Is there a stable open source FLV player? Or should I reinvent the wheel?
Thanks,
Elia
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The JW Player seems to be popular. Haven't used it yet, but I intend to
soon.
http://www.jeroenwijering.com/?item=JW_FLV_Player
2008/9/3 Elia Morling <[EMAIL PROTECTED]>
> Is there a stable open source FLV player? Or should I reinvent the wheel?
>
> Thanks,
> Elia
> __
Thanks for all the answers!!!
So I went back to a solution where the upper MovieClip listens to the
MouseMove event and hittest while the lower MovieClip is using
Rollover now. That works for me. But nonetheless it is frustrating
that there is no other way to get an ROLLOVER event for two or even
Does anyone know how to find out the bare minumum Attributes and Methods of
all built-in/intrinsic Classes being used in a SWF/AS3 application.
Something perhaps that can parse a SWF, identify what intrinsic classes are
being used and what is redundant or could be stripped out of those classes?
A
sorry to necro an old thread but i still have a problem
file structure:
one index swf that preloads the main swf
main swf that loads in several different section swfs and masks them in a
frame
the combobox is in one of the masked sections
the issue is this:
i have a combo box that uses an array p
Hi,
you're not using runtime file sharing right?
greetz
JC
On Wed, Sep 3, 2008 at 11:48 AM, allandt bik-elliott
(thefieldcomic.com) <[EMAIL PROTECTED]> wrote:
> sorry to necro an old thread but i still have a problem
>
> file structure:
> one index swf that preloads the main swf
> main swf that lo
nope
On Wed, Sep 3, 2008 at 11:23 AM, Hans Wichman <
[EMAIL PROTECTED]> wrote:
> Hi,
> you're not using runtime file sharing right?
> greetz
> JC
>
> On Wed, Sep 3, 2008 at 11:48 AM, allandt bik-elliott
> (thefieldcomic.com) <[EMAIL PROTECTED]> wrote:
> > sorry to necro an old thread but i still
i've tried amending the combo box to instantiate it on the fly and that
doesn't seem to work either
// first attempt using the component as an mc
//var c:MovieClip = mc_university.cb_listOfUniversities;
//var c:MovieClip = mc_university.attachMovie("ComboBox",
"cb_listOfUniversitie
just tried putting the box on the stage and applying the style to it on the
first frame and putting the rest of the code on the second but no joy
On Wed, Sep 3, 2008 at 11:49 AM, allandt bik-elliott (thefieldcomic.com) <
[EMAIL PROTECTED]> wrote:
> i've tried amending the combo box to instantiate
Why can't you put all the code in the first frame?
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of allandt
bik-elliott (thefieldcomic.com)
Sent: woensdag 3 september 2008 13:22
To: Flash Coders List
Subject: Re: [Flashcoders] combobox still giving grief
j
i thought maybe the style needed to be applied before the data is added
I found the problem - the data provider wasn't full so i've moved the code
into the onLoad of the xml and it's all behaving lovely jubbly now
thanks for your time guys - i really appreciate it
a
On Wed, Sep 3, 2008 at 12:32
Can you load it behind another display object that is a copy (perhaps bitmap
snapshot) of the main stage in question?
This should fix it.
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In regards to this part of your question:
---
If the list is scrolled or an entry is selected (it's fully populated), the
entire list renders properly, including the entry that's selected.
-
ah - i solved the problem - the dataprovider wasn't populated properly
thanks for the response
On Wed, Sep 3, 2008 at 12:46 PM, S0 F1 <[EMAIL PROTECTED]> wrote:
> In regards to this part of your question:
>
> ---
> If the list is scroll
Any thoughts on whether it's more efficient (in terms of development and
player performance) to use Singleton's (with static public 'getInstance' or
such) instead of Event's when developing mid-sized applications? (for
classes that *are* Singleton's of course). Asking this in regards to when
you kn
- Original Message -
From: "S0 F1" <[EMAIL PROTECTED]>
To:
Sent: Wednesday, September 03, 2008 2:16 PM
Subject: [Flashcoders] Singleton lookups vs Events ...
