Re: [Flashcoders] how to get controls and anchors of curve, gradients, etc.

2007-06-26 Thread Matthias Dittgen

Hello Andrew, Burak and Peter!

@Peter: nice to 'meet you'! Beside the fact, you code links are dead
now, it is hard to get through to you. ;-)

I have looked for those classes some time ago, and Burak and other
helped me out. I also found some nice transformation objects that can
be applied to Arrays based on the 'ASVDrawing' format.
I always wonder, why this format has not experienced wider
distribution, especially in the open source community, because when
using a mtasc/compiler-only based workflow, it makes sense to draw
vectors on runtime, I think. One could e.g. implement components and
skin them using different 'ASVDrawing' formatted arrays.

Greetings from the stormy black forest in Germany,
Matthias


2007/6/26, Burak KALAYCI [EMAIL PROTECTED]:

Hi,

Yes, Peter's classes ship with ASV along with Ivan's AS2 class. Both of the
main class codes are also duplicated in ASV help file, available online.

I can send the class code to anyone interested, just email me and have ASV
in the subject line else I may miss it.

One can get Peter's code and see pages through http://www.archive.org .

http://web.archive.org/web/20040813055937/http://www.peterjoel.com/ActionScript/index.php?go=asvdrawingtransform

Best regards,
Burak
www.asvguy.com

Burak KALAYCI, Manitu Group
http://www.buraks.com
http://www.manitugroup.com

- Original Message -
From: Peter Hall [EMAIL PROTECTED]
To: flashcoders@chattyfig.figleaf.com
Sent: Tuesday, June 26, 2007 12:43 AM
Subject: Re: [Flashcoders] how to get controls and anchors of
curve,gradients, etc.


I think those links are dead now. I lost some files a couple of years
 back, during an ill-planned move. They are possibly lurking somewhere
 on an old backup. But I think all the AS files ship with ASV anyway,
 or else are available somewhere on buraks.com. It's worth asking Burak
 for them.

 Peter

 On 6/25/07, Matthias Dittgen [EMAIL PROTECTED] wrote:
 If you can't find all necessary files and classes, I can probably help
 you out.

 But I have not bought ASV yet myself - but I like the ASVDrawing
 format. It is also used by Helen Triolos classes to draw SVG using
 Actionscript.
 So if Flash would save directly as SVG (does Flash CS3?) your workflow
 would include using SVG. ;-)

 You're probably right about old Illustrator format. It is near to be
 human readably though, isn't it? At least it is (well) documented.

 You might want to ask Burak (the ASV Guy) yourself, what ASV could do for
 you.

 Matthias

 2007/6/25, Andrew Sinning [EMAIL PROTECTED]:
  Thanks Matthias.  I'll look into ASVDrawing.
 
  If I'm not mistaken, old Illustrator uses cubic-beziers, whereas Flash
  uses quadratic.  There are some algorithms for approximating a
  conversion, but I'd rather not go down that road
 
  Matthias Dittgen wrote:
 
   Hi,
  
   if your artist produced vector graphics using Flash, you could use
   the
   commercial version of ASV (http://www.buraks.com/asv/). ASV can
   export
   these graphics and produces an intermediate format for them based on
   Array.
  
   You can use this Array directly in your AS Code and draw the graphics
   via script using the Drawing API methods of Actionscript. You can
   easily modify the data in the Array before you draw them to screen.
  
   See the links below or search for ASVDrawing:
   http://www.peterjoel.com/ActionScript/ASVDrawing.as
   http://www.peterjoel.com/Samples/?go=logoskew
  
   If using dynamic drawing via Actionscript is an option for you, you
   could export your data to Actionscript also using other detours,
   e.g. exporting to 'easy to parse' vector formats like old Illustrator
   formats and importing/converting them afterwards to Actionscript.
  
   hth,
   Matthias
  
   2007/6/24, Andrew Sinning [EMAIL PROTECTED]:
  
   Our artist has built a set of graphics using Flash.  Now I need to
   derive a set of algoriths to reproduce the different graphic
   elements at
   any scale or hue.  Is there any way to get curve, gradiet, and
   fill
   data about the various layers of a movie clip using AS2?  What about
   AS3?
  
   My goal is to create a skin.  Am I going about this the wrong way?
   The
   online literature about skinning AS2 components is pretty weak.  Are
   there any great books on this subject?
   ___
   Flashcoders@chattyfig.figleaf.com
   To change your subscription options or search the archive:
   http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
  
   Brought to you by Fig Leaf Software
   Premier Authorized Adobe Consulting and Training
   http://www.figleaf.com
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Re: [Flashcoders] how to get controls and anchors of curve, gradients, etc.

2007-06-26 Thread Andrew Sinning

Thanks.  This is excellent.

