Re: [Flashcoders] basic flash games development issues

2007-04-10 Thread nik crosina
hi Ian, That sounds interesting - I'll look into that. I like the extensibility of it. I am really looking at an app that I can throw most things at and know it can do it without much fuzz. I would go for Director if there wasn't the Unicode issue (can't wait for the update later this year as tha

Re: [Flashcoders] basic flash games development issues

2007-04-10 Thread Ian Thomas
Nik, What sort of functionality are you looking for? We use SWHX - from http://screenweaver.com/ This runs on top of the Neko runtime and has access (via Neko and haXe) to a variety of different system APIs, database extensions and the like - and if it doesn't already exist, it's very easy to

Re: [Flashcoders] basic flash games development issues

2007-04-10 Thread nik crosina
Thank you, Peter, I was thinking of this, but I am worried that Director might throw a spanner in the works when it comes to UNICODE support. Another ongoing project I am working on is a (director developed) global disk based training programme, which works beautifully unless you need it (like my

RE: [Flashcoders] basic flash games development issues

2007-04-10 Thread Blumenthal, Peter
> Speaking of which - is there a serious competitor to Zinc > when it comes to not only wrapping a swf into an exe but also > adding some functionality such as the system functions and > methods that come with it? Yep - Macromedia Director MX2004. Although I think most wrappers are going to get

Re: [Flashcoders] basic flash games development issues

2007-04-09 Thread nik crosina
Speaking of which - is there a serious competitor to Zinc when it comes to not only wrapping a swf into an exe but also adding some functionality such as the system functions and methods that come with it? I am looking around the net and can only find relative light weights such as flajector, and

Re: [Flashcoders] basic flash games development issues

2007-04-09 Thread nik crosina
Hi Dan, How did you run the flash files from the disk? Did they run inside a browser, or did you wrap them in a 'swf to exe' app like Zinc? And if you did, do the above limitations still aply? Becasue I just ahd a look at the mdm script (http://www.multidmedia.com/support/learning/help/HTML/zinc

Re: [Flashcoders] basic flash games development issues

2007-04-09 Thread nik crosina
Thanks Josh, The PDFs are only going onto the DVD as teachers instructions as to how to use it, and I would like to inte3grte them directly into the interface simply for usability reasons. I may well go down the conversion to swf route and then provide the same PDFs in a folder elsewhere on disk

RE: [Flashcoders] basic flash games development issues

2007-04-09 Thread Holth, Daniel C.
To: flashcoders@chattyfig.figleaf.com Subject: Re: [Flashcoders] basic flash games development issues You can install a file on the client that will make your CD/DVD app trusted and the user no longer needs to configure anything online. (in fact that's exactly what the security manager does -> writes a t

Re: [Flashcoders] basic flash games development issues

2007-04-09 Thread Muzak
tml Read the "FlashPlayerTrust configuration files" part. regards, Muzak - Original Message - From: "Holth, Daniel C." <[EMAIL PROTECTED]> To: Sent: Monday, April 09, 2007 3:17 PM Subject: RE: [Flashcoders] basic flash games development issues We've b

RE: [Flashcoders] basic flash games development issues

2007-04-09 Thread Holth, Daniel C.
We've built some applications for CD, and have run into 'security sandbox' issues. They were very frustrating. The DVD will be considered 'local content', and you can read about the issues here: http://www.adobe.com/products/flashplayer/articles/localcontent/ When you begin testing your applica

Re: [Flashcoders] basic flash games development issues

2007-04-08 Thread Joshua Sera
I'd look into using SharedObject for high scores. Why do you need to display PDFs? Instructions? Disclaimers? If they're instructions for the games, you can try importing them into the library. Alternately, if that gives you troubles, import them into Illustrator, then export them as .swfs. Then y

Re: [Flashcoders] basic flash games development issues

2007-04-08 Thread Ron Wheeler
Visit http://tech.groups.yahoo.com/group/Script_in_Action for some books on Game development Flash can write to the local hard drive but only in a very controlled way. Zinc probably has more capabilities but you need to read their documentation. In a Windows environment, opening a PDF is p