Re: [Flashcoders] how to get controls and anchors of curve, gradients, etc.
Hello Andrew, Burak and Peter! @Peter: nice to 'meet you'! Beside the fact, you code links are dead now, it is hard to get through to you. ;-) I have looked for those classes some time ago, and Burak and other helped me out. I also found some nice transformation objects that can be applied to Arrays based on the 'ASVDrawing' format. I always wonder, why this format has not experienced wider distribution, especially in the open source community, because when using a mtasc/compiler-only based workflow, it makes sense to draw vectors on runtime, I think. One could e.g. implement components and skin them using different 'ASVDrawing' formatted arrays. Greetings from the stormy black forest in Germany, Matthias 2007/6/26, Burak KALAYCI [EMAIL PROTECTED]: Hi, Yes, Peter's classes ship with ASV along with Ivan's AS2 class. Both of the main class codes are also duplicated in ASV help file, available online. I can send the class code to anyone interested, just email me and have ASV in the subject line else I may miss it. One can get Peter's code and see pages through http://www.archive.org . http://web.archive.org/web/20040813055937/http://www.peterjoel.com/ActionScript/index.php?go=asvdrawingtransform Best regards, Burak www.asvguy.com Burak KALAYCI, Manitu Group http://www.buraks.com http://www.manitugroup.com - Original Message - From: Peter Hall [EMAIL PROTECTED] To: flashcoders@chattyfig.figleaf.com Sent: Tuesday, June 26, 2007 12:43 AM Subject: Re: [Flashcoders] how to get controls and anchors of curve,gradients, etc. I think those links are dead now. I lost some files a couple of years back, during an ill-planned move. They are possibly lurking somewhere on an old backup. But I think all the AS files ship with ASV anyway, or else are available somewhere on buraks.com. It's worth asking Burak for them. Peter On 6/25/07, Matthias Dittgen [EMAIL PROTECTED] wrote: If you can't find all necessary files and classes, I can probably help you out. But I have not bought ASV yet myself - but I like the ASVDrawing format. It is also used by Helen Triolos classes to draw SVG using Actionscript. So if Flash would save directly as SVG (does Flash CS3?) your workflow would include using SVG. ;-) You're probably right about old Illustrator format. It is near to be human readably though, isn't it? At least it is (well) documented. You might want to ask Burak (the ASV Guy) yourself, what ASV could do for you. Matthias 2007/6/25, Andrew Sinning [EMAIL PROTECTED]: Thanks Matthias. I'll look into ASVDrawing. If I'm not mistaken, old Illustrator uses cubic-beziers, whereas Flash uses quadratic. There are some algorithms for approximating a conversion, but I'd rather not go down that road Matthias Dittgen wrote: Hi, if your artist produced vector graphics using Flash, you could use the commercial version of ASV (http://www.buraks.com/asv/). ASV can export these graphics and produces an intermediate format for them based on Array. You can use this Array directly in your AS Code and draw the graphics via script using the Drawing API methods of Actionscript. You can easily modify the data in the Array before you draw them to screen. See the links below or search for ASVDrawing: http://www.peterjoel.com/ActionScript/ASVDrawing.as http://www.peterjoel.com/Samples/?go=logoskew If using dynamic drawing via Actionscript is an option for you, you could export your data to Actionscript also using other detours, e.g. exporting to 'easy to parse' vector formats like old Illustrator formats and importing/converting them afterwards to Actionscript. hth, Matthias 2007/6/24, Andrew Sinning [EMAIL PROTECTED]: Our artist has built a set of graphics using Flash. Now I need to derive a set of algoriths to reproduce the different graphic elements at any scale or hue. Is there any way to get curve, gradiet, and fill data about the various layers of a movie clip using AS2? What about AS3? My goal is to create a skin. Am I going about this the wrong way? The online literature about skinning AS2 components is pretty weak. Are there any great books on this subject? ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com
Re: [Flashcoders] how to get controls and anchors of curve, gradients, etc.
