid icon to delete a row.

my grid dataprovider is a xml (created in flash).

the only way i can think to refresh the datagrid is associate it (again)
to
the xml source (updated). like delete the node then myDG.dataProvider =
myXml (updated)

is this correct?





- Original Message - 
From: "Clint Tredway" <[EMAIL PROTECTED]>
To: "Flashcoders mailing list" 
Sent: Friday, March 10, 2006 2:19 PM
Subject: RE: [Flashcoders] datagrid icon to delete a row.


Basically what you will need to do is get the id of that row and remove
it from the data populating the grid and then refresh the grid. (If I
remember correctly) ;)

HTH

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Rodrigo
Guerra
Sent: Friday, March 10, 2006 11:07 AM
To: Flashcoders mailing list
Subject: [Flashcoders] datagrid icon to delete a row.

hi all,

i'm using this example from phil,
http://philflash.inway.fr/dgrenderer/dgiconrd.html to put a image inside
a datagrid colum. (any other you can share would be appreciated)

what i want is click in the image and delete the row. i thought the
datagrid class would provide a easy method like "removeRow(index)".. but
there isn't.
what's the code to delete a row in the datagrid.


thanks!




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RE: [Flashcoders] datagrid icon to delete a row.

2006-03-10 Thread Clint Tredway
Basically what you will need to do is get the id of that row and remove
it from the data populating the grid and then refresh the grid. (If I
remember correctly) ;)

HTH

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Rodrigo
Guerra
Sent: Friday, March 10, 2006 11:07 AM
To: Flashcoders mailing list
Subject: [Flashcoders] datagrid icon to delete a row.

hi all,

i'm using this example from phil,
http://philflash.inway.fr/dgrenderer/dgiconrd.html to put a image inside
a datagrid colum. (any other you can share would be appreciated)

what i want is click in the image and delete the row. i thought the
datagrid class would provide a easy method like "removeRow(index)".. but
there isn't.
what's the code to delete a row in the datagrid.


thanks!




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