Re: [Flashcoders] Big size Image and Thumbnail

2007-08-23 Thread Alan MacDougall
julian atienza wrote: but i'm not sure if it's going ok... at least now i haven't to make another load but... i think the thumbnail is scaling the portion of big image i see in screen, not the whole image... That might be a limitation of Flash. I'm not sure what happens when MovieClips and

Re: [Flashcoders] Big size Image and Thumbnail

2007-08-23 Thread julian atienza
One High-Resolution Graphic explorer. Before 3 seconds, flash load correctly that big size, and i'm trying this inside my class: { (my class has the typical movieclip loader with addListener(this); ) . public function onLoadInit(mcTarget:MovieClip):Void { //Big s

Re: [Flashcoders] Big size Image and Thumbnail

2007-08-23 Thread Alan MacDougall
julian atienza wrote: Image is 72Mb. This is your first problem. I can't think of a single reason you would have to load a 72 MB image into Flash. Could you tell us a little more about your application? ___ Flashcoders@chattyfig.figleaf.com To

Re: [Flashcoders] Big size Image and Thumbnail

2007-08-23 Thread julian atienza
I fear it is not my solution. Image is 72Mb. The application i was making is a standalone one (not a web solution)... When i try to load the second one , the time is the double :/ 2007/8/23, Marcelo de Moraes Serpa <[EMAIL PROTECTED]>: > I think he wants to load the "big" image and then load it ag

Re: [Flashcoders] Big size Image and Thumbnail

2007-08-23 Thread Marcelo de Moraes Serpa
I think he wants to load the "big" image and then load it again but resize it. If that's what you want, just load image with loadMovie or MovieClipLoader and once it has been cached, load it again (the same url) to a redimensioned MovieClip. On 8/23/07, Alan MacDougall <[EMAIL PROTECTED]> wrote: >

Re: [Flashcoders] Big size Image and Thumbnail

2007-08-23 Thread Marcelo de Moraes Serpa
If you are using Flash 8+ you could use the Bitmapdata datatype to copy it to a new movieclip and scale it to thumbnail size I think. On 8/23/07, Alan MacDougall <[EMAIL PROTECTED]> wrote: > > julian atienza wrote: > > To avoid loading twice times the image (first in 100% and second in > > "thumb

Re: [Flashcoders] Big size Image and Thumbnail

2007-08-23 Thread Alan MacDougall
Dave Mennenoh wrote: To avoid loading twice times the image (first in 100% and second in "thumbnail" navigation image) ... how could i copy content of first movieclip to second one with fixed size? You can't really, but since the image is cached once it's downloaded the first time, loading it

Re: [Flashcoders] Big size Image and Thumbnail

2007-08-23 Thread Alan MacDougall
julian atienza wrote: To avoid loading twice times the image (first in 100% and second in "thumbnail" navigation image) ... how could i copy content of first movieclip to second one with fixed size I did something similar to this while trying to implement my own Bitmap-based magnifying glass (fo

Re: [Flashcoders] Big size Image and Thumbnail

2007-08-23 Thread Dave Mennenoh
To avoid loading twice times the image (first in 100% and second in "thumbnail" navigation image) ... how could i copy content of first movieclip to second one with fixed size? You can't really, but since the image is cached once it's downloaded the first time, loading it again into the thumbn

[Flashcoders] Big size Image and Thumbnail

2007-08-23 Thread julian atienza
Hello. I'm developing a sort application in Flash 8 / AS2 for manage big size images and scale/navigate thru them. I always have to load a big image into a MovieClip, and i have to make a similar-tool to photoshop navigation panel, so i have now to "duplicate" current scaled image in a small thum