julian atienza wrote:
but i'm not sure if it's going ok... at least now i haven't to make
another load but... i think the thumbnail is scaling the portion of
big image i see in screen, not the whole image...
That might be a limitation of Flash. I'm not sure what happens when
MovieClips and
One High-Resolution Graphic explorer.
Before 3 seconds, flash load correctly that big size, and i'm trying
this inside my class:
{
(my class has the typical movieclip loader with addListener(this); )
.
public function onLoadInit(mcTarget:MovieClip):Void {
//Big s
julian atienza wrote:
Image is 72Mb.
This is your first problem. I can't think of a single reason you would
have to load a 72 MB image into Flash. Could you tell us a little more
about your application?
___
Flashcoders@chattyfig.figleaf.com
To
I fear it is not my solution. Image is 72Mb. The application i was
making is a standalone one (not a web solution)... When i try to load
the second one , the time is the double :/
2007/8/23, Marcelo de Moraes Serpa <[EMAIL PROTECTED]>:
> I think he wants to load the "big" image and then load it ag
I think he wants to load the "big" image and then load it again but resize
it. If that's what you want, just load image with loadMovie or
MovieClipLoader and once it has been cached, load it again (the same url) to
a redimensioned MovieClip.
On 8/23/07, Alan MacDougall <[EMAIL PROTECTED]> wrote:
>
If you are using Flash 8+ you could use the Bitmapdata datatype to copy it
to a new movieclip and scale it to thumbnail size I think.
On 8/23/07, Alan MacDougall <[EMAIL PROTECTED]> wrote:
>
> julian atienza wrote:
> > To avoid loading twice times the image (first in 100% and second in
> > "thumb
Dave Mennenoh wrote:
To avoid loading twice times the image (first in 100% and second in
"thumbnail" navigation image) ... how could i copy content of first
movieclip to second one with fixed size?
You can't really, but since the image is cached once it's downloaded
the first time, loading it
julian atienza wrote:
To avoid loading twice times the image (first in 100% and second in
"thumbnail" navigation image) ... how could i copy content of first
movieclip to second one with fixed size
I did something similar to this while trying to implement my own
Bitmap-based magnifying glass (fo
To avoid loading twice times the image (first in 100% and second in
"thumbnail" navigation image) ... how could i copy content of first
movieclip to second one with fixed size?
You can't really, but since the image is cached once it's downloaded the
first time, loading it again into the thumbn
Hello.
I'm developing a sort application in Flash 8 / AS2 for manage big size
images and scale/navigate thru them.
I always have to load a big image into a MovieClip, and i have to make
a similar-tool to photoshop navigation panel, so i have now to
"duplicate" current scaled image in a small thum
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