Re: [Flashcoders] IPAD App code optimization

2013-01-14 Thread Hans Wichman

ps monocle is now called scout...

On 14-1-2013 13:42, Beatrix Krümmer-Frau wrote:

Hi Sumeet,

you can use the FlashBuilder, FlashDevelop or FDT Profiler.
In the past I used theMiner: http://jacksondunstan.com/articles/1763
Actually I like to work with Monocle, as it is best to check 
performance on Stage3D...

http://blogs.adobe.com/mallika/2012/10/introducing-project-monocle.html
There is a great video for a first look from Thibault Imbert:
http://vimeo.com/46917940#

All the best from

*Beatrix Kruemmer-Frau*
Director Codergang.com
Master of Arts in Designer | Developer | CEH-LPIG

www.codergang.com | @ASHero_org | @birikini

Am 14.01.2013 12:52, schrieb Sumeet Kumar:

Regarding this point:

- use a profiler to see what your app is doing with respect to object
creation/memory
[can someone suggest a profiler to use with CS6...i have searched but 
not

able to find one]

Regards
Sumeet Kumar


-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of 
Sumeet Kumar

Sent: Monday, January 14, 2013 12:32 PM
To: 'Flash Coders List'
Subject: RE: [Flashcoders] IPAD App code optimization

Thanks Hans and Deepanjan for your guidancei will try these 
methods and

then post where I reached.

Thanks again.

-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Hans 
Wichman

Sent: Friday, January 11, 2013 7:40 PM
To: Flash Coders List
Subject: Re: [Flashcoders] IPAD App code optimization

Hi Sumeet,

some stuff is much more important than other stuff:
- DRY - don't repeat yourself: cache calculations (sinus tables, array
lengths, radian conversion etc)
- Create as few objects as possible, eg use ObjectPooling
- try to stay away from movieclips and sprites, use bitmaps and 
spritesheets

whereever possible
- if rendering performance is your bottleneck, starling might help
- only cacheAsBitmap / Matrix if you know what you are doing
- only optimize if required, is your app running slow? If so, when?
- use a framecounter (eg mr doobs stats) to see where the framerate 
drops

are
- use a profiler to see what your app is doing with respect to object
creation/memory
- dispose bitmapdatas if you no longer use them and can't reuse them
- etc etc

hth
JC


On 11-1-2013 11:57, Sumeet Kumar wrote:

Hi All,


I am creating a very basic IPAD app. Adobe says we need to build the
app with code optimization. I have completed development of the app.


For code optimization,  I am removing listeners, using sprites instead
of movieclip, clearing Timers etc...what else I can do to optimize my

code..or

What do adobe really mean by code optimization.


Can anyone please guide me in this regard.


Regards

Sumeet Kumar



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Re: [Flashcoders] IPAD App code optimization

2013-01-14 Thread Beatrix Krümmer-Frau
yeeah, cool, its also included in the game dev tools bundle for free on 
adobe cloud, found it!


Am 14.01.2013 14:15, schrieb Hans Wichman:

ps monocle is now called scout...

On 14-1-2013 13:42, Beatrix Krümmer-Frau wrote:

Hi Sumeet,

you can use the FlashBuilder, FlashDevelop or FDT Profiler.
In the past I used theMiner: http://jacksondunstan.com/articles/1763
Actually I like to work with Monocle, as it is best to check 
performance on Stage3D...

http://blogs.adobe.com/mallika/2012/10/introducing-project-monocle.html
There is a great video for a first look from Thibault Imbert:
http://vimeo.com/46917940#

All the best from

*Beatrix Kruemmer-Frau*
Director Codergang.com
Master of Arts in Designer | Developer | CEH-LPIG

www.codergang.com | @ASHero_org | @birikini

Am 14.01.2013 12:52, schrieb Sumeet Kumar:

Regarding this point:

- use a profiler to see what your app is doing with respect to object
creation/memory
[can someone suggest a profiler to use with CS6...i have searched 
but not

able to find one]

Regards
Sumeet Kumar


-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of 
Sumeet Kumar

Sent: Monday, January 14, 2013 12:32 PM
To: 'Flash Coders List'
Subject: RE: [Flashcoders] IPAD App code optimization

Thanks Hans and Deepanjan for your guidancei will try these 
methods and

then post where I reached.

Thanks again.