Thanks. This is excellent. Burak KALAYCI wrote: Hi, Yes, Peter's classes ship with ASV along with Ivan's AS2 class. Both of the main class codes are also duplicated in ASV help file, available online. I can send the class code to anyone interested, just email me and have ASV in the subject line else I may miss it. One can get Peter's code and see pages through http://www.archive.org . http://web.archive.org/web/20040813055937/http://www.peterjoel.com/ActionScript/index.php?go=asvdrawingtransform Best regards, Burak www.asvguy.com Burak KALAYCI, Manitu Group http://www.buraks.com http://www.manitugroup.com - Original Message - From: Peter Hall [EMAIL PROTECTED] To: flashcoders@chattyfig.figleaf.com Sent: Tuesday, June 26, 2007 12:43 AM Subject: Re: [Flashcoders] how to get controls and anchors of curve,gradients, etc. I think those links are dead now. I lost some files a couple of years back, during an ill-planned move. They are possibly lurking somewhere on an old backup. But I think all the AS files ship with ASV anyway, or else are available somewhere on buraks.com. It's worth asking Burak for them. Peter On 6/25/07, Matthias Dittgen [EMAIL PROTECTED] wrote: If you can't find all necessary files and classes, I can probably help you out. But I have not bought ASV yet myself - but I like the ASVDrawing format. It is also used by Helen Triolos classes to draw SVG using Actionscript. So if Flash would save directly as SVG (does Flash CS3?) your workflow would include using SVG. ;-) You're probably right about old Illustrator format. It is near to be human readably though, isn't it? At least it is (well) documented. You might want to ask Burak (the ASV Guy) yourself, what ASV could do for you. Matthias 2007/6/25, Andrew Sinning [EMAIL PROTECTED]: Thanks Matthias. I'll look into ASVDrawing. If I'm not mistaken, old Illustrator uses cubic-beziers, whereas Flash uses quadratic. There are some algorithms for approximating a conversion, but I'd rather not go down that road Matthias Dittgen wrote: Hi, if your artist produced vector graphics using Flash, you could use the commercial version of ASV (http://www.buraks.com/asv/). ASV can export these graphics and produces an intermediate format for them based on Array. You can use this Array directly in your AS Code and draw the graphics via script using the Drawing API methods of Actionscript. You can easily modify the data in the Array before you draw them to screen. See the links below or search for ASVDrawing: http://www.peterjoel.com/ActionScript/ASVDrawing.as http://www.peterjoel.com/Samples/?go=logoskew If using dynamic drawing via Actionscript is an option for you, you could export your data to Actionscript also using other detours, e.g. exporting to 'easy to parse' vector formats like old Illustrator formats and importing/converting them afterwards to Actionscript. hth, Matthias 2007/6/24, Andrew Sinning [EMAIL PROTECTED]: Our artist has built a set of graphics using Flash. Now I need to derive a set of algoriths to reproduce the different graphic elements at any scale or hue. Is there any way to get curve, gradiet, and fill data about the various layers of a movie clip using AS2? What about AS3? My goal is to create a skin. Am I going about this the wrong way? The online literature about skinning AS2 components is pretty weak. Are there any great books on this subject? ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___
Re: [Flashcoders] how to get controls and anchors of curve, gradients, etc.
Hi, if your artist produced vector graphics using Flash, you could use the commercial version of ASV (http://www.buraks.com/asv/). ASV can export these graphics and produces an intermediate format for them based on Array. You can use this Array directly in your AS Code and draw the graphics via script using the Drawing API methods of Actionscript. You can easily modify the data in the Array before you draw them to screen. See the links below or search for ASVDrawing: http://www.peterjoel.com/ActionScript/ASVDrawing.as http://www.peterjoel.com/Samples/?go=logoskew If using dynamic drawing via Actionscript is an option for you, you could export your data to Actionscript also using other detours, e.g. exporting to 'easy to parse' vector formats like old Illustrator formats and importing/converting them afterwards to Actionscript. hth, Matthias 2007/6/24, Andrew Sinning [EMAIL PROTECTED]: Our artist has built a set of graphics using Flash. Now I need to derive a set of algoriths to reproduce the different graphic elements at any scale or hue. Is there any way to get curve, gradiet, and fill data about the various layers of a movie clip using AS2? What about AS3? My goal is to create a skin. Am I going about this the wrong way? The online literature about skinning AS2 components is pretty weak. Are there any great books on this subject? ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] how to get controls and anchors of curve, gradients, etc.