Burak KALAYCI wrote:


Hi,

Yes, Peter's classes ship with ASV along with Ivan's AS2 class. Both 
of the main class codes are also duplicated in ASV help file, 
available online.


I can send the class code to anyone interested, just email me and have 
ASV in the subject line else I may miss it.


One can get Peter's code and see pages through http://www.archive.org .

http://web.archive.org/web/20040813055937/http://www.peterjoel.com/ActionScript/index.php?go=asvdrawingtransform 



Best regards,
Burak
www.asvguy.com

Burak KALAYCI, Manitu Group
http://www.buraks.com
http://www.manitugroup.com

- Original Message - From: Peter Hall 
[EMAIL PROTECTED]

To: flashcoders@chattyfig.figleaf.com
Sent: Tuesday, June 26, 2007 12:43 AM
Subject: Re: [Flashcoders] how to get controls and anchors of 
curve,gradients, etc.




I think those links are dead now. I lost some files a couple of years
back, during an ill-planned move. They are possibly lurking somewhere
on an old backup. But I think all the AS files ship with ASV anyway,
or else are available somewhere on buraks.com. It's worth asking Burak
for them.

Peter

On 6/25/07, Matthias Dittgen [EMAIL PROTECTED] wrote:

If you can't find all necessary files and classes, I can probably 
help you out.


But I have not bought ASV yet myself - but I like the ASVDrawing
format. It is also used by Helen Triolos classes to draw SVG using
Actionscript.
So if Flash would save directly as SVG (does Flash CS3?) your workflow
would include using SVG. ;-)

You're probably right about old Illustrator format. It is near to be
human readably though, isn't it? At least it is (well) documented.

You might want to ask Burak (the ASV Guy) yourself, what ASV could 
do for you.


Matthias

2007/6/25, Andrew Sinning [EMAIL PROTECTED]:
 Thanks Matthias.  I'll look into ASVDrawing.

 If I'm not mistaken, old Illustrator uses cubic-beziers, whereas 
Flash

 uses quadratic.  There are some algorithms for approximating a
 conversion, but I'd rather not go down that road

 Matthias Dittgen wrote:

  Hi,
 
  if your artist produced vector graphics using Flash, you could 
use   the
  commercial version of ASV (http://www.buraks.com/asv/). ASV can 
  export
  these graphics and produces an intermediate format for them 
based on

  Array.
 
  You can use this Array directly in your AS Code and draw the 
graphics

  via script using the Drawing API methods of Actionscript. You can
  easily modify the data in the Array before you draw them to screen.
 
  See the links below or search for ASVDrawing:
  http://www.peterjoel.com/ActionScript/ASVDrawing.as
  http://www.peterjoel.com/Samples/?go=logoskew
 
  If using dynamic drawing via Actionscript is an option for you, you
  could export your data to Actionscript also using other detours,
  e.g. exporting to 'easy to parse' vector formats like old 
Illustrator

  formats and importing/converting them afterwards to Actionscript.
 
  hth,
  Matthias
 
  2007/6/24, Andrew Sinning [EMAIL PROTECTED]:
 
  Our artist has built a set of graphics using Flash.  Now I need to
  derive a set of algoriths to reproduce the different graphic  
 elements at
  any scale or hue.  Is there any way to get curve, gradiet, 
and   fill
  data about the various layers of a movie clip using AS2?  What 
about

  AS3?
 
  My goal is to create a skin.  Am I going about this the wrong 
way?   The
  online literature about skinning AS2 components is pretty 
weak.  Are

  there any great books on this subject?
  ___
  Flashcoders@chattyfig.figleaf.com
  To change your subscription options or search the archive:
  http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
 
  Brought to you by Fig Leaf Software
  Premier Authorized Adobe Consulting and Training
  http://www.figleaf.com
  http://training.figleaf.com
 
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  To change your subscription options or search the archive:
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Re: [Flashcoders] how to get controls and anchors of curve, gradients, etc.

2007-06-25 Thread Matthias Dittgen

Hi,

if your artist produced vector graphics using Flash, you could use the
commercial version of ASV (http://www.buraks.com/asv/). ASV can export
these graphics and produces an intermediate format for them based on
Array.

You can use this Array directly in your AS Code and draw the graphics
via script using the Drawing API methods of Actionscript. You can
easily modify the data in the Array before you draw them to screen.

See the links below or search for ASVDrawing:
http://www.peterjoel.com/ActionScript/ASVDrawing.as
http://www.peterjoel.com/Samples/?go=logoskew

If using dynamic drawing via Actionscript is an option for you, you
could export your data to Actionscript also using other detours,
e.g. exporting to 'easy to parse' vector formats like old Illustrator
formats and importing/converting them afterwards to Actionscript.

hth,
Matthias

2007/6/24, Andrew Sinning [EMAIL PROTECTED]:

Our artist has built a set of graphics using Flash.  Now I need to
derive a set of algoriths to reproduce the different graphic elements at
any scale or hue.  Is there any way to get curve, gradiet, and fill
data about the various layers of a movie clip using AS2?  What about AS3?