-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Hans 
Wichman

Sent: Friday, January 11, 2013 7:40 PM
To: Flash Coders List
Subject: Re: [Flashcoders] IPAD App code optimization

Hi Sumeet,

some stuff is much more important than other stuff:
- DRY - don't repeat yourself: cache calculations (sinus tables, array
lengths, radian conversion etc)
- Create as few objects as possible, eg use ObjectPooling
- try to stay away from movieclips and sprites, use bitmaps and 
spritesheets

whereever possible
- if rendering performance is your bottleneck, starling might help
- only cacheAsBitmap / Matrix if you know what you are doing
- only optimize if required, is your app running slow? If so, when?
- use a framecounter (eg mr doobs stats) to see where the framerate 
drops

are
- use a profiler to see what your app is doing with respect to object
creation/memory
- dispose bitmapdatas if you no longer use them and can't reuse them
- etc etc

hth
JC


On 11-1-2013 11:57, Sumeet Kumar wrote:

Hi All,


I am creating a very basic IPAD app. Adobe says we need to build the
app with code optimization. I have completed development of the app.


For code optimization,  I am removing listeners, using sprites instead
of movieclip, clearing Timers etc...what else I can do to optimize my

code..or

What do adobe really mean by code optimization.


Can anyone please guide me in this regard.


Regards

Sumeet Kumar



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Re: [Flashcoders] IPAD App code optimization

2013-01-14 Thread Beatrix Krümmer-Frau

Hi Sumeet,

you can use the FlashBuilder, FlashDevelop or FDT Profiler.
In the past I used theMiner: http://jacksondunstan.com/articles/1763
Actually I like to work with Monocle, as it is best to check performance 
on Stage3D...

http://blogs.adobe.com/mallika/2012/10/introducing-project-monocle.html
There is a great video for a first look from Thibault Imbert:
http://vimeo.com/46917940#

All the best from

*Beatrix Kruemmer-Frau*
Director Codergang.com
Master of Arts in Designer | Developer | CEH-LPIG

www.codergang.com | @ASHero_org | @birikini

Am 14.01.2013 12:52, schrieb Sumeet Kumar:

Regarding this point:

- use a profiler to see what your app is doing with respect to object
creation/memory
[can someone suggest a profiler to use with CS6...i have searched but not
able to find one]

Regards
Sumeet Kumar


-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Sumeet Kumar
Sent: Monday, January 14, 2013 12:32 PM
To: 'Flash Coders List'
Subject: RE: [Flashcoders] IPAD App code optimization

Thanks Hans and Deepanjan for your guidancei will try these methods and
then post where I reached.

Thanks again.

-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Hans Wichman
Sent: Friday, January 11, 2013 7:40 PM
To: Flash Coders List
Subject: Re: [Flashcoders] IPAD App code optimization

Hi Sumeet,

some stuff is much more important than other stuff:
- DRY - don't repeat yourself: cache calculations (sinus tables, array
lengths, radian conversion etc)
- Create as few objects as possible, eg use ObjectPooling
- try to stay away from movieclips and sprites, use bitmaps and spritesheets
whereever possible
- if rendering performance is your bottleneck, starling might help
- only cacheAsBitmap / Matrix if you know what you are doing
- only optimize if required, is your app running slow? If so, when?
- use a framecounter (eg mr doobs stats) to see where the framerate drops
are
- use a profiler to see what your app is doing with respect to object
creation/memory
- dispose bitmapdatas if you no longer use them and can't reuse them
- etc etc

hth
JC


On 11-1-2013 11:57, Sumeet Kumar wrote:

Hi All,

   


I am creating a very basic IPAD app. Adobe says we need to build the
app with code optimization. I have completed development of the app.

   


For code optimization,  I am removing listeners, using sprites instead
of movieclip, clearing Timers etc...what else I can do to optimize my

code..or

What do adobe really mean by code optimization.

   


Can anyone please guide me in this regard.

   


Regards

Sumeet Kumar

   

   


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Re: [Flashcoders] IPAD App code optimization

2013-01-14 Thread Hans Wichman

Sumeet, check these out:

https://itunes.apple.com/us/app/adobe-scout/id562450748?mt=8
http://www.adobe.com/devnet/flashruntimes/articles/adobe-scout-getting-started.html

hth
jc


On 14-1-2013 8:02, Sumeet Kumar wrote:

Thanks Hans and Deepanjan for your guidancei will try these methods and
then post where I reached.

Thanks again.

-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Hans Wichman
Sent: Friday, January 11, 2013 7:40 PM
To: Flash Coders List
Subject: Re: [Flashcoders] IPAD App code optimization

Hi Sumeet,

some stuff is much more important than other stuff:
- DRY - don't repeat yourself: cache calculations (sinus tables, array
lengths, radian conversion etc)
- Create as few objects as possible, eg use ObjectPooling
- try to stay away from movieclips and sprites, use bitmaps and spritesheets
whereever possible
- if rendering performance is your bottleneck, starling might help
- only cacheAsBitmap / Matrix if you know what you are doing
- only optimize if required, is your app running slow? If so, when?
- use a framecounter (eg mr doobs stats) to see where the framerate drops
are
- use a profiler to see what your app is doing with respect to object
creation/memory
- dispose bitmapdatas if you no longer use them and can't reuse them
- etc etc

hth
JC


On 11-1-2013 11:57, Sumeet Kumar wrote:

Hi All,

   


I am creating a very basic IPAD app. Adobe says we need to build the app
with code optimization. I have completed development of the app.

