Yes, maybe Flash isn't the best choice, but I don't see me making
interactive/flashy applications in java. The contents of the
cd/application can also be viewed online, but that's a rather static
environment (not to be distributed with a book). Flash is nice because a
Grafical Designer can do the
http://www.tipo.co.il/apps/special/pesach.asp
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Hey Julian,
With your example, this should work (I've just tested a similar class
instantiation in one of my classes):
var anObject = new eval(org).eval(foo).eval(Bar)();
You can pass parameters in the final set of braces as usual.
HTH
Adrian P.
On 4/12/06, Julian 'Julik' Tarkhanov [EMAIL
Hi Julian,
A simple question perhaps but couldn't figure it out by myself.
How can I instantiate a class having it's qname? Say I know that I
need an instance of org.foo.Bar, how can I summon it?
I tried doing:
var anObject = new (eval(org.foo.Bar));
but I get undefined in return. Maybe
Hi Group,
I'm having a problem with a seemingly simple task...
I'm trying to get whichever movieclip on my stage is clicked on, to
swapDepths to the top, and be draggable...
My code is:
on (press) {
this.swapDepths(this.getNextHighestDepth());
startDrag(this);
}
on (release) {
var qname:String = org.foo.Bar;
var x = new qname ();
Chris
--
Chris Velevitch
Manager - Sydney Flash Platform Developers Group
www.flashdev.org.au
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Hi Chris,
var qname:String = org.foo.Bar;
var x = new qname ();
That won't work. Did you mean:
var qname:String = org.foo.Bar;
var x = new eval(qname)();
--
Steve Webster
Head of Development
Featurecreep Ltd.
http://www.featurecreep.com
14 Orchard Street, Bristol, BS1 5EH
0117 905 5047
Maybe you should try:
this.swapDepths(this._parent.getNextHighestDepth());
OR
this.swapDepths(_root.getNextHighestDepth());
instead of
this.swapDepths(this.getNextHighestDepth());
?
--
Best regards,
GregoryN
http://GOusable.com
Are you sure?
If it doesn't, then
var theCommand = new commands [ commandNameToCheck ] ();
definite does. It's used in ARP.
On 4/12/06, Steve Webster [EMAIL PROTECTED] wrote:
Hi Chris,
var qname:String = org.foo.Bar;
var x = new qname ();
That won't work. Did you mean:
var
the following would work too(though very ugly):
code1
import org.foo.Bar;
var qname:String = org.foo.Bar;
var x = new _global[qname]();
/code1
anyway, if you don't do the import, you cannot instanciate the Bar
class ...
OR
*just* reference the class ;) (no
Hi,
I am looking for older Flash Players standalone.
I got http://www.macromedia.com/cfusion/knowledgebase/index.cfm?id=tn_14266
which only offers the different plugin-versions. Are the .exe-Players
available too?
Thanks,
Sönke
___
Hi Chris,
Are you sure?
Yup :o)
If it doesn't, then
var theCommand = new commands [ commandNameToCheck ] ();
definite does. It's used in ARP.
I'd wager that 'commands' is an array of constructor function object
references, stored by name, as opposed to an array of strings which
Kind of yes and no...
(Hello to the group by the way, new here)
Please excuse my lack of correct terminology, and number of
assumptions, I think...
Once you understand the underlying structure of Flash, you realise
that referencing properties, variables, and commands is very similar
to
Of course, I was wrong (where's my head at?!).
I can get several of the eval() and [] options to work but, out of
curiosity, how would you pass parameters with the constructor? I can't seem
to do this with my tests. Apologies if this is a dumb q'.
Adrian P.
On 4/12/06, Cedric Muller [EMAIL
you could have a 'paramsObj' Object that stores parameters ?
var myStr:String = org.foo.Bar;
var paramsObj:Object = new Object();
paramsObj.name = robert;
paramsObj.age = 12;
var myInstance:Object = new _global[myStr](paramsObj);
var theCommand = new commands [ commandNameToCheck ] ();
|-+-
| | John Dowdell |
| | [EMAIL PROTECTED] |
| | Sent by: |
| | [EMAIL PROTECTED]|
| | figleaf.com
I have to ask, now that I've gone out to see the active content center,
what's the active part?