Thanks Matthias. I'll look into ASVDrawing. If I'm not mistaken, old Illustrator uses cubic-beziers, whereas Flash uses quadratic. There are some algorithms for approximating a conversion, but I'd rather not go down that road Matthias Dittgen wrote: Hi, if your artist produced vector graphics using Flash, you could use the commercial version of ASV (http://www.buraks.com/asv/). ASV can export these graphics and produces an intermediate format for them based on Array. You can use this Array directly in your AS Code and draw the graphics via script using the Drawing API methods of Actionscript. You can easily modify the data in the Array before you draw them to screen. See the links below or search for ASVDrawing: http://www.peterjoel.com/ActionScript/ASVDrawing.as http://www.peterjoel.com/Samples/?go=logoskew If using dynamic drawing via Actionscript is an option for you, you could export your data to Actionscript also using other detours, e.g. exporting to 'easy to parse' vector formats like old Illustrator formats and importing/converting them afterwards to Actionscript. hth, Matthias 2007/6/24, Andrew Sinning [EMAIL PROTECTED]: Our artist has built a set of graphics using Flash. Now I need to derive a set of algoriths to reproduce the different graphic elements at any scale or hue. Is there any way to get curve, gradiet, and fill data about the various layers of a movie clip using AS2? What about AS3? My goal is to create a skin. Am I going about this the wrong way? The online literature about skinning AS2 components is pretty weak. Are there any great books on this subject? ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] how to get controls and anchors of curve, gradients, etc.
I think those links are dead now. I lost some files a couple of years back, during an ill-planned move. They are possibly lurking somewhere on an old backup. But I think all the AS files ship with ASV anyway, or else are available somewhere on buraks.com. It's worth asking Burak for them. Peter On 6/25/07, Matthias Dittgen [EMAIL PROTECTED] wrote: If you can't find all necessary files and classes, I can probably help you out. But I have not bought ASV yet myself - but I like the ASVDrawing format. It is also used by Helen Triolos classes to draw SVG using Actionscript. So if Flash would save directly as SVG (does Flash CS3?) your workflow would include using SVG. ;-) You're probably right about old Illustrator format. It is near to be human readably though, isn't it? At least it is (well) documented. You might want to ask Burak (the ASV Guy) yourself, what ASV could do for you. Matthias 2007/6/25, Andrew Sinning [EMAIL PROTECTED]: Thanks Matthias. I'll look into ASVDrawing. If I'm not mistaken, old Illustrator uses cubic-beziers, whereas Flash uses quadratic. There are some algorithms for approximating a conversion, but I'd rather not go down that road Matthias Dittgen wrote: Hi, if your artist produced vector graphics using Flash, you could use the commercial version of ASV (http://www.buraks.com/asv/). ASV can export these graphics and produces an intermediate format for them based on Array. You can use this Array directly in your AS Code and draw the graphics via script using the Drawing API methods of Actionscript. You can easily modify the data in the Array before you draw them to screen. See the links below or search for ASVDrawing: http://www.peterjoel.com/ActionScript/ASVDrawing.as http://www.peterjoel.com/Samples/?go=logoskew If using dynamic drawing via Actionscript is an option for you, you could export your data to Actionscript also using other detours, e.g. exporting to 'easy to parse' vector formats like old Illustrator formats and importing/converting them afterwards to Actionscript. hth, Matthias 2007/6/24, Andrew Sinning [EMAIL PROTECTED]: Our artist has built a set of graphics using Flash. Now I need to derive a set of algoriths to reproduce the different graphic elements at any scale or hue. Is there any way to get curve, gradiet, and fill data about the various layers of a movie clip using AS2? What about AS3? My goal is to create a skin. Am I going about this the wrong way? The online literature about skinning AS2 components is pretty weak. Are there any great books on this subject? ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] how to get controls and anchors of curve, gradients, etc.