   


For code optimization,  I am removing listeners, using sprites instead of
movieclip, clearing Timers etc...what else I can do to optimize my

code..or

What do adobe really mean by code optimization.

   


Can anyone please guide me in this regard.

   


Regards

Sumeet Kumar

   

   


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Re: [Flashcoders] IPAD App code optimization

2013-01-14 Thread Hans Wichman

Hi,

you can profile with FlashDevelop, or maybe Adobe Scout but that one is 
still on my bucket list as well.
Honestly I would not develop using CS6. Assets generation yes, 
Spritesheet export yes, coding no.
Have a look at FlashDevelop or FlashBuilder. I use FlashDevelop and it 
will save you so many headaches.


regards
Hans

On 14-1-2013 12:52, Sumeet Kumar wrote:

Regarding this point:

- use a profiler to see what your app is doing with respect to object
creation/memory
[can someone suggest a profiler to use with CS6...i have searched but not
able to find one]

Regards
Sumeet Kumar


-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Sumeet Kumar
Sent: Monday, January 14, 2013 12:32 PM
To: 'Flash Coders List'
Subject: RE: [Flashcoders] IPAD App code optimization

Thanks Hans and Deepanjan for your guidancei will try these methods and
then post where I reached.

Thanks again.

-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Hans Wichman
Sent: Friday, January 11, 2013 7:40 PM
To: Flash Coders List
Subject: Re: [Flashcoders] IPAD App code optimization

Hi Sumeet,

some stuff is much more important than other stuff:
- DRY - don't repeat yourself: cache calculations (sinus tables, array
lengths, radian conversion etc)
- Create as few objects as possible, eg use ObjectPooling
- try to stay away from movieclips and sprites, use bitmaps and spritesheets
whereever possible
- if rendering performance is your bottleneck, starling might help
- only cacheAsBitmap / Matrix if you know what you are doing
- only optimize if required, is your app running slow? If so, when?
- use a framecounter (eg mr doobs stats) to see where the framerate drops
are
- use a profiler to see what your app is doing with respect to object
creation/memory
- dispose bitmapdatas if you no longer use them and can't reuse them
- etc etc

hth
JC


On 11-1-2013 11:57, Sumeet Kumar wrote:

Hi All,

   


I am creating a very basic IPAD app. Adobe says we need to build the
app with code optimization. I have completed development of the app.

   


For code optimization,  I am removing listeners, using sprites instead
of movieclip, clearing Timers etc...what else I can do to optimize my

code..or

What do adobe really mean by code optimization.

   


Can anyone please guide me in this regard.

   


Regards

Sumeet Kumar

   

   


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RE: [Flashcoders] IPAD App code optimization

2013-01-14 Thread Sumeet Kumar
Regarding this point:

- use a profiler to see what your app is doing with respect to object
creation/memory
[can someone suggest a profiler to use with CS6...i have searched but not
able to find one]

Regards
Sumeet Kumar


-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Sumeet Kumar
Sent: Monday, January 14, 2013 12:32 PM
To: 'Flash Coders List'
Subject: RE: [Flashcoders] IPAD App code optimization

Thanks Hans and Deepanjan for your guidancei will try these methods and
then post where I reached.

Thanks again.

-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Hans Wichman
Sent: Friday, January 11, 2013 7:40 PM
To: Flash Coders List
Subject: Re: [Flashcoders] IPAD App code optimization

Hi Sumeet,

some stuff is much more important than other stuff:
- DRY - don't repeat yourself: cache calculations (sinus tables, array
lengths, radian conversion etc)
- Create as few objects as possible, eg use ObjectPooling
- try to stay away from movieclips and sprites, use bitmaps and spritesheets
whereever possible
- if rendering performance is your bottleneck, starling might help
- only cacheAsBitmap / Matrix if you know what you are doing
- only optimize if required, is your app running slow? If so, when?
- use a framecounter (eg mr doobs stats) to see where the framerate drops
are
- use a profiler to see what your app is doing with respect to object
creation/memory
- dispose bitmapdatas if you no longer use them and can't reuse them
- etc etc

hth
JC


On 11-1-2013 11:57, Sumeet Kumar wrote:
> Hi All,
>
>   
>
> I am creating a very basic IPAD app. Adobe says we need to build the 
> app with code optimization. I have completed development of the app.
>
>   
>
> For code optimization,  I am removing listeners, using sprites instead 
> of movieclip, clearing Timers etc...what else I can do to optimize my
code..or
> What do adobe really mean by code optimization.
>
>   
>
> Can anyone please guide me in this regard.
>
>   
>
> Regards
>
> Sumeet Kumar
>
>   
>
>   
>
> ___
> Flashcoders mailing list
> Flashcoders@chattyfig.figleaf.com
> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

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RE: [Flashcoders] IPAD App code optimization

2013-01-13 Thread Sumeet Kumar
Thanks Hans and Deepanjan for your guidancei will try these methods and
then post where I reached.