I mean, is it the send feedback option? I feel like a tard asking this,
but apparently it's not obvioius to me, and so, I'm guessing it's not
obvious to some others either.
One thing that's missing
Hi all,
I'm trying to build a quite simple text editor in f8 and are currently
having some problems with the Selecton class.
If anyone can give me some pointers it would be much apreciated.
Problem is that whenever I try to use my buttons I loose focus of the
textField and the Selection
if memory serves, this exact thing is covered in Sam Wan's book on OO
programming in actionscript
its quite an old book, and the code is AS1, but for what you're doing
I think it might just get you where you wanna go...
url for the booko:http://www.wheelmaker.org/
On 4/12/06, Magnus Askenbäck
Tack Johan, that worked like a charm! =)
.m
Johan Karlsson wrote:
If I remember correctly using onRelease or even onPress is to late and the
selection is already gone. To store the selection indexes you need to use
the onMouseDown event.
-Original Message-
From: [EMAIL PROTECTED]
That´s right, because once you hitted the button, the selection is the
button.
You need to store the start/end index somewere and then, on the button,
use that indexes instead of the Selection functions.
An easy way could be to assign into an onEnterFrame a function that checks
if the
If you can get your hands on older trial versions of flash you should get
the standalone player along with it.
I did a quick google and found MX 2004 trial here:
http://download.macromedia.com/pub/flash/esd/flashmx_trial_en.exe
/Johan
-Original Message-
From: [EMAIL PROTECTED]
I got round this this by adding a mouse listener to the textField and checking
onMouseDown that the mouse was pressed within the text area, if it was then
onRelease gets the selection (getCaret(), getBeginIndex() getEndIndex()) and
stores it in variables so it can be recalled later.
This
I did this a long time ago, and as others have said, you need to use
an onMouseDown. You will still lose your selection however.. I ended
up storing the selection begin and end an using that to set the
selection again after I applied the style.
Mike
On Apr 12, 2006, at 8:46 AM, Magnus
Julian,
The problem is - I got to have new someClass somewhere in my code
for the other layouts to appear under _globals, after which I can
properly instantiate them.
You just need to reference the class, so variables like this...
var hLayoutRef:Function = Horizontal;
var
Shouldn't that be a params array?
var myStr:String = org.foo.Bar;
var paramsArr:Array = new Array(robert, 12);
var myInstance:Object = new _global[myStr](paramsArr);
Jim
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Cedric
Muller
Sent: 12 April 2006
Hi,
Have you tried
http://www.macromedia.com/cfusion/knowledgebase/index.cfm?id=tn_14266
It has all the old flash players.
Beverly
-Original Message-
From: Mark Lorah [EMAIL PROTECTED]
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: 04/12/06 11:44 AM
Subject:
I'll try it, thanks a lot...
GregoryN wrote:
Maybe you should try:
this.swapDepths(this._parent.getNextHighestDepth());
OR
this.swapDepths(_root.getNextHighestDepth());
instead of
this.swapDepths(this.getNextHighestDepth());
?
___
Many Thanks. I had found this a couple months ago and could never
get back to it.
-M
On Apr 12, 2006, at 11:55 AM, Beverly Guillermo wrote:
Hi,
Have you tried http://www.macromedia.com/cfusion/knowledgebase/
index.cfm?id=tn_14266
It has all the old flash players.
Beverly
Hello All,
I have a Flash App, that uses a Non-Scaling type setup - in which upon
browser resize, the controls simply reposition themselves around,
creating more usable area for content. It's works beautifully, but with
a catch.
The problem is, my application insists on starting out at it's
On 12-apr-2006, at 17:05, Ian Thomas wrote:
Import doesn't actually use the class per se - a solid reference of
some sort (such as the declaration of a variable or the creation of an
object) of that class suddenly means that it's actually been used, and
so the compiler notes that it needs to
manually call your onResize method in your main Mc's onLoad.
