With your second explanation, the problem you are having is clearer.
About a year ago, I developed an application where I had a container
that loaded SWFs from other developers. I contacted all the developers
with the dimensions and the FPS the SWF container is being built on and
sent them
The compiler says:
**Error** Deck.as: There is no method with the name 'setDepthTo'.
this.setDepthTo(DepthManager.kTop);
And from your code I don't see it either: this.setDepthTo or
this.filters. When you say it works
do you mean it compiles ok or that onPress the card acts the way
One way:
In the same directory as your SWF. Have a main class with a static
function that takes in a movie clip.
In your FLA put code in Frame 1 like:
MainClass.main(this);
The this is the root movie clip. The static function main will pass
it around to who ever needs it in your
Don't know if this helps you but I'll mention it for the sake of knowledge.
You could also use:
_global.setTimeout(scope, function_str, milliseconds)
Works like setInterval and it will return an ID but it will only run
once then kill itself.
Ciao,
Rob.
Danny Kodicek wrote:
Is a new
Cheers for the site:
http://lab.polygonal.de/
It has some great topics. I'm sure I'll refer to this site over and
over again.
Ciao,
Rob.
Joe Cutting wrote:
Tom, Robert,
Thanks for this. I've seen Fisix but was put off by the rather
nebulous
we can negotiate licensing terms for
This is MAC only. :) That's funny.
Michael Stuhr wrote:
Parvaiz Patel schrieb:
Hi,
Anybody knows how to create the wave effect shown in
(http://www.mandchou.com/) at the bottom for dynamically loaded images.
Pls let me know.
Thanks regards,
PP
This is MAC only.
micha
*sorry
If it is a movie clip you want to instantiate then you have to use:
_root.attachMovie(libraryID, instanceName, depth);
The class associated with it will construct and the onLoad event will
trigger if it is being listened to.
Ciao,
Rob.
sebastian chedal wrote:
Hello Flashcoders,
Sorry to
Search for an example of a crossdomain.xml, which would sit on the root
directory of your website.
Hope this helps,
Rob.
Helmut Granda wrote:
Is there anyway to go around the crossdomain for testing purposes besides
testing locally (from flash IDE)?
final files will be at
Form:
The crossdomain.xml has to be on the server with the data you want to
access.
You could also you LocalConnection to get around it.
Helmut Granda wrote:
but the crossdomain.xml has to be in the client's machine not on my
testing
server. is that correct?
On 5/1/07, Robert Brisita [EMAIL
It has always been the FSF's position that dynamically linking
applications to libraries creates a single work derived from both the
library code and the application code. The GPL requires that all
derivative works be licensed under the GPL, an effect which can be
described as hereditary. So,
Yeah for this instance (Action Script) if you extend a class in the
licensed library then that extension must be available to all who ask
for it.
Robert Sanders wrote:
GPL means you have to release source to your game.
LGPL - well since it was written or C type langs. there is some
(heated)
as an extra
SWF to be on the safe side
I see it the same way.
R.
Mark Winterhalder wrote:
On 5/2/07, Robert Brisita [EMAIL PROTECTED] wrote:
If you have to go the GPL route, you can tell your employers that all
the code is in the SWF anyway, making it
available just takes away an extra step from
rules all though,
right?
Obviously, I'm going to make sure he gets credit and there's a clear line
between our work and his etc etc...
Thanks again,
h.
On 02/05/07, Mark Winterhalder [EMAIL PROTECTED] wrote:
On 5/2/07, Robert Brisita [EMAIL PROTECTED] wrote:
If you have to go the GPL route
If memory serves me right try this:
?
$xml = success;
print xml=$xml;
?
$xml is a variable that holds the data and xml will be the member of the
LoadVars instance in flash when
the onLoad event is triggered.
Quick Example:
class Test
{
var lv:LoadVars = new
some method
{
I associate my AS2 classes to my library symbols through
Object.registerClass(LibraryID, ClassName).
Where:
LibraryID is an identifier in the FLA of a movie clip.
ClassName is a class that eventually extends a Movieclip.
I have a RegisterClasses singleton that is the first thing that is
called
You could do something like this:
class Something
{
method1();
method2(a_number:Number);
}
Somewhere else:
var method_str:String = method1;
var sm:Something = new Something();
sm[method_str](); // Will call method1 class method
sm[method2](0x09F911029D74E35BD84156C5635688C0); // Also
Ever tried XML2Object?
Check it out:
http://www.sephiroth.it/file_detail.php?id=129
The only draw back is if there is only one element it won't put it into
an array but an object. To resolve
this I throw it into an array to unify use:
if(!object.xml_element.length)
{
object.xml_element =
I'm not sure if this will help you but on my current project I have a
Oracle / Java back end and I created some servlets to process and return
XML to the Flash client for processing. Although for this project I am
using AS3,
what I use is equivalent to LoadVars. Servlets execute within the
Try the State Pattern. I have successfully used this in a line of games
I did for a client.
The Quick and Dirty explanation:
Each state knows what it needs to do. On a change state the old state
exits and the new state enters. On
an update (onEnterFrame) the state is handled (it does what
Yeah sound was a bit of code, test, re-read documentation, trail, and
error process.
I ended up creating an internal class called tSound (light class with 2
members) that contained
a Sound and a SoundChannel that is used in a SoundManager for individual
sounds. I used
the SoundMixer to
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