I suggest you use onLoadInit instead onLoadComplete, because onLoadInit
is
dispatched after content was fully loaded and initialized.
Gabino, use this code and you'll be able to get the dimensions of your
loaded movie as soon image is loaded.
Best,
Fábio,
Yeah, that is much better than what
"Flash Coders List"
> Sent: Tuesday, July 08, 2008 1:09 PM
> Subject: RE: [Flashcoders] tracing height
>
>
>
> Ok - so I have tried the following:
>>
>> this.createEmptyMovieClip("img_mc", 999);
>> var my_mcl:MovieClipLoader = new MovieCl
e the clip loads I am not getting a trace... that's really what
> I need
>
> Ted
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Gabino
> Travassos
> Sent: Tuesday, July 08, 2008 11:24 AM
> To: Flash Coders List
> Subjec
According to the help files you need:
var mclListener:Object = new Object();
- Original Message -
From: "Lehr, Theodore M (N-SGIS)" <[EMAIL PROTECTED]>
To: "Flash Coders List"
Sent: Tuesday, July 08, 2008 1:09 PM
Subject: RE: [Flashcoders] tracing height
no
Travassos
Sent: Tuesday, July 08, 2008 11:24 AM
To: Flash Coders List
Subject: Re: [Flashcoders] tracing height
- Original Message -
From: "Lehr, Theodore M (N-SGIS)" <[EMAIL PROTECTED]>
To: "Flash Coders List"
Sent: Tuesday, July 08,
- Original Message -
From: "Lehr, Theodore M (N-SGIS)" <[EMAIL PROTECTED]>
To: "Flash Coders List"
Sent: Tuesday, July 08, 2008 8:56 AM
Subject: [Flashcoders] tracing height
I have:
_root.imageMovie.loadMovie(stepImageArray[0]);
sizeImage();
functio
there's an example of some code if you look at the onLoadInit link
http://livedocs.adobe.com/flash/9.0/main/wwhelp/wwhimpl/common/html/wwhelp.htm?context=LiveDocs_Parts&file=1998.html
On Tue, Jul 8, 2008 at 4:17 PM, allandt bik-elliott (thefieldcomic.com) <
[EMAIL PROTECTED]> wrote:
> you s
you should look at movieClipLoader (
http://livedocs.adobe.com/flash/9.0/main/wwhelp/wwhimpl/common/html/wwhelp.htm?context=LiveDocs_Parts&file=1998.html
)
this allows you to add listeners to the loader (in your case, you should use
onLoadInit) to fire a method/function
On Tue, Jul 8, 2008
I have:
_root.imageMovie.loadMovie(stepImageArray[0]);
sizeImage();
function sizeImage () {
trace(_root.imageMovie._height);
}
But I keep getting 0 I am guessing because the trace is fired before the
image is loaded... how can I make sure this function does not fire until
the ima
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