On 4/12/06, Mike Anderson [EMAIL PROTECTED] wrote:
Hello All,
I have a Flash App, that uses a Non-Scaling type setup - in which upon
browser resize, the controls simply reposition themselves around,
creating more usable area for
I've made tons of dual boot CD's using Flash/Director ( which now has the
Xtra for flash 8 ), and I found it's the best tool out there for extending
flash.
of course that would depend on your personal preference.. you can extend
flash with wxPython, C#, visual basic, there is a long list... Then
On 12-apr-2006, at 19:10, Scott Hyndman wrote:
SWF is more flexible than you give it credit for. A swf can
reference external resources just as a jar can. You can, in effect,
write your own class loader that satisfies dependencies at runtime
just by splitting all your classes into
I highly recommend mProjector. It's the best 3rd party wrapper out
there, IMO, and I've tried them all. It's the easiest and smartest to
code with, it has the best performance hands down, does asynchronous
communication with the OS, allows you to package all your swfs into the
executable is now
Hello,
Thanks for the suggestion, but I tried in that in the meantime.
2 very undesired things happen:
1) The movie components are still in the exact same spots.
2) The bottom StatusBar actually is 1-inch shorter -
this not even reaching to the other side of the
Maybe i'm missing something, but why not just manually call your
resize function at runtime?
On Apr 12, 2006, at 12:44 PM, Mike Anderson wrote:
Hello All,
I have a Flash App, that uses a Non-Scaling type setup - in which
upon
browser resize, the controls simply reposition themselves
Also, don't use on-clip methods like
on (press) or on(release)
That's for non-coders who are making banner ads. Instead, put your code
in the timeline:
btn.onPress = function() {
//
};
btn.onRelease = function() {
//
};
You'll thank me for it down the line. It's never a good
Unfortunately, that`s hard to see where exactly video author (P.
Minault) is clicking as he uses Captivate that is absolutely not synchro.
But in the amfphp browser windows, I get the following error message
when I test HelloWorld sample service
Warning: Cannot modify header information -
I'm guessing yer having these issues in IE? Try waiting an extra frame or
2..
On 4/12/06, Mike Anderson [EMAIL PROTECTED] wrote:
Hello,
Thanks for the suggestion, but I tried in that in the meantime.
2 very undesired things happen:
1) The movie components are still in the exact
Anyone experienced ScrollPane Denial Of Service Attack?
Two movies. In one in both I post MM's example. In one it works, in
the second one nada. The second one is the project Fla in interested
in working with of course.
this.createClassObject(mx.containers.ScrollPane, my_sp, 10);
To force a class to be imported even if no one uses it:
import com.company.project.YourClass;
static private var depend:YourClass;
- Original Message -
From: Julian 'Julik' Tarkhanov [EMAIL PROTECTED]
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Wednesday, April
To force a class to be imported even if no one uses it:
import com.company.project.YourClass;
static private var depend:YourClass;
warden to the rescue!
___
This e-mail is intended only for the named person or entity to which
it is
Hi all,
I am having a problem. The caret or i-beam seems to change colour in a flash
text field according to the colour of the text where it is located.
Now and then the caret takes the colour of the text it's in and sometimes
not.
This becomes an issue when the colour of the text is the same as
John Grden wrote:
I have to ask, now that I've gone out to see the active content center,
what's the active part?
It's more like active content than active center... active content
is a way to describe browser extensions such as Netscape Plugins,
ActiveX Controls, and Java applets. It's not
Mark Lorah wrote:
Many Thanks. I had found this a couple months ago and could never get
back to it.
Understood. I use search terms like site:macromedia.com old players to
find it again... flash player archive seems like it works now too,
although this may be more jittery in month-to-month
The only problem is, it's a Single Frame application.
I avoid multi-frame apps like the plague - because I have so many coding
issues, and can't have controls residing on multiple frames (they must
exist at all times, because they intercommunicate with each other,
throughout the lifetime of the
I am really sorry Ryan -
I put some more thought into what you had to say, and I got it to work.
Tunnel vision is dangerous sometimes, and when you code a certain way
for so long, it's hard to break out of your normal coding methods.
So with that said, I simply inserted 5 blank frames - but
Hello All,
I am confused about the Accordion Control, and how it's reacting to
Resize Events.
For example, a MenuBar Component - also a V2 Control, when I issue a
Resize Event and give it new _width parameters, the control widens
appropriately without any Menu Items distorting.