Any thoughts on whether it's more efficient (in terms of development and
player performance) to use Singleton's (with static pu
>From a performance perspective, using fewer listeners in favor of
instance references will always be a performance gain since listeners
take up way more system resources than object references do. From an
architecture/design pattern perspective though, I can't say whether it's
better or not, it d
*I like events - but I am no computer scientist. Events allow flexibility. *
On Wed, Sep 3, 2008 at 9:16 AM, S0 F1 <[EMAIL PROTECTED]> wrote:
> Any thoughts on whether it's more efficient (in terms of development and
> player performance) to use Singleton's (with static public 'getInstance' or
>
Performance optimization is nice and all, but... how often will that
happen in a frame? Once? A few hundred times? Then go with whatever is
the easiest to understand, because you're still at fractions of a
milisecond. Try it -- just time how long it takes to call a
getInstance method a few thousand
On Wed, Sep 3, 2008 at 10:36 AM, S0 F1 <[EMAIL PROTECTED]> wrote:
> Does anyone know how to find out the bare minumum Attributes and Methods of
> all built-in/intrinsic Classes being used in a SWF/AS3 application.
>
> Something perhaps that can parse a SWF, identify what intrinsic classes are
> bei
I need help with a flash project and am looking for a freelancer it would
be over the next 2 weeks. I need someone with xml/flash AS experience.
Please email me if you¹re interested.
[EMAIL PROTECTED]
Thanks!
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yeh hittests are the slowest way of doing things but they have their place
On Wed, Sep 3, 2008 at 9:26 AM, Matthias Dittgen <[EMAIL PROTECTED]>wrote:
> Thanks for all the answers!!!
>
> So I went back to a solution where the upper MovieClip listens to the
> MouseMove event and hittest while the
or there's swf and flv player on the mac
http://www.apple.com/downloads/macosx/video/swfflvplayer.html
On Wed, Sep 3, 2008 at 8:59 AM, Ashim D'Silva <[EMAIL PROTECTED]>wrote:
> The JW Player seems to be popular. Haven't used it yet, but I intend to
> soon.
> http://www.jeroenwijering.com/?item=
I have two display object I want to check overlapping on - one of the
object will be very odd shaped, so I need to take advantage of the
ShapeFlag of the hitTestPoint method to be sure the object's shape is
taken into account. The problem is, each display object is nested
inside other many display
Hello!
I am curious if anyone on this list has ever tried to leverage state
machines to handle user interaction gestures in Flash.
If so, what's your opinion about this? Any tips how to implement this?
Yours,
Weyert
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Thanks guys, instead to try to reinvent the wheel I read a thread
about a youtube player and I did...voila!
is working the way I was looking for...Thanks.
Gustavo
On Sep 2, 2008, at 10:15 PM, Ashim D'Silva wrote:
AS3 example:
http://www.permadi.com/tutorial/flashVars/indexAs3.html
link was
Hi list...
I can't seem to figure out in AS2 how to get V2 components off the
stage. I've tried destroyObject, removeMovieClip and even used the
DepthManager class to try to get the depth within range to be removed.
It's showing as -32000.
Any ideas how to get the movieClip off the stage?
Help!
>> It's showing as -32000.
Have you tried swapping it to a positive depth first before removing it?
Not with the DepthManager, but with movieClip.swapDepths() (I think
that's what it's called, its been a while since I worked in AS2)
Jason Merrill
Bank of America
Enterprise Technology & Global
Thanks Jason for replying, however it didn't work, but I appreciate the
suggestion.
I've tried swapDepths to a positive number, destroyObject of the
components within that movieClip (2 get destroyed, the third one, a
ScrollPane containing the other two doesn't), simple removeMovieClip
calls, and t
Thanks I have figured that out by loading new movie just one frame before
finishing the first movie. Your idea will also work.