Hi, Yes, Peter's classes ship with ASV along with Ivan's AS2 class. Both of the main class codes are also duplicated in ASV help file, available online. I can send the class code to anyone interested, just email me and have ASV in the subject line else I may miss it. One can get Peter's code and see pages through http://www.archive.org . http://web.archive.org/web/20040813055937/http://www.peterjoel.com/ActionScript/index.php?go=asvdrawingtransform Best regards, Burak www.asvguy.com Burak KALAYCI, Manitu Group http://www.buraks.com http://www.manitugroup.com - Original Message - From: Peter Hall [EMAIL PROTECTED] To: flashcoders@chattyfig.figleaf.com Sent: Tuesday, June 26, 2007 12:43 AM Subject: Re: [Flashcoders] how to get controls and anchors of curve,gradients, etc. I think those links are dead now. I lost some files a couple of years back, during an ill-planned move. They are possibly lurking somewhere on an old backup. But I think all the AS files ship with ASV anyway, or else are available somewhere on buraks.com. It's worth asking Burak for them. Peter On 6/25/07, Matthias Dittgen [EMAIL PROTECTED] wrote: If you can't find all necessary files and classes, I can probably help you out. But I have not bought ASV yet myself - but I like the ASVDrawing format. It is also used by Helen Triolos classes to draw SVG using Actionscript. So if Flash would save directly as SVG (does Flash CS3?) your workflow would include using SVG. ;-) You're probably right about old Illustrator format. It is near to be human readably though, isn't it? At least it is (well) documented. You might want to ask Burak (the ASV Guy) yourself, what ASV could do for you. Matthias 2007/6/25, Andrew Sinning [EMAIL PROTECTED]: Thanks Matthias. I'll look into ASVDrawing. If I'm not mistaken, old Illustrator uses cubic-beziers, whereas Flash uses quadratic. There are some algorithms for approximating a conversion, but I'd rather not go down that road Matthias Dittgen wrote: Hi, if your artist produced vector graphics using Flash, you could use the commercial version of ASV (http://www.buraks.com/asv/). ASV can export these graphics and produces an intermediate format for them based on Array. You can use this Array directly in your AS Code and draw the graphics via script using the Drawing API methods of Actionscript. You can easily modify the data in the Array before you draw them to screen. See the links below or search for ASVDrawing: http://www.peterjoel.com/ActionScript/ASVDrawing.as http://www.peterjoel.com/Samples/?go=logoskew If using dynamic drawing via Actionscript is an option for you, you could export your data to Actionscript also using other detours, e.g. exporting to 'easy to parse' vector formats like old Illustrator formats and importing/converting them afterwards to Actionscript. hth, Matthias 2007/6/24, Andrew Sinning [EMAIL PROTECTED]: Our artist has built a set of graphics using Flash. Now I need to derive a set of algoriths to reproduce the different graphic elements at any scale or hue. Is there any way to get curve, gradiet, and fill data about the various layers of a movie clip using AS2? What about AS3? My goal is to create a skin. Am I going about this the wrong way? The online literature about skinning AS2 components is pretty weak. Are there any great books on this subject? ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search
[Flashcoders] how to get controls and anchors of curve, gradients, etc.
Our artist has built a set of graphics using Flash. Now I need to derive a set of algoriths to reproduce the different graphic elements at any scale or hue. Is there any way to get curve, gradiet, and fill data about the various layers of a movie clip using AS2? What about AS3? My goal is to create a skin. Am I going about this the wrong way? The online literature about skinning AS2 components is pretty weak. Are there any great books on this subject? ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com