Controls
in your onResize - have you tried setSize( w, h ) yet?
also - I am using an accordion right now - some children contain listboxes,
datagrids, etc. One cool thing I am doing is when the accordion is resizing,
i am resizing the contents inside the children too - nice and tight.
On 4/12/06, Mike
On 12-apr-2006, at 19:59, JesterXL wrote:
To force a class to be imported even if no one uses it:
import com.company.project.YourClass;
static private var depend:YourClass;
Ok, now this looks classy! Forces the class to be burned in and yet
shows why it's there.
Thanks a bunch!
--
Oh no, I have not tried that method yet -
In Flash, there are too many ways to skin a cat sometimes, and you get
accustom to using certain methods of doing things. I was aware of that
method, but never used it before.
Using V2 Components, is using the setSize() Function, the preferred way
to
We have a performance issue here with the flash player on a brand new
macbook pro. Our latest site that uses flash 8 progressive download video is
running at less than 5 frames per second while it should play at 24 fps...
Has anybody heard of any similar problem with that machine?
The flash player for the intel macs is beta. I guess six months just
isn't enough time to port the thing.
_
b
Patrick Matte wrote:
We have a performance issue here with the flash player on a brand new
macbook pro. Our latest site that uses flash 8 progressive download video is
running at
i think you wanna pick up the universal binary beta for FP then try that
On 4/12/06, Patrick Matte [EMAIL PROTECTED] wrote:
We have a performance issue here with the flash player on a brand new
macbook pro. Our latest site that uses flash 8 progressive download video
is
running at less than
Make sure you have the most recent version:
http://weblogs.macromedia.com/emmy/archives/2006/03/flash_player_8.cfm
mike chambers
[EMAIL PROTECTED]
Patrick Matte wrote:
We have a performance issue here with the flash player on a brand new
macbook pro. Our latest site that uses flash 8
quinrou . schrieb:
Hi all,
I am having a problem. The caret or i-beam seems to change colour in a flash
text field according to the colour of the text where it is located.
Now and then the caret takes the colour of the text it's in and sometimes
not.
This becomes an issue when the colour of
Okay, I've heard 2 different stories now - and I need to find out which
one is true.
In the core version of Flex 2.0 - is Remoting included with the basic
package? OR is it not??
I need to find out now, if I am forced to lay out a bunch more cash, in
order to simply talk to our ColdFusion
You do realize that toggling _visible does not release any memory,
right? Flash still tracks the movieclip in memory, it just doesn't draw
it. If you're building RIAs, you should open up your task manager and
watch your memory usage over time to make sure you're not using too
much. I have no
Oh yes, I absolutely understand that.
I only use the visibility toggle, for extremely used Dialog Boxes -
there is no point in instantiating them, and then killing them, over and
over again - if I know for a fact that it will be used often.
For like a Forms Based application (like a Masters
Mike, I'm a single frame flasher to.. its all I do.. you don't have to
create empty frames in your fla.
You can do something as simple as:
this.onLoad = function():Void {
var c:Number = 0;
this.onEnterFrame = function() {
if (c = 5) { // you pick a number that works...
Oh man, that works out BEAUTIFULLY!!!
I never even thought about doing something like that.
Thanks for that excellent information :)
Mike
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ryan
Matsikas
Sent: Wednesday, April 12, 2006 3:47 PM
To:
I have one and Flash is super slow on a macbook pro... disapointing
Original Message Follows
From: Patrick Matte [EMAIL PROTECTED]
Reply-To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Subject: [Flashcoders]
Yes. It's running in an emulator (rosetta), correct? You're going to
have performance issues with any software that's not optimized for the
Mac intel chip, which is pretty much everything at this point, if I'm
correct. I've actually heard that a lot of the pro apps like Motion,
etc. won't even run
Hello FlashCoders,
I've been trying to add Philippe Nomail's (or better known as
Philiflash) cart-example (http://philflash.inway.fr/cart/cart.html) to
a project of mine. But unfortunately I can't make use of databinding
within the IDE. For that I used Hank Williams' DataSet to DataGrid
dynamic
[NB: This new thread was started as a reply to a conversation on
accordion sizing... using New Message for a new thread, rather than
Reply to this Message in the emailer, can help make new conversations
more visible.
http://chattyfig.figleaf.com/pipermail/flashcoders/2006-April/thread.html ]
Mike Anderson wrote:
In the core version of Flex 2.0 - is Remoting included with the basic
package? OR is it not??