My goal is to create a skin.  Am I going about this the wrong way?  The
online literature about skinning AS2 components is pretty weak.  Are
there any great books on this subject?
___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
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Re: [Flashcoders] how to get controls and anchors of curve, gradients, etc.

2007-06-25 Thread Andrew Sinning
Thanks Matthias.  I'll look into ASVDrawing. 

If I'm not mistaken, old Illustrator uses cubic-beziers, whereas Flash 
uses quadratic.  There are some algorithms for approximating a 
conversion, but I'd rather not go down that road


Matthias Dittgen wrote:


Hi,

if your artist produced vector graphics using Flash, you could use the
commercial version of ASV (http://www.buraks.com/asv/). ASV can export
these graphics and produces an intermediate format for them based on
Array.

You can use this Array directly in your AS Code and draw the graphics
via script using the Drawing API methods of Actionscript. You can
easily modify the data in the Array before you draw them to screen.

See the links below or search for ASVDrawing:
http://www.peterjoel.com/ActionScript/ASVDrawing.as
http://www.peterjoel.com/Samples/?go=logoskew

If using dynamic drawing via Actionscript is an option for you, you
could export your data to Actionscript also using other detours,
e.g. exporting to 'easy to parse' vector formats like old Illustrator
formats and importing/converting them afterwards to Actionscript.

hth,
Matthias

2007/6/24, Andrew Sinning [EMAIL PROTECTED]:


Our artist has built a set of graphics using Flash.  Now I need to
derive a set of algoriths to reproduce the different graphic elements at
any scale or hue.  Is there any way to get curve, gradiet, and fill
data about the various layers of a movie clip using AS2?  What about 
AS3?


My goal is to create a skin.  Am I going about this the wrong way?  The
online literature about skinning AS2 components is pretty weak.  Are
there any great books on this subject?
___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
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Re: [Flashcoders] how to get controls and anchors of curve, gradients, etc.

2007-06-25 Thread Peter Hall

I think those links are dead now. I lost some files a couple of years
back, during an ill-planned move. They are possibly lurking somewhere
on an old backup. But I think all the AS files ship with ASV anyway,
or else are available somewhere on buraks.com. It's worth asking Burak
for them.

Peter

On 6/25/07, Matthias Dittgen [EMAIL PROTECTED] wrote:

If you can't find all necessary files and classes, I can probably help you out.

But I have not bought ASV yet myself - but I like the ASVDrawing
format. It is also used by Helen Triolos classes to draw SVG using
Actionscript.
So if Flash would save directly as SVG (does Flash CS3?) your workflow
would include using SVG. ;-)

You're probably right about old Illustrator format. It is near to be
human readably though, isn't it? At least it is (well) documented.

You might want to ask Burak (the ASV Guy) yourself, what ASV could do for you.

Matthias

2007/6/25, Andrew Sinning [EMAIL PROTECTED]:
 Thanks Matthias.  I'll look into ASVDrawing.

 If I'm not mistaken, old Illustrator uses cubic-beziers, whereas Flash
 uses quadratic.  There are some algorithms for approximating a
 conversion, but I'd rather not go down that road

 Matthias Dittgen wrote:

  Hi,
 
  if your artist produced vector graphics using Flash, you could use the
  commercial version of ASV (http://www.buraks.com/asv/). ASV can export
  these graphics and produces an intermediate format for them based on
  Array.
 
  You can use this Array directly in your AS Code and draw the graphics
  via script using the Drawing API methods of Actionscript. You can
  easily modify the data in the Array before you draw them to screen.
 
  See the links below or search for ASVDrawing:
  http://www.peterjoel.com/ActionScript/ASVDrawing.as
  http://www.peterjoel.com/Samples/?go=logoskew
 
  If using dynamic drawing via Actionscript is an option for you, you
  could export your data to Actionscript also using other detours,
  e.g. exporting to 'easy to parse' vector formats like old Illustrator
  formats and importing/converting them afterwards to Actionscript.
 
  hth,
  Matthias
 
  2007/6/24, Andrew Sinning [EMAIL PROTECTED]:
 
  Our artist has built a set of graphics using Flash.  Now I need to
  derive a set of algoriths to reproduce the different graphic elements at
  any scale or hue.  Is there any way to get curve, gradiet, and fill
  data about the various layers of a movie clip using AS2?  What about
  AS3?
 
