; To: Flashcoders mailing list
> Subject: Re: [Flashcoders] puzzle: how to verify piece-fitting?
>
> yeah, kind of. one thing makes it easy that is that all
> pieces can only be placed in a pre-defined area (a shape
> showing the outline of the puzzle), but i'm still looking
yeah, kind of. one thing makes it easy that is that all pieces can only
be placed in a pre-defined area (a shape showing the outline of the puzzle),
but i'm still looking for some kind of algorythm that makes the already
fitted pieces drag/drop together... like having a,b,c mixed up, all single
dra
I can't off the top of my head think of any visual ways of doing it, but
you can check the relationship of the pieces to each other. For
instance if piece A can only fit to the left of B and the bottom of C
(it's the lower left hand corner) then you could check those two
distance relationships and
sounds not that hard, nevertheless any examples would be great
A very nice Shocwave 3d example I've always liked is here:
http://www.madfishstudios.com/puzzle/libraryTest1.htm
Danny
___
Flashcoders@chattyfig.figleaf.com
To change your subscript
sounds not that hard, nevertheless any examples would be great
Am 10.03.2006 14:18 Uhr schrieb "Danny Kodicek" unter
<[EMAIL PROTECTED]>:
>
>> hi all. i'm looking for some example on puzzle games which "detect"
>> (show the user) that the pieces are arranged correct. those i know
>> are "simple
hi all. i'm looking for some example on puzzle games which "detect"
(show the user) that the pieces are arranged correct. those i know
are "simple" drag and drop together ones with do not detect that the
pieces are arranged correct and fit. any examples or ideas on how
to "detect" that (when hav
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