Thanks in advance, for any 100% accurate information you can throw my
way.
I don't know if I can be 100%, because Flex 2.0 hasn't shipped yet... I
didn't see this answered in a
Anyone wanna buy my Powerbook of November? You can get it for 1500euro
incl.bills etc. and tucano skin sleeve (Exl. shipping)
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To change your subscription options or search the archive:
Hello, I hope this isn't too simple a question, but can anyone explain or
point to a good article on object vs. document level undo? I know
theoretically what this is supposed to do, but am playing around trying it
with shapes in regular mode, symbols and shapes drawn in object drawing mode
and
Hello all,
If I am interested in only sizing a component using the setSize method -
but if I only wanted to set a single parameter (width or height), how do
I properly pass the variables?
Can I simply do this, if I only wanted to set a single parameter?
componentInstance.setSize( null, 20 );
yourDataGrid.setSize ( yourDataGrid.width, 400);
- Original Message -
From: Mike Anderson [EMAIL PROTECTED]
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Wednesday, April 12, 2006 7:07 PM
Subject: [Flashcoders] Quick setSize() question
Hello all,
If I am
Yep, it's the same thing except no setting of a variable first...
Okay, I just wanted to make sure I couldn't simply pass a Null to it, in
hopes of it not changing the existing value of the Nulled place.
Thanks!
Mike
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL
Okay, well thank you nevertheless for your time - and I will try to get
something off the FlexCoders list.
Take Care,
Mike
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of John
Dowdell
Sent: Wednesday, April 12, 2006 5:53 PM
To: Flashcoders mailing list
Hi,
I'm trying to learn event handling using the EventDispatcher class and
am having a hard time getting a test to work. I'm also fairly new to
OOP, so I'm having a hard time finding the problem in my code.
I've created a simple Ball class that creates an empty MC and then
draws a circle
If you are extending a MovieClip - doesn't the MovieClip already have
all those things you are trying to recreate at your disposal?
That is the whole point of extending a MovieClip - so you DON'T have to
go through all the stuff you are going through right now.
I am no guru at this stuff, but I
Try making sure that there are absolutely no spaces at the start or end of
the HelloWorld.php and the gateway.php.
I'm not sure if you downloaded or cut and pasted the code but sometimes when
cut and pasting if you inadvertently add a space you'll get that error.
Mani
On 4/12/06, elr [EMAIL
hopefully this does not spark a big debate. always try to favour composition
over inheritance, not that extending movieclip is a bad sollution, however
then you start dealing with linkageID's in the ide and all that schlep.
anyway that said this is how to fix the code.
import mx.utils.Delegate;
Hi Mike,
Thanks for your reply.
The class I created was based on a tutorial I found online
(communitymx.com) a subscription-based site that I started a trial
subscription to, but wasn't getting any response to my questions, so
didn't see the point in paying money for.
Maybe extending
and as to why. it was a scope issue, you weren't dispatching the event out
of your class, but out of the movieclip.
On 4/12/06, Daniel Cardenas [EMAIL PROTECTED] wrote:
Hi Mike,
Thanks for your reply.
The class I created was based on a tutorial I found online
(communitymx.com) a
Thanks Johannes,
I tried your code but it didn't work - no errors or anything, just
didn't trigger the handler. Is there be a problem with my timeline
code?
Note - I removed some events and methods to simplify the code.
Class Code:
PS - I'm afraid to ask - why do I need to add in the delegate class?
---
[EMAIL PROTECTED]
917-750-6398
AIM: dcardena
---
On Apr 12, 2006, at 8:32 PM, Johannes Nel wrote:
hopefully this
ok sorry, you are extending movieclip. i thought for soem reason you were
not. there is no reason for you to be extending movieclip, so don't
once you have gotten rid of the inheritance then it should work. the reason
the onPress function works is due to the fact that you are extending
movieclip,
you add and use delegate to solve scoping issues.