Thanks
On Wed, Sep 3, 2008 at 4:41 AM, S0 F1 <[EMAIL PROTECTED]> wrote:
> Can you load it behind another display object that is a copy (perhaps
> bitmap
> snapshot) of th
On Sep 3, 2008, at 2:16 PM, Mendelsohn, Michael wrote:
I can't seem to figure out in AS2 how to get V2 components off the
stage. I've tried destroyObject, removeMovieClip and even used the
DepthManager class to try to get the depth within range to be removed.
It's showing as -32000.
Any ideas
hi Rajiiv, nice movement so far.
:)
Don't have the time to dig into all your code, so if you could perhaps
refine the problem to just one problematic equation/function/question, I
(we) might be better [& more quickly] able to assist you.
:)
Sebastian
Rajiv Seth (Pixelated) wrote:
Hi there,
hi Merrill,
Doing hit tests of nested objects is simply a question of referencing
the right child within the hierarchy instead of the parent MC, who's x
and y are potentially different. You can prove this to yourself by doing
hit tests on a test stage with MC's in different MC trees and tracin
Sure many times,
There are different ways to implement it, depending on the applicaiton.
State machines can be used to load Objects that load the subroutines
[useful for things like changing AI behavior of a sprite], or for simply
switching elements on/off, or for triggering an event [wide
br
Hi everyone, so I have a MC I want to move very-very slowly across the
screen; so that it is subtle. I have the frame rate set to 30fps and any
increase to the FPS doesn't seem to make much of a difference.
I have tried basic timeline motion tween, and also the AS3 Tweener
class; but in both c
If you want sub-pixel movement, you must turn smoothing on for the asset,
but there are a few "gotchas" that I'm aware of:
1) If DisplayObject/MovieClip has any filters applied to it (blur, drop
shadow, etc.), I'm pretty sure it's impossible to get sub-pixel movement. It
will only move on whole pi
I have tried basic timeline motion tween, and also the AS3 Tweener
class; but in both cases I get the issue that the slow animation makes
the image do little 1 pixel jumps that are VERY visible and break the
effect I am going for [which needs to be extremely subtle].
If that's an image, set it
Thanks Jack and Zeh,
I have the bitmap smoothing on on the image's properties in the library,
and I also turned on for every MC it is placed in 'use runtime bitmap
caching' but i STILL get staggered movement...
:(((
It's nothing complicated, aside from using the Tweener AS3 class, I'm
trying
also I tried replacing my PNG with a simple vector of a square, but it
STILL skips as it moves every pixel... surely I am still missing
something simple here...
hmmm
sebastian wrote:
Thanks Jack and Zeh,
I have the bitmap smoothing on on the image's properties in the library,
and I also turn
ok I don't normally ask this, but I have made a very simple test flash
file with just one vector graphic and with Tweener I am moving it across
the screen; it doesn't move smoothly.
The code you will find in my flash file is just this:
package {
import flash.display.MovieClip;
Square vectors might still look like they're snapping if they have an
outline.
Do you have a published example of that, as an SWF, so we can see and
measure what kind of movement problem is it having?
Zeh
sebastian wrote:
also I tried replacing my PNG with a simple vector of a square, but it
There are two things wrong with that example:
One, the square image you have has an outline. Because of the way Flash
renders outlines, it'll always snap perfectly vertical and horizontal
lines to the pixel, hence producing what looks like a hard bitmap move.
In fact, if you cut a diagonal lin
About a month ago I started developing a website using the Gaia flash
framework (http://gaiaflashframework.com) and once I got a rough
version 1.0 of the site together and started testing it hard (with
various people on various OS and browser versions) I started to get
feedback that it woul
Hi Sebastian,
Thanks for looking into my problem, but I have resolved the issue myself.
Thanks
Rajiv
On Thu, Sep 4, 2008 at 6:04 AM, sebastian <[EMAIL PROTECTED]> wrote:
> hi Rajiiv, nice movement so far.
> :)
>
> Don't have the time to dig into all your code, so if you could perhaps
> refine t
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