Thanks again.

-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Hans Wichman
Sent: Friday, January 11, 2013 7:40 PM
To: Flash Coders List
Subject: Re: [Flashcoders] IPAD App code optimization

Hi Sumeet,

some stuff is much more important than other stuff:
- DRY - don't repeat yourself: cache calculations (sinus tables, array
lengths, radian conversion etc)
- Create as few objects as possible, eg use ObjectPooling
- try to stay away from movieclips and sprites, use bitmaps and spritesheets
whereever possible
- if rendering performance is your bottleneck, starling might help
- only cacheAsBitmap / Matrix if you know what you are doing
- only optimize if required, is your app running slow? If so, when?
- use a framecounter (eg mr doobs stats) to see where the framerate drops
are
- use a profiler to see what your app is doing with respect to object
creation/memory
- dispose bitmapdatas if you no longer use them and can't reuse them
- etc etc

hth
JC


On 11-1-2013 11:57, Sumeet Kumar wrote:
> Hi All,
>
>   
>
> I am creating a very basic IPAD app. Adobe says we need to build the app
> with code optimization. I have completed development of the app.
>
>   
>
> For code optimization,  I am removing listeners, using sprites instead of
> movieclip, clearing Timers etc...what else I can do to optimize my
code..or
> What do adobe really mean by code optimization.
>
>   
>
> Can anyone please guide me in this regard.
>
>   
>
> Regards
>
> Sumeet Kumar
>
>   
>
>   
>
> ___
> Flashcoders mailing list
> Flashcoders@chattyfig.figleaf.com
> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

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Re: [Flashcoders] IPAD App code optimization

2013-01-11 Thread Hans Wichman

Hi Sumeet,

some stuff is much more important than other stuff:
- DRY - don't repeat yourself: cache calculations (sinus tables, array 
lengths, radian conversion etc)

- Create as few objects as possible, eg use ObjectPooling
- try to stay away from movieclips and sprites, use bitmaps and 
spritesheets whereever possible

- if rendering performance is your bottleneck, starling might help
- only cacheAsBitmap / Matrix if you know what you are doing
- only optimize if required, is your app running slow? If so, when?
- use a framecounter (eg mr doobs stats) to see where the framerate 
drops are
- use a profiler to see what your app is doing with respect to object 
creation/memory

- dispose bitmapdatas if you no longer use them and can't reuse them
- etc etc

hth
JC


On 11-1-2013 11:57, Sumeet Kumar wrote:

Hi All,

  


I am creating a very basic IPAD app. Adobe says we need to build the app
with code optimization. I have completed development of the app.

  


For code optimization,  I am removing listeners, using sprites instead of
movieclip, clearing Timers etc...what else I can do to optimize my code..or
What do adobe really mean by code optimization.

  


Can anyone please guide me in this regard.

  


Regards

Sumeet Kumar

  

  


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Re: [Flashcoders] IPAD App code optimization

2013-01-11 Thread Deepanjan Das
Have a look at all possible ways of optimization:

https://deepanjandas.wordpress.com/category/code-optimization/

Best
Deepanjan Das


On Fri, Jan 11, 2013 at 4:27 PM, Sumeet Kumar  wrote:

> Hi All,
>
>
>
> I am creating a very basic IPAD app. Adobe says we need to build the app
> with code optimization. I have completed development of the app.
>
>
>
> For code optimization,  I am removing listeners, using sprites instead of
> movieclip, clearing Timers etc...what else I can do to optimize my code..or
> What do adobe really mean by code optimization.
>
>
>
> Can anyone please guide me in this regard.
>
>
>
> Regards
>
> Sumeet Kumar
>
>
>
>
>
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>



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..
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|| Om Manasamarthadata Shri Aniruddhaya Namah
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[Flashcoders] IPAD App code optimization

2013-01-11 Thread Sumeet Kumar
Hi All,

 

I am creating a very basic IPAD app. Adobe says we need to build the app
with code optimization. I have completed development of the app. 

 

For code optimization,  I am removing listeners, using sprites instead of
movieclip, clearing Timers etc...what else I can do to optimize my code..or
What do adobe really mean by code optimization.

 

Can anyone please guide me in this regard.

 

Regards

Sumeet Kumar

 

 

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