Here's an interesting point I forgot about (not the timing but these
specific repercussions):
But they announced it within 3 days (!!!) of the Adobe CS5 release.
Meaning Adobe has no chance to do anything about it - information
about Flash on iPhone is all over CS5 boxes, webpages, press
the SWF
once it's loaded.
What I had to do was divert any loading of content, asset heavy
classes till a few seconds after the initial startup
Mario Gonzalez,
http://onedayitwillmake.com
On Jan 31, 2010, at 2:39 PM, Jer Brand wrote:
I'm sure someone will correct me if I'm wrong, but it's
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, that it needs a step sometimes
to process the assets in the frame.
Does anyone have a kind of magic bullet solution or workaround for this
or in general i'm interested in hearing how you guys have dealt with
this problem.
--
Mario Gonzalez
http://www.onedayitwillmake.com
I'm not familiar with the Gaia framework, so I'm not sure what some of
those function calls (alignSite()) or properties are (__WIDTH).
However all you need to do, is call this on onResize
--
x = int(stage.stageWidth/2 - width/2);
y = int(stage.stageHeight/2 - height/2);
-
Another thing to note,
You have to becareful how you call that, because as you're dragging it
out, calling about 3-4 times a second.
That could be related to your problem.
You're correct in that they are actually the same thing.
If you're trying to stretch it to the width of the stage, and it started
out as the
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You should look into LoaderContext and ApplicationDomain.
I just finished battling a similar problem where flash would tell me at runtime.
Cannot convert elements.gamescr...@b785a to elements.GameScreen
You can control which class flash uses with the loaded class, by specifying it
in the
AVM1 style.
Just something to note,
Mario Gonzalez
http://onedayitwillmake.com/
http://wonderfl.kayac.com/user/onedayitwillmake/
From: flashcoders-boun...@chattyfig.figleaf.com
[flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Paul Andrews
[p
I have that happen to me too ALL the time, once it starts on a project
it's very very hard to track down.
Usually related to garbage collection it only crashes in the IDE right?
I wish i had better advice, but one thing you can do is when you test
your movie, test using the debugger
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only difference between the two is the tag
as you can see in the source.
Hope this helps, cus it sure has helped me a ton.
Mario Gonzalez.
Cory Petosky wrote:
My buddy and I were playing with some performance benchmarks we wrote
(put 100 bitmaps on the screen by manual blits to a backing
/blog/?p=109
On Mon, Apr 7, 2008 at 9:29 PM, mario gonzalez [EMAIL PROTECTED] wrote:
What might be some possible reasons why the flash IDE crashes on compile?
The problem is that it doesn't crash EACH time, just once in a blue.
This just started though recently when i took an item
What might be some possible reasons why the flash IDE crashes on compile?
The problem is that it doesn't crash EACH time, just once in a blue.
This just started though recently when i took an item that was a class
(the path was: landingpage.modules.browser.BrowserContainer), and
broke it into a
Well I'm calling getObjectsUnderPoint from the TileEngine. I could see
if i was calling it from the parent, or the document class, because
TileEngine would be a child of it.
However calling getObjectsUnderPoint, shouldn't return the calling
object since that object is not a child of itself.
.
Anyone have any idea why this is?
Mario Gonzalez wrote:
Why might this happen.
I'm calling getObjectsUnderPoint, and it's returning the calling
object as part of the array.
---
this.getObjectsUnderPoint(new Point(10, 10));
---
called from the TileEngine instance returns this array:
--
[object
My TileEngine class does extend the display list, which is how I'm
calling 'getObjectsUnderPoint' as a method of TileEngine (by extension
if sprite).
The documentation states that, that method will return an array with all
the (and only) CHILDREN of the display object that calls it.
So if i
Why might this happen.
I'm calling getObjectsUnderPoint, and it's returning the calling object
as part of the array.
---
this.getObjectsUnderPoint(new Point(10, 10));
---
called from the TileEngine instance returns this array:
--
[object TileEngine],[object Tile]
--
checking to see if it's
Developer is definitely the BEST term to describe that. I also gave up :)
You say coder, to most people they already automatically think c++...
which makes them intern assume you can't think with the left side of
your brain.
Graphic designer, from my experience people then assume you know
Anyone???
Is using timeout for this just standard practice?
mario gonzalez wrote:
When I compile the SWF (flash 9 / as3.0) I have a function which uses
stage.stageWidth to create a grid.
For the children of any object, I of course use Event.ADDED_TO_STAGE
to avoid getting a null reference
When I compile the SWF (flash 9 / as3.0) I have a function which uses
stage.stageWidth to create a grid.
For the children of any object, I of course use Event.ADDED_TO_STAGE to
avoid getting a null reference to stage. However this is for my document
class.
The hacky work around that I have is
disappears, no matter if I
hold down shift or not.
Could you open all the links in a new window?
Besides that, cool stuff on there:))
greetz
JC
On 7/11/07, mario gonzalez [EMAIL PROTECTED] wrote:
I been wanting to put my site together in some form, something simple
that just parsed my directory
Oh yeah, one neat thing to do is if you leave the mouse over the logo,
they'll fly to it until you take your mouse off.
http://onedayitwillmake.com/
mario gonzalez wrote:
Thanks dude!
I know it's a bit annoying in a sense, but the main reason i do that
is so that whatever flash experiment
Lol, you got it dude.
Muzak wrote:
http://osflash.org/flashcoders/etiquette
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I been wanting to put my site together in some form, something simple
that just parsed my directory and spit out some xml of stuff i randomly
make usually to test out something...
so finally i put it together, and here's what i got... of the stuff i
have on the site, since it is what it is...
Hey dudes,
We're working on a as3 project here using Tweener as our animation
package, and i thought i'd pass along a tip that was driving me mad.
Anyone who's used as3 knows the steep learning curve that is taming the
memory usuage. Making sure nothing references an object, takes some
What do you guys find the best way to embed fonts is?
I tried embedding a font using the [embedd] metatag in the class, that
was no go.
Then I said, ah screw it, ill just create an empty dynamic textbox, and
embed the font that way... that worked however
I could not get the font to appear as
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