  My goal is to create a skin.  Am I going about this the wrong way?  The
  online literature about skinning AS2 components is pretty weak.  Are
  there any great books on this subject?
  ___
  Flashcoders@chattyfig.figleaf.com
  To change your subscription options or search the archive:
  http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
 
  Brought to you by Fig Leaf Software
  Premier Authorized Adobe Consulting and Training
  http://www.figleaf.com
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  ___
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  To change your subscription options or search the archive:
  http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
 
  Brought to you by Fig Leaf Software
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Re: [Flashcoders] how to get controls and anchors of curve, gradients, etc.

2007-06-25 Thread Burak KALAYCI

Hi,

Yes, Peter's classes ship with ASV along with Ivan's AS2 class. Both of the 
main class codes are also duplicated in ASV help file, available online.


I can send the class code to anyone interested, just email me and have ASV 
in the subject line else I may miss it.


One can get Peter's code and see pages through http://www.archive.org .

http://web.archive.org/web/20040813055937/http://www.peterjoel.com/ActionScript/index.php?go=asvdrawingtransform

Best regards,
Burak
www.asvguy.com

Burak KALAYCI, Manitu Group
http://www.buraks.com
http://www.manitugroup.com

- Original Message - 
From: Peter Hall [EMAIL PROTECTED]

To: flashcoders@chattyfig.figleaf.com
Sent: Tuesday, June 26, 2007 12:43 AM
Subject: Re: [Flashcoders] how to get controls and anchors of 
curve,gradients, etc.




I think those links are dead now. I lost some files a couple of years
back, during an ill-planned move. They are possibly lurking somewhere
on an old backup. But I think all the AS files ship with ASV anyway,
or else are available somewhere on buraks.com. It's worth asking Burak
for them.

Peter

On 6/25/07, Matthias Dittgen [EMAIL PROTECTED] wrote:
If you can't find all necessary files and classes, I can probably help 
you out.


But I have not bought ASV yet myself - but I like the ASVDrawing
format. It is also used by Helen Triolos classes to draw SVG using
Actionscript.
So if Flash would save directly as SVG (does Flash CS3?) your workflow
would include using SVG. ;-)

You're probably right about old Illustrator format. It is near to be
human readably though, isn't it? At least it is (well) documented.

You might want to ask Burak (the ASV Guy) yourself, what ASV could do for 
you.


Matthias

2007/6/25, Andrew Sinning [EMAIL PROTECTED]:
 Thanks Matthias.  I'll look into ASVDrawing.

 If I'm not mistaken, old Illustrator uses cubic-beziers, whereas Flash
 uses quadratic.  There are some algorithms for approximating a
 conversion, but I'd rather not go down that road

 Matthias Dittgen wrote:

  Hi,
 
  if your artist produced vector graphics using Flash, you could use 
  the
  commercial version of ASV (http://www.buraks.com/asv/). ASV can 
  export

  these graphics and produces an intermediate format for them based on
  Array.
 
  You can use this Array directly in your AS Code and draw the graphics
  via script using the Drawing API methods of Actionscript. You can
  easily modify the data in the Array before you draw them to screen.
 
  See the links below or search for ASVDrawing:
  http://www.peterjoel.com/ActionScript/ASVDrawing.as
  http://www.peterjoel.com/Samples/?go=logoskew
 
  If using dynamic drawing via Actionscript is an option for you, you
  could export your data to Actionscript also using other detours,
  e.g. exporting to 'easy to parse' vector formats like old Illustrator
  formats and importing/converting them afterwards to Actionscript.
 
  hth,
  Matthias
 
  2007/6/24, Andrew Sinning [EMAIL PROTECTED]:
 
  Our artist has built a set of graphics using Flash.  Now I need to
  derive a set of algoriths to reproduce the different graphic 
  elements at
  any scale or hue.  Is there any way to get curve, gradiet, and 
  fill

  data about the various layers of a movie clip using AS2?  What about
  AS3?
 
  My goal is to create a skin.  Am I going about this the wrong way? 
  The

  online literature about skinning AS2 components is pretty weak.  Are
  there any great books on this subject?
  ___
  Flashcoders@chattyfig.figleaf.com
  To change your subscription options or search the archive:
  http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
 
  Brought to you by Fig Leaf Software
  Premier Authorized Adobe Consulting and Training
  http://www.figleaf.com
  http://training.figleaf.com
 
  ___
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  To change your subscription options or search the archive:
  http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
 
  Brought to you by Fig Leaf Software
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To change your subscription options or search 

[Flashcoders] how to get controls and anchors of curve, gradients, etc.

2007-06-24 Thread Andrew Sinning
Our artist has built a set of graphics using Flash.  Now I need to 
derive a set of algoriths to reproduce the different graphic elements at 
any scale or hue.  Is there any way to get curve, gradiet, and fill 
data about the various layers of a movie clip using AS2?  What about AS3?


My goal is to create a skin.  Am I going about this the wrong way?  The 
online literature about skinning AS2 components is pretty weak.  Are 
there any great books on this subject?

___
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To change your subscription options or search the archive:
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