On 4/12/06, Johannes Nel [EMAIL PROTECTED] wrote:
ok sorry, you are extending movieclip. i thought for soem reason you were
not. there is no reason for you to be extending movieclip, so don't
once you have gotten rid of the inheritance then
Hi Johannes -
Thank you so much for your suggestions - I really do appreciate the
help.
I've removed MovieClip extension from the class, but it's still not
working - it's still the same as where I started - the Ball object
renders, but events don't trigger the handler.
I've streamlined
You often see people use delegates this way as well:
buttonComponent.addEventListener(click,Delegate.create
(this,onButtonClick));
This is handy- but if you have to remove that listener at a point in time,
you have no reference to it in order to remove it, so clean up becomes
hard. I usually
Try this :
import mx.utils.Delegate;
class Ball {
public var addEventListener:Function;
public var removeEventListener:Function;
private var dispatchEvent:Function;
public function Ball () {
// initialize EventDispatcher
Yes, sorry I should have mentioned that too - (about getting rid of
extending the MovieClip).
I assumed you were purposely extending the MovieClip, but I should have
helped more and told you to get rid of that portion, and just make a
plain vanilla class file. It would have made all the other
J - you're totally right - i just avoid relying on the caller bit overall
as its not as flexible( for how i code ) :)
You often see people use delegates this way as well:
buttonComponent.addEventListener(click,Delegate.create
(this,onButtonClick));
This is handy- but if you have to remove
import Ball.as;
/* create object */
var myBall:Ball = new Ball();
myBall.declareEventMethods();
/* add listener */
myBall.addEventListener(press, myEventHandler);
/* define handler */
function myEventHandler(evt:Object):Void { trace('evt.type: ' +
evt.type + ' | evt.target' + evt.target); }
Thanks Johannes!
Both your example and Stacey's have made my day. Clearly I need to
bone up on Delegate.
FWIW - Stacey's example came in 11 bytes under yours - but that was
only after I removed an extraneous character that threw an error...
So it's a draw. :-)
Thank you all for all
Thanks Mike,
That does help. I get scope - although admittedly I should pay a little
more attention to it... :-)
And I wasn't familiar with the Delegate class - clearly something I
need to read about.
-dc
---
[EMAIL PROTECTED]
Wow!
Thanks Stacey - that's far more than 2 cents worth! I'm reading and
absorbing - but will need to spend a little more time with your reply
:-)
---
[EMAIL PROTECTED]
917-750-6398
AIM: dcardena
Awesome!!
Thank you Thank you Thank you.
I need to read more about the Delegate class to understand what's going
on here- I have some idea, but not a clear grasp.
Thank you so much for steering me in the right direction!
---
[EMAIL
i understand. its not extremly readable either. just pointing out it is
possible without using a instance variable.
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Or you could use a derivative of EventDispatcher, either GDispatcher or your
own and use;
instance.addEventListener( 'ALL', this );
instance.removeAllEventListeners();
instance.queueEvent( { type : 'whateverman' } );
instance.dispatchQueue();
-Original Message-
From: [EMAIL PROTECTED]
I dont see exactly why use for the event dispatcher.
Wouldn't this be good as well ?
// on timeline
import Ball2.as;
import mx.utils.Delegate;
var myBall:Ball2 = new Ball2();
myBall.onBallPress = Delegate.create(this,onBallPress);
myBall.addEvents();
function onBallPress():Void {
I have a function that I'm using to preload images into a container
clip using the MovieClipLoader class. The preloader works fine on
the initial image but on successive calls to the function, the
onLoadProgress seemingly never fires (in order to update the
percentage in a textfield).
Hey - no prob!
Actually, what the 2 other guys contributed, helped ME out quite a bit
too.
That's what I love about this list - you can learn so much about so many
things - and because there are so many different people here, each
person explains things in their own way. You picked the BEST
You are loading your images at the same time !
Load the first image and then onLoadComplete, start loading the second
image...
- Original Message -
From: lincoln [EMAIL PROTECTED]
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Wednesday, April 12, 2006 11:39
Are you sure it just doesn't appear that way, but in reality, it's
just happening so fast - that it looks like it's not working at all?
I just ask, because I have a Map Application that I wrote - and it
downloads quite large SWF files - in which a progress bar gets updated
based on the loader
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